feat(pulje): flådefanen viser puljetraktorer og -redskaber med status og hvorfor de ikke er med; puljetraktorer omdøbes ikke efter lånte redskaber (v1.48.3.0)

This commit is contained in:
2026-09-28 18:52:43 +02:00
parent 7730f68dec
commit 6eff1dcae8
8 changed files with 207 additions and 4 deletions
+19
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@@ -85,6 +85,25 @@
<text name="spu_field_reasonShort_rain" text="venter på tørvejr"/>
<text name="spu_field_reasonShort_text" text="se detaljer"/>
<text name="spu_field_reason_allBusy" text="venter på ledig %s"/>
<text name="spu_pool_section_tractors" text="Maskinpulje — traktorer (henter redskaber når ingen færdig kombination er ledig)"/>
<text name="spu_pool_section_implements" text="Maskinpulje — redskaber (parkering &quot;X&quot; + markør &quot;Connect X&quot;)"/>
<text name="spu_pool_noTractors" text="ingen traktorer uden redskab"/>
<text name="spu_pool_noImplements" text="ingen redskaber med en markrolle"/>
<text name="spu_pool_tractor_free" text="ledig%.0s"/>
<text name="spu_pool_tractor_noPark" text="mangler egen AD-parkering%.0s"/>
<text name="spu_pool_tractor_player" text="spilleren kører den%.0s"/>
<text name="spu_pool_tractor_returning" text="sætter redskab af og kører hjem%.0s"/>
<text name="spu_pool_tractor_job" text="opgave F%s"/>
<text name="spu_pool_tractor_busy" text="AutoDrive/Courseplay kører%.0s"/>
<text name="spu_pool_tractor_notInFleet" text="ikke i markflåden (flueben)%.0s"/>
<text name="spu_pool_tractor_offNetwork" text="står uden for AutoDrive-vejnettet%.0s"/>
<text name="spu_pool_tractor_hitched" text="har et redskab på (kobl det af for at bruge den i puljen)%.0s"/>
<text name="spu_pool_implement_parked" text="parkeret ved %s"/>
<text name="spu_pool_implement_noPark" text="ikke i puljen — mangler AD-parkering%.0s"/>
<text name="spu_pool_implement_noConnect" text="ikke i puljen — mangler markøren &quot;Connect %s&quot;"/>
<text name="spu_pool_implement_attached" text="på %s"/>
<text name="spu_pool_implement_quarantine" text="kunne ikke kobles på — prøves igen om %s min"/>
<text name="spu_pool_implement_reserved" text="reserveret — en traktor er på vej%.0s"/>
<text name="spu_field_reason_noPoolTractor" text="ingen ledig traktor til at hente et redskab til %s"/>
<text name="spu_field_reasonShort_noPoolTractor" text="venter på traktor"/>
<text name="spu_field_reason_fetching" text="henter '%s'"/>
+19
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@@ -85,6 +85,25 @@
<text name="spu_field_reasonShort_rain" text="waiting for dry weather"/>
<text name="spu_field_reasonShort_text" text="see details"/>
<text name="spu_field_reason_allBusy" text="waiting for a free %s"/>
<text name="spu_pool_section_tractors" text="Machine pool — tractors (fetch implements when no ready combination is free)"/>
<text name="spu_pool_section_implements" text="Machine pool — implements (park &quot;X&quot; + marker &quot;Connect X&quot;)"/>
<text name="spu_pool_noTractors" text="no tractors without implement"/>
<text name="spu_pool_noImplements" text="no implements with a field role"/>
<text name="spu_pool_tractor_free" text="free%.0s"/>
<text name="spu_pool_tractor_noPark" text="needs its own AD park destination%.0s"/>
<text name="spu_pool_tractor_player" text="player is driving%.0s"/>
<text name="spu_pool_tractor_returning" text="dropping implement and driving home%.0s"/>
<text name="spu_pool_tractor_job" text="job F%s"/>
<text name="spu_pool_tractor_busy" text="AutoDrive/Courseplay active%.0s"/>
<text name="spu_pool_tractor_notInFleet" text="not in field fleet (tick)%.0s"/>
<text name="spu_pool_tractor_offNetwork" text="off the AutoDrive network%.0s"/>
<text name="spu_pool_tractor_hitched" text="has an implement attached (detach it to use the pool)%.0s"/>
<text name="spu_pool_implement_parked" text="parked at %s"/>
<text name="spu_pool_implement_noPark" text="not in pool — needs an AD park destination%.0s"/>
<text name="spu_pool_implement_noConnect" text="not in pool — needs marker &quot;Connect %s&quot;"/>
<text name="spu_pool_implement_attached" text="on %s"/>
<text name="spu_pool_implement_quarantine" text="could not attach — retry in %s min"/>
<text name="spu_pool_implement_reserved" text="reserved — a tractor is on its way%.0s"/>
<text name="spu_field_reason_noPoolTractor" text="no free tractor to fetch an implement for %s"/>
<text name="spu_field_reasonShort_noPoolTractor" text="waiting for tractor"/>
<text name="spu_field_reason_fetching" text="fetching '%s'"/>