feat: foderprioritering — trug som én trang, spillets fodervægt (TMR 1,0 > hø/ensilage 0,8 > græs 0,4) afgør rækkefølgen i truget; fanen viser samme rangering (v1.10.3.0)

This commit is contained in:
2026-09-23 01:49:19 +02:00
parent 231d6a41d6
commit 69a98984bb
6 changed files with 108 additions and 7 deletions
+36
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@@ -731,6 +731,42 @@ UnloadTask.update(ts, 16)
check("W12 omdirigeret trods isActiveAtTrigger", ts.destinationID, 40)
check("W12 AD's aflæsning stoppet før kørsel", stopped, true)
-- E5: fodertrug = én trang; inden for truget vælges efter spillets fodervægt (TMR 1,0 > hø 0,8 > græs 0,4);
-- et tommere halmlager vinder over truget
buildCowWorld()
addMarker(23, "Høsilo", "Lader", 700, 0); table.insert(stations, makeStation(123, 700, 15, {[HAY] = 80000}, false, {[HAY] = 80000}))
addMarker(24, "Græssilo", "Lader", 800, 0); table.insert(stations, makeStation(124, 800, 15, {[GRASS] = 80000}, false, {[GRASS] = 80000}))
local e5Food = {[TMR] = 0, [HAY] = 0, [GRASS] = 0}
local e5Straw = {level = 20000}
local e5Barn = {
getName = function() return "Prioritets-stald" end,
spec_husbandryFood = {fillLevels = e5Food, capacity = 30000, animalTypeIndex = 7},
spec_husbandryStraw = {},
getHusbandryIsFillTypeSupported = function(_, fillType) return fillType == STRAW end,
getHusbandryFillLevel = function(_, fillType) if fillType == STRAW then return e5Straw.level end return 0 end,
getHusbandryCapacity = function(_, fillType) if fillType == STRAW then return 100000 end return 0 end,
}
g_currentMission.animalFoodSystem = {
getAnimalFood = function(_, animalTypeIndex) if animalTypeIndex == 7 then return {groups = {
{fillTypes = {TMR}, productionWeight = 1.0}, {fillTypes = {HAY}, productionWeight = 0.8}, {fillTypes = {GRASS}, productionWeight = 0.4}}} end end,
getMixturesByAnimalTypeIndex = function() return {} end,
}
unloadStations[1].targetStorages = nil
unloadStations[1].owningPlaceable = e5Barn
local e5Driver = makeSupplyDriver(markerByIndex(21), markerByIndex(30), {TMR, HAY, GRASS, STRAW})
e5Driver.carriable = {TMR, HAY, GRASS, STRAW}
e5Driver.trailers = {level = 0, capacity = 8000}
-- trug tomt (100 % trang) vs. halm 80 % tomt -> truget først, og TMR før hø/græs
check("E5 tomt trug: TMR først", manager:getNextPickup(e5Driver, false), 20)
-- ingen TMR-kilde -> hø (0,8) før græs (0,4)
stations[1].getFillLevel = function() return 0 end
stations[1].owningPlaceable = nil
check("E5 uden TMR-kilde: hø før græs", manager:getNextPickup(e5Driver, false), 23)
-- trug 70 % fuldt (30 % trang) vs. halm 80 % tomt -> halm
e5Food[HAY] = 21000
check("E5 halmlager tommere end truget -> halm", manager:getNextPickup(e5Driver, false), 21)
g_currentMission.animalFoodSystem = nil
-- ==== I: run-integration — ingredienser fra run i stedet for multi-valg; Wait-pulje pr. run ====
-- I1: traktor i et run med ÉN valgt vare i AD får alligevel behovsstyring (run'ets liste)
local runDriver = buildCowWorld()