feat(lagre): vareoversigt med nøgletal, 'kræver handling' og fyldningsbjælker — klik på en vare folder den ud til bygningerne; bygningstabellen bag 'Vis: Varer | Bygninger' (v1.52.0.0)

This commit is contained in:
2026-09-29 09:23:15 +02:00
parent 82db248775
commit 5b26415d1e
13 changed files with 919 additions and 2 deletions
+1
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@@ -23,6 +23,7 @@ if ADSmartPickup.dir ~= nil and source ~= nil then
source(ADSmartPickup.dir .. "gui/SmartPickupSupplyTab.lua") source(ADSmartPickup.dir .. "gui/SmartPickupSupplyTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupOutboundTab.lua") source(ADSmartPickup.dir .. "gui/SmartPickupOutboundTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupStorageTab.lua") source(ADSmartPickup.dir .. "gui/SmartPickupStorageTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupStorageView.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupFlowTab.lua") source(ADSmartPickup.dir .. "gui/SmartPickupFlowTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupFieldTab.lua") source(ADSmartPickup.dir .. "gui/SmartPickupFieldTab.lua")
source(ADSmartPickup.dir .. "gui/SmartPickupMonthTab.lua") source(ADSmartPickup.dir .. "gui/SmartPickupMonthTab.lua")
+175
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@@ -108,3 +108,178 @@ function ADStorageStats.filterKind(inventory, kind)
end end
return result return result
end end
-- ---- vareoversigt (v1.52): én række pr. vare, der folder sig ud til bygningerne ----
-- Tærskler for farverne: døgn til tom (gårdens netto), fyldning i % (produceret vare / stald-trug).
ADStorageStats.DAYS_RED, ADStorageStats.DAYS_YELLOW = 1, 3
ADStorageStats.FULL_RED, ADStorageStats.FULL_YELLOW = 95, 85
ADStorageStats.BARN_LOW_RED, ADStorageStats.BARN_LOW_YELLOW = 10, 25
-- "Sælg nu": prisen er mindst 90 % af årets top, og partiet er værd at køre med
ADStorageStats.SELL_RATIO, ADStorageStats.SELL_MIN_VALUE = 0.9, 10000
local function percentOf(level, capacity)
return (capacity or 0) > 0 and math.floor(100 * (level or 0) / capacity + 0.5) or nil
end
-- inventory (fanens bygninger) -> { {fillType, title, level, capacity, percent, count, isOutput,
-- buildings = {{name, placeable, level, capacity, percent, count, slots, isOutput}}} } — varer efter titel,
-- bygninger med mest først. count (paller) summeres kun når alle bygninger melder paller.
function ADStorageStats.groupByFillType(inventory, titleOf)
local byType, groups = {}, {}
for _, building in ipairs(inventory or {}) do
for _, item in ipairs(building.entries or {}) do
local group = byType[item.fillType]
if group == nil then
group = {fillType = item.fillType, title = tostring(titleOf(item.fillType) or item.fillType),
level = 0, capacity = 0, count = 0, isOutput = false, buildings = {}}
byType[item.fillType] = group
table.insert(groups, group)
end
group.level = group.level + (item.level or 0)
group.capacity = group.capacity + (item.capacity or 0)
group.count = (group.count ~= nil and item.count ~= nil) and group.count + item.count or nil
group.isOutput = group.isOutput or item.isOutput == true
-- skur uden pladsgrænse har kapacitet 0: så er varens samlede procent ukendt
if (item.capacity or 0) <= 0 and (item.level or 0) > 0 then group.unbounded = true end
local percent = percentOf(item.level, item.capacity)
if item.count ~= nil and (item.slots or 0) > 0 then percent = percentOf(item.count, item.slots) end
table.insert(group.buildings, {name = building.name, placeable = building.placeable, level = item.level or 0,
capacity = item.capacity or 0, percent = percent, count = item.count, slots = item.slots, isOutput = item.isOutput == true})
end
end
for _, group in ipairs(groups) do
group.percent = not group.unbounded and percentOf(group.level, group.capacity) or nil
table.sort(group.buildings, function(a, b)
if a.level ~= b.level then return a.level > b.level end
return tostring(a.name) < tostring(b.name)
end)
end
table.sort(groups, function(a, b)
if a.title ~= b.title then return a.title < b.title end
return a.fillType < b.fillType
end)
return groups
end
-- inventory -> {[fillType] = kapacitet i liter} for hele gården
function ADStorageStats.farmCapacities(inventory)
local totals = {}
for _, building in ipairs(inventory or {}) do
for _, entry in ipairs(building.entries or {}) do
totals[entry.fillType] = (totals[entry.fillType] or 0) + (entry.capacity or 0)
end
end
return totals
end
function ADStorageStats.emptyLevel(days)
if days == nil then return nil end
if days < ADStorageStats.DAYS_RED then return "red" end
if days < ADStorageStats.DAYS_YELLOW then return "yellow" end
return nil
end
-- Fuldt er kun et problem for noget der bliver produceret (fyldes løbende); en fuld lagersilo er bare lager.
function ADStorageStats.fullLevel(percent, producing)
if not producing or percent == nil then return nil end
if percent >= ADStorageStats.FULL_RED then return "red" end
if percent >= ADStorageStats.FULL_YELLOW then return "yellow" end
return nil
end
local SEVERITY_RANK = {red = 2, yellow = 1}
function ADStorageStats.worst(a, b)
return (SEVERITY_RANK[a] or 0) >= (SEVERITY_RANK[b] or 0) and a or b
end
-- Én bygnings bjælke: stald-trug der tømmes (ikke mælk/gylle) er rødt når næsten tomt; produceret
-- vare/fabriksoutput er rødt når næsten fuldt.
function ADStorageStats.buildingLevel(building, kind, isStableOutput)
local percent = building.percent
if percent == nil then return nil end
if kind == "husbandry" and not isStableOutput then
if percent <= ADStorageStats.BARN_LOW_RED then return "red" end
if percent <= ADStorageStats.BARN_LOW_YELLOW then return "yellow" end
return nil
end
return ADStorageStats.fullLevel(percent, building.isOutput == true or isStableOutput)
end
-- group fra groupByFillType; farm = {level, capacity} for varen på hele gården (nil = kun fanens tal);
-- rate = {consumption, production} pr. døgn; quote = {price, top} pr. liter.
function ADStorageStats.groupStats(group, farm, rate, quote)
local farmLevel = farm ~= nil and farm.level or group.level
local farmCapacity = farm ~= nil and farm.capacity or group.capacity
local consumption = rate ~= nil and rate.consumption or 0
local production = rate ~= nil and rate.production or 0
local net = production - consumption
local stat = {}
for key, value in pairs(group) do stat[key] = value end
stat.farmLevel, stat.farmCapacity = farmLevel, farmCapacity
stat.consumption, stat.production, stat.net = consumption, production, net
stat.days = consumption > production and farmLevel / (consumption - production) or nil
stat.daysToFull = net > 0 and (farmCapacity or 0) > 0 and math.max(0, farmCapacity - farmLevel) / net or nil
stat.producing = group.isOutput == true or net > 0
if quote ~= nil and quote.price ~= nil then
stat.valueNow = math.floor(group.level * quote.price + 0.5)
stat.valueTop = math.floor(group.level * (quote.top or quote.price) + 0.5)
stat.priceRatio = (quote.top or 0) > 0 and quote.price / quote.top or nil
end
stat.emptyLevel = ADStorageStats.emptyLevel(stat.days)
stat.fullLevel = ADStorageStats.fullLevel(group.percent, stat.producing)
stat.severity = ADStorageStats.worst(stat.emptyLevel, stat.fullLevel)
return stat
end
-- Rangering: rød tom > rød fuld > gul tom > gul fuld > sælg nu (største beløb først).
