-- AD Field Work -- Udsendelse og opfølgning af markflådens sæt: AutoDrive kører sættet til markens F-markør, derfra starter -- Courseplay arbejdet (eget kursus, kopieret kursus eller multi-tool-bane), og når det er færdigt kører -- sættet hjem. Læssevogne tømmes af AutoDrive (Hent og aflever), aflæsningsvogne under høst er Courseplays -- combine-unloader. Beslutningen om HVAD der sendes ud ligger i ADFieldJobs.decide. ADFieldWork = {} ADFieldWork.ARRIVE_DISTANCE = 30 ADFieldWork.IDLE_CONFIRM_MS = 5000 ADFieldWork.START_TIMEOUT_MS = 60000 ADFieldWork.COURSE_WAIT_MS = 180000 ADFieldWork.PLAYER_DRIVING_KMH = 3 -- riven skal være udfoldet og i gang, før nedlægningsområdet måles ADFieldWork.WINDROW_MEASURE_MS = 10000 -- mangler der sæt, prøves igen efter så lang tid (ikke hvert sekund over hele flåden) ADFieldWork.NO_RIG_RETRY_MS = 30000 -- AutoDrive der stopper før markøren startes igen så mange gange, før turen opgives ADFieldWork.DRIVE_RETRIES = 2 -- længere fra AD-vejnettet end dette kan AutoDrive ikke finde en rute ("Could not calculate path", in-game 26/9: -- kultivatoren stod 666 m fra nærmeste waypoint); sådan en maskine sendes ikke ud ADFieldWork.MAX_OFF_NETWORK = 60 -- flyttede køretøjet sig mindre end dette før AD stoppede, fandt AD ingen rute — ingen genforsøg ADFieldWork.NO_MOVE_DISTANCE = 5 ADFieldWork.REFILL_ROLES = {seeder = true, fertilizer = true, limer = true, weeder = true} local function log(...) ADFieldJobs.log(...) end local function note(...) ADFieldJobs.note(...) end local function now() return ADFieldJobs.now end local lastNoRig = {} -- ---- AutoDrive ---- local function stateModule(vehicle) return vehicle.ad ~= nil and vehicle.ad.stateModule or nil end local function isAdActive(vehicle) local module = stateModule(vehicle) return module ~= nil and module:isActive() end local function stopAd(vehicle) if isAdActive(vehicle) then vehicle:stopAutoDrive() end end -- Parkerede køretøjer SOVER i FS25 (motoren kalder ikke onUpdate), så AutoDrives køreopgave står stille, -- til nogen vækker dem (in-game 25/9). Samme greb som flows (applyAndStart) + raiseActive fra AI-Bonden. local function wake(vehicle, kick) if vehicle.raiseActive ~= nil then vehicle:raiseActive() end if kick and vehicle.isServer and SpecializationUtil ~= nil and SpecializationUtil.raiseEvent ~= nil then SpecializationUtil.raiseEvent(vehicle, "onUpdate", 16, false, false, false) end end local function enableParkAtJobFinished(vehicle) local setting = vehicle.ad.settings ~= nil and vehicle.ad.settings.enableParkAtJobFinished or nil if setting ~= nil then setting.current = 2 setting.new = 2 end end local function helperCp(adEnv) return adEnv.ADStateModule ~= nil and adEnv.ADStateModule.HELPER_CP or 1 end -- fillType (valgfri, LOAD): varen AutoDrive skal læsse — uden den kører AD til påfyldningen og hjem tom -- (in-game 26/9: sprøjten kom tom tilbage fra Buying Station Multifruit) local function startAd(adEnv, vehicle, mode, firstId, secondId, fillType) local module = stateModule(vehicle) stopAd(vehicle) module:setMode(mode) module:setFirstMarkerByWayPointId(firstId) if secondId ~= nil then module:setSecondMarkerByWayPointId(secondId) end if fillType ~= nil then module:setFillType(fillType) module.selectedFillTypes = {fillType} end module:setStartHelper(false) if module.setActualFarmId ~= nil then module:setActualFarmId(vehicle:getOwnerFarmId()) end module:raiseDirtyFlag() local current = module:getCurrentMode() if current ~= nil and current.start ~= nil then current:start(adEnv.AutoDrive.USER_PLAYER or 1) else vehicle:startAutoDrive() end wake(vehicle, true) end ADFieldWork.startAd = startAd ADFieldWork.enableParkAtJobFinished = enableParkAtJobFinished -- AD-parkering: sidder på redskabet og kopieres af AD til traktorens stateModule (markør-INDEKS). local function parkMarkerId(adEnv, vehicle) local module = stateModule(vehicle) local