fix(forsyning): rest ved fuldt mål køres til run'ets andet mål med mest plads før Wait; staldes læssestationer er aldrig kilde for halm/foder (kun output) (v1.18.6.0)

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2026-09-24 18:07:24 +02:00
parent 2d6d2c31a5
commit a281600760
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# AD Smart Pickup — user manual
Version 1.18.5 · Farming Simulator 25 · add-on for AutoDrive
Version 1.18.6 · Farming Simulator 25 · add-on for AutoDrive
*Dansk version: [BRUGERMANUAL.md](BRUGERMANUAL.md)*
@@ -212,7 +212,8 @@ Before each loading, the mod looks at the targets and picks:
*fullest* source, so production never stops.
A factory's own **inputs** are never taken from the factory itself. Straw in a TMR factory stays
where it is.
where it is. A barn's loading points are only used for the barn's own products: milk, slurry,
manure, eggs and wool. Straw and feed are never collected at a barn.
**Factories follow their productions.** Switch TMR on in a factory, and the tractor starts fetching
silage, hay, straw and mineral feed by itself. Switch it off, and the tractor stops. Productions
@@ -236,9 +237,11 @@ of them fetching the same thing.
When the target cannot take the whole load, this happens:
1. The tractor unloads what fits.
2. The rest is taken to the **nearest free Wait point**, so the trigger is not blocked for the next
2. If the flow has several targets, the rest goes to the other target with the most room for the
good, at least 1,000 l free. Large trailers therefore spread over all the barns.
3. If none of the targets has room, the rest is taken to the **nearest free Wait point**, so the trigger is not blocked for the next
tractors.
3. It drives back when the target can take **the whole rest**, or has dropped below **Return from
4. It drives back when the target can take **the whole rest**, or has dropped below **Return from
Wait below**.
A rest of less than 100 l that the target cannot take counts as empty. The tractor drives on instead