feat(lagre): faner pr. bygningstype (Fabrikker/Siloer/Stalde/Palleskure), kolonner tilpasset rækkebredden, statistik tæller kun kørende produktioner × tidsjustering (v1.16.0.0)
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# AD Smart Pickup — user manual
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Version 1.15.2 · Farming Simulator 25 · add-on for AutoDrive
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Version 1.16.0 · Farming Simulator 25 · add-on for AutoDrive
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*Dansk version: [BRUGERMANUAL.md](BRUGERMANUAL.md)*
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@@ -27,7 +27,7 @@ The mod does two things:
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6. [Delivery: empty, store and sell](#6-delivery-empty-store-and-sell)
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7. [Tractors and trailers](#7-tractors-and-trailers)
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8. [Start, stop and saving](#8-start-stop-and-saving)
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9. [The Storage tab: inventory and statistics](#9-the-storage-tab-inventory-and-statistics)
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9. [The storage tabs: inventory and statistics](#9-the-storage-tabs-inventory-and-statistics)
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10. [Recipes](#10-recipes)
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11. [Troubleshooting](#11-troubleshooting)
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12. [Glossary](#12-glossary)
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@@ -115,12 +115,15 @@ storage target with a neighbouring trigger.
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## 4. The Smart Pickup menu
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Press **ESC** and open the **Smart Pickup** tab. It has two sub-tabs:
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Press **ESC** and open the **Smart Pickup** tab. It has five sub-tabs:
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| Tab | Contents |
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|---|---|
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| **Flows** | The board with all flows, editing of the selected flow and the Wait pools |
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| **Storage** | The farm's inventory per building with value and statistics |
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| **Factories** | Inventory and statistics for the farm's factories |
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| **Silos** | Inventory and statistics for the farm's silos |
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| **Barns** | Inventory and statistics for the farm's barns |
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| **Pallet sheds** | Inventory and statistics for the farm's object storages |
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### The flow board
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@@ -397,10 +400,10 @@ Flows from older versions load automatically. Old marker choices are translated
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---
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## 9. The Storage tab: inventory and statistics
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## 9. The storage tabs: inventory and statistics
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The **Storage** tab shows the farm's inventory and statistics per building. Figures update every
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second.
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The **Factories**, **Silos**, **Barns** and **Pallet sheds** tabs each show one type of building.
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They work the same way. Figures update every second, and each tab remembers the building you picked last.
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### Statistics for a building
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@@ -418,21 +421,22 @@ one row per good:
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| **In building** | Amount and capacity in the selected building, plus fill level |
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| **Value now** | The value at the best price right now, across all selling points on the map |
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| **At top price** | The value if you sell at the year's highest price |
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| **Farm** | The farm's total amount of the good across all buildings |
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| **Farm** | The farm's total amount of the good across all buildings, including those on the other tabs |
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| **Lasts** | How many days the farm's stock lasts at the current use |
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| **Use/prod. per day** | Daily use with a minus sign and daily production with a plus sign |
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At the bottom, **Building total** shows the building's total value now and at top price.
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### Farm inventory
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### Overview of the tab's buildings
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Below the statistics, all buildings with contents are shown as a grid. The building name is on the
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left, with up to three goods per row. Factory outputs are marked with `*`, and pallet sheds show the
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Below the statistics, the tab's buildings with contents are shown as a grid. The building name is on
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the left, with up to two goods per row. Factory outputs are marked with `*`, and pallet sheds show the
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number of pallets.
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**What is counted**
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- **Factories:** use and production of the wanted productions.
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- **Factories:** use and production of the productions that are running right now. Factories that
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are idle or missing inputs are not counted.
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- **Barns, use:** feed, straw and water. Water is not counted when the barn has automatic water.
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Feed use is split across the feed types in the trough.
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- **Barns, production:** each animal's output by age times the number of animals. This covers milk,
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