-- Kortest tid til tom / mest fyldt vinder inden for samme trin.
local function attentionEntries(stat)
local entries = {}
if stat.emptyLevel ~= nil then
local base = stat.emptyLevel == "red" and 4000 or 2000
table.insert(entries, {kind = "empty", level = stat.emptyLevel, stat = stat, score = base - math.min(999, (stat.days or 0) * 100)})
end
if stat.fullLevel ~= nil then
local base = stat.fullLevel == "red" and 3000 or 1000
table.insert(entries, {kind = "full", level = stat.fullLevel, stat = stat, score = base + (stat.percent or 0)})
end
-- sælg kun det gården ikke selv æder af
if stat.priceRatio ~= nil and stat.priceRatio >= ADStorageStats.SELL_RATIO and (stat.valueNow or 0) >= ADStorageStats.SELL_MIN_VALUE
and (stat.net or 0) >= 0 then
table.insert(entries, {kind = "sell", level = "green", stat = stat, score = math.min(999, stat.valueNow / 1e6)})
end
return entries
end
function ADStorageStats.attentionList(stats, max)
local list = {}
for _, stat in ipairs(stats or {}) do
for _, entry in ipairs(attentionEntries(stat)) do table.insert(list, entry) end
end
table.sort(list, function(a, b)
if a.score ~= b.score then return a.score > b.score end
return tostring(a.stat.title) < tostring(b.stat.title)
end)
local result = {}
for index = 1, math.min(#list, max or #list) do result[index] = list[index] end
return result
end
function ADStorageStats.kpis(stats)
local kpi = {valueNow = 0, gain = 0, emptyCount = 0, fullCount = 0}
for _, stat in ipairs(stats or {}) do
kpi.valueNow = kpi.valueNow + (stat.valueNow or 0)
kpi.gain = kpi.gain + math.max(0, (stat.valueTop or 0) - (stat.valueNow or 0))
if stat.emptyLevel ~= nil then kpi.emptyCount = kpi.emptyCount + 1 end
if stat.fullLevel ~= nil then kpi.fullCount = kpi.fullCount + 1 end
end
return kpi
end
-- procent -> bjælkens brøk i [0,1]
function ADStorageStats.fraction(percent)
if percent == nil then return 0 end
return math.max(0, math.min(1, percent / 100))
end
+2 -1
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@@ -84,7 +84,7 @@ end
-- Prefabs skal ud af layoutet før de klones, ellers vises de selv som rækker. -- Prefabs skal ud af layoutet før de klones, ellers vises de selv som rækker.
function SmartPickupFrame:initialize() function SmartPickupFrame:initialize()
for _, name in ipairs({"ingredientPrefab", "vehiclePrefab", "textPrefab", "productPrefab", "statPrefab", "gridPrefab", "flowPrefab", "fieldPrefab"}) do for _, name in ipairs({"ingredientPrefab", "vehiclePrefab", "textPrefab", "productPrefab", "statPrefab", "gridPrefab", "flowPrefab", "fieldPrefab", "kpiPrefab", "alertPrefab", "itemPrefab", "subPrefab"}) do
local prefab = self[name] local prefab = self[name]
if prefab ~= nil then if prefab ~= nil then
prefab:unlinkElement() prefab:unlinkElement()
@@ -329,6 +329,7 @@ function SmartPickupFrame:clearRows()
self.productRows, self.outboundStatusRows = {}, {} self.productRows, self.outboundStatusRows = {}, {}
self.storageRows = {} self.storageRows = {}
self.storageDetailRows = {} self.storageDetailRows = {}
self.itemView = nil
self.boardRows = {} self.boardRows = {}
self.ingredientModeRowOption, self.collectRoundRowOption, self.directionRowOption = nil, nil, nil self.ingredientModeRowOption, self.collectRoundRowOption, self.directionRowOption = nil, nil, nil
end end
@@ -106,6 +106,41 @@
<Text profile="spuCell" name="c2" position="290px 0px" size="260px 40px" textMaxWidth="252px"/> <Text profile="spuCell" name="c2" position="290px 0px" size="260px 40px" textMaxWidth="252px"/>
<Text profile="spuCell" name="c3" position="550px 0px" size="260px 40px" textMaxWidth="252px"/> <Text profile="spuCell" name="c3" position="550px 0px" size="260px 40px" textMaxWidth="252px"/>
</Bitmap> </Bitmap>
<!-- Lagre, vareoversigt (v1.52). Rækken er ~815 px bred. -->
<!-- nøgletal: 4 felter (tal + label); højden sættes i Lua -->
<Bitmap profile="fs25_multiTextOptionContainer" id="kpiPrefab">
<Text profile="spuKpiValue" name="v1" position="20px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiLabel" name="l1" position="20px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiValue" name="v2" position="220px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiLabel" name="l2" position="220px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiValue" name="v3" position="420px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiLabel" name="l3" position="420px 0px" size="195px 40px" textMaxWidth="190px"/>
<Text profile="spuKpiValue" name="v4" position="620px 0px" size="190px 40px" textMaxWidth="185px"/>
<Text profile="spuKpiLabel" name="l4" position="620px 0px" size="190px 40px" textMaxWidth="185px"/>
</Bitmap>
<!-- kræver handling: farvet markør + tekst -->
<Bitmap profile="fs25_multiTextOptionContainer" id="alertPrefab">
<Bitmap profile="spuDot" name="dot" position="20px 0px"/>
<Text profile="spuCell" name="c1" position="40px 0px" size="770px 40px" textMaxWidth="765px"/>
</Bitmap>
<!-- vare: +/– navn · bjælke · mængde · værdi · netto/døgn og rækkevidde (klikbar) -->
<Bitmap profile="fs25_multiTextOptionContainer" id="itemPrefab">
<Text profile="spuCellBold" name="c1" position="20px 0px" size="170px 40px" textMaxWidth="165px"/>
<Bitmap profile="spuBarBg" name="barBg" position="190px 0px"/>
<Bitmap profile="spuBar" name="bar" position="190px 0px"/>
<Text profile="spuCell" name="c2" position="400px 0px" size="140px 40px" textMaxWidth="135px"/>
<Text profile="spuCell" name="c3" position="540px 0px" size="110px 40px" textMaxWidth="105px"/>
<Text profile="spuCell" name="c4" position="650px 0px" size="160px 40px" textMaxWidth="155px"/>
</Bitmap>
<!-- bygning under en udfoldet vare: indrykket navn · tynd bjælke · mængde · værdi · procent -->
<Bitmap profile="fs25_multiTextOptionContainer" id="subPrefab">
<Text profile="spuCellDim" name="c1" position="45px 0px" size="145px 40px" textMaxWidth="140px"/>
<Bitmap profile="spuBarThinBg" name="barBg" position="190px 0px"/>
<Bitmap profile="spuBarThin" name="bar" position="190px 0px"/>
<Text profile="spuCellDim" name="c2" position="400px 0px" size="140px 40px" textMaxWidth="135px"/>
<Text profile="spuCellDim" name="c3" position="540px 0px" size="110px 40px" textMaxWidth="105px"/>
<Text profile="spuCellDim" name="c4" position="650px 0px" size="160px 40px" textMaxWidth="155px"/>
</Bitmap>
<!-- udkørsel: én række pr. vare med politik Fra/Lager/Salg/Salg, ellers lager --> <!-- udkørsel: én række pr. vare med politik Fra/Lager/Salg/Salg, ellers lager -->
