feat(pulje): ren planlægning — rolle, hk-tjek, Connect-navneregel, parring, kø, reservation/karantæne

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2026-09-28 18:04:18 +02:00
parent 4863e422ad
commit 4760ee5e19
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-- AD Pool
-- Maskinpulje: plove, kultivatorer, såmaskiner … holder frakoblet på deres AD-parkering "X", og en ledig
-- solo-traktor henter dem via markøren "Connect X", når markarbejdet mangler en færdig kombination.
-- Ren logik øverst (testes med luajit), spil-adapter nederst.
ADPool = {}
ADPool.LOG_PREFIX = "ADSmartPickup: pulje: "
ADPool.QUARANTINE_MS = 600000 -- redskab der ikke kunne kobles på, springes over så længe
-- ---- ren logik ----
-- Rolle for et frakoblet redskab ud fra dets egne specs (samme prioritet som markflåden); en ren vogn med
-- tip/snegl er tømmevogn.
function ADPool.roleOf(specs)
local role = ADFieldFleet.roleFromSpecs(specs)
if role ~= nil and role ~= "unloader" then return role end
if specs.spec_trailer and specs.spec_dischargeable then return "unloader" end
return role
end
-- Butiksdata er enten et tal eller en tabel pr. konfiguration: største tal, ellers nil.
function ADPool.numberOf(value)
if type(value) == "number" then return value end
if type(value) ~= "table" then return nil end
local best = nil
for _, entry in pairs(value) do
if type(entry) == "number" and (best == nil or entry > best) then best = entry end
end
return best
end
-- Mangler et af tallene, tillades det (intet må gå i stå på manglende data).
function ADPool.powerOk(tractorHp, neededHp)
if tractorHp == nil or neededHp == nil or tractorHp <= 0 or neededHp <= 0 then return true end
return tractorHp >= neededHp
end
-- Markøren "Connect <parkering>" for en parkering (navneregel).
function ADPool.connectFor(parkName, markers)
if type(parkName) ~= "string" then return nil end
local wanted = parkName:lower()
for _, marker in pairs(markers or {}) do
local action, target = ADHitch.parseMarker(marker.name)
if action == "attach" and target ~= nil and target:lower() == wanted then return marker end
end
return nil
end
local function hasRole(item, role)
return item.role == role or (item.roles ~= nil and item.roles[role] == true)
end
local function distanceSq(ax, az, bx, bz)
return (ax - bx) ^ 2 + (az - bz) ^ 2
end
local function nearest(items, x, z, keep)
local best, bestDistance = nil, math.huge
for _, item in ipairs(items) do
if keep(item) then
local distance = distanceSq(item.x, item.z, x, z)
if distance < bestDistance then best, bestDistance = item, distance end
end
end
return best
end
-- Redskab med rollen nærmest marken, derefter nærmeste ledige traktor med nok hk til redskabet.
-- blocked = {[id] = true} (reserverede og redskaber i karantæne). accept (valgfri): implement -> bool.
function ADPool.pairFor(role, fieldX, fieldZ, implements, tractors, blocked, accept)
blocked = blocked or {}
local free = {}
for _, tractor in ipairs(tractors or {}) do
if not blocked[tractor.id] then table.insert(free, tractor) end
end
local candidates = {}
for _, implement in ipairs(implements or {}) do
if hasRole(implement, role) and not blocked[implement.id] and (accept == nil or accept(implement)) then
table.insert(candidates, implement)
end
end
if #candidates == 0 then return nil, "noPoolImplement" end
if #free == 0 then return nil, "noPoolTractor" end
table.sort(candidates, function(a, b)
return distanceSq(a.x, a.z, fieldX, fieldZ) < distanceSq(b.x, b.z, fieldX, fieldZ)
end)
local weakest = nil
for _, implement in ipairs(candidates) do
local tractor = nearest(free, implement.x, implement.z, function(t) return ADPool.powerOk(t.hp, implement.neededHp) end)
if tractor ~= nil then return {implement = implement, tractor = tractor} end
if weakest == nil or (implement.neededHp or 0) < weakest then weakest = implement.neededHp end
end
return nil, "tooWeak", {weakest or 0}
end
-- Ventende marker først (længst ventende først, lige -> lavest id); resten bagefter i oprindelig rækkefølge.
function ADPool.queueOrder(infos, waitingSince)
local waiting, rest = {}, {}
for _, info in ipairs(infos or {}) do
if waitingSince ~= nil and waitingSince[info.id] ~= nil then table.insert(waiting, info) else table.insert(rest, info) end
end
table.sort(waiting, function(a, b)
local wa, wb = waitingSince[a.id], waitingSince[b.id]
if wa ~= wb then return wa < wb end
return a.id < b.id
end)
for _, info in ipairs(rest) do table.insert(waiting, info) end
return waiting
end
-- Reservationer (i hukommelsen): owner -> {id, ...}. Karantæne: id -> udløbstid.
local reservations, quarantined = {}, {}
function ADPool.reserve(owner, ids)
reservations[owner] = ids
end
function ADPool.release(owner)
reservations[owner] = nil
end
function ADPool.quarantine(id, nowMs)
quarantined[id] = nowMs + ADPool.QUARANTINE_MS
end
function ADPool.blocked(nowMs)
local result = {}
for _, ids in pairs(reservations) do
for _, id in ipairs(ids) do result[id] = true end
end
for id, untilMs in pairs(quarantined) do
if nowMs < untilMs then result[id] = true end
end
return result
end