docs(marker): kapitel 10 for alle marker (da/en), testplan til test-session; version 1.26.0.0

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# AD Smart Pickup — user manual
Version 1.25.0 · Farming Simulator 25 · add-on for AutoDrive
Version 1.26.0 · Farming Simulator 25 · add-on for AutoDrive
*Dansk version: [BRUGERMANUAL.md](BRUGERMANUAL.md)*
@@ -28,7 +28,7 @@ The mod does two things:
7. [Tractors and trailers](#7-tractors-and-trailers)
8. [Start, stop and saving](#8-start-stop-and-saving)
9. [The storage tabs: inventory and statistics](#9-the-storage-tabs-inventory-and-statistics)
10. [Field work: grass, clover and alfalfa](#10-field-work-grass-clover-and-alfalfa)
10. [Field work: all fields](#10-field-work-all-fields)
11. [Recipes](#11-recipes)
12. [Troubleshooting](#12-troubleshooting)
13. [Glossary](#13-glossary)
@@ -129,7 +129,7 @@ Press **ESC** and open the **Smart Pickup** tab. It has seven sub-tabs:
|---|---|
| **Overview** | A table of all flows and the Wait pools |
| **Flows** | Editing of the selected flow |
| **Fields** | Field work on grass, clover and alfalfa fields (chapter 10) |
| **Fields** | Field work on all fields: mowing, harvest, preparation, sowing, care (chapter 10) |
| **Factories** | Inventory and statistics for the farm's factories |
| **Silos** | Inventory and statistics for the farm's silos |
| **Barns** | Inventory and statistics for the farm's barns |
@@ -529,86 +529,94 @@ selling point*.
---
## 10. Field work: grass, clover and alfalfa
## 10. Field work: all fields
The **Fields** tab sends machines out to the farm's mowable crops (grass, clover and alfalfa) by
itself. AutoDrive drives on the road, Courseplay works the field, and Smart Pickup decides which field,
which step and which machine. Requires **Courseplay** in addition to AutoDrive.
The **Fields** tab runs the farm's fields: mowable crops (grass, clover, alfalfa), harvest crops (grain,
canola, maize, beets, potatoes …), preparation and sowing after harvest, and care while the crop grows.
AutoDrive drives on the road, Courseplay works the field, and Smart Pickup decides which field, which step
and which machines. Requires **Courseplay** in addition to AutoDrive.
| Plan | Steps |
| Field type | Chain |
|---|---|
| **Silage** | Mow → (Rake) → Collect → silo |
| **Hay** | Mow → Ted → (Rake) → Collect → silo |
| **Mowable, Silage** | Mow → (Rake) → Collect → fermenting silo/silo |
| **Mowable, Hay** | Mow → Ted → (Rake) → Collect → silo |
| **Harvest crop** | Harvest (+ unloading trailers) → After harvest |
| **After harvest / bare field** | (Mulch) → (Lime) → Plow or Cultivate → (Sow) → (Roll) |
| **Care while the crop grows** | Fertilize · Control weeds · Lime — when the soil needs it |
### Setup
1. **One marker per field.** Create an AutoDrive marker at the field edge named `F` + the field number,
such as `F109` for field 109. Machines drive there on the road before Courseplay takes over. The
marker must be within 400 m of the field. Without it, the field shows `!` and nothing is sent.
2. **Fixed rigs.** The implement must be attached to the tractor (or be self-propelled). The mod never
attaches implements.
3. **Field fleet.** At the bottom of the tab are all vehicles with a mower, tedder, rake or loading
wagon, with role and current working width. Tick the ones the mod may send out. Vehicles in a flow,
and vehicles you are driving, are never used.
4. **Parking.** Set an AutoDrive parking spot on each rig. When a rig is done on the field, it drives
there. Without parking it stays at the field.
such as `F109`. Machines drive there on the road before Courseplay takes over. At most 400 m from the
field. Without it, the field shows `!` and nothing is sent.
2. **Fixed rigs.** The implement must be attached (or self-propelled). The mod never attaches.
3. **Field fleet.** At the bottom are all vehicles with a field implement, with role and width. Tick the
ones the mod may send out. Vehicles in a flow, vehicles AutoDrive/Courseplay are already driving, and
vehicles you drive are never used. A sprayer/spreader only has a role once it holds product
(fertilizer → fertilizer spreader, lime → lime spreader, herbicide → weeding machine).
4. **Parking.** Set an AutoDrive parking spot on each rig (on the implement). Finished rigs drive there.
### Width
- Courseplay can work at most **50 m** wide. A rig over 50 m is not sent out (`!! over 50 m` in the
fleet).
- **Tedder and rake** work the whole field at their own width with their own course. They may be
narrower than the mower.
- **The loading wagon** must hit the swaths, so it drives a copied course:
- **without Rake:** the mower's course, and the wagon must be **at least as wide as the mowing width**.
- **with Rake:** the rake's course, and the wagon's width does not matter. The mod **measures where the
rake drops the swath** (centre or to the side) and offsets the loading wagon to match using
Courseplay's tool offset. The wagon's own setting is restored afterwards. The measurement is shown
under the field.
- If you only have narrow standard wagons, turn **Rake** on for the field (also for silage). With Unrealistic Pack: set the mower and the
loading wagons to the same width, such as 40.8 m.
