feat(marker): job-løkke delt i adFieldJobs (beslutning) + adFieldWork (udsendelse) — høst m. aflæsningsvogne, klargøring, pleje, multi-tool

This commit is contained in:
2026-09-25 23:57:59 +02:00
parent 02e355e700
commit 7b0a9e452b
5 changed files with 695 additions and 420 deletions
+100 -419
View File
@@ -1,61 +1,86 @@
-- AD Field Jobs
-- Markarbejdets job-løkke (hvert sekund): opdater klar-andel, start marker, send sæt ud, følg dem
-- gennem AutoDrive-kørsel -> Courseplay-arbejde -> hjem, og gå videre til næste trin. decide() er ren
-- og testet; resten oversætter til AutoDrive/Courseplay og er pcall'et pr. mark og pr. sæt.
-- Markarbejdets job-løkke (hvert sekund): opdater markerne, start kæder og pleje, beslut hvilke sæt der
-- skal ud, og gå videre til næste trin. decide() er ren og testet; udsendelse og opfølgning af sættene
-- (AutoDrive/Courseplay) ligger i adFieldWork. Alt spil-nært er pcall'et pr. mark og pr. sæt.
ADFieldJobs = {}
ADFieldJobs.LOG_PREFIX = "ADSmartPickup: "
ADFieldJobs.TICK_MS = 1000
ADFieldJobs.ARRIVE_DISTANCE = 30
ADFieldJobs.IDLE_CONFIRM_MS = 5000
ADFieldJobs.START_TIMEOUT_MS = 60000
ADFieldJobs.PLAYER_DRIVING_KMH = 3
-- riven skal være udfoldet og i gang, før nedlægningsområdet måles
ADFieldJobs.WINDROW_MEASURE_MS = 10000
-- Courseplay kan efterlade hjørner på skæve marker: efter så mange færdige slå-ture går marken videre.
ADFieldJobs.MAX_MOW_PASSES = 2
-- Courseplay kan efterlade hjørner på skæve marker: efter så mange færdige ture pr. sæt går marken videre.
ADFieldJobs.MAX_PASSES = 2
ADFieldJobs.state = {fields = {}, fleet = {}, assignments = {}}
-- mark-id -> {mower = kursus, rake = kursus}: kopier af slåmaskinens/rivens Courseplay-kursus (kun i
-- hukommelsen; efter genindlæsning hentes de fra maskinen, som CP selv gemmer kurset på)
-- mark-id -> {mower = kursus, rake = kursus, <trin> = fælles multi-tool-kursus}: kopier (kun i hukommelsen;
-- efter genindlæsning hentes slå-/rivekurset fra maskinen, som CP selv gemmer kurset på)
ADFieldJobs.courses = {}
ADFieldJobs.finished = {}
ADFieldJobs.timer = 0
ADFieldJobs.now = 0
ADFieldJobs.loaded = false
local ACTIVE_PHASES = {driving = true, starting = true, working = true}
ADFieldJobs.ACTIVE_PHASES = {driving = true, starting = true, waitingCourse = true, working = true}
-- ---- ren beslutning ----
-- Er afgrøden taget (trin med afgrøde)? Slåning: under 50 % står. Høst: marken er bar eller under 50 %.
local function cropGone(stage, info)
if info == nil then return false end
if stage == "harvesting" and info.kind == "bare" then return true end
return (info.readyRatio or 0) < ADFieldModel.CUT_RATIO
end
-- Beslutning for én mark. assignments = sæt på marken ({phase, stage, helper}); kun sæt på det aktuelle
-- trin tæller (en aflæsningsvogn på vej hjem fra høsten forstyrrer ikke kultiveringen).
-- Svar: {action = "start"|"care"|"advance"|"dispatch"|"wait"|"none", role, count, helper, stage, care}.
function ADFieldJobs.decide(field, info, assignments, now)
local hasMarker = info ~= nil and info.markerId ~= nil
if field.stage == "ready" then
if not ADFieldModel.shouldStart(field) then return {action = "none"} end
if info == nil or info.markerId == nil then return {action = "wait"} end
if not hasMarker then return {action = "wait"} end
return {action = "start"}
end
if not ADFieldModel.isWorking(field) then return {action = "none"} end
local active, finished = 0, 0
if not ADFieldModel.isWorking(field) then
local care = ADFieldModel.careNeed(field, info)
if care == nil then return {action = "none"} end
if field.plan.mode ~= "auto" and not field.startRequested then return {action = "none", care = care} end
if not hasMarker then return {action = "wait", care = care} end
return {action = "care", stage = care}
end
local active, finished, helpers = 0, 0, 0
for _, assignment in ipairs(assignments) do
if ACTIVE_PHASES[assignment.phase] then active = active + 1 end
if assignment.phase == "finished" or assignment.phase == "returning" then finished = finished + 1 end
if assignment.stage == nil or assignment.stage == field.stage then
local isActive = ADFieldJobs.ACTIVE_PHASES[assignment.phase]
if assignment.helper then
if isActive then helpers = helpers + 1 end
else
if isActive then active = active + 1 end
if assignment.phase == "finished" then finished = finished + 1 end
end
end
end
-- slået mark uden sæt på (sluppet undervejs, genindlæst): slåningen er gjort, videre til næste trin
if active == 0 and field.stage == "mowing" and info ~= nil and info.mowable and (info.readyRatio or 1) < ADFieldModel.CUT_RATIO then
return {action = "advance"}
local isCropStage = ADFieldModel.CROP_STAGES[field.stage] == true
if active == 0 then
-- afgrøden er væk (sluppet undervejs, genindlæst, eller færdig): videre
if isCropStage and cropGone(field.stage, info) then return {action = "advance"} end
if finished > 0 then
local maxPasses = ADFieldJobs.MAX_PASSES * ADFieldModel.maxRigs(field.stage, field.plan)
if not isCropStage or finished >= maxPasses then return {action = "advance"} end
end
if not hasMarker then return {action = "wait"} end
if (field.retryAt or 0) > now then return {action = "none"} end
return {action = "dispatch", role = ADFieldModel.roleFor(field.stage), count = ADFieldModel.maxRigs(field.stage, field.plan), helper = false}
end
if active == 0 and finished > 0 then
local stillStanding = field.stage == "mowing" and info ~= nil and (info.readyRatio or 0) >= ADFieldModel.CUT_RATIO
if not stillStanding or finished >= ADFieldJobs.MAX_MOW_PASSES then return {action = "advance"} end
-- hovedsættene arbejder: fyld op med hjælpere (aflæsningsvogne) en ad gangen
local helperRole = ADFieldModel.helperFor(field.stage)
if helperRole ~= nil and helpers < ADFieldModel.maxHelpers(field.stage, field.plan) and hasMarker and (field.retryAt or 0) <= now then
return {action = "dispatch", role = helperRole, count = 1, helper = true}
end
if info == nil or info.markerId == nil then return {action = "wait"} end
local role = ADFieldModel.wantsRig(field, active, now)
if role ~= nil then return {action = "dispatch", role = role} end
return {action = "none"}
end
-- ---- tilstand ----
local function log(fieldId, fmt, ...)
function ADFieldJobs.log(fieldId, fmt, ...)
