feat: paller — 'fuldt læs' for autoload-bil = mindst 4 paller klar (ved spawner eller i objektlager) (v1.12.14.0)

This commit is contained in:
2026-09-23 15:30:51 +02:00
parent 2714d11ab8
commit b6c729ac59
7 changed files with 46 additions and 13 deletions
+1 -1
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@@ -220,7 +220,7 @@ function ADOutbound.buildPlanInput(adEnv, run, vehicle)
byName[item.name] = product byName[item.name] = product
table.insert(products, product) table.insert(products, product)
end end
table.insert(product.sources, {wayPointId = source.wayPointId, available = available, level = item.level, capacity = item.capacity}) table.insert(product.sources, {wayPointId = source.wayPointId, available = available, level = item.level, capacity = item.capacity, palletCount = usePallets and (item.palletCount or 0) or 0})
end end
end end
end end
+14 -4
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@@ -20,6 +20,8 @@ ADOutboundPlanner = {}
ADOutboundPlanner.MIN_AVAILABLE_LITERS = 1 ADOutboundPlanner.MIN_AVAILABLE_LITERS = 1
-- Opsamlingsrunde (bulk): næste kilde besøges kun hvis mindst så stor en andel af vognen er fri. -- Opsamlingsrunde (bulk): næste kilde besøges kun hvis mindst så stor en andel af vognen er fri.
ADOutboundPlanner.ROUND_MIN_FREE_FRACTION = 0.1 ADOutboundPlanner.ROUND_MIN_FREE_FRACTION = 0.1
-- Paller: en autoload-bil opgiver ingen liter-kapacitet, så "fuldt læs" = mindst så mange paller klar.
ADOutboundPlanner.PALLET_FULL_LOAD_COUNT = 4
local function wantsSell(policy) local function wantsSell(policy)
return policy == "sell" or policy == "sellElseStore" return policy == "sell" or policy == "sellElseStore"
@@ -31,25 +33,33 @@ end
-- Samlet tilgængeligt over kilderne og den højeste fyldningsgrad (%) blandt dem. -- Samlet tilgængeligt over kilderne og den højeste fyldningsgrad (%) blandt dem.
local function sumSources(product) local function sumSources(product)
local total, percent = 0, 0 local total, percent, pallets = 0, 0, 0
for _, source in ipairs(product.sources or {}) do for _, source in ipairs(product.sources or {}) do
total = total + (source.available or 0) total = total + (source.available or 0)
pallets = pallets + (source.palletCount or 0)
if source.capacity ~= nil and source.capacity > 0 then if source.capacity ~= nil and source.capacity > 0 then
percent = math.max(percent, 100 * (source.level or 0) / source.capacity) percent = math.max(percent, 100 * (source.level or 0) / source.capacity)
end end
end end
return total, percent return total, percent, pallets
end end
function ADOutboundPlanner.evaluate(product, input) function ADOutboundPlanner.evaluate(product, input)
local available, storagePercent = sumSources(product) local available, storagePercent, palletCount = sumSources(product)
local percent = product.quote ~= nil and product.quote.percent or nil local percent = product.quote ~= nil and product.quote.percent or nil
local reserve = math.max(0, product.reserve or 0) local reserve = math.max(0, product.reserve or 0)
local fullLoad
if input.capacity ~= nil and input.capacity > 0 then
fullLoad = available >= input.capacity
else
fullLoad = product.isPallet == true and palletCount >= ADOutboundPlanner.PALLET_FULL_LOAD_COUNT
end
return { return {
available = available, available = available,
reserve = reserve, reserve = reserve,
sellable = math.max(0, available - reserve), sellable = math.max(0, available - reserve),
fullLoad = input.capacity ~= nil and input.capacity > 0 and available >= input.capacity, palletCount = palletCount,
fullLoad = fullLoad,
storagePercent = storagePercent, storagePercent = storagePercent,
storageHigh = storagePercent >= (input.storeAbovePercent or 80), storageHigh = storagePercent >= (input.storeAbovePercent or 80),
percent = percent, percent = percent,
+12 -6
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@@ -174,7 +174,7 @@ local function getPalletsNearSpawner(placeable, fillType, farmId)
return 0 return 0
end end
local vehicles = g_currentMission ~= nil and g_currentMission.vehicleSystem ~= nil and g_currentMission.vehicleSystem.vehicles or {} local vehicles = g_currentMission ~= nil and g_currentMission.vehicleSystem ~= nil and g_currentMission.vehicleSystem.vehicles or {}
local total = 0 local total, count = 0, 0
local radius2 = ADSources.PALLET_RADIUS * ADSources.PALLET_RADIUS local radius2 = ADSources.PALLET_RADIUS * ADSources.PALLET_RADIUS
for _, vehicle in pairs(vehicles) do for _, vehicle in pairs(vehicles) do
