feat(marker): marker fra spillet — slåafgrøde, klar-andel, F-markør, marksiloer
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@@ -0,0 +1,33 @@
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-- Kør: luajit tests/test_adFields.lua (fra repo-roden)
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dofile("FS25_ADSmartPickup/adFields.lua")
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local F = ADFields
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local failures = 0
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local function check(name, actual, expected)
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if actual == expected then print("OK " .. name) else
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failures = failures + 1
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print(string.format("FAIL %s: forventede %s, fik %s", name, tostring(expected), tostring(actual)))
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end
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end
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-- F1/F2: markørnavne
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check("F1 F109", F.parseMarkerName("F109"), 109)
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check("F1 småt", F.parseMarkerName("f7"), 7)
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check("F1 mellemrum", F.parseMarkerName(" F 12 "), 12)
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check("F2 andet navn", F.parseMarkerName("Field 109"), nil)
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check("F2 tekst efter", F.parseMarkerName("F109 wait"), nil)
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check("F2 nil", F.parseMarkerName(nil), nil)
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-- F3: slåafgrøde = MOWER giver et skår som TEDDER gør til DRY…; halm udelukket
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local names = {[10] = "GRASS_WINDROW", [11] = "DRYGRASS_WINDROW", [20] = "STRAW", [30] = "CLOVER_WINDROW", [31] = "DRYCLOVER_WINDROW", [40] = "BEANSTRAW"}
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local mower = {[1] = {fillTypeIndex = 10}, [2] = {fillTypeIndex = 20}, [3] = {fillTypeIndex = 30}, [4] = {fillTypeIndex = 40}}
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local tedder = {[10] = {targetFillTypeIndex = 11}, [30] = {targetFillTypeIndex = 31}, [40] = {targetFillTypeIndex = 20}}
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local mowable = F.buildMowable(mower, tedder, function(index) return names[index] end)
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check("F3 græs", mowable[1] ~= nil, true)
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check("F3 græs skår", mowable[1].windrow, 10)
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check("F3 græs hø", mowable[1].hay, 11)
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check("F3 rug (halm) ikke", mowable[2], nil)
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check("F3 kløver", mowable[3].hay, 31)
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check("F3 bønnehalm -> halm ikke", mowable[4], nil)
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print(failures == 0 and "\nALLE TESTS OK" or ("\n" .. failures .. " FEJL"))
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os.exit(failures == 0 and 0 or 1)
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