Logging.info(ADFieldJobs.LOG_PREFIX .. "F%s " .. fmt, tostring(fieldId), ...)
end
@@ -63,10 +88,15 @@ function ADFieldJobs.getField(id)
return ADFieldJobs.state.fields[id] or ADFieldModel.newField(id)
end
local function setField(field)
function ADFieldJobs.setField(field)
ADFieldJobs.state.fields[field.id] = field
end
-- Ændr felter på marken (kopi via modellen).
function ADFieldJobs.note(fieldId, changes)
ADFieldJobs.setField(ADFieldModel.with(ADFieldJobs.getField(fieldId), changes))
end
function ADFieldJobs.assignmentsFor(fieldId)
local list = {}
for _, assignment in pairs(ADFieldJobs.state.assignments) do
@@ -91,20 +121,16 @@ function ADFieldJobs.load()
end
function ADFieldJobs.setPlan(id, changes)
setField(ADFieldModel.with(ADFieldJobs.getField(id), {plan = changes}))
ADFieldJobs.note(id, {plan = changes})
ADFieldJobs.save()
end
function ADFieldJobs.requestStart(id)
setField(ADFieldModel.with(ADFieldJobs.getField(id), {startRequested = true}))
end
local function note(fieldId, changes)
setField(ADFieldModel.with(ADFieldJobs.getField(fieldId), changes))
ADFieldJobs.note(id, {startRequested = true})
end
function ADFieldJobs.forceReady(id)
setField(ADFieldModel.forceReady(ADFieldJobs.getField(id)))
ADFieldJobs.setField(ADFieldModel.forceReady(ADFieldJobs.getField(id)))
end
function ADFieldJobs.toggleFleet(vehicleId)
@@ -112,406 +138,63 @@ function ADFieldJobs.toggleFleet(vehicleId)
ADFieldJobs.save()
end
-- ---- AutoDrive ----
-- GUI'et henter flåde og gæringssiloer herfra (ligger i adFieldWork).
function ADFieldJobs.getRigs(adEnv) return ADFieldWork.getRigs(adEnv) end
function ADFieldJobs.getFermenters(...) return ADFieldWork.getFermenters(...) end
local function stateModule(vehicle)
return vehicle.ad ~= nil and vehicle.ad.stateModule or nil
end
local function isAdActive(vehicle)
local module = stateModule(vehicle)
return module ~= nil and module:isActive()
end
local function stopAd(vehicle)
if isAdActive(vehicle) then vehicle:stopAutoDrive() end
end
-- Parkerede køretøjer SOVER i FS25 (motoren kalder ikke onUpdate), så AutoDrives køreopgave står stille,
-- til nogen vækker dem (in-game 25/9: Fastrac'en kørte først, da spilleren satte sig ind). Samme greb
-- som flows (applyAndStart) + raiseActive, bevist i AI-Bonden.
local function wake(vehicle, kick)
if vehicle.raiseActive ~= nil then vehicle:raiseActive() end
if kick and vehicle.isServer and SpecializationUtil ~= nil and SpecializationUtil.raiseEvent ~= nil then
SpecializationUtil.raiseEvent(vehicle, "onUpdate", 16, false, false, false)
end
end
local function startAd(adEnv, vehicle, mode, firstId, secondId, withCp)
local module = stateModule(vehicle)
stopAd(vehicle)
module:setMode(mode)
module:setFirstMarkerByWayPointId(firstId)
if secondId ~= nil then module:setSecondMarkerByWayPointId(secondId) end
module:setStartHelper(withCp == true)
if withCp then
module.usedHelper = adEnv.ADStateModule ~= nil and adEnv.ADStateModule.HELPER_CP or 1
if vehicle.ad.settings ~= nil and vehicle.ad.settings.enableParkAtJobFinished ~= nil then
vehicle.ad.settings.enableParkAtJobFinished.current = 2
vehicle.ad.settings.enableParkAtJobFinished.new = 2
end
end
local farmId = vehicle:getOwnerFarmId()
if module.setActualFarmId ~= nil then module:setActualFarmId(farmId) end
module:raiseDirtyFlag()
local current = module:getCurrentMode()
if current ~= nil and current.start ~= nil then
current:start(adEnv.AutoDrive.USER_PLAYER or 1)
else
vehicle:startAutoDrive()
end
wake(vehicle, true)
end
local function parkMarkerId(adEnv, vehicle)
local module = stateModule(vehicle)
local index = module ~= nil and module.getParkDestinationAtJobFinished ~= nil and module:getParkDestinationAtJobFinished() or nil
if index == nil or index < 1 then return nil end
local marker = adEnv.ADGraphManager:getMapMarkerById(index)
return marker ~= nil and marker.id or nil
end
local function restLoad(adEnv, vehicle)
local ok, level = pcall(function()
return (adEnv.AutoDrive.getAllFillLevels(adEnv.AutoDrive.getAllUnits(vehicle)))
end)
return ok and tonumber(level) or 0
end
local function vehiclePosition(vehicle)
local x, _, z = getWorldTranslation(vehicle.rootNode)
return x, z
end
local function isControlledByPlayer(vehicle)
return (vehicle.getIsControlled ~= nil and vehicle:getIsControlled()) or false
end
-- ---- flåde ----
function ADFieldJobs.getRigs(adEnv)
local rigs = {}
for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do
local role = ADFieldFleet.roleFromSpecs(ADCpBridge.getSpecs(vehicle))
local id = ADRunsController.getVehicleId(vehicle)
if role ~= nil and id ~= nil then
local x, z = vehiclePosition(vehicle)
table.insert(rigs, {
id = id, vehicle = vehicle, role = role, label = ADRuns.vehicleLabel(vehicle),
enabled = ADFieldJobs.state.fleet[id] == true,
-- optaget: vores egen opgave, et Smart Pickup-flow, eller AutoDrive/Courseplay kører den allerede
-- (fx spillerens egen parkeringstur) — den må ikke kapres midt i en anden kørsel
busy = ADFieldJobs.state.assignments[id] ~= nil or ADRunsController.getRunForVehicle(vehicle) ~= nil
or isAdActive(vehicle) or ADCpBridge.isWorking(vehicle),
controlled = isControlledByPlayer(vehicle),
width = ADCpBridge.getWorkWidth(vehicle), x = x, z = z,
})
end
end
return rigs
end
-- ---- silo ----
-- Gårdens gæringssiloer for markens skår, nærmest marken først (produktioner skår -> SILAGE).
function ADFieldJobs.getFermenters(adEnv, farmId, windrowFillType, x, z)
local silage = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeIndexByName("SILAGE") or nil
local result = {}
for _, building in ipairs(ADBuildings.list(adEnv, farmId)) do
local spec = building.kind == "factory" and building.placeable ~= nil and building.placeable.spec_productionPoint or nil
local point = spec ~= nil and spec.productionPoint or nil
if point ~= nil and ADFieldModel.isFermenter(point.productions, windrowFillType, silage) then
local bx, _, bz = getWorldTranslation(building.placeable.rootNode)
table.insert(result, {building = building, distance = (bx - (x or bx)) ^ 2 + (bz - (z or bz)) ^ 2})
end
end
table.sort(result, function(a, b) return a.distance < b.distance end)
local buildings = {}
for _, entry in ipairs(result) do table.insert(buildings, entry.building) end
return buildings
end
local function unloadMarkerIds(buildings)
local markerIds = {}
for _, building in ipairs(buildings) do
for _, marker in ipairs(ADBuildings.getMarkers(building, "unload") or {}) do
table.insert(markerIds, marker.id)
end
end
return markerIds
end
-- Tvunget lager -> de valgte; ensilage -> gæringssiloer (produktion skår -> ensilage) før almindelige
-- siloer (in-game 25/9: græs endte i en Farma-silo); hø -> kun siloer, aldrig gæringssiloer (flere af dem
-- laver også hø om til ensilage).