- Courseplay works at most **50 m** wide. The mod uses Courseplay's own width (the one in its HUD).
- **Tedder, rake, soil work, sowing, care and harvest** work the field at their own width.
- **The loading wagon** must hit the swaths and drives a copied course:
- **without Rake:** the mower's course, and the wagon must be at least as wide as the mowing width.
- **with Rake:** the rake's course, and the wagon's width does not matter. The mod measures where the
rake drops the swath (centre or to the side) and offsets the wagon to match. Shown under the field.
- If you only have narrow standard wagons, turn **Rake** on.
### A field
Click a field in the table to select it. Below the table:
Click a field in the table. Below the table:
| Option | Meaning |
|---|---|
| **Plan** | Silage or Hay |
| **Mode** | *Manual*: the field waits for **Start now**. *Auto*: the field starts by itself when ready |
| **Rake** | Rake the swaths before collecting (hay and silage). Off by default. Turn on for narrow loading wagons |
| **Force storage** | Pick stores. Without a choice: **silage** goes to the nearest **fermenting silo** (a production that turns swaths into silage, such as FermentingSiloPack) with room, else the nearest silo. **Hay** only goes to ordinary silos, never a fermenting silo |
| **Mode** | *Manual*: the field waits for **Start now**. *Auto*: it starts by itself when ready or when it needs care |
| **Machines per step** | 1–5 rigs at once (Courseplay multi-tool). A step starts only when all rigs are free |
| **Plan** (mowable) | Silage or Hay |
| **Rake** (mowable) | Rake the swaths before collecting |
| **Unloading trailers** (harvest) | 1–3 trailers that follow the harvester and drive to storage |
| **Mulch stubble** | Mulch the stubble after harvest |
| **Soil work** | Auto (plow when the soil needs it, else cultivate), Cultivate, Plow or None |
| **Sow afterwards** + **Crop to sow** | Sow after soil work. Default: the crop that was harvested |
| **Roll** | Roll after sowing |
| **Fertilize / Lime / Control weeds** | Care while the crop grows, when the soil needs it (at most twice per care per season) |
| **Force storage** | Pick stores. Without a choice: silage → nearest fermenting silo, else silo; hay and harvest → nearest silo |
A field is **ready** when at least 90 % of it is in the harvest window. The status shows the share,
such as `Waiting 72 %`. **Start now** works from 50 %. **Stop field** stops the machines on the field,
and the field is ready again.
Below the options: **The soil needs** (lime, plowing, fertilizer, weeds), the marker, and mowing width and
swath offset when relevant.
**Field silo:** a silo within 150 m of the field is an intermediate store with short trips. The mod
shows `! Field silo … is not emptied home` if no *Out of building* flow has it as a source. Create such
a flow to bring the silage home.
A field is **ready** when at least 90 % is in the harvest window. **Start now** starts the whole chain (or
care, when the field grows and needs it). On a bare field it starts preparation/sowing. **Stop field** stops
the machines.
### Weather, refilling and notifications
- **Rain:** harvesting, mowing, tedding, raking and hay collecting are not sent out while it rains
("waiting for dry weather"). Machines already running continue. Soil work, sowing and care run in rain.
- **Refilling:** when a seeder or sprayer/spreader runs empty, AutoDrive drives it to the nearest place
with the product, refills, drives back, and Courseplay continues.
- **Sowing period:** a crop that cannot be sown in the current period waits with a reason.
- **Notifications:** green when a field is done, red on errors.
- **Field silo:** a silo within 150 m of the field is an intermediate store. `!` if no *Out of building*
flow empties it home.
### Status and reasons
| Status | Meaning |
|---|---|
| **Waiting / Ready** | The field is growing / ready (Manual waits for Start now) |
| **Mowing, Tedding, Raking, Collecting** | The step is running |
| **Done** | All steps are done. The field becomes *Ready* again once it has grown |
| `waiting for a free mower` | All rigs with the role are busy |
| `loading wagon too narrow: 20 m < mowing width 40.8 m` | Increase the loading wagon's width |
| **Waiting / Ready** | Growing / ready (Manual waits for Start now). With "— needs …" when care is due |
| **Mowing, Tedding, Raking, Collecting, Harvesting, Cultivating, Plowing, Sowing, Rolling, Fertilizing …** | The step is running |
| **Done** | The chain is done. The field becomes *Ready* again once it has grown |
| `waiting for a free …` | All rigs with the role are busy |
| `multi-tool: … only 2 of 3 free` | Too few free rigs for "Machines per step" |
| `no … can do the job` | Such as a harvester with the wrong header, or a seeder that cannot sow the crop |
| `waiting for dry weather` | Rain |
| `Courseplay could not create a course` | Retried after 5 minutes |
Log lines in `log.txt` start with `ADSmartPickup: F109 …`.
### First test
1. Set one grass field to **Manual** and **Silage**, with an `F` marker and one mower and one loading
wagon ticked.
2. Press **Start now**. The mower drives to the marker, Courseplay mows the field, and the rig drives
home.
3. The loading wagon goes out. When it is full, AutoDrive empties it in the silo and drives back, and
Courseplay continues. The field shows **Done**.
4. Then try **Hay**, and finally **Auto**.
Log lines in `log.txt` start with `ADSmartPickup: F109 …`. A full test list is in
`docs/TESTPLAN-markarbejde.md`.
## 11. Recipes