index = module ~= nil and module.getParkDestinationAtJobFinished ~= nil and module:getParkDestinationAtJobFinished() or nil -- parkeringen kan ligge på vognen/redskabet (advd.parkDestination); AD kopierer den først til traktoren når -- redskabet kobles på/vælges — efter indlæsning er kopien ofte tom (in-game 27/9: 20 af 25 "uden parkering") if index == nil or index < 1 then local ok, units = pcall(adEnv.AutoDrive.getAllUnits, vehicle) for _, unit in ipairs(ok and units or {}) do local own = unit.advd ~= nil and unit.advd.parkDestination or nil if type(own) == "number" and own >= 1 then index = own break end end end if index == nil or index < 1 then return nil end local marker = adEnv.ADGraphManager:getMapMarkerById(index) return marker ~= nil and marker.id or nil end ADFieldWork.parkMarkerId = parkMarkerId local function restLoad(adEnv, vehicle) local ok, level = pcall(function() return (adEnv.AutoDrive.getAllFillLevels(adEnv.AutoDrive.getAllUnits(vehicle))) end) return ok and tonumber(level) or 0 end local function vehiclePosition(vehicle) local x, _, z = getWorldTranslation(vehicle.rootNode) return x, z end local function isControlledByPlayer(vehicle) return (vehicle.getIsControlled ~= nil and vehicle:getIsControlled()) or false end -- ---- flåde ---- function ADFieldWork.getRigs(adEnv) local rigs = {} local state = ADFieldJobs.state for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do local specs = ADCpBridge.getSpecs(vehicle) local role = ADFieldFleet.roleFromSpecs(specs) local id = ADRunsController.getVehicleId(vehicle) -- traktorer i et almindeligt flow (æg, gylle, foder ...) hører til den drift og er ikke markflåde if role ~= nil and id ~= nil and ADRunsController.getRunForVehicle(vehicle) == nil then local x, z = vehiclePosition(vehicle) local rig = { id = id, vehicle = vehicle, role = role, label = ADRuns.vehicleLabel(vehicle), enabled = ADFieldFleet.isEnabled(state.fleetMode, state.fleet, id), -- optaget: vores egen opgave, eller AutoDrive/Courseplay kører den allerede (fx spillerens -- egen parkeringstur) — den må ikke kapres midt i en anden kørsel busy = state.assignments[id] ~= nil or isAdActive(vehicle) or ADCpBridge.isWorking(vehicle) or (ADFieldSilos ~= nil and ADFieldSilos.isLoaned(vehicle)), -- hvorfor optaget (til loggen, når ingen maskine kan sendes ud) busyWhy = (state.assignments[id] ~= nil and ("opgave F" .. tostring(state.assignments[id].fieldId))) or (isAdActive(vehicle) and "AutoDrive kører") or (ADCpBridge.isWorking(vehicle) and "Courseplay kører") or (ADFieldSilos ~= nil and ADFieldSilos.isLoaned(vehicle) and "lånt af marksilo-flow") or nil, controlled = isControlledByPlayer(vehicle), -- manuel transport: spilleren kører den til marken (for bred til vejene med skærebord) manual = (state.manual or {})[id] == true, width = ADCpBridge.getWorkWidth(vehicle), x = x, z = z, -- tom spreder kan flere ting (gødning og kalk): alle dens roller roles = specs.sprayRoles, filledRole = specs.filledRole, dumpable = specs.dumpable, } if role == "harvester" then rig.fruits = ADCpBridge.getHarvestFruits(vehicle) or {} end if role == "seeder" then rig.seedFruits = ADCpBridge.getSeedFruits(vehicle) rig.hasSeeds = ADCpBridge.hasSeeds(vehicle) end if role == "weeder" then rig.mechanical = ADCpBridge.isMechanicalWeeder(vehicle) end table.insert(rigs, rig) end end return rigs end -- ---- lager ---- -- Gårdens gæringssiloer for markens skår, nærmest marken først (produktioner skår -> SILAGE). function ADFieldWork.getFermenters(adEnv, farmId, windrowFillType, x, z) local silage = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeIndexByName("SILAGE") or nil local result = {} for _, building in ipairs(ADBuildings.list(adEnv, farmId)) do local spec = building.kind == "factory" and building.placeable ~= nil and building.placeable.spec_productionPoint or nil local point = spec ~= nil and spec.productionPoint