if isPalletVehicle(vehicle) and (vehicle.getOwnerFarmId == nil or vehicle:getOwnerFarmId() == farmId) then if isPalletVehicle(vehicle) and (vehicle.getOwnerFarmId == nil or vehicle:getOwnerFarmId() == farmId) then
@@ -182,10 +182,11 @@ local function getPalletsNearSpawner(placeable, fillType, farmId)
local x, z = getNodePosition(vehicle.rootNode) local x, z = getNodePosition(vehicle.rootNode)
if palletFillType == fillType and x ~= nil and distance2(sx, sz, x, z) <= radius2 then if palletFillType == fillType and x ~= nil and distance2(sx, sz, x, z) <= radius2 then
total = total + level total = total + level
count = count + 1
end end
end end
end end
return total return total, count
end end
-- canPallet: varen er en palletype (kan stå på paller); palletLiters: liter på paller ved -- canPallet: varen er en palletype (kan stå på paller); palletLiters: liter på paller ved
@@ -193,7 +194,7 @@ end
local function newProduct(fillType, available, level, capacity, isPallet) local function newProduct(fillType, available, level, capacity, isPallet)
local name = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeNameByIndex(fillType) or tostring(fillType) local name = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeNameByIndex(fillType) or tostring(fillType)
local title = g_fillTypeManager ~= nil and g_fillTypeManager.getFillTypeTitleByIndex ~= nil and g_fillTypeManager:getFillTypeTitleByIndex(fillType) or nil local title = g_fillTypeManager ~= nil and g_fillTypeManager.getFillTypeTitleByIndex ~= nil and g_fillTypeManager:getFillTypeTitleByIndex(fillType) or nil
return {fillType = fillType, name = name, title = title or name, available = available, level = level, capacity = capacity, isPallet = isPallet, canPallet = isPallet or ADSources.isPalletFillType(fillType), palletLiters = 0} return {fillType = fillType, name = name, title = title or name, available = available, level = level, capacity = capacity, isPallet = isPallet, canPallet = isPallet or ADSources.isPalletFillType(fillType), palletLiters = 0, palletCount = 0}
end end
local function getFactoryProducts(source, farmId) local function getFactoryProducts(source, farmId)
@@ -208,10 +209,13 @@ local function getFactoryProducts(source, farmId)
local level = storage ~= nil and storage.getFillLevel ~= nil and (storage:getFillLevel(fillType) or 0) or 0 local level = storage ~= nil and storage.getFillLevel ~= nil and (storage:getFillLevel(fillType) or 0) or 0
local capacity = storage ~= nil and storage.getCapacity ~= nil and (storage:getCapacity(fillType) or 0) or 0 local capacity = storage ~= nil and storage.getCapacity ~= nil and (storage:getCapacity(fillType) or 0) or 0
local isPallet = ADSources.isPalletAt(source, fillType) local isPallet = ADSources.isPalletAt(source, fillType)
local palletLiters = ADSources.isPalletFillType(fillType) and getPalletsNearSpawner(source.placeable, fillType, farmId) or 0 local palletLiters, palletCount = 0, 0
if ADSources.isPalletFillType(fillType) then
palletLiters, palletCount = getPalletsNearSpawner(source.placeable, fillType, farmId)
end
local available = level + (isPallet and palletLiters or 0) local available = level + (isPallet and palletLiters or 0)
local product = newProduct(fillType, available, level, capacity, isPallet) local product = newProduct(fillType, available, level, capacity, isPallet)
product.palletLiters = palletLiters product.palletLiters, product.palletCount = palletLiters, palletCount
table.insert(products, product) table.insert(products, product)
end end
end end
@@ -258,7 +262,9 @@ local function getObjectStorageProducts(source)
local fillType, perObject = getObjectInfoContent(objectInfo) local fillType, perObject = getObjectInfoContent(objectInfo)
local count = objectInfo.numObjects or 0 local count = objectInfo.numObjects or 0
if fillType ~= nil and count > 0 then if fillType ~= nil and count > 0 then
table.insert(products, newProduct(fillType, count * perObject, spec.numStoredObjects or count, spec.capacity or 0, true)) local product = newProduct(fillType, count * perObject, spec.numStoredObjects or count, spec.capacity or 0, true)
product.palletCount = count
table.insert(products, product)
end end
end end
return products return products
+1 -1
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?> <?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="107"> <modDesc descVersion="107">
<author>masterdraco</author> <author>masterdraco</author>
<version>1.12.13.0</version> <version>1.12.14.0</version>
<title> <title>
