-- AD Fields -- Gårdens marker set fra spillet: ejede marker, prøvepunkter i marken, slåafgrøde og klar-andel -- (density maps, samme metode som Arbejdsseddel — field.fieldState er en frossen NPC-plan og bruges -- ikke), markens F-markør (AD-markør "F109") og siloer ved marken. Én mark scannes pr. kald. ADFields = {} ADFields.FIELD_SILO_DISTANCE = 150 ADFields.MARKER_MAX_DISTANCE = 400 ADFields.cache = {} ADFields.order = {} ADFields.scanIndex = 0 ADFields.mowable = nil function ADFields.parseMarkerName(name) if type(name) ~= "string" then return nil end local digits = string.match(name, "^%s*[Ff]%s*(%d+)%s*$") return digits ~= nil and tonumber(digits) or nil end -- MOWER: frugt -> skår; TEDDER: skår -> DRY…-skår. Kun kæder der ender i DRY… er slåafgrøder. function ADFields.buildMowable(mowerConverter, tedderConverter, fillTypeName) local result = {} for fruitIndex, data in pairs(mowerConverter or {}) do local windrow = data.fillTypeIndex or data.targetFillTypeIndex local tedded = windrow ~= nil and tedderConverter ~= nil and tedderConverter[windrow] or nil local hay = tedded ~= nil and (tedded.targetFillTypeIndex or tedded.fillTypeIndex) or nil local hayName = hay ~= nil and fillTypeName(hay) or nil if hay ~= nil and hay ~= windrow and type(hayName) == "string" and string.sub(hayName, 1, 3) == "DRY" then result[fruitIndex] = {windrow = windrow, hay = hay} end end return result end function ADFields.getMowable() if ADFields.mowable ~= nil then return ADFields.mowable end local ok, result = pcall(function() local mower = g_fruitTypeManager:getConverterDataByName("MOWER") local tedder = g_fillTypeManager:getConverterDataByName("TEDDER") return ADFields.buildMowable(mower, tedder, function(index) return g_fillTypeManager:getFillTypeNameByIndex(index) end) end) ADFields.mowable = ok and result or {} if not ok then Logging.warning("ADSmartPickup: slåafgrøder kunne ikke læses: %s", tostring(result)) end return ADFields.mowable end local function fieldOwner(field) local farmland = field.farmland or (field.getFarmland ~= nil and field:getFarmland()) or nil if farmland == nil then return nil end if farmland.id ~= nil and g_farmlandManager ~= nil and g_farmlandManager.getFarmlandOwner ~= nil then return g_farmlandManager:getFarmlandOwner(farmland.id) end return farmland.farmId end local function isOnField(x, z) local y = getTerrainHeightAtWorldPos(g_currentMission.terrainRootNode, x, 1, z) return FSDensityMapUtil.getFieldDataAtWorldPosition(x, y, z) and true or false end -- Centroid + halvvejs mod op til 8 hjørner; kun punkter der stadig er mark (bygninger fjerner areal). local function samplePoints(field) local verts = {} for _, node in ipairs(field.polygonPoints or {}) do if type(node) == "number" then local x, _, z = getWorldTranslation(node) table.insert(verts, {x = x, z = z}) end end local cx, cz = field.posX, field.posZ if (cx == nil or cz == nil) and #verts > 0 then cx, cz = 0, 0 for _, v in ipairs(verts) do cx, cz = cx + v.x, cz + v.z end cx, cz = cx / #verts, cz / #verts end if cx == nil then return {}, verts end local candidates = {{x = cx, z = cz}} local step = math.max(1, math.floor(#verts / 8)) for index = 1, #verts, step do table.insert(candidates, {x = (cx + verts[index].x) / 2, z = (cz + verts[index].z) / 2}) end local points = {} for _, p in ipairs(candidates) do local ok, onField = pcall(isOnField, p.x, p.z) if ok and onField then table.insert(points, p) end end return points, verts end local function fruitAt(points) local votes, best, bestVotes = {}, nil, 0 for _, p in ipairs(points) do local ok, index = pcall(FSDensityMapUtil.getFruitTypeIndexAtWorldPos, p.x, p.z) if ok and type(index) == "number" and index > 0 then votes[index] = (votes[index] or 0) + 1 if votes[index] > bestVotes then best, bestVotes = index, votes[index] end end end return best end -- Andel af prøvefladen i høstvinduet (samme kald som Arbejdsseddel: any = true,true; klar = false,false). local function readyRatio(fruitIndex, points) local anySum, readySum = 0, 0 for _, p in ipairs(points) do local okA, _, anyPixels = pcall(FSDensityMapUtil.getFruitArea, fruitIndex, p.x - 2, p.z - 2, p.x + 2, p.z, p.x, p.z + 2, true, true) if okA