feat(lagre): vareoversigt med nøgletal, 'kræver handling' og fyldningsbjælker — klik på en vare folder den ud til bygningerne; bygningstabellen bag 'Vis: Varer | Bygninger' (v1.52.0.0)

This commit is contained in:
2026-09-29 09:23:15 +02:00
parent 82db248775
commit 5b26415d1e
13 changed files with 919 additions and 2 deletions
+1
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@@ -23,6 +23,7 @@ if ADSmartPickup.dir ~= nil and source ~= nil then
source(ADSmartPickup.dir .. "gui/SmartPickupSupplyTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupOutboundTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupStorageTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupStorageView.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupFlowTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupFieldTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupMonthTab.lua")
+175
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@@ -108,3 +108,178 @@ function ADStorageStats.filterKind(inventory, kind)
end
return result
end
-- ---- vareoversigt (v1.52): én række pr. vare, der folder sig ud til bygningerne ----
-- Tærskler for farverne: døgn til tom (gårdens netto), fyldning i % (produceret vare / stald-trug).
ADStorageStats.DAYS_RED, ADStorageStats.DAYS_YELLOW = 1, 3
ADStorageStats.FULL_RED, ADStorageStats.FULL_YELLOW = 95, 85
ADStorageStats.BARN_LOW_RED, ADStorageStats.BARN_LOW_YELLOW = 10, 25
-- "Sælg nu": prisen er mindst 90 % af årets top, og partiet er værd at køre med
ADStorageStats.SELL_RATIO, ADStorageStats.SELL_MIN_VALUE = 0.9, 10000
local function percentOf(level, capacity)
return (capacity or 0) > 0 and math.floor(100 * (level or 0) / capacity + 0.5) or nil
end
-- inventory (fanens bygninger) -> { {fillType, title, level, capacity, percent, count, isOutput,
-- buildings = {{name, placeable, level, capacity, percent, count, slots, isOutput}}} } — varer efter titel,
-- bygninger med mest først. count (paller) summeres kun når alle bygninger melder paller.
function ADStorageStats.groupByFillType(inventory, titleOf)
local byType, groups = {}, {}
for _, building in ipairs(inventory or {}) do
for _, item in ipairs(building.entries or {}) do
local group = byType[item.fillType]
if group == nil then
group = {fillType = item.fillType, title = tostring(titleOf(item.fillType) or item.fillType),
level = 0, capacity = 0, count = 0, isOutput = false, buildings = {}}
byType[item.fillType] = group
table.insert(groups, group)
end
group.level = group.level + (item.level or 0)
group.capacity = group.capacity + (item.capacity or 0)
group.count = (group.count ~= nil and item.count ~= nil) and group.count + item.count or nil
group.isOutput = group.isOutput or item.isOutput == true
-- skur uden pladsgrænse har kapacitet 0: så er varens samlede procent ukendt
if (item.capacity or 0) <= 0 and (item.level or 0) > 0 then group.unbounded = true end
local percent = percentOf(item.level, item.capacity)
if item.count ~= nil and (item.slots or 0) > 0 then percent = percentOf(item.count, item.slots) end
table.insert(group.buildings, {name = building.name, placeable = building.placeable, level = item.level or 0,
capacity = item.capacity or 0, percent = percent, count = item.count, slots = item.slots, isOutput = item.isOutput == true})
end
end
for _, group in ipairs(groups) do
group.percent = not group.unbounded and percentOf(group.level, group.capacity) or nil
table.sort(group.buildings, function(a, b)
if a.level ~= b.level then return a.level > b.level end
return tostring(a.name) < tostring(b.name)
end)
end
table.sort(groups, function(a, b)
if a.title ~= b.title then return a.title < b.title end
return a.fillType < b.fillType
end)
return groups
end
-- inventory -> {[fillType] = kapacitet i liter} for hele gården
function ADStorageStats.farmCapacities(inventory)
local totals = {}
for _, building in ipairs(inventory or {}) do
for _, entry in ipairs(building.entries or {}) do
totals[entry.fillType] = (totals[entry.fillType] or 0) + (entry.capacity or 0)
end
end
return totals
end
function ADStorageStats.emptyLevel(days)
if days == nil then return nil end
if days < ADStorageStats.DAYS_RED then return "red" end
if days < ADStorageStats.DAYS_YELLOW then return "yellow" end
return nil
end
-- Fuldt er kun et problem for noget der bliver produceret (fyldes løbende); en fuld lagersilo er bare lager.
function ADStorageStats.fullLevel(percent, producing)
if not producing or percent == nil then return nil end
if percent >= ADStorageStats.FULL_RED then return "red" end
if percent >= ADStorageStats.FULL_YELLOW then return "yellow" end
return nil
end
local SEVERITY_RANK = {red = 2, yellow = 1}
function ADStorageStats.worst(a, b)
return (SEVERITY_RANK[a] or 0) >= (SEVERITY_RANK[b] or 0) and a or b
end
-- Én bygnings bjælke: stald-trug der tømmes (ikke mælk/gylle) er rødt når næsten tomt; produceret
-- vare/fabriksoutput er rødt når næsten fuldt.