<Bitmap profile="fs25_multiTextOptionContainer" id="productPrefab"> <Bitmap profile="fs25_multiTextOptionContainer" id="productPrefab">
<MultiTextOption profile="fs25_settingsMultiTextOption" onClick="onClickProduct" name="option"> <MultiTextOption profile="fs25_settingsMultiTextOption" onClick="onClickProduct" name="option">
@@ -116,6 +116,9 @@ function SmartPickupFrame:onClickProduct(state, element)
if clicked ~= nil and clicked.kind == "guideRow" then if clicked ~= nil and clicked.kind == "guideRow" then
return self:onClickGuideRow(state, clicked) return self:onClickGuideRow(state, clicked)
end end
if clicked ~= nil and clicked.kind == "storageView" then
return self:safe(function(frame) frame:onClickStorageView(state) end)
end
if clicked ~= nil and clicked.kind == "storageBuilding" then if clicked ~= nil and clicked.kind == "storageBuilding" then
return self:safe(function(frame) frame:onClickStorageBuilding(state) end) return self:safe(function(frame) frame:onClickStorageBuilding(state) end)
end end
@@ -128,6 +128,7 @@ end
function SmartPickupFrame:fillStorageDetail(adEnv, inventory, fullInventory) function SmartPickupFrame:fillStorageDetail(adEnv, inventory, fullInventory)
self.storageDetailRows = {} self.storageDetailRows = {}
self.storageDetailPlaceable = nil
if #inventory == 0 then if #inventory == 0 then
return return
end end
@@ -177,6 +178,12 @@ function SmartPickupFrame:fillStorageRows(adEnv)
self.storageRows = {} self.storageRows = {}
local fullInventory = self:getInventory(adEnv) local fullInventory = self:getInventory(adEnv)
local inventory = ADStorageStats.filterKind(fullInventory, SmartPickupFrame.getTabKind(self.currentTab)) local inventory = ADStorageStats.filterKind(fullInventory, SmartPickupFrame.getTabKind(self.currentTab))
self:addStorageViewRow()
if self:getStorageView() == SmartPickupFrame.STORAGE_VIEW_ITEMS then
self.storageDetailPlaceable = nil
self:fillItemOverview(adEnv, inventory, fullInventory)
return
end
self:fillStorageDetail(adEnv, inventory, fullInventory) self:fillStorageDetail(adEnv, inventory, fullInventory)
self:addTextRow(self.i18n:getText("spu_section_storage_" .. tostring(SmartPickupFrame.getTabKind(self.currentTab)))) self:addTextRow(self.i18n:getText("spu_section_storage_" .. tostring(SmartPickupFrame.getTabKind(self.currentTab))))
for _, entry in ipairs(inventory) do for _, entry in ipairs(inventory) do
@@ -193,6 +200,11 @@ end
function SmartPickupFrame:refreshStorageRows(adEnv) function SmartPickupFrame:refreshStorageRows(adEnv)
local kind = SmartPickupFrame.getTabKind(self.currentTab) local kind = SmartPickupFrame.getTabKind(self.currentTab)
if kind ~= nil and self.itemView ~= nil then
local fullInventory = self:getInventory(adEnv)
self:refreshItemOverview(adEnv, ADStorageStats.filterKind(fullInventory, kind), fullInventory)
return
end
if kind == nil or #(self.storageRows or {}) == 0 then if kind == nil or #(self.storageRows or {}) == 0 then
return return
end end
@@ -0,0 +1,320 @@
-- Smart Pickup — fanerne Lagre, vareoversigten (v1.52)
-- Én række pr. vare med samlet beholdning, fyldningsbjælke, værdi og gårdens netto; klik folder varen ud
-- til bygningerne den ligger i. Øverst nøgletal og "kræver handling". Tallene regnes i ADStorageStats;
-- her tegnes kun. Indlæses efter SmartPickupStorageTab.lua (funktionerne lægges på SmartPickupFrame).
SmartPickupFrame.STORAGE_VIEW_ITEMS, SmartPickupFrame.STORAGE_VIEW_BUILDINGS = 1, 2
SmartPickupFrame.MAX_ATTENTION = 4
-- nøgletalsrækken er højere end de andre rækker (tal over label)
SmartPickupFrame.KPI_ROW_SCALE = 1.6
-- ændret struktur (ny vare, flere alarmer) genopbygges højst hvert N. sekund, så fokus ikke hopper
SmartPickupFrame.ITEM_REBUILD_TICKS = 10
SmartPickupFrame.LEVEL_COLORS = {
red = {0.90, 0.25, 0.20, 1},
yellow = {0.95, 0.72, 0.15, 1},
green = {0.30, 0.75, 0.35, 1},
}
SmartPickupFrame.NEUTRAL_BAR_COLOR = {0.35, 0.60, 0.85, 1}
SmartPickupFrame.TEXT_COLOR = {1, 1, 1, 1}
local unpackFn = table.unpack or unpack
-- ---- små tegne-hjælpere ----
local function setTextColor(element, color)
if element ~= nil and element.setTextColor ~= nil then element:setTextColor(unpackFn(color)) end
end
-- Fyld bjælken til brøken af baggrundens bredde; tom bjælke skjules (bredde 0 tegnes som en prik).
function SmartPickupFrame.setBar(bar, background, fraction, color)
if bar == nil or background == nil or background.size == nil then return end
if fraction <= 0 then
bar:setVisible(false)
return
end
bar:setVisible(true)
bar:setSize(background.size[1] * fraction, background.size[2])
if bar.setImageColor ~= nil then bar:setImageColor(nil, unpackFn(color)) end
end
-- Bjælkens farve: rød/gul ved problem, ellers grøn for varer i omløb og blå for rent lager.
function SmartPickupFrame.barColor(level, isActive)
if level ~= nil then return SmartPickupFrame.LEVEL_COLORS[level] end
return isActive and SmartPickupFrame.LEVEL_COLORS.green or SmartPickupFrame.NEUTRAL_BAR_COLOR
end
function SmartPickupFrame:formatDays(days)
return string.format(self.i18n:getText("spu_stat_days"), days)
end
-- "−14.4k/døgn · 3.2 døgn", "+3.6k/døgn · fuld om 2.0 døgn", "+1.2k/døgn · stiger" eller "-"
function SmartPickupFrame:itemRateText(stat)
local fc = SmartPickupFrame.formatCompact
if (stat.net or 0) == 0 then
return (stat.consumption or 0) > 0 and self.i18n:getText("spu_item_balanced") or "-"
end
local rate = string.format(self.i18n:getText("spu_item_perDay"), (stat.net < 0 and "-" or "+") .. fc(math.abs(stat.net)))
if stat.days ~= nil then
return rate .. " · " .. self:formatDays(stat.days)
elseif stat.daysToFull ~= nil then
return rate .. " · " .. string.format(self.i18n:getText("spu_item_fullIn"), self:formatDays(stat.daysToFull))
end
return rate .. " · " .. self.i18n:getText("spu_stat_rising")
end
-- "1.2M/1.5M · 80 %" eller "24 paller · 1 %"
function SmartPickupFrame:itemAmountText(entry)
local fc = SmartPickupFrame.formatCompact
local amount = entry.count ~= nil and string.format(self.i18n:getText("spu_storage_pallets"), entry.count)
or string.format("%s/%s", fc(entry.level or 0), fc(entry.capacity or 0))
if entry.percent ~= nil then amount = amount .. string.format(" · %d %%", entry.percent) end
return amount
end
-- ---- data ----
-- Fanens varer med statistik; gårdens totaler/kapacitet/rater regnes over HELE gården.