local function chooseStore(adEnv, field, info, vehicle)
local fillType = field.plan.product == "hay" and info.hay or info.windrow
local isReachable = function(markerId) return ADUnloadWait.hasRouteTo(adEnv, vehicle, markerId) end
if #field.plan.storeBuildingIds == 0 and field.plan.product ~= "hay" then
local fermenters = ADFieldJobs.getFermenters(adEnv, vehicle:getOwnerFarmId(), fillType, info.x, info.z)
if #fermenters > 0 then
local store, why = ADLoadSwap.findForcedDumpMarker(adEnv, vehicle, fillType, 1, unloadMarkerIds(fermenters), isReachable)
if store ~= nil then return store end
log(field.id, "ingen gæringssilo kan tage græsset (%s) — bruger almindelig silo", tostring(why))
end
end
if #field.plan.storeBuildingIds > 0 then
local markerIds = {}
for _, buildingId in ipairs(field.plan.storeBuildingIds) do
local building = ADBuildings.find(adEnv, vehicle:getOwnerFarmId(), buildingId)
for _, marker in ipairs(building ~= nil and ADBuildings.getMarkers(building, "unload") or {}) do
table.insert(markerIds, marker.id)
end
end
return ADLoadSwap.findForcedDumpMarker(adEnv, vehicle, fillType, 1, markerIds, isReachable)
end
return ADLoadSwap.findDumpMarker(adEnv, vehicle, fillType, 1, info.markerId, isReachable, nil, nil, false)
end
-- ---- udsendelse og opfølgning ----
-- Færdige sæt for en mark glemmes, når marken går videre eller stoppes. Listen er begrænset: en mark
-- der sendes ud igen uden at gå videre (hjørner), går videre efter MAX_MOW_PASSES færdige ture.
local function forgetFinished(fieldId)
function ADFieldJobs.forgetFinished(fieldId)
local remaining = {}
for _, done in ipairs(ADFieldJobs.finished or {}) do
for _, done in ipairs(ADFieldJobs.finished) do
if done.fieldId ~= fieldId then table.insert(remaining, done) end
end
ADFieldJobs.finished = remaining
end
-- Læssevognens oprindelige CP-forskydning sættes tilbage, når mod'en slipper den.
local function restoreToolOffset(assignment)
if assignment.restoreToolOffset ~= nil then
ADCpBridge.setToolOffset(assignment.vehicle, assignment.restoreToolOffset)
assignment.restoreToolOffset = nil
end
end
local function release(assignment, phase)
restoreToolOffset(assignment)
assignment.phase = phase or "released"
ADFieldJobs.state.assignments[assignment.vehicleId] = nil
end
local function dispatch(adEnv, field, info, role)
local candidates = ADFieldJobs.getRigs(adEnv)
local rig, reason, args = ADFieldFleet.pick(candidates, role, info.x, info.z, ADFieldModel.requiredWidth(field, role))
if rig == nil then
note(field.id, {reason = {key = "spu_field_reason_" .. reason, role = role, args = args}})
return
end
local assignment = {vehicleId = rig.id, vehicle = rig.vehicle, fieldId = field.id, role = role, phase = "driving", since = ADFieldJobs.now, width = rig.width}
ADFieldJobs.state.assignments[rig.id] = assignment
startAd(adEnv, rig.vehicle, adEnv.AutoDrive.MODE_DRIVETO, info.markerId, nil, false)
log(field.id, "%s '%s' sendt til %s (%.1f m)", role, rig.label, tostring(info.markerName), rig.width)
note(field.id, {reason = false})
end
-- Kurset som et trin skal genbruge ("mower"/"rake"): gemt kopi, ellers maskinens nuværende kursus
-- (efter genindlæsning).
local function sourceCourse(adEnv, field, source)
local saved = ADFieldJobs.courses[field.id]
if saved ~= nil and saved[source] ~= nil then return saved[source] end
local vehicleId = source == "rake" and field.rakeVehicleId or field.mowVehicleId
if vehicleId == nil then return nil end
for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do
if ADRunsController.getVehicleId(vehicle) == vehicleId then
return ADCpBridge.getCourse(vehicle)
end
end
return nil
end
local function rememberCourse(field, source, vehicle, vehicleId)
local course = ADCpBridge.getCourse(vehicle)
local ok, copy = false, nil
if course ~= nil and course.copy ~= nil then ok, copy = pcall(course.copy, course) end
ADFieldJobs.courses[field.id] = ADFieldJobs.courses[field.id] or {}
ADFieldJobs.courses[field.id][source] = ok and copy or course
if source == "rake" then
note(field.id, {rakeVehicleId = vehicleId})
end
end
local function beginWork(adEnv, field, info, assignment)
local vehicle = assignment.vehicle
if assignment.role == "collector" then
local store, why = chooseStore(adEnv, field, info, vehicle)
if store == nil then
release(assignment)
note(field.id, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS, reason = {text = tostring(why)}})
log(field.id, "intet lager: %s", tostring(why))
return
end
assignment.storeId = store.id
-- AD overtager ved "fuld": Hent og aflever F -> silo, hjælper = Courseplay
local module = stateModule(vehicle)
module:setMode(adEnv.AutoDrive.MODE_PICKUPANDDELIVER)
module:setFirstMarkerByWayPointId(info.markerId)
module:setSecondMarkerByWayPointId(store.id)
module:setStartHelper(true)
module.usedHelper = adEnv.ADStateModule ~= nil and adEnv.ADStateModule.HELPER_CP or 1
if vehicle.ad.settings ~= nil and vehicle.ad.settings.enableParkAtJobFinished ~= nil then
vehicle.ad.settings.enableParkAtJobFinished.current = 2
vehicle.ad.settings.enableParkAtJobFinished.new = 2
end
module:raiseDirtyFlag()
log(field.id, "læssevogn '%s' aflæsser i %s", ADRuns.vehicleLabel(vehicle), tostring(store.name))
end
local point = info.points[1] or {x = info.x, z = info.z}
assignment.phase = "starting"
assignment.since = ADFieldJobs.now
local source = ADFieldModel.courseSource(field, assignment.role)
local course = source ~= nil and sourceCourse(adEnv, field, source) or nil
if source ~= nil and course == nil then
log(field.id, "intet %s-kursus kendt — Courseplay laver et nyt kursus til %s", source, assignment.role)
end
if source == "rake" and field.windrowOffset ~= nil and math.abs(field.windrowOffset) > 0.05 then
local own = ADCpBridge.getToolOffset(vehicle)
local target = ADFieldModel.collectorOffset(own, field.windrowOffset)
if ADCpBridge.setToolOffset(vehicle, target) then
assignment.restoreToolOffset = own
log(field.id, "skår ligger %.1f m %s for rivens linje -> læssevognens forskydning %.1f m (var %.1f m)",
math.abs(field.windrowOffset), field.windrowOffset > 0 and "til venstre" or "til højre", target, own)
end
end
local handle, err = ADCpBridge.start(vehicle, point.x, point.z, function(ok, reason)
if ok then
assignment.phase = "working"
assignment.since = ADFieldJobs.now
if assignment.role == "mower" then
note(field.id, {mowWidth = assignment.width, mowVehicleId = assignment.vehicleId})
rememberCourse(field, "mower", vehicle, assignment.vehicleId)
elseif assignment.role == "rake" then
rememberCourse(field, "rake", vehicle, assignment.vehicleId)
end
log(field.id, "Courseplay startet (%s%s)", assignment.role, reason == "copied" and (", " .. tostring(source) .. "-kursus kopieret") or "")
else
release(assignment)
note(field.id, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS, reason = {text = tostring(reason)}})
log(field.id, "Courseplay fejlede: %s", tostring(reason))
end
end, course)
if handle == nil then
release(assignment)
log(field.id, "Courseplay kunne ikke startes: %s", tostring(err))
note(field.id, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS, reason = {text = tostring(err)}})
return
end
assignment.handle = handle
end
local function follow(adEnv, assignment)
local vehicle = assignment.vehicle
-- Kun når spilleren selv KØRER (hverken Courseplay eller AutoDrive styrer): at sætte sig ind for at
-- kigge på HUD'en mens CP slår, må ikke slippe sættet (in-game 25/9: F22 blev aldrig sendt hjem).