function ADStorageStats.buildingLevel(building, kind, isStableOutput)
local percent = building.percent
if percent == nil then return nil end
if kind == "husbandry" and not isStableOutput then
if percent <= ADStorageStats.BARN_LOW_RED then return "red" end
if percent <= ADStorageStats.BARN_LOW_YELLOW then return "yellow" end
return nil
end
return ADStorageStats.fullLevel(percent, building.isOutput == true or isStableOutput)
end
-- group fra groupByFillType; farm = {level, capacity} for varen på hele gården (nil = kun fanens tal);
-- rate = {consumption, production} pr. døgn; quote = {price, top} pr. liter.
function ADStorageStats.groupStats(group, farm, rate, quote)
local farmLevel = farm ~= nil and farm.level or group.level
local farmCapacity = farm ~= nil and farm.capacity or group.capacity
local consumption = rate ~= nil and rate.consumption or 0
local production = rate ~= nil and rate.production or 0
local net = production - consumption
local stat = {}
for key, value in pairs(group) do stat[key] = value end
stat.farmLevel, stat.farmCapacity = farmLevel, farmCapacity
stat.consumption, stat.production, stat.net = consumption, production, net
stat.days = consumption > production and farmLevel / (consumption - production) or nil
stat.daysToFull = net > 0 and (farmCapacity or 0) > 0 and math.max(0, farmCapacity - farmLevel) / net or nil
stat.producing = group.isOutput == true or net > 0
if quote ~= nil and quote.price ~= nil then
stat.valueNow = math.floor(group.level * quote.price + 0.5)
stat.valueTop = math.floor(group.level * (quote.top or quote.price) + 0.5)
stat.priceRatio = (quote.top or 0) > 0 and quote.price / quote.top or nil
end
stat.emptyLevel = ADStorageStats.emptyLevel(stat.days)
stat.fullLevel = ADStorageStats.fullLevel(group.percent, stat.producing)
stat.severity = ADStorageStats.worst(stat.emptyLevel, stat.fullLevel)
return stat
end
-- Rangering: rød tom > rød fuld > gul tom > gul fuld > sælg nu (største beløb først).
-- Kortest tid til tom / mest fyldt vinder inden for samme trin.
local function attentionEntries(stat)
local entries = {}
if stat.emptyLevel ~= nil then
local base = stat.emptyLevel == "red" and 4000 or 2000
table.insert(entries, {kind = "empty", level = stat.emptyLevel, stat = stat, score = base - math.min(999, (stat.days or 0) * 100)})
end
if stat.fullLevel ~= nil then
local base = stat.fullLevel == "red" and 3000 or 1000
table.insert(entries, {kind = "full", level = stat.fullLevel, stat = stat, score = base + (stat.percent or 0)})
end
-- sælg kun det gården ikke selv æder af
if stat.priceRatio ~= nil and stat.priceRatio >= ADStorageStats.SELL_RATIO and (stat.valueNow or 0) >= ADStorageStats.SELL_MIN_VALUE
and (stat.net or 0) >= 0 then
table.insert(entries, {kind = "sell", level = "green", stat = stat, score = math.min(999, stat.valueNow / 1e6)})
end
return entries
end
function ADStorageStats.attentionList(stats, max)
local list = {}
for _, stat in ipairs(stats or {}) do
for _, entry in ipairs(attentionEntries(stat)) do table.insert(list, entry) end
end
table.sort(list, function(a, b)
if a.score ~= b.score then return a.score > b.score end
return tostring(a.stat.title) < tostring(b.stat.title)
end)
local result = {}
for index = 1, math.min(#list, max or #list) do result[index] = list[index] end
return result
end
function ADStorageStats.kpis(stats)
local kpi = {valueNow = 0, gain = 0, emptyCount = 0, fullCount = 0}
for _, stat in ipairs(stats or {}) do
kpi.valueNow = kpi.valueNow + (stat.valueNow or 0)
kpi.gain = kpi.gain + math.max(0, (stat.valueTop or 0) - (stat.valueNow or 0))
if stat.emptyLevel ~= nil then kpi.emptyCount = kpi.emptyCount + 1 end
if stat.fullLevel ~= nil then kpi.fullCount = kpi.fullCount + 1 end
end
return kpi
end
-- procent -> bjælkens brøk i [0,1]
function ADStorageStats.fraction(percent)
if percent == nil then return 0 end
return math.max(0, math.min(1, percent / 100))
end
+2 -1
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@@ -84,7 +84,7 @@ end
-- Prefabs skal ud af layoutet før de klones, ellers vises de selv som rækker.
