feat(udkørsel): 'Lager til' — tvunget aflæsningssted pr. flow (siloer/egne fabrikker; første med plads og vej), XML #storeBuildings (v1.18.0.0)
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# AD Smart Pickup — user manual
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Version 1.17.7 · Farming Simulator 25 · add-on for AutoDrive
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Version 1.18.0 · Farming Simulator 25 · add-on for AutoDrive
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*Dansk version: [BRUGERMANUAL.md](BRUGERMANUAL.md)*
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@@ -302,6 +302,15 @@ Bulk goods need a tipper or tank. Pallet goods need a trailer with Universal Aut
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| **Drive to storage above** | Store goods are moved when the source is filled above this share | 50–95 %, default 80 % |
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| **Collect in one trip** | Collection round, see below | Yes/No |
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### Store to: forced drop-off
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Below the rules there is a **Store to** section listing the farm's silos and own factories. If you
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pick one or more, storage trips only go there. The first one in the list that accepts the good, has
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room and can be reached gets the load. An example is slurry that must only go to the biogas plant and
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never to the AIO factory. If none of the chosen buildings can take the load, the tractor waits at
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Wait, and the log says why, such as *valgt lager: BGA500kw: fuld*. If you pick none, the mod finds the
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nearest silo or own factory that uses the good by itself. Pallets still follow the nearest pallet shed rule.
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### How each trip is chosen
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Before each loading, and every five seconds while the tractor waits, the mod checks:
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