feat: spuSellBlock slår salgssteder fra/til pr. savegame
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@@ -1244,6 +1244,7 @@ Open the game's console to use them:
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| `spuNameFleet` | Gives all tractors and trucks outside flows their shop name (*Fendt 942 1*, *Fendt 942 2* …) and renames their own parking spot to `P <name>` if nobody else shares it. Overwrites custom names on those vehicles. Save the game afterwards. Note: an existing `Connect <old name>` marker no longer matches |
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| `spuConnect` | Hitches the nearest implement (within about 3 m) to the machine you are sitting in |
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| `spuDetach` | Detaches the implements behind the machine you are sitting in |
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| `spuSellBlock [part of name]` | Without a name: lists all selling points and which ones are switched off. With a name: switches off/on the selling points whose name contains the text (e.g. `spuSellBlock market price`). A switched-off selling point is used neither for outbound trips nor in prices. Saved per savegame. For selling points where unloading keeps stalling |
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| `spuTrip A > B > C` | Drives a trip over several markers: Connect markers hitch, Afkobl or the implement's own parking detach, and at other markers it stops for 10 seconds. Mostly for testing |
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