function SmartPickupFrame:initialize()
for _, name in ipairs({"ingredientPrefab", "vehiclePrefab", "textPrefab", "productPrefab", "statPrefab", "gridPrefab", "flowPrefab", "fieldPrefab"}) do
for _, name in ipairs({"ingredientPrefab", "vehiclePrefab", "textPrefab", "productPrefab", "statPrefab", "gridPrefab", "flowPrefab", "fieldPrefab", "kpiPrefab", "alertPrefab", "itemPrefab", "subPrefab"}) do
local prefab = self[name]
if prefab ~= nil then
prefab:unlinkElement()
@@ -329,6 +329,7 @@ function SmartPickupFrame:clearRows()
self.productRows, self.outboundStatusRows = {}, {}
self.storageRows = {}
self.storageDetailRows = {}
self.itemView = nil
self.boardRows = {}
self.ingredientModeRowOption, self.collectRoundRowOption, self.directionRowOption = nil, nil, nil
end
@@ -106,6 +106,41 @@
<Text profile="spuCell" name="c2" position="290px 0px" size="260px 40px" textMaxWidth="252px"/>
<Text profile="spuCell" name="c3" position="550px 0px" size="260px 40px" textMaxWidth="252px"/>
</Bitmap>
<!-- Lagre, vareoversigt (v1.52). Rækken er ~815 px bred. -->
<!-- nøgletal: 4 felter (tal + label); højden sættes i Lua -->
<Bitmap profile="fs25_multiTextOptionContainer" id="kpiPrefab">
<Text profile="spuKpiValue" name="v1" position="20px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiLabel" name="l1" position="20px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiValue" name="v2" position="220px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiLabel" name="l2" position="220px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiValue" name="v3" position="420px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiLabel" name="l3" position="420px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiValue" name="v4" position="620px 0px" size="190px 40px" textMaxWidth="185px"/>
<Text profile="spuKpiLabel" name="l4" position="620px 0px" size="190px 40px" textMaxWidth="185px"/>
</Bitmap>
<!-- kræver handling: farvet markør + tekst -->
<Bitmap profile="fs25_multiTextOptionContainer" id="alertPrefab">
<Bitmap profile="spuDot" name="dot" position="20px 0px"/>
<Text profile="spuCell" name="c1" position="40px 0px" size="770px 40px" textMaxWidth="765px"/>
</Bitmap>
<!-- vare: +/– navn · bjælke · mængde · værdi · netto/døgn og rækkevidde (klikbar) -->
<Bitmap profile="fs25_multiTextOptionContainer" id="itemPrefab">
<Text profile="spuCellBold" name="c1" position="20px 0px" size="170px 40px" textMaxWidth="165px"/>
<Bitmap profile="spuBarBg" name="barBg" position="190px 0px"/>
<Bitmap profile="spuBar" name="bar" position="190px 0px"/>
<Text profile="spuCell" name="c2" position="400px 0px" size="140px 40px" textMaxWidth="135px"/>
<Text profile="spuCell" name="c3" position="540px 0px" size="110px 40px" textMaxWidth="105px"/>
<Text profile="spuCell" name="c4" position="650px 0px" size="160px 40px" textMaxWidth="155px"/>
</Bitmap>
<!-- bygning under en udfoldet vare: indrykket navn · tynd bjælke · mængde · værdi · procent -->
<Bitmap profile="fs25_multiTextOptionContainer" id="subPrefab">
<Text profile="spuCellDim" name="c1" position="45px 0px" size="145px 40px" textMaxWidth="140px"/>
<Bitmap profile="spuBarThinBg" name="barBg" position="190px 0px"/>
<Bitmap profile="spuBarThin" name="bar" position="190px 0px"/>
<Text profile="spuCellDim" name="c2" position="400px 0px" size="140px 40px" textMaxWidth="135px"/>
<Text profile="spuCellDim" name="c3" position="540px 0px" size="110px 40px" textMaxWidth="105px"/>
<Text profile="spuCellDim" name="c4" position="650px 0px" size="160px 40px" textMaxWidth="155px"/>
</Bitmap>
<!-- udkørsel: én række pr. vare med politik Fra/Lager/Salg/Salg, ellers lager -->
<Bitmap profile="fs25_multiTextOptionContainer" id="productPrefab">
<MultiTextOption profile="fs25_settingsMultiTextOption" onClick="onClickProduct" name="option">
@@ -116,6 +116,9 @@ function SmartPickupFrame:onClickProduct(state, element)
if clicked ~= nil and clicked.kind == "guideRow" then
return self:onClickGuideRow(state, clicked)
end
if clicked ~= nil and clicked.kind == "storageView" then
return self:safe(function(frame) frame:onClickStorageView(state) end)
end
if clicked ~= nil and clicked.kind == "storageBuilding" then
return self:safe(function(frame) frame:onClickStorageBuilding(state) end)
end
@@ -128,6 +128,7 @@ end
function SmartPickupFrame:fillStorageDetail(adEnv, inventory, fullInventory)
self.storageDetailRows = {}
self.storageDetailPlaceable = nil
