docs(marker): kapitel 10 for alle marker (da/en), testplan til test-session; version 1.26.0.0
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# AD Smart Pickup — user manual
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Version 1.25.0 · Farming Simulator 25 · add-on for AutoDrive
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Version 1.26.0 · Farming Simulator 25 · add-on for AutoDrive
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*Dansk version: [BRUGERMANUAL.md](BRUGERMANUAL.md)*
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@@ -28,7 +28,7 @@ The mod does two things:
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7. [Tractors and trailers](#7-tractors-and-trailers)
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8. [Start, stop and saving](#8-start-stop-and-saving)
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9. [The storage tabs: inventory and statistics](#9-the-storage-tabs-inventory-and-statistics)
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10. [Field work: grass, clover and alfalfa](#10-field-work-grass-clover-and-alfalfa)
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10. [Field work: all fields](#10-field-work-all-fields)
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11. [Recipes](#11-recipes)
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12. [Troubleshooting](#12-troubleshooting)
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13. [Glossary](#13-glossary)
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@@ -129,7 +129,7 @@ Press **ESC** and open the **Smart Pickup** tab. It has seven sub-tabs:
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|---|---|
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| **Overview** | A table of all flows and the Wait pools |
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| **Flows** | Editing of the selected flow |
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| **Fields** | Field work on grass, clover and alfalfa fields (chapter 10) |
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| **Fields** | Field work on all fields: mowing, harvest, preparation, sowing, care (chapter 10) |
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| **Factories** | Inventory and statistics for the farm's factories |
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| **Silos** | Inventory and statistics for the farm's silos |
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| **Barns** | Inventory and statistics for the farm's barns |
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@@ -529,86 +529,94 @@ selling point*.
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---
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## 10. Field work: grass, clover and alfalfa
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## 10. Field work: all fields
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The **Fields** tab sends machines out to the farm's mowable crops (grass, clover and alfalfa) by
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itself. AutoDrive drives on the road, Courseplay works the field, and Smart Pickup decides which field,
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which step and which machine. Requires **Courseplay** in addition to AutoDrive.
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The **Fields** tab runs the farm's fields: mowable crops (grass, clover, alfalfa), harvest crops (grain,
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canola, maize, beets, potatoes …), preparation and sowing after harvest, and care while the crop grows.
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AutoDrive drives on the road, Courseplay works the field, and Smart Pickup decides which field, which step
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and which machines. Requires **Courseplay** in addition to AutoDrive.
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| Plan | Steps |
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| Field type | Chain |
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|---|---|
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| **Silage** | Mow → (Rake) → Collect → silo |
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| **Hay** | Mow → Ted → (Rake) → Collect → silo |
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| **Mowable, Silage** | Mow → (Rake) → Collect → fermenting silo/silo |
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| **Mowable, Hay** | Mow → Ted → (Rake) → Collect → silo |
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| **Harvest crop** | Harvest (+ unloading trailers) → After harvest |
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| **After harvest / bare field** | (Mulch) → (Lime) → Plow or Cultivate → (Sow) → (Roll) |
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| **Care while the crop grows** | Fertilize · Control weeds · Lime — when the soil needs it |
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### Setup
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1. **One marker per field.** Create an AutoDrive marker at the field edge named `F` + the field number,
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such as `F109` for field 109. Machines drive there on the road before Courseplay takes over. The
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marker must be within 400 m of the field. Without it, the field shows `!` and nothing is sent.
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2. **Fixed rigs.** The implement must be attached to the tractor (or be self-propelled). The mod never
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attaches implements.
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3. **Field fleet.** At the bottom of the tab are all vehicles with a mower, tedder, rake or loading
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wagon, with role and current working width. Tick the ones the mod may send out. Vehicles in a flow,
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and vehicles you are driving, are never used.
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4. **Parking.** Set an AutoDrive parking spot on each rig. When a rig is done on the field, it drives
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there. Without parking it stays at the field.
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such as `F109`. Machines drive there on the road before Courseplay takes over. At most 400 m from the
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field. Without it, the field shows `!` and nothing is sent.
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2. **Fixed rigs.** The implement must be attached (or self-propelled). The mod never attaches.
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3. **Field fleet.** At the bottom are all vehicles with a field implement, with role and width. Tick the
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ones the mod may send out. Vehicles in a flow, vehicles AutoDrive/Courseplay are already driving, and
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vehicles you drive are never used. A sprayer/spreader only has a role once it holds product
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(fertilizer → fertilizer spreader, lime → lime spreader, herbicide → weeding machine).
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4. **Parking.** Set an AutoDrive parking spot on each rig (on the implement). Finished rigs drive there.
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### Width
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- Courseplay can work at most **50 m** wide. A rig over 50 m is not sent out (`!! over 50 m` in the
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fleet).
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- **Tedder and rake** work the whole field at their own width with their own course. They may be
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narrower than the mower.
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- **The loading wagon** must hit the swaths, so it drives a copied course:
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- **without Rake:** the mower's course, and the wagon must be **at least as wide as the mowing width**.
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- **with Rake:** the rake's course, and the wagon's width does not matter. The mod **measures where the
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rake drops the swath** (centre or to the side) and offsets the loading wagon to match using
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Courseplay's tool offset. The wagon's own setting is restored afterwards. The measurement is shown
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under the field.
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- If you only have narrow standard wagons, turn **Rake** on for the field (also for silage). With Unrealistic Pack: set the mower and the
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loading wagons to the same width, such as 40.8 m.