local steeredByAi = ADCpBridge.isWorking(vehicle) or isAdActive(vehicle) or assignment.phase == "starting"
-- ...og at sidde stille i førersædet når AutoDrive lige er nået frem, er heller ikke at køre selv
-- (in-game 25/9: læssevognen blev sluppet ved ankomsten til F22). Spilleren kører = den bevæger sig.
local speed = vehicle.getLastSpeed ~= nil and vehicle:getLastSpeed() or 0
if isControlledByPlayer(vehicle) and not steeredByAi and speed > ADFieldJobs.PLAYER_DRIVING_KMH then
if assignment.handle ~= nil then assignment.handle.cancelled = true end
log(assignment.fieldId, "'%s' frigivet — spilleren kører det", ADRuns.vehicleLabel(vehicle))
return release(assignment)
end
local field = ADFieldJobs.getField(assignment.fieldId)
local info = ADFields.getInfo(assignment.fieldId)
-- hold sættet vågent mens vi har det (AutoDrive-kørsel, CP-start, arbejde, AD-aflæsning)
wake(vehicle)
if assignment.phase == "driving" then
if not isAdActive(vehicle) and ADFieldJobs.now - assignment.since > 2000 then
local x, z = vehiclePosition(vehicle)
local wayPoint = adEnv.ADGraphManager:getWayPointById(info.markerId)
local distance = wayPoint ~= nil and math.sqrt((wayPoint.x - x) ^ 2 + (wayPoint.z - z) ^ 2) or math.huge
if distance <= ADFieldJobs.ARRIVE_DISTANCE then
beginWork(adEnv, field, info, assignment)
else
log(assignment.fieldId, "'%s' nåede ikke %s (%.0f m væk)", ADRuns.vehicleLabel(vehicle), tostring(info.markerName), distance)
release(assignment)
note(assignment.fieldId, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS,
reason = {text = string.format("%s nåede ikke %s", ADRuns.vehicleLabel(vehicle), tostring(info.markerName))}})
end
end
elseif assignment.phase == "starting" then
if ADFieldJobs.now - assignment.since > ADFieldJobs.START_TIMEOUT_MS then
if assignment.handle ~= nil then assignment.handle.cancelled = true end
release(assignment)
note(assignment.fieldId, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS, reason = {text = "Courseplay svarede ikke (60 s)"}})
log(assignment.fieldId, "Courseplay svarede ikke inden 60 s")
end
elseif assignment.phase == "working" then
if assignment.role == "rake" and field.windrowOffset == nil and ADFieldJobs.now - assignment.since >= ADFieldJobs.WINDROW_MEASURE_MS
and ADCpBridge.isWorking(vehicle) then
local offset = ADCpBridge.getWindrowOffset(vehicle)
note(assignment.fieldId, {windrowOffset = offset or 0})
log(assignment.fieldId, offset ~= nil and "river lægger skåret %.1f m fra sin kursuslinje (venstre +)" or "river: nedlægningsområde ikke fundet — regner med midten (%.1f m)", offset or 0)
end
local busy = ADCpBridge.isWorking(vehicle) or isAdActive(vehicle)
if busy then
assignment.idleSince = nil
else
assignment.idleSince = assignment.idleSince or ADFieldJobs.now
local rest = assignment.role == "collector" and assignment.storeId ~= nil and not assignment.deliveredRest and restLoad(adEnv, vehicle) or 0
if rest > 0 and ADFieldJobs.now - assignment.idleSince >= ADFieldJobs.IDLE_CONFIRM_MS then
-- CP færdig med læs på: AD tømmer kun selv med parkering sat, så vi sender resten til silo
assignment.deliveredRest = true
assignment.idleSince = nil
startAd(adEnv, vehicle, adEnv.AutoDrive.MODE_DELIVERTO, assignment.storeId, nil, false)
log(assignment.fieldId, "'%s' kører rest-læs (%.0f l) til silo", ADRuns.vehicleLabel(vehicle), rest)
elseif ADFieldJobs.now - assignment.idleSince >= ADFieldJobs.IDLE_CONFIRM_MS then
log(assignment.fieldId, "%s '%s' færdig", assignment.role, ADRuns.vehicleLabel(vehicle))
local park = assignment.role ~= "collector" and parkMarkerId(adEnv, vehicle) or nil
if park ~= nil then startAd(adEnv, vehicle, adEnv.AutoDrive.MODE_DRIVETO, park, nil, false) end
restoreToolOffset(assignment)
assignment.phase = "finished"
ADFieldJobs.finished = ADFieldJobs.finished or {}
table.insert(ADFieldJobs.finished, assignment)
ADFieldJobs.state.assignments[assignment.vehicleId] = nil
end
end
end
end
function ADFieldJobs.stopField(adEnv, id)
for _, assignment in ipairs(ADFieldJobs.assignmentsFor(id)) do
if assignment.handle ~= nil then assignment.handle.cancelled = true end
pcall(stopAd, assignment.vehicle)
pcall(function() if assignment.vehicle.stopCurrentAIJob ~= nil and ADCpBridge.isWorking(assignment.vehicle) then assignment.vehicle:stopCurrentAIJob(AIMessageSuccessStoppedByUser.new()) end end)
release(assignment)
end
forgetFinished(id)
setField(ADFieldModel.stop(ADFieldJobs.getField(id)))
ADFieldJobs.save()
log(id, "stoppet fra menuen")
end
local function finishedFor(fieldId)
local list = {}
for _, assignment in ipairs(ADFieldJobs.finished or {}) do
for _, assignment in ipairs(ADFieldJobs.finished) do
if assignment.fieldId == fieldId then table.insert(list, assignment) end
end
return list
end
function ADFieldJobs.stopField(adEnv, id)
ADFieldWork.stopAll(adEnv, id)
ADFieldJobs.forgetFinished(id)
ADFieldJobs.setField(ADFieldModel.stop(ADFieldJobs.getField(id)))
ADFieldJobs.save()
ADFieldJobs.log(id, "stoppet fra menuen")
end
-- Seneste beslutning pr. mark (GUI viser pleje-behov og grunde).