if #inventory == 0 then
return
end
@@ -177,6 +178,12 @@ function SmartPickupFrame:fillStorageRows(adEnv)
self.storageRows = {}
local fullInventory = self:getInventory(adEnv)
local inventory = ADStorageStats.filterKind(fullInventory, SmartPickupFrame.getTabKind(self.currentTab))
self:addStorageViewRow()
if self:getStorageView() == SmartPickupFrame.STORAGE_VIEW_ITEMS then
self.storageDetailPlaceable = nil
self:fillItemOverview(adEnv, inventory, fullInventory)
return
end
self:fillStorageDetail(adEnv, inventory, fullInventory)
self:addTextRow(self.i18n:getText("spu_section_storage_" .. tostring(SmartPickupFrame.getTabKind(self.currentTab))))
for _, entry in ipairs(inventory) do
@@ -193,6 +200,11 @@ end
function SmartPickupFrame:refreshStorageRows(adEnv)
local kind = SmartPickupFrame.getTabKind(self.currentTab)
if kind ~= nil and self.itemView ~= nil then
local fullInventory = self:getInventory(adEnv)
self:refreshItemOverview(adEnv, ADStorageStats.filterKind(fullInventory, kind), fullInventory)
return
end
if kind == nil or #(self.storageRows or {}) == 0 then
return
end
@@ -0,0 +1,320 @@
-- Smart Pickup — fanerne Lagre, vareoversigten (v1.52)
-- Én række pr. vare med samlet beholdning, fyldningsbjælke, værdi og gårdens netto; klik folder varen ud
-- til bygningerne den ligger i. Øverst nøgletal og "kræver handling". Tallene regnes i ADStorageStats;
-- her tegnes kun. Indlæses efter SmartPickupStorageTab.lua (funktionerne lægges på SmartPickupFrame).
SmartPickupFrame.STORAGE_VIEW_ITEMS, SmartPickupFrame.STORAGE_VIEW_BUILDINGS = 1, 2
SmartPickupFrame.MAX_ATTENTION = 4
-- nøgletalsrækken er højere end de andre rækker (tal over label)
SmartPickupFrame.KPI_ROW_SCALE = 1.6
-- ændret struktur (ny vare, flere alarmer) genopbygges højst hvert N. sekund, så fokus ikke hopper
SmartPickupFrame.ITEM_REBUILD_TICKS = 10
SmartPickupFrame.LEVEL_COLORS = {
red = {0.90, 0.25, 0.20, 1},
yellow = {0.95, 0.72, 0.15, 1},
green = {0.30, 0.75, 0.35, 1},
}
SmartPickupFrame.NEUTRAL_BAR_COLOR = {0.35, 0.60, 0.85, 1}
SmartPickupFrame.TEXT_COLOR = {1, 1, 1, 1}
local unpackFn = table.unpack or unpack
-- ---- små tegne-hjælpere ----
local function setTextColor(element, color)
if element ~= nil and element.setTextColor ~= nil then element:setTextColor(unpackFn(color)) end
end
-- Fyld bjælken til brøken af baggrundens bredde; tom bjælke skjules (bredde 0 tegnes som en prik).
function SmartPickupFrame.setBar(bar, background, fraction, color)
if bar == nil or background == nil or background.size == nil then return end
if fraction <= 0 then
bar:setVisible(false)
return
end
bar:setVisible(true)
bar:setSize(background.size[1] * fraction, background.size[2])
if bar.setImageColor ~= nil then bar:setImageColor(nil, unpackFn(color)) end
end
-- Bjælkens farve: rød/gul ved problem, ellers grøn for varer i omløb og blå for rent lager.
function SmartPickupFrame.barColor(level, isActive)
if level ~= nil then return SmartPickupFrame.LEVEL_COLORS[level] end
return isActive and SmartPickupFrame.LEVEL_COLORS.green or SmartPickupFrame.NEUTRAL_BAR_COLOR
end
function SmartPickupFrame:formatDays(days)
return string.format(self.i18n:getText("spu_stat_days"), days)
end
-- "−14.4k/døgn · 3.2 døgn", "+3.6k/døgn · fuld om 2.0 døgn", "+1.2k/døgn · stiger" eller "-"
function SmartPickupFrame:itemRateText(stat)
local fc = SmartPickupFrame.formatCompact
if (stat.net or 0) == 0 then
return (stat.consumption or 0) > 0 and self.i18n:getText("spu_item_balanced") or "-"
end
local rate = string.format(self.i18n:getText("spu_item_perDay"), (stat.net < 0 and "-" or "+") .. fc(math.abs(stat.net)))
if stat.days ~= nil then
return rate .. " · " .. self:formatDays(stat.days)
elseif stat.daysToFull ~= nil then
return rate .. " · " .. string.format(self.i18n:getText("spu_item_fullIn"), self:formatDays(stat.daysToFull))
end
return rate .. " · " .. self.i18n:getText("spu_stat_rising")
end
-- "1.2M/1.5M · 80 %" eller "24 paller · 1 %"
function SmartPickupFrame:itemAmountText(entry)
local fc = SmartPickupFrame.formatCompact
local amount = entry.count ~= nil and string.format(self.i18n:getText("spu_storage_pallets"), entry.count)
or string.format("%s/%s", fc(entry.level or 0), fc(entry.capacity or 0))
if entry.percent ~= nil then amount = amount .. string.format(" · %d %%", entry.percent) end
return amount
end
-- ---- data ----
-- Fanens varer med statistik; gårdens totaler/kapacitet/rater regnes over HELE gården.