and anyPixels then anySum = anySum + anyPixels end local okR, _, readyPixels = pcall(FSDensityMapUtil.getFruitArea, fruitIndex, p.x - 2, p.z - 2, p.x + 2, p.z, p.x, p.z + 2, false, false) if okR and readyPixels then readySum = readySum + readyPixels end end return anySum > 0 and readySum / anySum or 0 end local function findMarker(adEnv, fieldId, x, z) local best, bestDistance = nil, math.huge for _, marker in pairs(adEnv.ADGraphManager:getMapMarkers()) do if ADFields.parseMarkerName(marker.name) == fieldId then local wayPoint = adEnv.ADGraphManager:getWayPointById(marker.id) if wayPoint ~= nil then local distance = math.sqrt((wayPoint.x - x) ^ 2 + (wayPoint.z - z) ^ 2) if distance < bestDistance then best, bestDistance = marker, distance end end end end if best ~= nil and bestDistance <= ADFields.MARKER_MAX_DISTANCE then return best, bestDistance end return nil, best ~= nil and bestDistance or nil end local function scanField(adEnv, field, fieldId) local points, verts = samplePoints(field) local info = {id = fieldId, field = field, points = points, verts = verts, mowable = false, readyRatio = 0} info.x, info.z = field.posX, field.posZ if (info.x == nil or info.z == nil) and points[1] ~= nil then info.x, info.z = points[1].x, points[1].z end info.fruitIndex = #points > 0 and fruitAt(points) or nil local mowable = info.fruitIndex ~= nil and ADFields.getMowable()[info.fruitIndex] or nil if info.fruitIndex ~= nil then local fruit = g_fruitTypeManager:getFruitTypeByIndex(info.fruitIndex) local fillType = fruit ~= nil and fruit.fillType or nil info.cropTitle = fillType ~= nil and fillType.title or (fruit ~= nil and fruit.name) or "?" end if mowable ~= nil then info.mowable, info.windrow, info.hay = true, mowable.windrow, mowable.hay info.readyRatio = readyRatio(info.fruitIndex, points) end if info.x ~= nil then local marker, distance = findMarker(adEnv, fieldId, info.x, info.z) info.markerId = marker ~= nil and marker.id or nil info.markerName = marker ~= nil and marker.name or nil info.markerDistance = distance end return info end local function ownedFields(farmId) local result = {} local all = g_fieldManager ~= nil and (g_fieldManager:getFields() or g_fieldManager.fields) or {} for _, field in pairs(all) do local id = field.getId ~= nil and field:getId() or field.fieldId if id ~= nil and fieldOwner(field) == farmId then table.insert(result, {id = id, field = field}) end end table.sort(result, function(a, b) return a.id < b.id end) return result end -- Scanner næste mark (round-robin) og returnerer alle kendte. Kaldes hvert sekund af job-løkken. function ADFields.scanNext(adEnv, farmId) local owned = ownedFields(farmId) local ids = {} for _, entry in ipairs(owned) do ids[entry.id] = true end for id in pairs(ADFields.cache) do if not ids[id] then ADFields.cache[id] = nil end end ADFields.order = owned if #owned == 0 then return end ADFields.scanIndex = ADFields.scanIndex % #owned + 1 local entry = owned[ADFields.scanIndex] local ok, info = pcall(scanField, adEnv, entry.field, entry.id) if ok then ADFields.cache[entry.id] = info else Logging.warning("ADSmartPickup: F%s kunne ikke scannes: %s", tostring(entry.id), tostring(info)) end end function ADFields.list() local infos = {} for _, entry in ipairs(ADFields.order) do local info = ADFields.cache[entry.id] if info ~= nil then table.insert(infos, info) end end return infos end function ADFields.getInfo(id) return ADFields.cache[id] end -- Siloer tæt på markens polygon (eller centrum): mellemlagre, som et udkørselsflow skal tømme hjem. function ADFields.fieldSilos(adEnv, farmId, info) local result = {} if ADBuildings == nil or info == nil or info.x == nil then return result end local anchors = #info.verts > 0 and info.verts or {{x = info.x, z = info.z}} for _, building in ipairs(ADBuildings.list(adEnv, farmId)) do local node = building.kind == "silo" and building.placeable ~= nil and building.placeable.rootNode or nil if node ~= nil then local bx, _, bz = getWorldTranslation(node) for _, anchor in ipairs(anchors) do if (anchor.x - bx) ^ 2 + (anchor.z - bz) ^ 2 <= ADFields.FIELD_SILO_DISTANCE ^ 2 then table.insert(result, building) break end end end end return result end