fix(forsyning): rest ved fuldt mål køres til run'ets andet mål med mest plads før Wait; staldes læssestationer er aldrig kilde for halm/foder (kun output) (v1.18.6.0)
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# AD Smart Pickup — user manual
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Version 1.18.5 · Farming Simulator 25 · add-on for AutoDrive
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Version 1.18.6 · Farming Simulator 25 · add-on for AutoDrive
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*Dansk version: [BRUGERMANUAL.md](BRUGERMANUAL.md)*
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@@ -212,7 +212,8 @@ Before each loading, the mod looks at the targets and picks:
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*fullest* source, so production never stops.
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A factory's own **inputs** are never taken from the factory itself. Straw in a TMR factory stays
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where it is.
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where it is. A barn's loading points are only used for the barn's own products: milk, slurry,
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manure, eggs and wool. Straw and feed are never collected at a barn.
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**Factories follow their productions.** Switch TMR on in a factory, and the tractor starts fetching
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silage, hay, straw and mineral feed by itself. Switch it off, and the tractor stops. Productions
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@@ -236,9 +237,11 @@ of them fetching the same thing.
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When the target cannot take the whole load, this happens:
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1. The tractor unloads what fits.
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2. The rest is taken to the **nearest free Wait point**, so the trigger is not blocked for the next
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2. If the flow has several targets, the rest goes to the other target with the most room for the
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good, at least 1,000 l free. Large trailers therefore spread over all the barns.
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3. If none of the targets has room, the rest is taken to the **nearest free Wait point**, so the trigger is not blocked for the next
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tractors.
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3. It drives back when the target can take **the whole rest**, or has dropped below **Return from
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4. It drives back when the target can take **the whole rest**, or has dropped below **Return from
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Wait below**.
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A rest of less than 100 l that the target cannot take counts as empty. The tractor drives on instead
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