function SmartPickupFrame:computeItemStats(adEnv, inventory, fullInventory)
local farmId = g_currentMission:getFarmId()
local totals = ADStorageStats.farmTotals(fullInventory)
local capacities = ADStorageStats.farmCapacities(fullInventory)
local rates = ADSources.getFarmRates ~= nil and ADSources.getFarmRates(adEnv, farmId) or {}
local stats = {}
local titleOf = function(fillType) return self:fillTypeTitle(fillType) end
for _, group in ipairs(ADStorageStats.groupByFillType(inventory, titleOf)) do
local quote = ADSources.getMarketQuote ~= nil and ADSources.getMarketQuote(group.fillType) or nil
local farm = {level = totals[group.fillType], capacity = capacities[group.fillType]}
table.insert(stats, ADStorageStats.groupStats(group, farm, rates[group.fillType], quote))
end
return stats
end
-- Nøgle der ændrer sig når rækkerne skal være anderledes (varer, udfoldede bygninger, alarmer).
function SmartPickupFrame:itemStructureKey(stats, attention)
local parts = {}
for _, stat in ipairs(stats) do
table.insert(parts, tostring(stat.fillType))
if self:isItemExpanded(stat.fillType) then
-- sorteret: at to bygninger bytter plads i mængde må ikke udløse en genopbygning
local placeables = {}
for _, building in ipairs(stat.buildings) do table.insert(placeables, tostring(building.placeable)) end
table.sort(placeables)
table.insert(parts, table.concat(placeables, ";"))
end
end
table.insert(parts, "a" .. #attention)
return table.concat(parts, ",")
end
function SmartPickupFrame:isItemExpanded(fillType)
local expanded = self.expandedItems ~= nil and self.expandedItems[self.currentTab] or nil
return expanded ~= nil and expanded[fillType] == true
end
function SmartPickupFrame:toggleItem(fillType)
self.expandedItems = self.expandedItems or {}
self.expandedItems[self.currentTab] = self.expandedItems[self.currentTab] or {}
local expanded = self.expandedItems[self.currentTab]
expanded[fillType] = not expanded[fillType] or nil
-- listen hopper ellers til toppen ved genopbygningen
local layout = self.boxLayout
local scrollY = layout ~= nil and layout.firstVisibleY or nil
self:rebuild()
if scrollY ~= nil and layout.scrollTo ~= nil then pcall(layout.scrollTo, layout, scrollY, true) end
end
-- ---- visningsvælger (Varer | Bygninger) ----
function SmartPickupFrame:getStorageView()
local views = self.storageViewByTab or {}
return views[self.currentTab] or SmartPickupFrame.STORAGE_VIEW_ITEMS
end
function SmartPickupFrame:addStorageViewRow()
local row = self:addRow(self.productPrefab, {kind = "storageView"})
local option = row:getDescendantByName("option")
option:setTexts({self.i18n:getText("spu_view_items"), self.i18n:getText("spu_view_buildings")})
option:setState(self:getStorageView(), false)
row:getDescendantByName("title"):setText(self.i18n:getText("spu_view_title"))
local tooltip = option:getDescendantByName("ignore")
if tooltip ~= nil then tooltip:setText(self.i18n:getText("spu_view_tooltip")) end
option.toolTipText = self.i18n:getText("spu_view_tooltip")
end
function SmartPickupFrame:onClickStorageView(state)
self.storageViewByTab = self.storageViewByTab or {}
self.storageViewByTab[self.currentTab] = state
self:requestRebuild()
end
-- ---- opbygning ----
function SmartPickupFrame:kpiTexts(stats)
local kpi = ADStorageStats.kpis(stats)
local i18n = self.i18n
return {
{SmartPickupFrame.formatMoney(kpi.valueNow), i18n:getText("spu_kpi_value")},
{"+" .. SmartPickupFrame.formatMoney(kpi.gain), i18n:getText("spu_kpi_gain")},
{tostring(kpi.emptyCount), i18n:getText("spu_kpi_empty")},
{tostring(kpi.fullCount), i18n:getText("spu_kpi_full")},
}, kpi
end
function SmartPickupFrame:setKpiRow(row, stats)
local texts, kpi = self:kpiTexts(stats)
for index, pair in ipairs(texts) do