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- Courseplay works at most **50 m** wide. The mod uses Courseplay's own width (the one in its HUD).
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- **Tedder, rake, soil work, sowing, care and harvest** work the field at their own width.
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- **The loading wagon** must hit the swaths and drives a copied course:
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- **without Rake:** the mower's course, and the wagon must be at least as wide as the mowing width.
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- **with Rake:** the rake's course, and the wagon's width does not matter. The mod measures where the
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rake drops the swath (centre or to the side) and offsets the wagon to match. Shown under the field.
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- If you only have narrow standard wagons, turn **Rake** on.
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### A field
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Click a field in the table to select it. Below the table:
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Click a field in the table. Below the table:
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| Option | Meaning |
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|---|---|
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| **Plan** | Silage or Hay |
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| **Mode** | *Manual*: the field waits for **Start now**. *Auto*: the field starts by itself when ready |
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| **Rake** | Rake the swaths before collecting (hay and silage). Off by default. Turn on for narrow loading wagons |
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| **Force storage** | Pick stores. Without a choice: **silage** goes to the nearest **fermenting silo** (a production that turns swaths into silage, such as FermentingSiloPack) with room, else the nearest silo. **Hay** only goes to ordinary silos, never a fermenting silo |
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| **Mode** | *Manual*: the field waits for **Start now**. *Auto*: it starts by itself when ready or when it needs care |
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| **Machines per step** | 1–5 rigs at once (Courseplay multi-tool). A step starts only when all rigs are free |
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| **Plan** (mowable) | Silage or Hay |
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| **Rake** (mowable) | Rake the swaths before collecting |
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| **Unloading trailers** (harvest) | 1–3 trailers that follow the harvester and drive to storage |
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| **Mulch stubble** | Mulch the stubble after harvest |
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| **Soil work** | Auto (plow when the soil needs it, else cultivate), Cultivate, Plow or None |
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| **Sow afterwards** + **Crop to sow** | Sow after soil work. Default: the crop that was harvested |
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| **Roll** | Roll after sowing |
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| **Fertilize / Lime / Control weeds** | Care while the crop grows, when the soil needs it (at most twice per care per season) |
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| **Force storage** | Pick stores. Without a choice: silage → nearest fermenting silo, else silo; hay and harvest → nearest silo |
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A field is **ready** when at least 90 % of it is in the harvest window. The status shows the share,
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such as `Waiting 72 %`. **Start now** works from 50 %. **Stop field** stops the machines on the field,
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and the field is ready again.
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Below the options: **The soil needs** (lime, plowing, fertilizer, weeds), the marker, and mowing width and
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swath offset when relevant.
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**Field silo:** a silo within 150 m of the field is an intermediate store with short trips. The mod
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shows `! Field silo … is not emptied home` if no *Out of building* flow has it as a source. Create such
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a flow to bring the silage home.
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A field is **ready** when at least 90 % is in the harvest window. **Start now** starts the whole chain (or
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care, when the field grows and needs it). On a bare field it starts preparation/sowing. **Stop field** stops
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the machines.
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### Weather, refilling and notifications
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- **Rain:** harvesting, mowing, tedding, raking and hay collecting are not sent out while it rains
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("waiting for dry weather"). Machines already running continue. Soil work, sowing and care run in rain.
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- **Refilling:** when a seeder or sprayer/spreader runs empty, AutoDrive drives it to the nearest place
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with the product, refills, drives back, and Courseplay continues.
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- **Sowing period:** a crop that cannot be sown in the current period waits with a reason.
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- **Notifications:** green when a field is done, red on errors.
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- **Field silo:** a silo within 150 m of the field is an intermediate store. `!` if no *Out of building*
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flow empties it home.
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### Status and reasons
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| Status | Meaning |
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|---|---|
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| **Waiting / Ready** | The field is growing / ready (Manual waits for Start now) |
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| **Mowing, Tedding, Raking, Collecting** | The step is running |
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| **Done** | All steps are done. The field becomes *Ready* again once it has grown |
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| `waiting for a free mower` | All rigs with the role are busy |
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| `loading wagon too narrow: 20 m < mowing width 40.8 m` | Increase the loading wagon's width |
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| **Waiting / Ready** | Growing / ready (Manual waits for Start now). With "— needs …" when care is due |
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| **Mowing, Tedding, Raking, Collecting, Harvesting, Cultivating, Plowing, Sowing, Rolling, Fertilizing …** | The step is running |
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| **Done** | The chain is done. The field becomes *Ready* again once it has grown |
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| `waiting for a free …` | All rigs with the role are busy |
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| `multi-tool: … only 2 of 3 free` | Too few free rigs for "Machines per step" |
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| `no … can do the job` | Such as a harvester with the wrong header, or a seeder that cannot sow the crop |
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| `waiting for dry weather` | Rain |
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| `Courseplay could not create a course` | Retried after 5 minutes |
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Log lines in `log.txt` start with `ADSmartPickup: F109 …`.
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### First test
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1. Set one grass field to **Manual** and **Silage**, with an `F` marker and one mower and one loading
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wagon ticked.
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2. Press **Start now**. The mower drives to the marker, Courseplay mows the field, and the rig drives
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home.
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3. The loading wagon goes out. When it is full, AutoDrive empties it in the silo and drives back, and
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Courseplay continues. The field shows **Done**.
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4. Then try **Hay**, and finally **Auto**.
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Log lines in `log.txt` start with `ADSmartPickup: F109 …`. A full test list is in
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`docs/TESTPLAN-markarbejde.md`.
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## 11. Recipes
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