<en>AD Smart Pickup</en> <en>AD Smart Pickup</en>
</title> </title>
+2 -1
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@@ -419,11 +419,12 @@ check("O18 reserve spørges ikke for lager-politik", demandCalls[#demandCalls] ~
local v19 = newVehicle("Dragon", 0, 0, 6000, true) local v19 = newVehicle("Dragon", 0, 0, 6000, true)
v19.carriable = {} v19.carriable = {}
runs[v19] = outboundRun(19, {1}, {{fillType = "SUGAR", policy = "sell"}}) runs[v19] = outboundRun(19, {1}, {{fillType = "SUGAR", policy = "sell"}})
products[1] = {{fillType = SUGAR, name = "SUGAR", available = 150000, level = 150000, capacity = 180000, isPallet = false, canPallet = true, palletLiters = 3000}} products[1] = {{fillType = SUGAR, name = "SUGAR", available = 150000, level = 150000, capacity = 180000, isPallet = false, canPallet = true, palletLiters = 3000, palletCount = 3}}
quotes["selling station"][SUGAR].percent = 92 quotes["selling station"][SUGAR].percent = 92
local input19 = ADOutbound.buildPlanInput(adEnv, runs[v19], v19) local input19 = ADOutbound.buildPlanInput(adEnv, runs[v19], v19)
check("O19 varen tages som paller", input19.products[1] ~= nil and input19.products[1].isPallet, true) check("O19 varen tages som paller", input19.products[1] ~= nil and input19.products[1].isPallet, true)
check("O19 mængde = paller ved spawner", input19.products[1].sources[1].available, 3000) check("O19 mængde = paller ved spawner", input19.products[1].sources[1].available, 3000)
check("O19 palle-antal følger med", input19.products[1].sources[1].palletCount, 3)
local v19b = newVehicle("Tipvogn", 0, 0, 20000) local v19b = newVehicle("Tipvogn", 0, 0, 20000)
runs[v19b] = outboundRun(20, {1}, {{fillType = "SUGAR", policy = "sell"}}) runs[v19b] = outboundRun(20, {1}, {{fillType = "SUGAR", policy = "sell"}})
local input19b = ADOutbound.buildPlanInput(adEnv, runs[v19b], v19b) local input19b = ADOutbound.buildPlanInput(adEnv, runs[v19b], v19b)
+14
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@@ -130,5 +130,19 @@ check("P13 lager rører ikke reserven", P.plan(input({storeReserve})).kind, "sto
local e13 = P.evaluate(withReserve, input({}, {capacity = 20000})) local e13 = P.evaluate(withReserve, input({}, {capacity = 20000}))
check("P13 evaluate sellable", e13.sellable, 268000) check("P13 evaluate sellable", e13.sellable, 268000)
-- P14 (paller): kapacitet ukendt for en autoload-bil -> "fuldt læs" = mindst PALLET_FULL_LOAD_COUNT paller klar
local function palletInput(products)
local inp = input(products, {hasAutoload = true})
inp.capacity = nil
return inp
end
local palletProduct = product("STRAW_BASKET", BASKET, "store", {{wayPointId = 5, available = 3000, level = 1600, capacity = 8000, palletCount = 3}}, nil, storeSilo, true)
check("P14 3 paller: ikke fuldt læs", P.plan(palletInput({palletProduct})), nil)
palletProduct.sources[1].palletCount = 4
check("P14 4 paller: lager-tur", P.plan(palletInput({palletProduct})).kind, "store")
local twoSources = product("STRAW_BASKET", BASKET, "store", {{wayPointId = 5, available = 2000, level = 1600, capacity = 8000, palletCount = 2}, {wayPointId = 3, available = 2000, level = 2, capacity = 4000, palletCount = 2}}, nil, storeSilo, true)
check("P14 paller summeres over kilder", P.plan(palletInput({twoSources})).kind, "store")
check("P14 evaluate palletCount", P.evaluate(twoSources, palletInput({})).palletCount, 4)
print(failures == 0 and "\nALLE TESTS OK" or ("\n" .. failures .. " FEJL")) print(failures == 0 and "\nALLE TESTS OK" or ("\n" .. failures .. " FEJL"))
os.exit(failures == 0 and 0 or 1) os.exit(failures == 0 and 0 or 1)
+2
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@@ -157,6 +157,8 @@ addPallet(BASKET, 1000, 160, 100) -- 50 m væk: tæller ikke
addPallet(BASKET, 1000, 112, 102, 2) -- anden farm: tæller ikke addPallet(BASKET, 1000, 112, 102, 2) -- anden farm: tæller ikke
local products4 = ADSources.getProducts(adEnv, source1, 1) local products4 = ADSources.getProducts(adEnv, source1, 1)
check("S4 paller ved spawner", products4[2].available, 2000) check("S4 paller ved spawner", products4[2].available, 2000)
check("S4 antal paller ved spawner", products4[2].palletCount, 2)
check("S3 antal paller i objektlager", products3[1].palletCount, 8)
check("S4 bulk uændret", products4[1].available, 150000) check("S4 bulk uændret", products4[1].available, 150000)
addPallet(SUGAR, 2000, 111, 101) addPallet(SUGAR, 2000, 111, 101)
local products4b = ADSources.getProducts(adEnv, source1, 1) local products4b = ADSources.getProducts(adEnv, source1, 1)