local value = row:getDescendantByName("v" .. index)
if value ~= nil then value:setText(pair[1]) end
local label = row:getDescendantByName("l" .. index)
if label ~= nil then label:setText(pair[2]) end
end
local colors = SmartPickupFrame.LEVEL_COLORS
setTextColor(row:getDescendantByName("v2"), kpi.gain > 0 and colors.green or SmartPickupFrame.TEXT_COLOR)
setTextColor(row:getDescendantByName("v3"), kpi.emptyCount > 0 and colors.red or SmartPickupFrame.TEXT_COLOR)
setTextColor(row:getDescendantByName("v4"), kpi.fullCount > 0 and colors.yellow or SmartPickupFrame.TEXT_COLOR)
end
function SmartPickupFrame:addKpiRow(stats)
local row = self:addRow(self.kpiPrefab, {kind = "text"})
if row.size ~= nil then row:setSize(row.size[1], row.size[2] * SmartPickupFrame.KPI_ROW_SCALE) end
self:setKpiRow(row, stats)
return row
end
function SmartPickupFrame:alertText(entry)
local stat, fc, i18n = entry.stat, SmartPickupFrame.formatCompact, self.i18n
if entry.kind == "empty" then
return string.format(i18n:getText("spu_alert_empty"), stat.title, self:formatDays(stat.days), fc(stat.farmLevel or 0), fc(math.abs(stat.net or 0)))
elseif entry.kind == "full" then
if stat.daysToFull ~= nil then
return string.format(i18n:getText("spu_alert_fullIn"), stat.title, stat.percent or 0, self:formatDays(stat.daysToFull))
end
return string.format(i18n:getText("spu_alert_full"), stat.title, stat.percent or 0)
end
return string.format(i18n:getText("spu_alert_sell"), stat.title, math.floor((stat.priceRatio or 0) * 100 + 0.5), SmartPickupFrame.formatMoney(stat.valueNow))
end
function SmartPickupFrame:setAlertRow(row, entry)
row.c1:setText(self:alertText(entry))
if row.dot ~= nil and row.dot.setImageColor ~= nil then
row.dot:setImageColor(nil, unpackFn(SmartPickupFrame.LEVEL_COLORS[entry.level] or SmartPickupFrame.LEVEL_COLORS.green))
end
end
function SmartPickupFrame:itemCells(stat)
local marker = self:isItemExpanded(stat.fillType) and "– " or "+ "
local value = stat.valueNow ~= nil and SmartPickupFrame.formatMoney(stat.valueNow) or self.i18n:getText("spu_stat_noSell")
return {marker .. stat.title, self:itemAmountText(stat), value, self:itemRateText(stat)}
end
function SmartPickupFrame:setItemRow(row, stat)
SmartPickupFrame.setCells(row.cells, self:itemCells(stat))
local isActive = (stat.consumption or 0) > 0 or (stat.production or 0) > 0
SmartPickupFrame.setBar(row.bar, row.barBg, ADStorageStats.fraction(stat.percent), SmartPickupFrame.barColor(stat.severity, isActive))
local rateColor = SmartPickupFrame.TEXT_COLOR
if stat.emptyLevel ~= nil then
rateColor = SmartPickupFrame.LEVEL_COLORS[stat.emptyLevel]
elseif stat.fullLevel ~= nil then
rateColor = SmartPickupFrame.LEVEL_COLORS[stat.fullLevel]
end
setTextColor(row.cells[4], rateColor)
end
-- Bygningens andel af varen: værdi efter samme pris som varen, bjælke efter bygningens egen fyldning.
function SmartPickupFrame:setSubRow(row, stat, building)
local kind = SmartPickupFrame.getTabKind(self.currentTab)
local isStableOutput = kind == "husbandry" and (stat.production or 0) > 0 and (stat.consumption or 0) == 0
local value = "-"
if stat.valueNow ~= nil and stat.level > 0 then
value = SmartPickupFrame.formatMoney(stat.valueNow * building.level / stat.level)
end
local share = stat.level > 0 and math.floor(100 * building.level / stat.level + 0.5) or 0
SmartPickupFrame.setCells(row.cells, {tostring(building.name), self:itemAmountText(building), value,
string.format(self.i18n:getText("spu_item_share"), share)})
local level = ADStorageStats.buildingLevel(building, kind, isStableOutput)
SmartPickupFrame.setBar(row.bar, row.barBg, ADStorageStats.fraction(building.percent), SmartPickupFrame.barColor(level, false))
end
-- Klon af item-/sub-prefab med referencer til cellerne og bjælken.