ADFieldJobs.lastDecision = {}
local function stepField(adEnv, info)
local field = ADFieldModel.onReadiness(ADFieldJobs.getField(info.id), info.readyRatio or 0)
setField(field)
ADFieldJobs.setField(field)
local assignments = ADFieldJobs.assignmentsFor(info.id)
for _, done in ipairs(finishedFor(info.id)) do table.insert(assignments, done) end
local decision = ADFieldJobs.decide(field, info, assignments, ADFieldJobs.now)
ADFieldJobs.lastDecision[info.id] = decision
if decision.action == "start" then
setField(ADFieldModel.start(field))
log(info.id, "starter (%s)", field.plan.product)
local started = ADFieldModel.start(field, info.kind, info.needs)
started.lastFruit = info.kind == "harvest" and info.fruitName or field.lastFruit
ADFieldJobs.setField(started)
ADFieldJobs.log(info.id, "starter (%s: %s)", tostring(info.kind), started.stage)
ADFieldJobs.save()
elseif decision.action == "care" then
ADFieldJobs.setField(ADFieldModel.startCare(field, decision.stage))
ADFieldJobs.log(info.id, "pleje: %s", decision.stage)
ADFieldJobs.save()
elseif decision.action == "advance" then
local nextField = ADFieldModel.advance(field)
setField(nextField)
forgetFinished(info.id)
log(info.id, "%s -> %s", field.stage, nextField.stage)
local nextField = ADFieldModel.advance(field, info.needs)
ADFieldJobs.setField(nextField)
ADFieldJobs.forgetFinished(info.id)
ADFieldWork.windDownHelpers(adEnv, info.id, field.stage)
ADFieldJobs.log(info.id, "%s -> %s", field.stage, nextField.stage)
ADFieldJobs.save()
elseif decision.action == "dispatch" then
dispatch(adEnv, field, info, decision.role)
ADFieldWork.dispatch(adEnv, field, info, decision)
end
end
@@ -524,16 +207,14 @@ function ADFieldJobs.tick(adEnv, dt)
local farmId = g_currentMission:getFarmId()
ADFields.scanNext(adEnv, farmId)
for _, assignment in pairs(ADFieldJobs.state.assignments) do
local ok, err = pcall(follow, adEnv, assignment)
local ok, err = pcall(ADFieldWork.follow, adEnv, assignment)
if not ok then
Logging.warning(ADFieldJobs.LOG_PREFIX .. "F%s opfølgning fejlede: %s", tostring(assignment.fieldId), tostring(err))
release(assignment)
ADFieldWork.release(assignment)
end
end
for _, info in ipairs(ADFields.list()) do
if info.mowable or ADFieldModel.isWorking(ADFieldJobs.getField(info.id)) then
local ok, err = pcall(stepField, adEnv, info)
if not ok then Logging.warning(ADFieldJobs.LOG_PREFIX .. "F%s fejl: %s", tostring(info.id), tostring(err)) end
end
local ok, err = pcall(stepField, adEnv, info)
if not ok then Logging.warning(ADFieldJobs.LOG_PREFIX .. "F%s fejl: %s", tostring(info.id), tostring(err)) end
end
end
+561
View File
@@ -0,0 +1,561 @@
-- AD Field Work
-- Udsendelse og opfølgning af markflådens sæt: AutoDrive kører sættet til markens F-markør, derfra starter
-- Courseplay arbejdet (eget kursus, kopieret kursus eller multi-tool-bane), og når det er færdigt kører
-- sættet hjem. Læssevogne tømmes af AutoDrive (Hent og aflever), aflæsningsvogne under høst er Courseplays
-- combine-unloader. Beslutningen om HVAD der sendes ud ligger i ADFieldJobs.decide.
ADFieldWork = {}
ADFieldWork.ARRIVE_DISTANCE = 30
ADFieldWork.IDLE_CONFIRM_MS = 5000
ADFieldWork.START_TIMEOUT_MS = 60000
ADFieldWork.COURSE_WAIT_MS = 180000
ADFieldWork.PLAYER_DRIVING_KMH = 3
-- riven skal være udfoldet og i gang, før nedlægningsområdet måles
ADFieldWork.WINDROW_MEASURE_MS = 10000
local function log(...) ADFieldJobs.log(...) end
local function note(...) ADFieldJobs.note(...) end
local function now() return ADFieldJobs.now end
-- ---- AutoDrive ----
local function stateModule(vehicle)
return vehicle.ad ~= nil and vehicle.ad.stateModule or nil
end
local function isAdActive(vehicle)
local module = stateModule(vehicle)
return module ~= nil and module:isActive()
end
local function stopAd(vehicle)
if isAdActive(vehicle) then vehicle:stopAutoDrive() end
end
-- Parkerede køretøjer SOVER i FS25 (motoren kalder ikke onUpdate), så AutoDrives køreopgave står stille,
-- til nogen vækker dem (in-game 25/9). Samme greb som flows (applyAndStart) + raiseActive fra AI-Bonden.
local function wake(vehicle, kick)
if vehicle.raiseActive ~= nil then vehicle:raiseActive() end
if kick and vehicle.isServer and SpecializationUtil ~= nil and SpecializationUtil.raiseEvent ~= nil then
SpecializationUtil.raiseEvent(vehicle, "onUpdate", 16, false, false, false)
end
end
local function enableParkAtJobFinished(vehicle)
local setting = vehicle.ad.settings ~= nil and vehicle.ad.settings.enableParkAtJobFinished or nil
if setting ~= nil then
setting.current = 2
setting.new = 2
end
end
local function helperCp(adEnv)
return adEnv.ADStateModule ~= nil and adEnv.ADStateModule.HELPER_CP or 1
end
local function startAd(adEnv, vehicle, mode, firstId, secondId)
local module = stateModule(vehicle)
stopAd(vehicle)
module:setMode(mode)
module:setFirstMarkerByWayPointId(firstId)
if secondId ~= nil then module:setSecondMarkerByWayPointId(secondId) end
module:setStartHelper(false)
if module.setActualFarmId ~= nil then module:setActualFarmId(vehicle:getOwnerFarmId()) end
module:raiseDirtyFlag()
local current = module:getCurrentMode()
if current ~= nil and current.start ~= nil then
current:start(adEnv.AutoDrive.USER_PLAYER or 1)
else
vehicle:startAutoDrive()
end
wake(vehicle, true)
end
-- AD-parkering: sidder på redskabet og kopieres af AD til traktorens stateModule (markør-INDEKS).
local function parkMarkerId(adEnv, vehicle)
local module = stateModule(vehicle)
local index = module ~= nil and module.getParkDestinationAtJobFinished ~= nil and module:getParkDestinationAtJobFinished() or nil
if index == nil or index < 1 then return nil end
local marker = adEnv.ADGraphManager:getMapMarkerById(index)
return marker ~= nil and marker.id or nil
end
local function restLoad(adEnv, vehicle)
local ok, level = pcall(function()
return (adEnv.AutoDrive.getAllFillLevels(adEnv.AutoDrive.getAllUnits(vehicle)))
end)
return ok and tonumber(level) or 0
end
local function vehiclePosition(vehicle)
local x, _, z = getWorldTranslation(vehicle.rootNode)
return x, z
end
local function isControlledByPlayer(vehicle)
return (vehicle.getIsControlled ~= nil and vehicle:getIsControlled()) or false
end
-- ---- flåde ----
function ADFieldWork.getRigs(adEnv)
local rigs = {}
local state = ADFieldJobs.state
for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do
local specs = ADCpBridge.getSpecs(vehicle)
local role = ADFieldFleet.roleFromSpecs(specs)
local id = ADRunsController.getVehicleId(vehicle)
if role ~= nil and id ~= nil then
local x, z = vehiclePosition(vehicle)
local rig = {
id = id, vehicle = vehicle, role = role, label = ADRuns.vehicleLabel(vehicle),
enabled = state.fleet[id] == true,
-- optaget: vores egen opgave, et Smart Pickup-flow, eller AutoDrive/Courseplay kører den allerede
-- (fx spillerens egen parkeringstur) — den må ikke kapres midt i en anden kørsel
busy = state.assignments[id] ~= nil or ADRunsController.getRunForVehicle(vehicle) ~= nil
or isAdActive(vehicle) or ADCpBridge.isWorking(vehicle),
controlled = isControlledByPlayer(vehicle),
width = ADCpBridge.getWorkWidth(vehicle), x = x, z = z,
}
if role == "harvester" then rig.fruits = ADCpBridge.getHarvestFruits(vehicle) or {} end
if role == "seeder" then
rig.seedFruits = ADCpBridge.getSeedFruits(vehicle)
rig.hasSeeds = ADCpBridge.hasSeeds(vehicle)
end
if role == "weeder" then rig.mechanical = ADCpBridge.isMechanicalWeeder(vehicle) end
table.insert(rigs, rig)
end
end
return rigs
end
-- ---- lager ----
-- Gårdens gæringssiloer for markens skår, nærmest marken først (produktioner skår -> SILAGE).