function SmartPickupFrame:computeItemStats(adEnv, inventory, fullInventory)
local farmId = g_currentMission:getFarmId()
local totals = ADStorageStats.farmTotals(fullInventory)
local capacities = ADStorageStats.farmCapacities(fullInventory)
local rates = ADSources.getFarmRates ~= nil and ADSources.getFarmRates(adEnv, farmId) or {}
local stats = {}
local titleOf = function(fillType) return self:fillTypeTitle(fillType) end
for _, group in ipairs(ADStorageStats.groupByFillType(inventory, titleOf)) do
local quote = ADSources.getMarketQuote ~= nil and ADSources.getMarketQuote(group.fillType) or nil
local farm = {level = totals[group.fillType], capacity = capacities[group.fillType]}
table.insert(stats, ADStorageStats.groupStats(group, farm, rates[group.fillType], quote))
end
return stats
end
-- Nøgle der ændrer sig når rækkerne skal være anderledes (varer, udfoldede bygninger, alarmer).
function SmartPickupFrame:itemStructureKey(stats, attention)
local parts = {}
for _, stat in ipairs(stats) do
table.insert(parts, tostring(stat.fillType))
if self:isItemExpanded(stat.fillType) then
-- sorteret: at to bygninger bytter plads i mængde må ikke udløse en genopbygning
local placeables = {}
for _, building in ipairs(stat.buildings) do table.insert(placeables, tostring(building.placeable)) end
table.sort(placeables)
table.insert(parts, table.concat(placeables, ";"))
end
end
table.insert(parts, "a" .. #attention)
return table.concat(parts, ",")
end
function SmartPickupFrame:isItemExpanded(fillType)
local expanded = self.expandedItems ~= nil and self.expandedItems[self.currentTab] or nil
return expanded ~= nil and expanded[fillType] == true
end
function SmartPickupFrame:toggleItem(fillType)
self.expandedItems = self.expandedItems or {}
self.expandedItems[self.currentTab] = self.expandedItems[self.currentTab] or {}
local expanded = self.expandedItems[self.currentTab]
expanded[fillType] = not expanded[fillType] or nil
-- listen hopper ellers til toppen ved genopbygningen
local layout = self.boxLayout
local scrollY = layout ~= nil and layout.firstVisibleY or nil
self:rebuild()
if scrollY ~= nil and layout.scrollTo ~= nil then pcall(layout.scrollTo, layout, scrollY, true) end
end
-- ---- visningsvælger (Varer | Bygninger) ----
function SmartPickupFrame:getStorageView()
local views = self.storageViewByTab or {}
return views[self.currentTab] or SmartPickupFrame.STORAGE_VIEW_ITEMS
end
function SmartPickupFrame:addStorageViewRow()
local row = self:addRow(self.productPrefab, {kind = "storageView"})
local option = row:getDescendantByName("option")
option:setTexts({self.i18n:getText("spu_view_items"), self.i18n:getText("spu_view_buildings")})
option:setState(self:getStorageView(), false)
row:getDescendantByName("title"):setText(self.i18n:getText("spu_view_title"))
local tooltip = option:getDescendantByName("ignore")
if tooltip ~= nil then tooltip:setText(self.i18n:getText("spu_view_tooltip")) end
option.toolTipText = self.i18n:getText("spu_view_tooltip")
end
function SmartPickupFrame:onClickStorageView(state)
self.storageViewByTab = self.storageViewByTab or {}
self.storageViewByTab[self.currentTab] = state
self:requestRebuild()
end
-- ---- opbygning ----
function SmartPickupFrame:kpiTexts(stats)
local kpi = ADStorageStats.kpis(stats)
local i18n = self.i18n
return {
{SmartPickupFrame.formatMoney(kpi.valueNow), i18n:getText("spu_kpi_value")},
{"+" .. SmartPickupFrame.formatMoney(kpi.gain), i18n:getText("spu_kpi_gain")},
{tostring(kpi.emptyCount), i18n:getText("spu_kpi_empty")},
{tostring(kpi.fullCount), i18n:getText("spu_kpi_full")},
}, kpi
end
function SmartPickupFrame:setKpiRow(row, stats)
local texts, kpi = self:kpiTexts(stats)
for index, pair in ipairs(texts) do
local value = row:getDescendantByName("v" .. index)
if value ~= nil then value:setText(pair[1]) end
local label = row:getDescendantByName("l" .. index)
if label ~= nil then label:setText(pair[2]) end
end
local colors = SmartPickupFrame.LEVEL_COLORS
setTextColor(row:getDescendantByName("v2"), kpi.gain > 0 and colors.green or SmartPickupFrame.TEXT_COLOR)
setTextColor(row:getDescendantByName("v3"), kpi.emptyCount > 0 and colors.red or SmartPickupFrame.TEXT_COLOR)
setTextColor(row:getDescendantByName("v4"), kpi.fullCount > 0 and colors.yellow or SmartPickupFrame.TEXT_COLOR)
end
function SmartPickupFrame:addKpiRow(stats)
local row = self:addRow(self.kpiPrefab, {kind = "text"})
if row.size ~= nil then row:setSize(row.size[1], row.size[2] * SmartPickupFrame.KPI_ROW_SCALE) end
self:setKpiRow(row, stats)
return row
end
function SmartPickupFrame:alertText(entry)
local stat, fc, i18n = entry.stat, SmartPickupFrame.formatCompact, self.i18n
if entry.kind == "empty" then
return string.format(i18n:getText("spu_alert_empty"), stat.title, self:formatDays(stat.days), fc(stat.farmLevel or 0), fc(math.abs(stat.net or 0)))
elseif entry.kind == "full" then
if stat.daysToFull ~= nil then
return string.format(i18n:getText("spu_alert_fullIn"), stat.title, stat.percent or 0, self:formatDays(stat.daysToFull))
end
return string.format(i18n:getText("spu_alert_full"), stat.title, stat.percent or 0)
end
return string.format(i18n:getText("spu_alert_sell"), stat.title, math.floor((stat.priceRatio or 0) * 100 + 0.5), SmartPickupFrame.formatMoney(stat.valueNow))
end
function SmartPickupFrame:setAlertRow(row, entry)
row.c1:setText(self:alertText(entry))
if row.dot ~= nil and row.dot.setImageColor ~= nil then
row.dot:setImageColor(nil, unpackFn(SmartPickupFrame.LEVEL_COLORS[entry.level] or SmartPickupFrame.LEVEL_COLORS.green))
end
end
function SmartPickupFrame:itemCells(stat)
local marker = self:isItemExpanded(stat.fillType) and "– " or "+ "
local value = stat.valueNow ~= nil and SmartPickupFrame.formatMoney(stat.valueNow) or self.i18n:getText("spu_stat_noSell")
return {marker .. stat.title, self:itemAmountText(stat), value, self:itemRateText(stat)}
end
function SmartPickupFrame:setItemRow(row, stat)
SmartPickupFrame.setCells(row.cells, self:itemCells(stat))
local isActive = (stat.consumption or 0) > 0 or (stat.production or 0) > 0
SmartPickupFrame.setBar(row.bar, row.barBg, ADStorageStats.fraction(stat.percent), SmartPickupFrame.barColor(stat.severity, isActive))
local rateColor = SmartPickupFrame.TEXT_COLOR
if stat.emptyLevel ~= nil then
rateColor = SmartPickupFrame.LEVEL_COLORS[stat.emptyLevel]
elseif stat.fullLevel ~= nil then
rateColor = SmartPickupFrame.LEVEL_COLORS[stat.fullLevel]
end
setTextColor(row.cells[4], rateColor)
end
-- Bygningens andel af varen: værdi efter samme pris som varen, bjælke efter bygningens egen fyldning.
