fix(wait): fysisk optagede Wait-punkter springes over; feat(udkørsel): fodring — med 'Lager til' køres ved >= 10.000 l i kilden (v1.18.3.0)

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2026-09-24 12:51:12 +02:00
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# AD Smart Pickup — user manual
Version 1.18.2 · Farming Simulator 25 · add-on for AutoDrive
Version 1.18.3 · Farming Simulator 25 · add-on for AutoDrive
*Dansk version: [BRUGERMANUAL.md](BRUGERMANUAL.md)*
@@ -103,6 +103,8 @@ The marker must be at most **40 m** from the building's trigger.
3. Connect every Wait point to the road network **in both directions**, from the buildings and back.
Wait markers are never used as a source or target, even when they stand close to a building.
A Wait point counts as taken when it is reserved, or when another vehicle physically stands within
6 m of it.
Markers in field folders, such as *F91 Wait*, are left alone, because it is the **folder** name
that counts.
@@ -313,6 +315,10 @@ never to the AIO factory. If none of the chosen buildings can take the load, the
Wait, and the log says why, such as *valgt lager: BGA500kw: fuld*. If you pick none, the mod finds the
nearest silo or own factory that uses the good by itself. Pallets still follow the nearest pallet shed rule.
With **Store to** chosen, the flow counts as **feeding**: the tractor drives as soon as the source has
at least 10,000 l of the good. It does not wait for a full load or *Drive to storage above*, because a
plant such as a biogas fermenter stalls when it only gets a load now and then.
### How each trip is chosen
Before each loading, and every five seconds while the tractor waits, the mod checks: