feat: flow-guide tildeler ledige vogne til solo-traktorer

Solo-traktorer (ingen vogn bagpå) er valgbare når en frakoblet vogn med
Connect-markør kan bære flowets varer. Guiden foreslår en vogn (navnematch,
så Disponibel) med vognvalg pr. traktor; flowet husker parret ved gem, så
vognens parkering ikke skal omdøbes.
This commit is contained in:
2026-09-29 20:48:04 +02:00
parent 87b030d492
commit 1739b01d92
8 changed files with 232 additions and 8 deletions
+78 -3
View File
@@ -7,7 +7,10 @@
-- products = {{name, title}} -- varer kilderne har (udkørsel)
-- storeBuildings = {{id, name, text}} -- lagre der kan tage flowets lagervarer
-- waitPools = {{group, count}}
-- vehicles = {{id, label, text, otherRunId, otherRunName, blocked}}} -- label = kort navn (resumé)
-- vehicles = {{id, label, text, otherRunId, otherRunName, blocked, solo}} -- label = kort navn (resumé)
-- wagons = {{id, label}}} -- ledige vogne til solo-traktorer (bedste først)
-- Solo-traktor (ingen vogn bagpå) får en ledig vogn fra context.wagons (draft.wagons = {[traktorId] = vognId}),
-- som den henter ved "Connect <vognens parkering>" — uden at vognens parkering skal omdøbes.
-- Gem: ADRunsController.createRun/updateRun + assignVehicle/unassignVehicle (GUI'et).
ADFlowGuide = {}
@@ -66,7 +69,7 @@ end
local RUN_FIELDS = {
"id", "name", "kind", "sourceBuildingIds", "targetBuildingIds", "storeBuildingIds", "products",
"ingredientMode", "ingredients", "sellAtPercent", "storeAbovePercent", "sellAbovePercent", "collectRound", "loops",
"returnBelowPercent", "waitPoolGroup", "vehicleIds",
"returnBelowPercent", "waitPoolGroup", "vehicleIds", "wagons",
}
local function draftFrom(run, isNew)
@@ -83,6 +86,7 @@ local function draftFrom(run, isNew)
draft.returnBelowPercent = draft.returnBelowPercent or ADRuns.DEFAULT_RETURN_BELOW_PERCENT
draft.loops = draft.loops or 0
draft.waitPoolGroup = draft.waitPoolGroup or ""
draft.wagons = draft.wagons or {}
draft.collectRound = draft.collectRound == true
draft.isNew = isNew == true
draft.showAllBuildings = false
@@ -124,6 +128,44 @@ function ADFlowGuide.previewRun(draft, markerIds)
return run
end
-- ---- vogne til solo-traktorer ----
local function soloIds(context)
local set = {}
for _, vehicle in ipairs((context or {}).vehicles or {}) do
if vehicle.solo then set[vehicle.id] = true end
end
return set
end
-- Ny vogn-tabel: fravalgte traktorer slipper deres vogn; valgte solo-traktorer uden (gyldig) vogn får den første
-- ledige i context.wagons, som ingen anden traktor i flowet har. Vogne til ikke-solo-traktorer bevares (husket).
function ADFlowGuide.assignWagons(draft, context)
local chosen, solo, offered = {}, soloIds(context), {}
for _, id in ipairs(draft.vehicleIds or {}) do chosen[id] = true end
for _, wagon in ipairs((context or {}).wagons or {}) do offered[wagon.id] = true end
local wagons, used = {}, {}
for tractorId, wagonId in pairs(draft.wagons or {}) do
local valid = chosen[tractorId] and (not solo[tractorId] or offered[wagonId])
if valid and not used[wagonId] then
wagons[tractorId] = wagonId
used[wagonId] = true
end
end
for _, tractorId in ipairs(draft.vehicleIds or {}) do
if solo[tractorId] and wagons[tractorId] == nil then
for _, wagon in ipairs((context or {}).wagons or {}) do
if not used[wagon.id] then
wagons[tractorId] = wagon.id
used[wagon.id] = true
break
end
end
end
end
return wagons
end
-- ---- valg ----
local SET_VALUES = {
@@ -157,6 +199,10 @@ function ADFlowGuide.choose(guide, id, value)
draft[id] = value == true
elseif LIST_VALUES[id] then
draft[id] = ADGuide.toggleItem(draft[id], value.item, value.on)
if id == "vehicleIds" then draft.wagons = ADFlowGuide.assignWagons(draft, guide.context) end
elseif id == "wagon" then
draft.wagons = ADGuide.deepCopy(draft.wagons or {})
draft.wagons[value.item] = value.value
elseif id == "buildings" then
local key = draft.kind == "outbound" and "sourceBuildingIds" or "targetBuildingIds"
draft[key] = ADGuide.toggleItem(draft[key], value.item, value.on)
@@ -307,6 +353,21 @@ local function rowsWait(guide)
return {choice("waitPoolGroup", L("spu_waitPool"), options, guide.draft.waitPoolGroup or "")}
end
-- Vognvalg under en valgt solo-traktor: dens egen vogn + ledige vogne ingen anden traktor i flowet har.
local function rowWagon(guide, tractorId)
local wagons = guide.draft.wagons or {}
local usedByOthers = {}
for otherId, wagonId in pairs(wagons) do
if otherId ~= tractorId then usedByOthers[wagonId] = true end
end
local options = {}
for _, wagon in ipairs(guide.context.wagons or {}) do
if not usedByOthers[wagon.id] then table.insert(options, {label = T(tostring(wagon.label)), value = wagon.id}) end
end
if #options == 0 or wagons[tractorId] == nil then return text("spu_guide_flow_noFreeWagon") end
return choice("wagon", L("spu_guide_flow_wagon"), options, wagons[tractorId], tractorId)
end
-- Traktorer: flowets egne først, så de ledige. Traktorer i andre flows og blokerede (vognen passer ikke)
-- skjules med en linje hver.
local function rowsTractors(guide)
@@ -329,8 +390,13 @@ local function rowsTractors(guide)
end
table.insert(entries, {id = vehicle.id, label = tostring(vehicle.text), state = state})
end
local solo = soloIds(guide.context)
for _, entry in ipairs(ADFlowView.vehicleRows(entries, false)) do
table.insert(rows, check("vehicleIds", entry.id, entry.label, entry.state == "in"))
if entry.state == "in" and solo[entry.id] then
local wagonRow = rowWagon(guide, entry.id)
if wagonRow ~= nil then table.insert(rows, wagonRow) end
end
end
if #rows == 0 then table.insert(rows, text("spu_guide_flow_noTractors")) end
if other > 0 then table.insert(rows, text("spu_guide_flow_otherFlows", {other})) end
@@ -468,7 +534,16 @@ function ADFlowGuide.result(guide)
}
if draft.name ~= nil and draft.name:match("%S") then changes.name = draft.name end
return {isNew = draft.isNew == true, runId = draft.id, name = draft.name, kind = draft.kind, changes = changes,
vehicleIds = ADGuide.deepCopy(draft.vehicleIds)}
vehicleIds = ADGuide.deepCopy(draft.vehicleIds), wagons = ADFlowGuide.resultWagons(draft)}
end
-- Vogne for de valgte traktorer (til run.wagons ved gem).
function ADFlowGuide.resultWagons(draft)
local chosen, wagons = chosenSet(draft.vehicleIds), {}
for tractorId, wagonId in pairs(draft.wagons or {}) do
if chosen[tractorId] then wagons[tractorId] = wagonId end
end
return wagons
end
-- Traktorer der skal tildeles/fjernes efter gem.