function SmartPickupFrame:setSubRow(row, stat, building)
local kind = SmartPickupFrame.getTabKind(self.currentTab)
local isStableOutput = kind == "husbandry" and (stat.production or 0) > 0 and (stat.consumption or 0) == 0
local value = "-"
if stat.valueNow ~= nil and stat.level > 0 then
value = SmartPickupFrame.formatMoney(stat.valueNow * building.level / stat.level)
end
local share = stat.level > 0 and math.floor(100 * building.level / stat.level + 0.5) or 0
SmartPickupFrame.setCells(row.cells, {tostring(building.name), self:itemAmountText(building), value,
string.format(self.i18n:getText("spu_item_share"), share)})
local level = ADStorageStats.buildingLevel(building, kind, isStableOutput)
SmartPickupFrame.setBar(row.bar, row.barBg, ADStorageStats.fraction(building.percent), SmartPickupFrame.barColor(level, false))
end
-- Klon af item-/sub-prefab med referencer til cellerne og bjælken.
function SmartPickupFrame:addBarRow(prefab)
local row = self:addRow(prefab, {kind = "text"})
local cells = {}
for index = 1, 4 do cells[index] = row:getDescendantByName("c" .. index) end
return {element = row, cells = cells, bar = row:getDescendantByName("bar"), barBg = row:getDescendantByName("barBg")}
end
function SmartPickupFrame:addItemHeader()
local i18n = self.i18n
local header = self:addBarRow(self.itemPrefab)
SmartPickupFrame.setCells(header.cells, {i18n:getText("spu_col_item"), i18n:getText("spu_icol_amount"),
i18n:getText("spu_icol_value"), i18n:getText("spu_icol_rate")})
if header.bar ~= nil then header.bar:setVisible(false) end
if header.barBg ~= nil then header.barBg:setVisible(false) end
end
function SmartPickupFrame:fillItemOverview(adEnv, inventory, fullInventory)
local i18n = self.i18n
local stats = self:computeItemStats(adEnv, inventory, fullInventory)
local attention = ADStorageStats.attentionList(stats, SmartPickupFrame.MAX_ATTENTION)
self.itemView = {kpiRow = self:addKpiRow(stats), alertRows = {}, itemRows = {}, key = self:itemStructureKey(stats, attention)}
self.itemRebuildTicks = SmartPickupFrame.ITEM_REBUILD_TICKS
self:addTextRow(i18n:getText("spu_attention"))
if #attention == 0 then
self:addTextRow(i18n:getText("spu_attention_none"))
end
for _, entry in ipairs(attention) do
local element = self:addRow(self.alertPrefab, {kind = "text"})
local row = {c1 = element:getDescendantByName("c1"), dot = element:getDescendantByName("dot")}
self:setAlertRow(row, entry)
table.insert(self.itemView.alertRows, row)
end
self:addTextRow(i18n:getText("spu_section_storage_" .. tostring(SmartPickupFrame.getTabKind(self.currentTab))) .. " " .. i18n:getText("spu_items_hint"))
if #stats == 0 then
self:addTextRow(i18n:getText("spu_storage_empty"))
return
end
self:addItemHeader()
for _, stat in ipairs(stats) do
local row = self:addBarRow(self.itemPrefab)
local fillType = stat.fillType
self:makeRowClickable(row.element, function(frame) frame:toggleItem(fillType) end)
self:setItemRow(row, stat)
row.subs = {}
if self:isItemExpanded(fillType) then
for _, building in ipairs(stat.buildings) do
local sub = self:addBarRow(self.subPrefab)
sub.placeable = building.placeable
self:setSubRow(sub, stat, building)
table.insert(row.subs, sub)
end
end
table.insert(self.itemView.itemRows, row)
end
end
-- Hvert sekund: tal og bjælker opdateres på stedet; ny struktur -> genopbygning (højst hvert 10. s).
function SmartPickupFrame:refreshItemOverview(adEnv, inventory, fullInventory)
local view = self.itemView
if view == nil then return end
local stats = self:computeItemStats(adEnv, inventory, fullInventory)
local attention = ADStorageStats.attentionList(stats, SmartPickupFrame.MAX_ATTENTION)
if self:itemStructureKey(stats, attention) ~= view.key then
self.itemRebuildTicks = (self.itemRebuildTicks or 0) - 1
if self.itemRebuildTicks <= 0 then self:requestRebuild() end
return
end
self:setKpiRow(view.kpiRow, stats)
for index, entry in ipairs(attention) do self:setAlertRow(view.alertRows[index], entry) end
for index, stat in ipairs(stats) do
local row = view.itemRows[index]
self:setItemRow(row, stat)
-- underrækkerne beholder rækkefølgen fra opbygningen; tallene findes via bygningen
local byPlaceable = {}
for _, building in ipairs(stat.buildings) do byPlaceable[building.placeable] = building end
for _, sub in ipairs(row.subs) do
local building = byPlaceable[sub.placeable]
if building ~= nil then self:setSubRow(sub, stat, building) end
end
end
end
+34
View File
@@ -19,4 +19,38 @@
<Profile name="spuCellBold" extends="spuCell"> <Profile name="spuCellBold" extends="spuCell">
<textBold value="true"/> <textBold value="true"/>
</Profile> </Profile>
<!-- Lagre (v1.52): bjælker = hvid pixel i spillets UI-atlas farvet med imageColor
(samme teknik som Precision Farming). Bredden på fyldet sættes i Lua. -->
<Profile name="spuBar" extends="baseReference" with="anchorMiddleLeft">
<imageUVs value="10px 1010px 4px 4px"/>
<positionOrigin value="middleLeft"/>
<imageColor value="0.30 0.75 0.35 1"/>
<size value="200px 16px"/>
</Profile>
<Profile name="spuBarBg" extends="spuBar">
<imageColor value="0 0 0 0.45"/>
</Profile>
<Profile name="spuBarThin" extends="spuBar">
<size value="200px 10px"/>
</Profile>
<Profile name="spuBarThinBg" extends="spuBarThin">
<imageColor value="0 0 0 0.45"/>
</Profile>
<!-- markør foran en "kræver handling"-linje -->
<Profile name="spuDot" extends="spuBar">
<size value="8px 26px"/>
</Profile>
<!-- nøgletal: stort tal over lille label -->
<Profile name="spuKpiValue" extends="spuCellBold">
<textSize value="24px"/>
<textOffset value="0px 8px"/>
</Profile>
<Profile name="spuKpiLabel" extends="spuCell">
<textSize value="14px"/>
<textOffset value="0px -18px"/>
<textColor value="0.75 0.75 0.75 1"/>
</Profile>
<Profile name="spuCellDim" extends="spuCell">
<textColor value="0.75 0.75 0.75 1"/>
</Profile>
</GUIProfiles> </GUIProfiles>
+22
View File
@@ -526,5 +526,27 @@
<text name="spu_fs_days" text="%d døgn"/> <text name="spu_fs_days" text="%d døgn"/>
<text name="spu_fs_toFactory" text="→ fabrik"/> <text name="spu_fs_toFactory" text="→ fabrik"/>
<text name="spu_fs_harvestHeld" text="%d tømmevogn(e) holdes tilbage til høstere der arbejder"/> <text name="spu_fs_harvestHeld" text="%d tømmevogn(e) holdes tilbage til høstere der arbejder"/>
<text name="spu_view_title" text="Vis"/>
<text name="spu_view_items" text="Varer"/>