or nil if point ~= nil and ADFieldModel.isFermenter(point.productions, windrowFillType, silage) then local bx, _, bz = getWorldTranslation(building.placeable.rootNode) table.insert(result, {building = building, distance = (bx - (x or bx)) ^ 2 + (bz - (z or bz)) ^ 2}) end end table.sort(result, function(a, b) return a.distance < b.distance end) local buildings = {} for _, entry in ipairs(result) do table.insert(buildings, entry.building) end return buildings end local function unloadMarkerIds(buildings) local markerIds = {} for _, building in ipairs(buildings) do for _, marker in ipairs(ADBuildings.getMarkers(building, "unload") or {}) do table.insert(markerIds, marker.id) end end return markerIds end -- Hvilken vare markens trin fører til lager: skår (ensilage), tørskår (hø) eller høstet afgrøde. function ADFieldWork.storeFillType(field, info) if field.stage == "harvesting" then return info.harvestFillType end if field.stage == "strawCollecting" or field.stage == "baling" or field.stage == "baleCollecting" then return g_fillTypeManager:getFillTypeIndexByName("STRAW") end local product = ADFieldModel.product(field.plan, field.kind or info.kind) return product == "hay" and info.hay or info.windrow end -- Tvunget lager -> de valgte; ensilage -> gæringssiloer før almindelige siloer (in-game 25/9: græs endte -- i en Farma-silo); hø og høst -> kun siloer (gæringssiloer laver også hø om til ensilage). function ADFieldWork.chooseStore(adEnv, field, info, vehicle, fillType) local isReachable = function(markerId) return ADUnloadWait.hasRouteTo(adEnv, vehicle, markerId) end local farmId = vehicle:getOwnerFarmId() if #field.plan.storeBuildingIds > 0 then local buildings = {} for _, buildingId in ipairs(field.plan.storeBuildingIds) do local building = ADBuildings.find(adEnv, farmId, buildingId) if building ~= nil then table.insert(buildings, building) end end return ADLoadSwap.findForcedDumpMarker(adEnv, vehicle, fillType, 1, unloadMarkerIds(buildings), isReachable) end local product = ADFieldModel.product(field.plan, field.kind or info.kind) if field.stage == "collecting" and product == "silage" then local fermenters = ADFieldWork.getFermenters(adEnv, farmId, fillType, info.x, info.z) if #fermenters > 0 then local store, why = ADLoadSwap.findForcedDumpMarker(adEnv, vehicle, fillType, 1, unloadMarkerIds(fermenters), isReachable) if store ~= nil then return store end log(field.id, "ingen gæringssilo kan tage græsset (%s) — bruger almindelig silo", tostring(why)) end end return ADLoadSwap.findDumpMarker(adEnv, vehicle, fillType, 1, info.markerId, isReachable, nil, nil, false) end -- ---- kurser ---- local function coursesOf(fieldId) ADFieldJobs.courses[fieldId] = ADFieldJobs.courses[fieldId] or {} return ADFieldJobs.courses[fieldId] end -- Kurset et trin skal genbruge ("mower"/"rake"/"harvester"): gemt kopi, ellers maskinens nuværende kursus. local function sourceCourse(adEnv, field, source) local saved = coursesOf(field.id)[source] if saved ~= nil then return saved end local vehicleIds = {mower = field.mowVehicleId, rake = field.rakeVehicleId, harvester = field.harvestVehicleId} local vehicleId = vehicleIds[source] if vehicleId == nil then return nil end for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do if ADRunsController.getVehicleId(vehicle) == vehicleId then return ADCpBridge.getCourse(vehicle) end end return nil end local function copyCourse(course) if course ~= nil and course.copy ~= nil then local ok, copy = pcall(course.copy, course) if ok and copy ~= nil then return copy end end return course end local function rememberCourse(field, key, vehicle) coursesOf(field.id)[key] = copyCourse(ADCpBridge.getCourse(vehicle)) end -- ---- udsendelse ---- local function restoreToolOffset(assignment) if assignment.restoreToolOffset ~= nil then ADCpBridge.setToolOffset(assignment.vehicle, assignment.restoreToolOffset) assignment.restoreToolOffset = nil end end function ADFieldWork.release(assignment, phase) restoreToolOffset(assignment) if assignment.handle ~= nil then assignment.handle.cancelled = true end assignment.phase = phase or "released" ADFieldJobs.state.assignments[assignment.vehicleId] = nil end local function fail(fieldId, text) note(fieldId, {retryAt = now() + ADFieldModel.RETRY_MS, reason = {text = tostring(text)}}) log(fieldId, "%s", tostring(text)) ADFieldJobs.notify(string.format("F%s: %s", tostring(fieldId), tostring(text)), true) end -- Hvad et sæt skal kunne ud over rollen (afgrøde, frø, ukrudtets størrelse). -- Afstand fra (x, z) til nærmeste AD-waypoint (nil hvis vejnettet ikke kan læses). function ADFieldWork.distanceToNetwork(adEnv, x, z) -- gemmes 30 s pr. 10 m-celle (15.000 waypoints pr. opslag) if ADCacheGet ~= nil then local key = string.format("%d:%d", math.floor(x / 10), math.floor(z / 10)) return ADCacheGet("networkDistance", key, 30000, function() return ADFieldWork.distanceToNetworkUncached(adEnv, x, z) end) end return ADFieldWork.distanceToNetworkUncached(adEnv, x, z) end function ADFieldWork.distanceToNetworkUncached(adEnv, x, z) local ok, best = pcall(function() local wayPoints = adEnv.ADGraphManager:getWayPoints() local bestD = math.huge for _, wp in pairs(wayPoints or {}) do local d = (wp.x - x) ^ 2 + (wp.z - z) ^ 2 if d < bestD then bestD = d end end return math.sqrt(bestD) end) return ok and best ~= math.huge and best or nil end local function acceptFor(field, info, role) if role == "harvester" then local fruit = info.fruitIndex return function(candidate) return ADManualTransport.acceptsHarvester(candidate, fruit) end elseif role == "seeder" then local fruitIndex = ADFieldWork.sowFruitIndex(field) return function(candidate) return candidate.hasSeeds and fruitIndex ~= nil and candidate.seedFruits[fruitIndex] == true end elseif role == "weeder" then local large = (info.weed or 0) > ADFieldModel.WEED_MECHANICAL_MAX return function(candidate) return not (large and candidate.mechanical) end end return nil end function ADFieldWork.sowFruitIndex(field) local name = ADFieldModel.sowFruit(field) if name == nil or g_fruitTypeManager == nil then return nil end local fruit = g_fruitTypeManager:getFruitTypeByName(name) return fruit ~= nil and fruit.index or nil end -- Kan trinnet overhovedet begynde? (såning: afgrøde valgt og i såperioden) local function preflight(field, role) if role == "seeder" then local fruitIndex = ADFieldWork.sowFruitIndex(field) if fruitIndex == nil then return false, {key = "spu_field_reason_noSowFruit"} end if not ADCpBridge.isPlantableNow(fruitIndex) then return false, {key = "spu_field_reason_notPlantable", name = ADFieldModel.sowFruit(field)} end end return true end ADFieldWork.REFILL_ROLES = {seeder = true, fertilizer = true, limer = true, weeder = true} local function fillTypeName(fillType) return g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeNameByIndex(fillType) or tostring(fillType) end -- Før udsendelse: forkert vare af (kalk på, skal gøde), og er sættet tomt, findes påfyldningen. -- Returnerer {fillType, empty, refillId} eller nil (sættet bruger intet fyld: strigle, plov ...). local function refillPlan(adEnv, fieldId, vehicle, role, x, z) if not ADFieldWork.REFILL_ROLES[role] then return nil end local dumped, dumpedName = ADCpBridge.emptySprayerIfWrong(vehicle, role) if dumped > 0 then log(fieldId, "'%s' tømt for %.0f l %s (skal bruges til %s)", ADRuns.vehicleLabel(vehicle), dumped, tostring(dumpedName), tostring(role)) end local fillType = ADCpBridge.getRefillFillType(vehicle, role) if fillType == nil then return nil end local empty = ADCpBridge.getRefillLevel(vehicle, fillType) <= 0 local refillId = empty and ADFieldWork.findRefillMarker(adEnv, vehicle, fillType, x, z) or nil return {fillType = fillType, empty = empty, refillId = refillId} end -- Manuel transport: bed spilleren køre høsteren til marken (dialog første gang, ellers besked i hjørnet). local function askPlayer(field, info, assignment, withDialog) local text = string.format("F%s skal høstes: kør '%s' til %s, montér skærebordet og stig ud — så overtager Smart Pickup", tostring(field.id), ADRuns.vehicleLabel(assignment.vehicle), tostring(info.markerName or ("F" .. tostring(field.id)))) assignment.remindedAt = now() log(field.id, "venter på spilleren: %s", text) if withDialog and InfoDialog ~= nil and InfoDialog.show ~= nil then pcall(InfoDialog.show, "Smart Pickup: " .. text) else ADFieldJobs.notify(text, true) end end function ADFieldWork.dispatch(adEnv, field, info, decision) local role = decision.role local ok, reason = preflight(field, role) if not ok then note(field.id, {retryAt = now() + ADFieldModel.RETRY_MS, reason = reason}) return end -- faste maskiner: andre markers faste bruges ikke; har marken selv faste med rollen, kun dem local rigIdsByField = {} for fieldId, other in pairs(ADFieldJobs.state.fields) do rigIdsByField[fieldId] = other.plan ~= nil and other.plan.rigIds or nil end local candidates = ADFieldFleet.filterDedicated(ADFieldWork.getRigs(adEnv), field.id, role, rigIdsByField) local required = ADFieldModel.requiredWidth(field, role) local roleAccept = acceptFor(field, info, role) -- kun maskiner AutoDrive kan køre fra: tæt på vejnettet local offNetwork = {} local accept = function(candidate) if roleAccept ~= nil and not roleAccept(candidate) then return false end -- manuel transport: spilleren kører den — afstand til AutoDrive-vejnettet er ligegyldig if role == "harvester" and candidate.manual then return true end local d = candidate.x ~= nil and ADFieldWork.distanceToNetwork(adEnv, candidate.x, candidate.z) or nil if d ~= nil and d > ADFieldWork.MAX_OFF_NETWORK then table.insert(offNetwork, string.format("'%s' %.0f m", tostring(candidate.label), d)) return false end return true end local rigs, why, args if (decision.count or 1) > 1 then rigs, why, args = ADFieldFleet.pickMany(candidates, role, decision.count, info.x, info.z, required, accept) else local rig rig, why, args = ADFieldFleet.pick(candidates, role, info.x, info.z, required, accept) rigs = rig ~= nil and {rig} or nil end if rigs == nil then if #offNetwork > 0 and (why == "cannotDo" or why == "noRig") then -- de eneste med rollen står uden for AD-vejnettet note(field.id, {reason = {text = string.format("ingen %s kan køre til %s — står for langt fra AutoDrive-vejnettet (%s)", tostring(role), tostring(info.markerName), table.concat(offNetwork, ", "))}, retryAt = now() + ADFieldWork.NO_RIG_RETRY_MS}) return end note(field.id, {reason = {key = "spu_field_reason_" .. tostring(why), role = role, args = args}, retryAt = now() + ADFieldWork.NO_RIG_RETRY_MS}) -- også i loggen (én gang pr. ændring): før stod grunden kun i fanen, og loggen var tavs (in-game 27/9) local noRigKey = tostring(role) .. ":" .. tostring(why) if lastNoRig[field.id] ~= noRigKey then lastNoRig[field.id] = noRigKey -- hvem har rollen, og hvorfor kan de ikke bruges (in-game 27/9: "allBusy" uden at sige hvem) local who = {} for _, candidate in ipairs(candidates) do if candidate.role == role or (candidate.roles ~= nil and candidate.roles[role]) then local state = candidate.controlled and "spiller i førersædet" or candidate.busyWhy or (not candidate.enabled and "ikke i flåden") or (roleAccept ~= nil and not roleAccept(candidate) and "kan ikke (afgrøde/frø)") or "ledig" table.insert(who, string.format("'%s': %s", tostring(candidate.label), state)) end end log(field.id, "ingen maskine sendt til %s: %s%s", tostring(role), tostring(why), #who > 0 and (" — " .. table.concat(who, "; ")) or "") end return end lastNoRig[field.id] = nil local count = #rigs local lanes = ADFieldModel.lanePositions(count) for index, rig in ipairs(rigs) do local assignment = { vehicleId = rig.id, vehicle = rig.vehicle, fieldId = field.id, role = role, stage = field.stage, helper = decision.helper == true, phase = "driving", since = now(), width = rig.width, groupSize = decision.helper and 1 or count, lane = count > 1 and lanes[index] or nil, leader = index == 1, fillType = decision.helper and info.harvestFillType or nil, } if role == "harvester" and rig.manual and not assignment.helper then -- for bred til vejene: spilleren kører den selv til marken og monterer skærebordet assignment.phase, assignment.manual = "awaitingPlayer", true assignment.startX, assignment.startZ = rig.x, rig.z ADFieldJobs.state.assignments[rig.id] = assignment askPlayer(field, info, assignment, true) else local refill = refillPlan(adEnv, field.id, rig.vehicle, role, info.x, info.z) if refill ~= nil and refill.empty and refill.refillId == nil then -- tom og intet sted at fylde op: ud på marken ville den bare køre kurset uden at sprede fail(field.id, string.format("'%s' er tom for %s og der er ingen påfyldning med AutoDrive-markør — fyld den op", rig.label, fillTypeName(refill.fillType))) return end assignment.startX, assignment.startZ = rig.x, rig.z ADFieldJobs.state.assignments[rig.id] = assignment if refill ~= nil and refill.empty then -- AutoDrive LOAD: påfyldningen (2. markør), fyld op, videre til F-markøren (1.) — så Courseplay startAd(adEnv, rig.vehicle, adEnv.AutoDrive.MODE_LOAD, info.markerId, refill.refillId, refill.fillType) assignment.drive = {mode = adEnv.AutoDrive.MODE_LOAD, first = info.markerId, second = refill.refillId, fillType = refill.fillType} local marker = adEnv.ADGraphManager:getMapMarkerByWayPointId(refill.refillId) log(field.id, "%s '%s' er tom — fyldes med %s ved %s og kører så til %s", role, rig.label, fillTypeName(refill.fillType), tostring(marker ~= nil and marker.name or refill.refillId), tostring(info.markerName)) else startAd(adEnv, rig.vehicle, adEnv.AutoDrive.MODE_DRIVETO, info.markerId, nil) assignment.drive = {mode = adEnv.AutoDrive.MODE_DRIVETO, first = info.markerId} log(field.id, "%s '%s' sendt til %s (%.1f m%s)", role, rig.label, tostring(info.markerName), rig.width or 0, assignment.lane ~= nil and string.format(", bane %d", assignment.lane) or "") end end end note(field.id, {reason = false}) end -- Læssevogn: AutoDrive overtager ved "fuld" (Hent og aflever F -> lager, hjælper = Courseplay). local function prepareCollector(adEnv, field, info, assignment) local vehicle = assignment.vehicle local store, why = ADFieldWork.chooseStore(adEnv, field, info, vehicle, ADFieldWork.storeFillType(field, info)) if store == nil then ADFieldWork.release(assignment) fail(field.id, "intet lager: " .. tostring(why)) return false end assignment.storeId = store.id local module = stateModule(vehicle) module:setMode(adEnv.AutoDrive.MODE_PICKUPANDDELIVER) module:setFirstMarkerByWayPointId(info.markerId) module:setSecondMarkerByWayPointId(store.id) module:setStartHelper(true) module.usedHelper = helperCp(adEnv) enableParkAtJobFinished(vehicle) module:raiseDirtyFlag() log(field.id, "læssevogn '%s' aflæsser i %s", ADRuns.vehicleLabel(vehicle), tostring(store.name)) return true end -- Nærmeste påfyldning af varen: en læssestation gården har adgang til, med varen på lager, en AutoDrive- -- markør ved triggeren og vej fra traktoren. (AutoDrives eget "automatiske påfyldningsmål" er slået fra i -- AutoDrive — AutoDrive.automaticPickupTarget = false — så vi finder stedet selv, som silovalget.) -- Sælger købestationen varen? (placeable.spec_buyingStation.buyingStation; FS25-felter varierer, så flere -- opslag: udbudte varer, triggernes varer, AI-varer.) function ADFieldWork.buyingSupports(station, fillType) if station == nil or fillType == nil then return false end local ok, result = pcall(function() for _, key in ipairs({"providedFillTypes", "supportedFillTypes", "fillTypes"}) do local set = station[key] if