function SmartPickupFrame:addBarRow(prefab)
local row = self:addRow(prefab, {kind = "text"})
local cells = {}
for index = 1, 4 do cells[index] = row:getDescendantByName("c" .. index) end
return {element = row, cells = cells, bar = row:getDescendantByName("bar"), barBg = row:getDescendantByName("barBg")}
end
function SmartPickupFrame:addItemHeader()
local i18n = self.i18n
local header = self:addBarRow(self.itemPrefab)
SmartPickupFrame.setCells(header.cells, {i18n:getText("spu_col_item"), i18n:getText("spu_icol_amount"),
i18n:getText("spu_icol_value"), i18n:getText("spu_icol_rate")})
if header.bar ~= nil then header.bar:setVisible(false) end
if header.barBg ~= nil then header.barBg:setVisible(false) end
end
function SmartPickupFrame:fillItemOverview(adEnv, inventory, fullInventory)
local i18n = self.i18n
local stats = self:computeItemStats(adEnv, inventory, fullInventory)
local attention = ADStorageStats.attentionList(stats, SmartPickupFrame.MAX_ATTENTION)
self.itemView = {kpiRow = self:addKpiRow(stats), alertRows = {}, itemRows = {}, key = self:itemStructureKey(stats, attention)}
self.itemRebuildTicks = SmartPickupFrame.ITEM_REBUILD_TICKS
self:addTextRow(i18n:getText("spu_attention"))
if #attention == 0 then
self:addTextRow(i18n:getText("spu_attention_none"))
end
for _, entry in ipairs(attention) do
local element = self:addRow(self.alertPrefab, {kind = "text"})
local row = {c1 = element:getDescendantByName("c1"), dot = element:getDescendantByName("dot")}
self:setAlertRow(row, entry)
table.insert(self.itemView.alertRows, row)
end
self:addTextRow(i18n:getText("spu_section_storage_" .. tostring(SmartPickupFrame.getTabKind(self.currentTab))) .. " " .. i18n:getText("spu_items_hint"))
if #stats == 0 then
self:addTextRow(i18n:getText("spu_storage_empty"))
return
end
self:addItemHeader()
for _, stat in ipairs(stats) do
local row = self:addBarRow(self.itemPrefab)
local fillType = stat.fillType
self:makeRowClickable(row.element, function(frame) frame:toggleItem(fillType) end)
self:setItemRow(row, stat)
row.subs = {}
if self:isItemExpanded(fillType) then
for _, building in ipairs(stat.buildings) do
local sub = self:addBarRow(self.subPrefab)
sub.placeable = building.placeable
self:setSubRow(sub, stat, building)
table.insert(row.subs, sub)
end
end
table.insert(self.itemView.itemRows, row)
end
end
-- Hvert sekund: tal og bjælker opdateres på stedet; ny struktur -> genopbygning (højst hvert 10. s).
function SmartPickupFrame:refreshItemOverview(adEnv, inventory, fullInventory)
local view = self.itemView
if view == nil then return end
local stats = self:computeItemStats(adEnv, inventory, fullInventory)
local attention = ADStorageStats.attentionList(stats, SmartPickupFrame.MAX_ATTENTION)
if self:itemStructureKey(stats, attention) ~= view.key then
self.itemRebuildTicks = (self.itemRebuildTicks or 0) - 1
if self.itemRebuildTicks <= 0 then self:requestRebuild() end
return
end
self:setKpiRow(view.kpiRow, stats)
for index, entry in ipairs(attention) do self:setAlertRow(view.alertRows[index], entry) end
for index, stat in ipairs(stats) do
local row = view.itemRows[index]
self:setItemRow(row, stat)
-- underrækkerne beholder rækkefølgen fra opbygningen; tallene findes via bygningen
local byPlaceable = {}
for _, building in ipairs(stat.buildings) do byPlaceable[building.placeable] = building end
for _, sub in ipairs(row.subs) do
local building = byPlaceable[sub.placeable]
if building ~= nil then self:setSubRow(sub, stat, building) end
end
end
end
+34
View File
@@ -19,4 +19,38 @@
<Profile name="spuCellBold" extends="spuCell">
<textBold value="true"/>
</Profile>
<!-- Lagre (v1.52): bjælker = hvid pixel i spillets UI-atlas farvet med imageColor
(samme teknik som Precision Farming). Bredden på fyldet sættes i Lua. -->
<Profile name="spuBar" extends="baseReference" with="anchorMiddleLeft">
<imageUVs value="10px 1010px 4px 4px"/>
<positionOrigin value="middleLeft"/>
<imageColor value="0.30 0.75 0.35 1"/>
<size value="200px 16px"/>
</Profile>
<Profile name="spuBarBg" extends="spuBar">