<text name="spu_view_buildings" text="Bygninger"/>
<text name="spu_view_tooltip" text="Varer: samlet beholdning pr. vare (klik for at se hvor den ligger). Bygninger: tabel for én bygning."/>
<text name="spu_kpi_value" text="Lagerværdi nu"/>
<text name="spu_kpi_gain" text="Ekstra ved toppris"/>
<text name="spu_kpi_empty" text="Løber tør snart"/>
<text name="spu_kpi_full" text="Næsten fuldt"/>
<text name="spu_attention" text="— Kræver handling —"/>
<text name="spu_attention_none" text="Intet kræver handling lige nu"/>
<text name="spu_alert_empty" text="%s løber tør om %s — gården har %s, bruger %s/døgn"/>
<text name="spu_alert_fullIn" text="%s er %d %% fuld — fuld om %s"/>
<text name="spu_alert_full" text="%s er %d %% fuld"/>
<text name="spu_alert_sell" text="Sælg %s nu: prisen er %d %% af årets top — %s"/>
<text name="spu_items_hint" text="(klik på en vare)"/>
<text name="spu_icol_amount" text="Beholdning"/>
<text name="spu_icol_value" text="Værdi nu"/>
<text name="spu_icol_rate" text="Gården netto · rækker"/>
<text name="spu_item_perDay" text="%s/døgn"/>
<text name="spu_item_fullIn" text="fuld om %s"/>
<text name="spu_item_balanced" text="i balance"/>
<text name="spu_item_share" text="%d %% af varen"/>
</texts> </texts>
</l10n> </l10n>
+22
View File
@@ -526,5 +526,27 @@
<text name="spu_fs_days" text="%d days"/> <text name="spu_fs_days" text="%d days"/>
<text name="spu_fs_toFactory" text="→ factory"/> <text name="spu_fs_toFactory" text="→ factory"/>
<text name="spu_fs_harvestHeld" text="%d unloading trailer(s) held back for working harvesters"/> <text name="spu_fs_harvestHeld" text="%d unloading trailer(s) held back for working harvesters"/>
<text name="spu_view_title" text="Show"/>
<text name="spu_view_items" text="Goods"/>
<text name="spu_view_buildings" text="Buildings"/>
<text name="spu_view_tooltip" text="Goods: total stock per good (click to see where it is stored). Buildings: table for one building."/>
<text name="spu_kpi_value" text="Stock value now"/>
<text name="spu_kpi_gain" text="Extra at top price"/>
<text name="spu_kpi_empty" text="Running out soon"/>
<text name="spu_kpi_full" text="Almost full"/>
<text name="spu_attention" text="— Needs attention —"/>
<text name="spu_attention_none" text="Nothing needs attention right now"/>
<text name="spu_alert_empty" text="%s runs out in %s — farm has %s, uses %s/day"/>
<text name="spu_alert_fullIn" text="%s is %d %% full — full in %s"/>
<text name="spu_alert_full" text="%s is %d %% full"/>
<text name="spu_alert_sell" text="Sell %s now: price is %d %% of the yearly top — %s"/>
<text name="spu_items_hint" text="(click a good)"/>
<text name="spu_icol_amount" text="Stock"/>
<text name="spu_icol_value" text="Value now"/>
<text name="spu_icol_rate" text="Farm net · lasts"/>
<text name="spu_item_perDay" text="%s/day"/>
<text name="spu_item_fullIn" text="full in %s"/>
<text name="spu_item_balanced" text="balanced"/>
<text name="spu_item_share" text="%d %% of the good"/>
</texts> </texts>
</l10n> </l10n>
+1 -1
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?> <?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="107"> <modDesc descVersion="107">
<author>masterdraco</author> <author>masterdraco</author>
<version>1.51.5.0</version> <version>1.52.0.0</version>
<title> <title>
<en>AD Smart Pickup</en> <en>AD Smart Pickup</en>
</title> </title>
+106
View File
@@ -76,5 +76,111 @@ check("ST3 paller med", egg.count, 24)
check("ST3 pladser med", egg.slots, 4000) check("ST3 pladser med", egg.slots, 4000)
check("ST3 procent af pladser", egg.percent, 1) check("ST3 procent af pladser", egg.percent, 1)
-- ---- v1.52 vareoversigt ----
-- SV1: gruppér fanens bygninger pr. vare; bygninger sorteret mest først, varer efter titel
local titles = {[31] = "Straw", [5] = "Sugarbeet", [9] = "Milk"}
local titleOf = function(ft) return titles[ft] end
local siloInv = {
{name = "Farma #1", placeable = "p1", entries = {{fillType = 31, level = 300, capacity = 1000}, {fillType = 5, level = 50, capacity = 100}}},
{name = "Farma #2", placeable = "p2", entries = {{fillType = 31, level = 700, capacity = 1000}}},
{name = "Tom", placeable = "p3", entries = {}},
}
local groups = S.groupByFillType(siloInv, titleOf)
check("SV1 to varer", #groups, 2)
check("SV1 alfabetisk: Straw først", groups[1].title, "Straw")
check("SV1 straw total", groups[1].level, 1000)
check("SV1 straw kapacitet", groups[1].capacity, 2000)
check("SV1 straw procent", groups[1].percent, 50)
check("SV1 to siloer med straw", #groups[1].buildings, 2)
check("SV1 flest først", groups[1].buildings[1].name, "Farma #2")
check("SV1 bygning procent", groups[1].buildings[1].percent, 70)
check("SV1 placeable med", groups[1].buildings[2].placeable, "p1")
check("SV1 tomt inventar", #S.groupByFillType({}, titleOf), 0)
-- SV2: gårdens kapacitet pr. vare
local caps = S.farmCapacities(siloInv)
check("SV2 kapacitet straw", caps[31], 2000)
-- SV3: varens statistik: døgn til tom på gårdens netto, pris i % af top
local straw = S.groupStats(groups[1], {level = 1500, capacity = 3000}, {consumption = 1000, production = 0}, {price = 0.5, top = 1.0})
check("SV3 døgn til tom", straw.days, 1.5)
check("SV3 døgn til fuld nil (falder)", straw.daysToFull, nil)
check("SV3 værdi nu", straw.valueNow, 500)
check("SV3 pris % af top", straw.priceRatio, 0.5)
check("SV3 tomt-niveau gul (< 3 døgn)", straw.emptyLevel, "yellow")
check("SV3 samlet niveau", straw.severity, "yellow")
-- SV4: produceret vare -> døgn til fuld på gårdens ledige kapacitet
local sugar = S.groupStats({fillType = 5, title = "Sugar", level = 950, capacity = 1000, percent = 95, buildings = {}},
{level = 950, capacity = 1000}, {consumption = 0, production = 100}, nil)
check("SV4 døgn til fuld", sugar.daysToFull, 0.5)
check("SV4 producerer", sugar.producing, true)
check("SV4 fuld-niveau rød (95 %)", sugar.fullLevel, "red")
check("SV4 ingen pris -> nil", sugar.valueNow, nil)
-- SV5: fuld lagervare der ikke produceres er ikke et problem
local stock = S.groupStats({fillType = 31, title = "Straw", level = 990, capacity = 1000, percent = 99, buildings = {}}, nil, nil, nil)
check("SV5 fuld lager uden produktion -> intet", stock.fullLevel, nil)
check("SV5 severity nil", stock.severity, nil)
-- SV6: tærskler
check("SV6 < 1 døgn rød", S.emptyLevel(0.5), "red")
