feat(navne): markmaskiner der stadig har modelnavnet navngives efter rollen (Læssevogn 5, Roeoptager 2, Mejetærsker 1 …); givne navne og flow-traktorer røres ikke (v1.41.0.0)

This commit is contained in:
2026-09-27 15:12:40 +02:00
parent 7d372eb5ab
commit 331d192f78
5 changed files with 73 additions and 1 deletions
+38
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@@ -972,6 +972,44 @@ function ADFieldWork.resumeAfterLoad(adEnv)
end
end
-- Markmaskiner der stadig hedder modelnavnet ("Unrealistic Engine 3") får et navn efter rollen ("Roeoptager 2").
-- Navne spilleren/moden har givet røres aldrig; flow-traktorer navngives af deres flow (ikke i markflåden).
local BEET_FRUITS = {SUGARBEET = true, POTATO = true, CARROT = true, PARSNIP = true, BEETROOT = true}
local function harvesterSubtype(rig)
for fruit in pairs(rig.fruits or {}) do
local desc = g_fruitTypeManager ~= nil and g_fruitTypeManager:getFruitTypeByIndex(fruit) or nil
if desc ~= nil and BEET_FRUITS[desc.name] then return "beet" end
end
local chaff = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeIndexByName("CHAFF") or nil
local ok, isForage = pcall(function()
local vehicle = rig.vehicle
for index in ipairs(vehicle.getFillUnits ~= nil and vehicle:getFillUnits() or {}) do
if chaff ~= nil and vehicle:getFillUnitSupportsFillType(index, chaff) then return true end
end
return false
end)
return ok and isForage and "forage" or nil
end
function ADFieldWork.autoNameFleet(adEnv)
local names = {}
for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do table.insert(names, ADRuns.vehicleLabel(vehicle)) end
for _, rig in ipairs(ADFieldWork.getRigs(adEnv)) do
local vehicle = rig.vehicle
local stateModule = vehicle.ad ~= nil and vehicle.ad.stateModule or nil
local model = vehicle.getName ~= nil and tostring(vehicle:getName()) or nil
if stateModule ~= nil and stateModule.setName ~= nil and model ~= nil and ADRuns.vehicleLabel(vehicle) == model and not rig.controlled then
local name = ADNaming.fleetName(rig.role, rig.role == "harvester" and harvesterSubtype(rig) or nil, names)
if name ~= nil then
stateModule:setName(name)
if stateModule.raiseDirtyFlag ~= nil then stateModule:raiseDirtyFlag() end
table.insert(names, name)
Logging.info(ADFieldJobs.LOG_PREFIX .. "'%s' navngivet '%s' (markflåde, %s)", model, name, tostring(rig.role))
end
end
end
end
function ADFieldWork.follow(adEnv, assignment)
local vehicle = assignment.vehicle
-- Kun når spilleren selv KØRER (bevæger sig uden Courseplay/AutoDrive) slippes sættet — at sidde i