function ADFieldWork.getFermenters(adEnv, farmId, windrowFillType, x, z)
local silage = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeIndexByName("SILAGE") or nil
local result = {}
for _, building in ipairs(ADBuildings.list(adEnv, farmId)) do
local spec = building.kind == "factory" and building.placeable ~= nil and building.placeable.spec_productionPoint or nil
local point = spec ~= nil and spec.productionPoint or nil
if point ~= nil and ADFieldModel.isFermenter(point.productions, windrowFillType, silage) then
local bx, _, bz = getWorldTranslation(building.placeable.rootNode)
table.insert(result, {building = building, distance = (bx - (x or bx)) ^ 2 + (bz - (z or bz)) ^ 2})
end
end
table.sort(result, function(a, b) return a.distance < b.distance end)
local buildings = {}
for _, entry in ipairs(result) do table.insert(buildings, entry.building) end
return buildings
end
local function unloadMarkerIds(buildings)
local markerIds = {}
for _, building in ipairs(buildings) do
for _, marker in ipairs(ADBuildings.getMarkers(building, "unload") or {}) do
table.insert(markerIds, marker.id)
end
end
return markerIds
end
-- Hvilken vare markens trin fører til lager: skår (ensilage), tørskår (hø) eller høstet afgrøde.
function ADFieldWork.storeFillType(field, info)
if field.stage == "harvesting" then return info.harvestFillType end
local product = ADFieldModel.product(field.plan, field.kind or info.kind)
return product == "hay" and info.hay or info.windrow
end
-- Tvunget lager -> de valgte; ensilage -> gæringssiloer før almindelige siloer (in-game 25/9: græs endte
-- i en Farma-silo); hø og høst -> kun siloer (gæringssiloer laver også hø om til ensilage).
function ADFieldWork.chooseStore(adEnv, field, info, vehicle, fillType)
local isReachable = function(markerId) return ADUnloadWait.hasRouteTo(adEnv, vehicle, markerId) end
local farmId = vehicle:getOwnerFarmId()
if #field.plan.storeBuildingIds > 0 then
local buildings = {}
for _, buildingId in ipairs(field.plan.storeBuildingIds) do
local building = ADBuildings.find(adEnv, farmId, buildingId)
if building ~= nil then table.insert(buildings, building) end
end
return ADLoadSwap.findForcedDumpMarker(adEnv, vehicle, fillType, 1, unloadMarkerIds(buildings), isReachable)
end
local product = ADFieldModel.product(field.plan, field.kind or info.kind)
if field.stage == "collecting" and product == "silage" then
local fermenters = ADFieldWork.getFermenters(adEnv, farmId, fillType, info.x, info.z)
if #fermenters > 0 then
local store, why = ADLoadSwap.findForcedDumpMarker(adEnv, vehicle, fillType, 1, unloadMarkerIds(fermenters), isReachable)
if store ~= nil then return store end
log(field.id, "ingen gæringssilo kan tage græsset (%s) — bruger almindelig silo", tostring(why))
end
end
return ADLoadSwap.findDumpMarker(adEnv, vehicle, fillType, 1, info.markerId, isReachable, nil, nil, false)
end
-- ---- kurser ----
local function coursesOf(fieldId)
ADFieldJobs.courses[fieldId] = ADFieldJobs.courses[fieldId] or {}
return ADFieldJobs.courses[fieldId]
end
-- Kurset et trin skal genbruge ("mower"/"rake"): gemt kopi, ellers maskinens nuværende kursus.
local function sourceCourse(adEnv, field, source)
local saved = coursesOf(field.id)[source]
if saved ~= nil then return saved end
local vehicleId = source == "rake" and field.rakeVehicleId or field.mowVehicleId
if vehicleId == nil then return nil end
for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do
if ADRunsController.getVehicleId(vehicle) == vehicleId then return ADCpBridge.getCourse(vehicle) end
end
return nil
end
local function copyCourse(course)
if course ~= nil and course.copy ~= nil then
local ok, copy = pcall(course.copy, course)
if ok and copy ~= nil then return copy end
end
return course
end
local function rememberCourse(field, key, vehicle)
coursesOf(field.id)[key] = copyCourse(ADCpBridge.getCourse(vehicle))
end
-- ---- udsendelse ----
local function restoreToolOffset(assignment)
if assignment.restoreToolOffset ~= nil then
ADCpBridge.setToolOffset(assignment.vehicle, assignment.restoreToolOffset)
assignment.restoreToolOffset = nil
end
end
function ADFieldWork.release(assignment, phase)
restoreToolOffset(assignment)
if assignment.handle ~= nil then assignment.handle.cancelled = true end
assignment.phase = phase or "released"
ADFieldJobs.state.assignments[assignment.vehicleId] = nil
end
local function fail(fieldId, text)
note(fieldId, {retryAt = now() + ADFieldModel.RETRY_MS, reason = {text = tostring(text)}})
log(fieldId, "%s", tostring(text))
end
-- Hvad et sæt skal kunne ud over rollen (afgrøde, frø, ukrudtets størrelse).