<imageColor value="0 0 0 0.45"/>
</Profile>
<Profile name="spuBarThin" extends="spuBar">
<size value="200px 10px"/>
</Profile>
<Profile name="spuBarThinBg" extends="spuBarThin">
<imageColor value="0 0 0 0.45"/>
</Profile>
<!-- markør foran en "kræver handling"-linje -->
<Profile name="spuDot" extends="spuBar">
<size value="8px 26px"/>
</Profile>
<!-- nøgletal: stort tal over lille label -->
<Profile name="spuKpiValue" extends="spuCellBold">
<textSize value="24px"/>
<textOffset value="0px 8px"/>
</Profile>
<Profile name="spuKpiLabel" extends="spuCell">
<textSize value="14px"/>
<textOffset value="0px -18px"/>
<textColor value="0.75 0.75 0.75 1"/>
</Profile>
<Profile name="spuCellDim" extends="spuCell">
<textColor value="0.75 0.75 0.75 1"/>
</Profile>
</GUIProfiles>
+22
View File
@@ -526,5 +526,27 @@
<text name="spu_fs_days" text="%d døgn"/>
<text name="spu_fs_toFactory" text="→ fabrik"/>
<text name="spu_fs_harvestHeld" text="%d tømmevogn(e) holdes tilbage til høstere der arbejder"/>
<text name="spu_view_title" text="Vis"/>
<text name="spu_view_items" text="Varer"/>
<text name="spu_view_buildings" text="Bygninger"/>
<text name="spu_view_tooltip" text="Varer: samlet beholdning pr. vare (klik for at se hvor den ligger). Bygninger: tabel for én bygning."/>
<text name="spu_kpi_value" text="Lagerværdi nu"/>
<text name="spu_kpi_gain" text="Ekstra ved toppris"/>
<text name="spu_kpi_empty" text="Løber tør snart"/>
<text name="spu_kpi_full" text="Næsten fuldt"/>
<text name="spu_attention" text="— Kræver handling —"/>
<text name="spu_attention_none" text="Intet kræver handling lige nu"/>
<text name="spu_alert_empty" text="%s løber tør om %s — gården har %s, bruger %s/døgn"/>
<text name="spu_alert_fullIn" text="%s er %d %% fuld — fuld om %s"/>
<text name="spu_alert_full" text="%s er %d %% fuld"/>
<text name="spu_alert_sell" text="Sælg %s nu: prisen er %d %% af årets top — %s"/>
<text name="spu_items_hint" text="(klik på en vare)"/>
<text name="spu_icol_amount" text="Beholdning"/>
<text name="spu_icol_value" text="Værdi nu"/>
<text name="spu_icol_rate" text="Gården netto · rækker"/>
<text name="spu_item_perDay" text="%s/døgn"/>
<text name="spu_item_fullIn" text="fuld om %s"/>
<text name="spu_item_balanced" text="i balance"/>
<text name="spu_item_share" text="%d %% af varen"/>
</texts>
</l10n>
+22
View File
@@ -526,5 +526,27 @@
<text name="spu_fs_days" text="%d days"/>
<text name="spu_fs_toFactory" text="→ factory"/>
<text name="spu_fs_harvestHeld" text="%d unloading trailer(s) held back for working harvesters"/>
<text name="spu_view_title" text="Show"/>
<text name="spu_view_items" text="Goods"/>
<text name="spu_view_buildings" text="Buildings"/>
<text name="spu_view_tooltip" text="Goods: total stock per good (click to see where it is stored). Buildings: table for one building."/>
<text name="spu_kpi_value" text="Stock value now"/>
<text name="spu_kpi_gain" text="Extra at top price"/>
<text name="spu_kpi_empty" text="Running out soon"/>
<text name="spu_kpi_full" text="Almost full"/>
<text name="spu_attention" text="— Needs attention —"/>
<text name="spu_attention_none" text="Nothing needs attention right now"/>
<text name="spu_alert_empty" text="%s runs out in %s — farm has %s, uses %s/day"/>
<text name="spu_alert_fullIn" text="%s is %d %% full — full in %s"/>
<text name="spu_alert_full" text="%s is %d %% full"/>
<text name="spu_alert_sell" text="Sell %s now: price is %d %% of the yearly top — %s"/>
<text name="spu_items_hint" text="(click a good)"/>
<text name="spu_icol_amount" text="Stock"/>
<text name="spu_icol_value" text="Value now"/>
<text name="spu_icol_rate" text="Farm net · lasts"/>
<text name="spu_item_perDay" text="%s/day"/>
<text name="spu_item_fullIn" text="full in %s"/>
<text name="spu_item_balanced" text="balanced"/>
<text name="spu_item_share" text="%d %% of the good"/>
</texts>
</l10n>
+1 -1
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="107">
<author>masterdraco</author>
<version>1.51.5.0</version>
<version>1.52.0.0</version>
<title>
<en>AD Smart Pickup</en>
</title>