check("SV6 < 3 døgn gul", S.emptyLevel(2.9), "yellow")
check("SV6 5 døgn intet", S.emptyLevel(5), nil)
check("SV6 nil intet", S.emptyLevel(nil), nil)
check("SV6 fuld 85 % gul", S.fullLevel(85, true), "yellow")
check("SV6 fuld 84 % intet", S.fullLevel(84, true), nil)
-- SV7: bygningsniveau: stald-foder næsten tomt, fabrik-output næsten fuldt
check("SV7 stald 8 % rød", S.buildingLevel({percent = 8}, "husbandry", false), "red")
check("SV7 stald 20 % gul", S.buildingLevel({percent = 20}, "husbandry", false), "yellow")
check("SV7 stald-output (mælk) 8 % intet", S.buildingLevel({percent = 8}, "husbandry", true), nil)
check("SV7 output 96 % rød", S.buildingLevel({percent = 96, isOutput = true}, "factory", false), "red")
check("SV7 silo 50 % intet", S.buildingLevel({percent = 50}, "silo", false), nil)
-- SV8: kræver handling — rød tom > rød fuld > gul tom > gul fuld > sælg (efter kroner); højst max
local mk = function(t) t.buildings = {}; return t end
local list = S.attentionList({
mk({title = "A", emptyLevel = "yellow", days = 2, consumption = 1}),
mk({title = "B", fullLevel = "red", percent = 97, producing = true}),
mk({title = "C", emptyLevel = "red", days = 0.4, consumption = 1}),
mk({title = "D", priceRatio = 0.95, valueNow = 50000, net = 0}),
mk({title = "E", priceRatio = 0.97, valueNow = 900000, net = 0}),
mk({title = "F", priceRatio = 0.99, valueNow = 900000, net = -5}), -- gården æder den: sælg ikke
mk({title = "G", priceRatio = 0.99, valueNow = 5000, net = 0}), -- for lille
}, 4)
check("SV8 højst 4", #list, 4)
check("SV8 1: rød tom", list[1].stat.title, "C")
check("SV8 1: art", list[1].kind, "empty")
check("SV8 2: rød fuld", list[2].stat.title, "B")
check("SV8 3: gul tom", list[3].stat.title, "A")
check("SV8 4: største salg", list[4].stat.title, "E")
check("SV8 4: art", list[4].kind, "sell")
-- SV9: nøgletal for fanen
local kpi = S.kpis({
mk({valueNow = 100, valueTop = 150, emptyLevel = "red"}),
mk({valueNow = 50, valueTop = 50, fullLevel = "yellow"}),
mk({}),
})
check("SV9 værdi nu", kpi.valueNow, 150)
check("SV9 ekstra ved top", kpi.gain, 50)
check("SV9 løber tør", kpi.emptyCount, 1)
check("SV9 fyldt", kpi.fullCount, 1)
-- SV10: fyldningsbrøk til bjælker, klemt til [0,1]
check("SV10 halv", S.fraction(50), 0.5)
check("SV10 over 100", S.fraction(130), 1)
check("SV10 nil", S.fraction(nil), 0)
-- SV11: skur uden pladsgrænse (kapacitet 0) -> varens procent ukendt, ikke 940 %
local shedGroups = S.groupByFillType({
{name = "A", entries = {{fillType = 9, level = 40, capacity = 100}}},
{name = "B", entries = {{fillType = 9, level = 900, capacity = 0}}},
}, titleOf)
check("SV11 procent nil ved ubegrænset skur", shedGroups[1].percent, nil)
print(failures == 0 and "\nALLE TESTS OK" or ("\n" .. failures .. " FEJL")) print(failures == 0 and "\nALLE TESTS OK" or ("\n" .. failures .. " FEJL"))
os.exit(failures == 0 and 0 or 1) os.exit(failures == 0 and 0 or 1)
+186
View File
@@ -0,0 +1,186 @@
-- Kør: luajit tests/test_storageView.lua (fra repo-roden)
-- Røgtest af vareoversigten i fanerne Lagre (v1.52) med falske GUI-elementer: opbygning, fold ud,
-- opdatering hvert sekund og skift til bygningsvisning må ikke kaste, og tallene skal lande i cellerne.
local failures = 0
local function check(name, actual, expected)
if actual == expected then print("OK " .. name) else failures = failures + 1; print(string.format("FAIL %s: forventede %s, fik %s", name, tostring(expected), tostring(actual))) end
end
-- ---- falske GUI-elementer ----
local Element = {}
Element.__index = Element
local function newElement(names, size)
local element = setmetatable({children = {}, text = nil, visible = true, size = size or {0.5, 0.02}}, Element)
for _, name in ipairs(names or {}) do
element.children[name] = setmetatable({children = {}, name = name, visible = true, size = {0.2, 0.01}}, Element)
end
return element
end
function Element:clone() local copy = newElement({}, {self.size[1], self.size[2]}); for n, c in pairs(self.children) do copy.children[n] = setmetatable({children = {}, name = n, visible = true, size = {c.size[1], c.size[2]}}, Element) end; return copy end
function Element:getDescendantByName(name) return self.children[name] end
function Element:setText(text) self.text = text end
function Element:setTexts(texts) self.texts = texts end
function Element:setState(state) self.state = state end
function Element:setVisible(visible) self.visible = visible end
function Element:setSize(x, y) self.size = {x, y} end
function Element:setImageColor(_, r, g, b, a) self.color = {r, g, b, a} end
function Element:setTextColor(r, g, b, a) self.textColor = {r, g, b, a} end
function Element:delete() end
function Element:mouseEvent() return false end
-- ---- spil-globaler ----
Class = function() return {} end
TabbedMenuFrameElement = {}
InputAction = {}
FocusManager = {loadElementFromCustomValues = function() end, removeElement = function() end}
Logging = {warning = function(...) print("WARN", string.format(...)) end, info = function() end}
local titles = {[31] = "Straw", [5] = "Sugar", [9] = "Milk"}
g_fillTypeManager = {getFillTypeTitleByIndex = function(_, i) return titles[i] end, getFillTypeNameByIndex = function(_, i) return titles[i] end}
g_currentMission = {getFarmId = function() return 1 end}
g_i18n = nil
dofile("FS25_ADSmartPickup/adStorageStats.lua")
ADRunsController = {store = {runs = {}}}
ADRuns = {getRun = function() return nil end}
ADFlowView = {wrapText = function(text) return {text} end}
ADSources = {
getFarmInventory = function() return ADSources.inventory end,
getFarmRates = function() return {[31] = {consumption = 1000, production = 0}, [5] = {consumption = 0, production = 500}} end,
getMarketQuote = function(ft) if ft == 5 then return {price = 1.0, top = 1.05} end return nil end,
}
ADSources.inventory = {
{kind = "silo", name = "Farma #1", placeable = "p1", entries = {{fillType = 31, level = 300, capacity = 1000}, {fillType = 5, level = 20000, capacity = 21000}}},
{kind = "silo", name = "Farma #2", placeable = "p2", entries = {{fillType = 31, level = 700, capacity = 1000}}},
{kind = "factory", name = "Sugar mill", placeable = "p3", entries = {{fillType = 5, level = 10, capacity = 100, isOutput = true}}},
}
local i18nTexts = {}