local function acceptFor(field, info, role)
if role == "harvester" then
local fruit = info.fruitIndex
return function(candidate) return fruit ~= nil and candidate.fruits ~= nil and candidate.fruits[fruit] == true end
elseif role == "seeder" then
local fruitIndex = ADFieldWork.sowFruitIndex(field)
return function(candidate) return candidate.hasSeeds and fruitIndex ~= nil and candidate.seedFruits[fruitIndex] == true end
elseif role == "weeder" then
local large = (info.weed or 0) > ADFieldModel.WEED_MECHANICAL_MAX
return function(candidate) return not (large and candidate.mechanical) end
end
return nil
end
function ADFieldWork.sowFruitIndex(field)
local name = ADFieldModel.sowFruit(field)
if name == nil or g_fruitTypeManager == nil then return nil end
local fruit = g_fruitTypeManager:getFruitTypeByName(name)
return fruit ~= nil and fruit.index or nil
end
-- Kan trinnet overhovedet begynde? (såning: afgrøde valgt og i såperioden)
local function preflight(field, role)
if role == "seeder" then
local fruitIndex = ADFieldWork.sowFruitIndex(field)
if fruitIndex == nil then return false, {key = "spu_field_reason_noSowFruit"} end
if not ADCpBridge.isPlantableNow(fruitIndex) then
return false, {key = "spu_field_reason_notPlantable", name = ADFieldModel.sowFruit(field)}
end
end
return true
end
function ADFieldWork.dispatch(adEnv, field, info, decision)
local role = decision.role
local ok, reason = preflight(field, role)
if not ok then
note(field.id, {retryAt = now() + ADFieldModel.RETRY_MS, reason = reason})
return
end
local candidates = ADFieldWork.getRigs(adEnv)
local required = ADFieldModel.requiredWidth(field, role)
local accept = acceptFor(field, info, role)
local rigs, why, args
if (decision.count or 1) > 1 then
rigs, why, args = ADFieldFleet.pickMany(candidates, role, decision.count, info.x, info.z, required, accept)
else
local rig
rig, why, args = ADFieldFleet.pick(candidates, role, info.x, info.z, required, accept)
rigs = rig ~= nil and {rig} or nil
end
if rigs == nil then
note(field.id, {reason = {key = "spu_field_reason_" .. tostring(why), role = role, args = args}})
return
end
local count = #rigs
local lanes = ADFieldModel.lanePositions(count)
for index, rig in ipairs(rigs) do
local assignment = {
vehicleId = rig.id, vehicle = rig.vehicle, fieldId = field.id, role = role, stage = field.stage,
helper = decision.helper == true, phase = "driving", since = now(), width = rig.width,
groupSize = decision.helper and 1 or count, lane = count > 1 and lanes[index] or nil, leader = index == 1,
fillType = decision.helper and info.harvestFillType or nil,
}
ADFieldJobs.state.assignments[rig.id] = assignment
startAd(adEnv, rig.vehicle, adEnv.AutoDrive.MODE_DRIVETO, info.markerId, nil)
log(field.id, "%s '%s' sendt til %s (%.1f m%s)", role, rig.label, tostring(info.markerName), rig.width or 0,
assignment.lane ~= nil and string.format(", bane %d", assignment.lane) or "")
end
note(field.id, {reason = false})
end
-- Læssevogn: AutoDrive overtager ved "fuld" (Hent og aflever F -> lager, hjælper = Courseplay).
local function prepareCollector(adEnv, field, info, assignment)
local vehicle = assignment.vehicle
local store, why = ADFieldWork.chooseStore(adEnv, field, info, vehicle, ADFieldWork.storeFillType(field, info))
if store == nil then
ADFieldWork.release(assignment)
fail(field.id, "intet lager: " .. tostring(why))
return false
end
assignment.storeId = store.id
local module = stateModule(vehicle)
module:setMode(adEnv.AutoDrive.MODE_PICKUPANDDELIVER)
module:setFirstMarkerByWayPointId(info.markerId)
module:setSecondMarkerByWayPointId(store.id)
module:setStartHelper(true)
module.usedHelper = helperCp(adEnv)
enableParkAtJobFinished(vehicle)
module:raiseDirtyFlag()
log(field.id, "læssevogn '%s' aflæsser i %s", ADRuns.vehicleLabel(vehicle), tostring(store.name))
return true
end
-- Aflæsningsvogn under høst: Courseplays combine-unloader med stationen fra silovalget.
local function beginUnloader(adEnv, field, info, assignment)
local vehicle = assignment.vehicle
local fillType = assignment.fillType or info.harvestFillType
local store, why = ADFieldWork.chooseStore(adEnv, field, info, vehicle, fillType)
if store == nil then
ADFieldWork.release(assignment)
fail(field.id, "intet lager til høsten: " .. tostring(why))
return
end
assignment.storeId = store.id
local station = ADSmartPickup.getUnloadStationAtWayPointId(adEnv, store.id, vehicle:getOwnerFarmId())
local markerPoint = adEnv.ADGraphManager:getWayPointById(info.markerId)
local point = info.points[1] or {x = info.x, z = info.z}
assignment.phase = "starting"
assignment.since = now()
local handle, err = ADCpBridge.startUnloader(vehicle, point.x, point.z, markerPoint ~= nil and markerPoint.x or point.x,
markerPoint ~= nil and markerPoint.z or point.z, station, function(ok, reason)
if ok then
assignment.phase = "working"
assignment.since = now()
log(field.id, "aflæsningsvogn '%s' følger høsteren -> %s", ADRuns.vehicleLabel(vehicle), tostring(store.name))
else
ADFieldWork.release(assignment)
fail(field.id, "aflæsningsvogn: " .. tostring(reason))
end
end)
if handle == nil then
ADFieldWork.release(assignment)
fail(field.id, "aflæsningsvogn: " .. tostring(err))
return
end
assignment.handle = handle
end
-- Multi-tool: følgere venter på lederens kursus for trinnet og kopierer det med deres bane.
local function courseOptions(adEnv, field, assignment)
local source = ADFieldModel.courseSource(field, assignment.role)
if source ~= nil then
local course = sourceCourse(adEnv, field, source)
if course == nil then
log(field.id, "intet %s-kursus kendt — Courseplay laver et nyt kursus til %s", source, assignment.role)
end
return {course = course, lane = assignment.lane}, source
end
if (assignment.groupSize or 1) > 1 then
if assignment.leader then
return {multiTools = assignment.groupSize, lane = assignment.lane}, nil
end
local shared = coursesOf(field.id)[field.stage]
if shared == nil then return nil, nil end
return {course = shared, lane = assignment.lane}, "multi"
end
return {}, nil
end
local function beginWork(adEnv, field, info, assignment)
local vehicle = assignment.vehicle
if assignment.role == "unloader" then return beginUnloader(adEnv, field, info, assignment) end
local opts, source = courseOptions(adEnv, field, assignment)
if opts == nil then
-- følger uden lederens kursus endnu
if assignment.phase ~= "waitingCourse" then
assignment.phase = "waitingCourse"
assignment.since = now()
end
return
end
if assignment.role == "collector" and not prepareCollector(adEnv, field, info, assignment) then return end
if assignment.role == "seeder" then
local okSeed, seedError = ADCpBridge.setSeedFruit(vehicle, ADFieldWork.sowFruitIndex(field))
if not okSeed then
ADFieldWork.release(assignment)
fail(field.id, "såmaskine: " .. tostring(seedError))
return
end
end
if source == "rake" and field.windrowOffset ~= nil and math.abs(field.windrowOffset) > 0.05 then
local own = ADCpBridge.getToolOffset(vehicle)
local target = ADFieldModel.collectorOffset(own, field.windrowOffset)
if ADCpBridge.setToolOffset(vehicle, target) then
assignment.restoreToolOffset = own
log(field.id, "skår ligger %.1f m %s for rivens linje -> læssevognens forskydning %.1f m (var %.1f m)",
math.abs(field.windrowOffset), field.windrowOffset > 0 and "til venstre" or "til højre", target, own)
end
end
local point = info.points[1] or {x = info.x, z = info.z}
assignment.phase = "starting"
assignment.since = now()
local handle, err = ADCpBridge.start(vehicle, point.x, point.z, function(ok, reason)
if ok then
assignment.phase = "working"
assignment.since = now()
if assignment.role == "mower" then
note(field.id, {mowWidth = assignment.width, mowVehicleId = assignment.vehicleId})
rememberCourse(field, "mower", vehicle)
elseif assignment.role == "rake" then
note(field.id, {rakeVehicleId = assignment.vehicleId})
rememberCourse(field, "rake", vehicle)
end
if assignment.leader and (assignment.groupSize or 1) > 1 then
rememberCourse(field, field.stage, vehicle)
end
log(field.id, "Courseplay startet (%s%s%s)", assignment.role,
reason == "copied" and (", " .. tostring(source) .. "-kursus kopieret") or "",
assignment.lane ~= nil and string.format(", bane %d", assignment.lane) or "")
else
ADFieldWork.release(assignment)
fail(field.id, "Courseplay fejlede: " .. tostring(reason))
end
end, opts)
if handle == nil then
ADFieldWork.release(assignment)
fail(field.id, "Courseplay kunne ikke startes: " .. tostring(err))
return
end
assignment.handle = handle
end
-- Sættet er færdigt: rest til lager (læsse-/aflæsningsvogn), ellers parkering.
