feat(gui): guiden "Opsæt flow" — Flows-fanen får tavle + resumé (klik = ret ét trin, Navn = omdøb) og trin-for-trin-guide på samme ramme som markguiden; Nyt flow oprettes først ved Gem (v1.32.0.0)
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@@ -4,7 +4,7 @@
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<text name="spu_title" text="Smart Pickup"/>
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<text name="spu_run" text="Run"/>
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<text name="spu_run_tooltip" text="Select the run to view or edit."/>
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<text name="spu_noRuns" text="No runs — press 'New run'"/>
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<text name="spu_noRuns" text="No flows — press 'New flow'"/>
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<text name="spu_target" text="Target"/>
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<text name="spu_target_tooltip" text="AutoDrive marker at the barn or factory to keep filled."/>
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<text name="spu_noTarget" text="(choose target)"/>
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@@ -189,13 +189,13 @@
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<text name="spu_field_straw_chop" text="Chopped (spread on the field)"/>
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<text name="spu_field_straw_collect" text="Collected to a silo"/>
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<text name="spu_field_straw_bale" text="Baled and collected"/>
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<text name="spu_button_start" text="Start run"/>
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<text name="spu_button_stop" text="Stop run"/>
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<text name="spu_button_new" text="New run"/>
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<text name="spu_button_start" text="Start flow"/>
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<text name="spu_button_stop" text="Stop flow"/>
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<text name="spu_button_new" text="New flow"/>
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<text name="spu_button_rename" text="Rename"/>
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<text name="spu_button_delete" text="Delete run"/>
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<text name="spu_newRunName" text="Run %d"/>
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<text name="spu_renameTitle" text="Run name"/>
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<text name="spu_button_delete" text="Delete flow"/>
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<text name="spu_newRunName" text="Flow %d"/>
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<text name="spu_renameTitle" text="Flow name"/>
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<text name="spu_deleteConfirm" text="Delete run '%s'? Its running tractors will be stopped. This cannot be undone."/>
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<text name="spu_capacity" text="%s l"/>
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<text name="spu_capacity_pallets" text="autoload (pallets)"/>
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@@ -390,5 +390,54 @@
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<text name="spu_guide_sum_unloaders" text="%d unloaders"/>
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<text name="spu_guide_sum_fieldSilo" text="Field silo"/>
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<text name="spu_guide_sum_stores" text="%d chosen silos"/>
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<text name="spu_guide_flow_open" text="Set up flow"/>
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<text name="spu_guide_flow_title" text="— Set up flow: %s —"/>
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<text name="spu_guide_flow_section" text="— Flow: %s —"/>
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<text name="spu_guide_flow_saved" text="Flow '%s' saved"/>
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<text name="spu_guide_flow_start" text="Start flow"/>
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<text name="spu_guide_flow_rename" text="Change name …"/>
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<text name="spu_guide_flow_step_name" text="Name"/>
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<text name="spu_guide_flow_step_direction" text="Direction"/>
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<text name="spu_guide_flow_step_from" text="From"/>
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<text name="spu_guide_flow_step_to" text="To"/>
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<text name="spu_guide_flow_step_goods" text="Goods"/>
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<text name="spu_guide_flow_step_store" text="Storage"/>
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<text name="spu_guide_flow_step_rules" text="Rules"/>
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<text name="spu_guide_flow_step_wait" text="Wait at"/>
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<text name="spu_guide_flow_step_tractors" text="Tractors"/>
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<text name="spu_guide_flow_step_summary" text="Summary"/>
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<text name="spu_guide_flow_hint_name" text="The flow's name (tractors are named after it)."/>
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<text name="spu_guide_flow_hint_direction" text="Into building: keep barns/factories filled. Out of building: empty, store and sell."/>
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<text name="spu_guide_flow_hint_buildings_in" text="Which barns/factories should be filled? The marker is found automatically."/>
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<text name="spu_guide_flow_hint_buildings_out" text="Where should goods be picked up? The marker is found automatically."/>
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<text name="spu_guide_flow_hint_goods_in" text="Automatic fetches whatever the target lacks most on each trip."/>
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<text name="spu_guide_flow_hint_goods_out" text="For each good: Store, Sell, or Sell else store."/>
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<text name="spu_guide_flow_hint_store" text="Where should stored goods go?"/>
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<text name="spu_guide_flow_hint_rules_in" text="Number of trips, and when the tractor leaves Wait."/>
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<text name="spu_guide_flow_hint_rules_out" text="When to sell, and when to drive to storage."/>
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<text name="spu_guide_flow_hint_wait" text="Where does the tractor wait with a leftover load?"/>
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<text name="spu_guide_flow_hint_tractors" text="Which tractors run this flow? Tractors in other flows are hidden."/>
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<text name="spu_guide_flow_hint_summary" text="Check your choices. Click a line to change it."/>
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<text name="spu_guide_flow_goods" text="Goods"/>
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<text name="spu_guide_flow_goodsAutoChoice" text="Automatic (what the building needs)"/>
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<text name="spu_guide_flow_goodsAutoText" text=" Each trip fetches the good the target lacks most."/>
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<text name="spu_guide_flow_noGoodsTo" text=" First choose where to deliver (step To)"/>
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<text name="spu_guide_flow_noProducts" text=" First choose where to pick up (step From)"/>
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<text name="spu_guide_flow_storeAutoChoice" text="Automatic (nearest with room)"/>
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<text name="spu_guide_flow_storeAutoText" text=" Storage trips go to the nearest store with room."/>
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<text name="spu_guide_flow_noTractors" text=" No free tractors"/>
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<text name="spu_guide_flow_otherFlows" text=" %d tractors run in other flows and are hidden"/>
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<text name="spu_guide_flow_blocked" text=" %d tractors cannot be used here (trailer does not fit)"/>
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<text name="spu_guide_flow_none" text="none chosen"/>
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<text name="spu_guide_flow_goodsAuto" text="Automatic"/>
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<text name="spu_guide_flow_sumGoods" text="%d goods"/>
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<text name="spu_guide_flow_sumSellAt" text="sell from %d %%"/>
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<text name="spu_guide_flow_sumStoreAbove" text="store above %d %%"/>
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<text name="spu_guide_flow_sumRound" text="collection round"/>
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<text name="spu_guide_flow_sumLoops" text="%d trips"/>
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<text name="spu_guide_flow_sumLoopsInf" text="endless trips"/>
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<text name="spu_guide_flow_sumReturn" text="leave Wait below %d %%"/>
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<text name="spu_guide_flow_sumNoTractors" text="none"/>
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<text name="spu_guide_flow_sumTractors" text="%d tractors"/>
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</texts>
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</l10n>
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