local i18n = {getText = function(_, key) i18nTexts[key] = true; if key:find("days") then return "%.1f d" end
if key:find("share") then return "%d %%" end
if key:find("alert_full") then return "%s %d %% %s" end
if key:find("alert_empty") then return "%s %s %s %s" end
if key:find("alert_sell") then return "%s %d %s" end
if key:find("pallets") then return "%d p" end
if key:find("perDay") or key:find("fullIn") then return "%s" end
return key end}
SmartPickupFrame = {}
local function load(path) local chunk = assert(loadfile(path)); chunk() end
SmartPickupFrame.new = nil
load("FS25_ADSmartPickup/gui/SmartPickupFrame.lua")
load("FS25_ADSmartPickup/gui/SmartPickupStorageTab.lua")
load("FS25_ADSmartPickup/gui/SmartPickupStorageView.lua")
load("FS25_ADSmartPickup/gui/SmartPickupFlowTab.lua")
-- en frame uden spillets klasse-maskineri: kun det fanen bruger
local frame = setmetatable({}, {__index = SmartPickupFrame})
frame.i18n = i18n
frame.clonedRows, frame.rowData = {}, {}
frame.currentTab = 7 -- Siloer
local rows = {}
frame.boxLayout = {elements = rows, invalidateLayout = function() end}
frame.productPrefab = newElement({"option", "title"})
frame.productPrefab.children.option.children.ignore = newElement()
frame.textPrefab = newElement({"title"})
frame.kpiPrefab = newElement({"v1", "l1", "v2", "l2", "v3", "l3", "v4", "l4"})
frame.alertPrefab = newElement({"dot", "c1"})
frame.itemPrefab = newElement({"c1", "c2", "c3", "c4", "bar", "barBg"})
frame.subPrefab = newElement({"c1", "c2", "c3", "c4", "bar", "barBg"})
frame.statPrefab = newElement({"c1", "c2", "c3", "c4", "c5", "c6", "c7"})
frame.gridPrefab = newElement({"c1", "c2", "c3"})
for _, prefab in ipairs({frame.productPrefab, frame.textPrefab, frame.kpiPrefab, frame.alertPrefab, frame.itemPrefab, frame.subPrefab, frame.statPrefab, frame.gridPrefab}) do
local base = prefab.clone
prefab.clone = function(self) local copy = base(self); if self.children.option then copy.children.option.children.ignore = newElement() end; table.insert(rows, copy); return copy end
end
frame.getAdEnv = function() return {} end
frame.setStatusText = function() end
frame.refreshButtons = function() end
frame.restoreFocusIfLost = function() end
frame.colorRows = function() end
for _, name in ipairs({"startButtonInfo", "renameButtonInfo", "deleteButtonInfo", "stopAllButtonInfo", "renameBuildingButtonInfo"}) do frame[name] = {} end
local function texts()
local list = {}
for _, row in ipairs(rows) do
for _, name in ipairs({"title", "c1", "c2", "c3", "c4", "v1", "v3"}) do
local child = row.children[name]
if child ~= nil and child.text ~= nil then table.insert(list, child.text) end
end
end
return table.concat(list, "|")
end
-- SVW1: opbygning af Siloer i varevisning
local ok, err = pcall(frame.rebuild, frame)
check("SVW1 opbygning kaster ikke", ok, true)
if not ok then print(err) end
local all = texts()
check("SVW1 straw-række", all:find("+ Straw", 1, true) ~= nil, true)
check("SVW1 sugar-række", all:find("+ Sugar", 1, true) ~= nil, true)
check("SVW1 straw 1.0k/2.0k 50 %", all:find("1.0k/2.0k · 50 %", 1, true) ~= nil, true)
check("SVW1 ingen bygninger før klik", all:find("Farma #2", 1, true), nil)
check("SVW1 fabrikkens sukker ikke i siloer", all:find("Sugar mill", 1, true), nil)
check("SVW1 kræver handling: straw løber tør", all:find("spu_alert", 1, true) == nil and all:find("Straw 1.0 d", 1, true) ~= nil, true)
-- SVW2: klik på straw folder ud; bygninger med mest først
local strawRow = frame.itemView.itemRows[1]
ok, err = pcall(frame.toggleItem, frame, 31)
check("SVW2 fold ud kaster ikke", ok, true)
if not ok then print(err) end
all = texts()
local first, second = all:find("Farma #2", 1, true), all:find("Farma #1", 1, true)
check("SVW2 Farma #2 vist", first ~= nil, true)
check("SVW2 flest først", first ~= nil and second ~= nil and first < second, true)
check("SVW2 markør skiftet", all:find("– Straw", 1, true) ~= nil, true)
check("SVW2 andel", all:find("70 %", 1, true) ~= nil, true)
-- SVW3: opdatering hvert sekund med nye tal, samme struktur
ADSources.inventory[2].entries[1].level = 900
ok, err = pcall(frame.refreshLive, frame)
check("SVW3 opdatering kaster ikke", ok, true)
if not ok then print(err) end
check("SVW3 ny total i cellen", texts():find("1.2k/2.0k · 60 %", 1, true) ~= nil, true)
local bar = frame.itemView.itemRows[1].bar
check("SVW3 bjælke 60 %", math.floor(bar.size[1] / 0.2 * 100 + 0.5), 60)
check("SVW3 bjælke gul (løber tør < 3 d)", bar.color ~= nil and bar.color[1] > 0.9 and bar.color[2] > 0.7, true)
-- SVW4: skift til bygningsvisning og tilbage
ok, err = pcall(frame.onClickStorageView, frame, SmartPickupFrame.STORAGE_VIEW_BUILDINGS)
check("SVW4 bygningsvisning kaster ikke", ok, true)
if not ok then print(err) end
check("SVW4 ingen varevisning", frame.itemView, nil)
ok = pcall(frame.onClickStorageView, frame, SmartPickupFrame.STORAGE_VIEW_ITEMS)
check("SVW4 tilbage til varer", ok and frame.itemView ~= nil, true)
-- SVW5: fabrikker-fanen: output næsten fuldt -> rød
frame.currentTab = 6
ok, err = pcall(frame.rebuild, frame)
check("SVW5 fabrikker kaster ikke", ok, true)
if not ok then print(err) end
-- SVW7: udfoldet vare hvor to siloer bytter plads i mængde -> ingen genopbygning, rækkerne følger bygningen
frame.currentTab = 7
frame.expandedItems = nil
frame:rebuild()
frame:toggleItem(31)
local subsBefore = frame.itemView.itemRows[1].subs
ADSources.inventory[1].entries[1].level = 950 -- Farma #1 (300 -> 950) forbi Farma #2 (900)
for _ = 1, 12 do frame:refreshLive() end
check("SVW7 samme rækker (ingen genopbygning)", frame.itemView.itemRows[1].subs, subsBefore)
check("SVW7 første underrække er stadig Farma #2", subsBefore[1].cells[1].text, "Farma #2")
check("SVW7 anden underrække viser Farma #1's nye tal", subsBefore[2].cells[2].text:find("950", 1, true) ~= nil, true)
-- SVW6: alle brugte l10n-nøgler findes i begge sprogfiler
for _, file in ipairs({"FS25_ADSmartPickup/l10n/l10n_da.xml", "FS25_ADSmartPickup/l10n/l10n_en.xml"}) do
local content = io.open(file):read("*a")
for key in pairs(i18nTexts) do
if key:find("^spu_") and not content:find('name="' .. key .. '"', 1, true) then
failures = failures + 1
print("FAIL SVW6 mangler " .. key .. " i " .. file)
end
end
end
print(failures == 0 and "\nALLE TESTS OK" or ("\n" .. failures .. " FEJL"))
os.exit(failures == 0 and 0 or 1)