local function finishAssignment(adEnv, assignment)
local vehicle = assignment.vehicle
log(assignment.fieldId, "%s '%s' færdig", assignment.role, ADRuns.vehicleLabel(vehicle))
-- læssevognen parkeres af AutoDrive selv (onCpFinished med parkering sat)
local park = assignment.role ~= "collector" and parkMarkerId(adEnv, vehicle) or nil
if park ~= nil then startAd(adEnv, vehicle, adEnv.AutoDrive.MODE_DRIVETO, park, nil) end
restoreToolOffset(assignment)
assignment.phase = "finished"
table.insert(ADFieldJobs.finished, assignment)
ADFieldJobs.state.assignments[assignment.vehicleId] = nil
end
local function followWorking(adEnv, field, assignment)
local vehicle = assignment.vehicle
if assignment.role == "rake" and field.windrowOffset == nil and now() - assignment.since >= ADFieldWork.WINDROW_MEASURE_MS
and ADCpBridge.isWorking(vehicle) then
local offset = ADCpBridge.getWindrowOffset(vehicle)
note(assignment.fieldId, {windrowOffset = offset or 0})
log(assignment.fieldId, offset ~= nil and "river lægger skåret %.1f m fra sin kursuslinje (venstre +)" or "river: nedlægningsområde ikke fundet — regner med midten (%.1f m)", offset or 0)
end
if ADCpBridge.isWorking(vehicle) or isAdActive(vehicle) then
assignment.idleSince = nil
return
end
assignment.idleSince = assignment.idleSince or now()
if now() - assignment.idleSince < ADFieldWork.IDLE_CONFIRM_MS then return end
local rest = assignment.storeId ~= nil and not assignment.deliveredRest and restLoad(adEnv, vehicle) or 0
if rest > 0 then
-- CP færdig/stoppet med læs på: AD tømmer kun selv med parkering sat, så vi sender resten til lager
assignment.deliveredRest = true
assignment.idleSince = nil
startAd(adEnv, vehicle, adEnv.AutoDrive.MODE_DELIVERTO, assignment.storeId, nil)
log(assignment.fieldId, "'%s' kører rest-læs (%.0f l) til lager", ADRuns.vehicleLabel(vehicle), rest)
return
end
finishAssignment(adEnv, assignment)
end
function ADFieldWork.follow(adEnv, assignment)
local vehicle = assignment.vehicle
-- Kun når spilleren selv KØRER (bevæger sig uden Courseplay/AutoDrive) slippes sættet — at sidde i
-- førersædet og kigge må ikke slippe det (in-game 25/9).
local steeredByAi = ADCpBridge.isWorking(vehicle) or isAdActive(vehicle) or assignment.phase == "starting"
local speed = vehicle.getLastSpeed ~= nil and vehicle:getLastSpeed() or 0
if isControlledByPlayer(vehicle) and not steeredByAi and speed > ADFieldWork.PLAYER_DRIVING_KMH then
log(assignment.fieldId, "'%s' frigivet — spilleren kører det", ADRuns.vehicleLabel(vehicle))
return ADFieldWork.release(assignment)
end
local field = ADFieldJobs.getField(assignment.fieldId)
local info = ADFields.getInfo(assignment.fieldId)
wake(vehicle)
if assignment.phase == "driving" then
if not isAdActive(vehicle) and now() - assignment.since > 2000 then
local x, z = vehiclePosition(vehicle)
local wayPoint = info ~= nil and adEnv.ADGraphManager:getWayPointById(info.markerId) or nil
local distance = wayPoint ~= nil and math.sqrt((wayPoint.x - x) ^ 2 + (wayPoint.z - z) ^ 2) or math.huge
if distance <= ADFieldWork.ARRIVE_DISTANCE then
beginWork(adEnv, field, info, assignment)
else
ADFieldWork.release(assignment)
fail(assignment.fieldId, string.format("%s nåede ikke %s (%.0f m væk)", ADRuns.vehicleLabel(vehicle), tostring(info ~= nil and info.markerName or "?"), distance))
end
end
elseif assignment.phase == "waitingCourse" then
if now() - assignment.since > ADFieldWork.COURSE_WAIT_MS then
ADFieldWork.release(assignment)
fail(assignment.fieldId, "multi-tool: lederens kursus kom ikke (3 min)")
elseif coursesOf(field.id)[field.stage] ~= nil then
beginWork(adEnv, field, info, assignment)
end
elseif assignment.phase == "starting" then
if now() - assignment.since > ADFieldWork.START_TIMEOUT_MS then
ADFieldWork.release(assignment)
fail(assignment.fieldId, "Courseplay svarede ikke (60 s)")
end
elseif assignment.phase == "working" then
followWorking(adEnv, field, assignment)
end
end
-- Høsten er færdig: aflæsningsvognene stoppes; har de rest, kører den til lager, ellers parkering.
function ADFieldWork.windDownHelpers(adEnv, fieldId, stage)
for _, assignment in ipairs(ADFieldJobs.assignmentsFor(fieldId)) do
if assignment.helper and assignment.stage == stage then
if assignment.handle ~= nil then assignment.handle.cancelled = true end
ADCpBridge.stop(assignment.vehicle)
assignment.phase = "working"
assignment.idleSince = nil
log(fieldId, "aflæsningsvogn '%s' stoppes — høsten er færdig", ADRuns.vehicleLabel(assignment.vehicle))
end
end
end
function ADFieldWork.stopAll(adEnv, fieldId)
for _, assignment in ipairs(ADFieldJobs.assignmentsFor(fieldId)) do
pcall(stopAd, assignment.vehicle)
ADCpBridge.stop(assignment.vehicle)
ADFieldWork.release(assignment)
end
end
@@ -14,7 +14,7 @@ SmartPickupFrame.ROLE_KEYS = {mower = "spu_field_role_mower", tedder = "spu_fiel
function SmartPickupFrame:fieldReasonText(reason)
if type(reason) ~= "table" then return nil end
if reason.text ~= nil then return reason.text end
local role = reason.role ~= nil and self.i18n:getText(SmartPickupFrame.ROLE_KEYS[reason.role] or "spu_field_role_mower") or ""
local role = reason.name or (reason.role ~= nil and self.i18n:getText(SmartPickupFrame.ROLE_KEYS[reason.role] or "spu_field_role_mower")) or ""
local template = self.i18n:getText(reason.key)
local args = reason.args or {}
local ok, text = pcall(string.format, template, role, args[1] or 0, args[2] or 0)
+1
View File
@@ -32,6 +32,7 @@
<sourceFile filename="adFields.lua"/>
<sourceFile filename="adCpBridge.lua"/>
<sourceFile filename="adFieldStorage.lua"/>
<sourceFile filename="adFieldWork.lua"/>
<sourceFile filename="adFieldJobs.lua"/>
<sourceFile filename="adSmartPickup.lua"/>
</extraSourceFiles>