type(set) == "table" and set[fillType] then return true end end for _, trigger in pairs(station.loadTriggers or {}) do if type(trigger.fillTypes) == "table" and trigger.fillTypes[fillType] then return true end end if station.getAISupportedFillTypes ~= nil then local set = station:getAISupportedFillTypes() if type(set) == "table" and set[fillType] then return true end end return false end) return ok and result == true end -- AD-markøren ved stationen: AutoDrives eget opslag (30 m fra triggeren), ellers nærmeste ikke-Wait -- markør inden for 40 m af bygningen ("Liquid Buy Station" står ved tanken, ikke ved triggeren). local function markerAtStation(adEnv, vehicle, station, placeable) local okAd, wayPointId = pcall(function() return adEnv.ADTriggerManager:getMarkerAtStation(station, vehicle, 30) end) if okAd and wayPointId ~= nil and wayPointId > 0 then return wayPointId end local node = placeable ~= nil and placeable.rootNode or nil if node == nil then return nil end local px, _, pz = getWorldTranslation(node) local best, bestDistance = nil, 40 * 40 for _, marker in pairs(adEnv.ADGraphManager:getMapMarkers()) do local isWait = ADSupplyPlanner ~= nil and ADSupplyPlanner.isWaitMarker ~= nil and ADSupplyPlanner.isWaitMarker(marker) local wayPoint = not isWait and adEnv.ADGraphManager:getWayPointById(marker.id) or nil if wayPoint ~= nil then local d = (wayPoint.x - px) ^ 2 + (wayPoint.z - pz) ^ 2 if d < bestDistance then best, bestDistance = marker.id, d end end end return best end -- Nærmeste påfyldning af varen med AD-markør og vej: lagre/siloer med varen, og købestationer (købes -- efter behov — ingen lagerbeholdning, så de fandtes ikke før; in-game 26/9 "Liquid Buy Station"). function ADFieldWork.findRefillMarker(adEnv, vehicle, fillType, x, z) local farmId = vehicle:getOwnerFarmId() local best, bestDistance = nil, math.huge local function consider(wayPointId) local wayPoint = wayPointId ~= nil and wayPointId > 0 and adEnv.ADGraphManager:getWayPointById(wayPointId) or nil if wayPoint == nil then return end local distance = (wayPoint.x - x) ^ 2 + (wayPoint.z - z) ^ 2 if distance < bestDistance and ADUnloadWait.hasRouteTo(adEnv, vehicle, wayPointId) then best, bestDistance = wayPointId, distance end end -- gårdens egne lagre først (stalde/tanke med gylle, lager med gødning): købes kun når intet eget findes -- (in-game 26/9: 7 mio. l gylle ved BGA'en, men påfyldningen ville købe ved købestationen) pcall(function() for _, station in pairs(g_currentMission.storageSystem:getLoadingStations()) do local supported = station.getAISupportedFillTypes ~= nil and station:getAISupportedFillTypes() or {} local isShop = station.owningPlaceable ~= nil and station.owningPlaceable.spec_buyingStation ~= nil if not isShop and g_currentMission.accessHandler:canFarmAccess(farmId, station) and supported[fillType] and (station:getFillLevel(fillType, farmId) or 0) > 0 then consider(markerAtStation(adEnv, vehicle, station, station.owningPlaceable)) end end end) if best ~= nil then return best end pcall(function() for _, placeable in pairs(g_currentMission.placeableSystem.placeables) do local spec = placeable.spec_buyingStation local station = spec ~= nil and spec.buyingStation or nil if station ~= nil and ADFieldWork.buyingSupports(station, fillType) then consider(markerAtStation(adEnv, vehicle, station, placeable)) end end end) return best end -- Påfyldning undervejs (såmaskine/sprøjte/spreder): AutoDrive LOAD med hjælper = Courseplay. Når CP melder -- tom (onCpEmpty), kører AD til påfyldningen (2. markør), fylder op, kører tilbage til F-markøren (1. markør) -- og genstarter CP. Findes ingen påfyldning, stopper sættet når det er tomt ("tom for …", se finish). local function prepareRefill(adEnv, field, info, assignment) local vehicle = assignment.vehicle local fillType = ADCpBridge.getRefillFillType(vehicle, assignment.role) if fillType == nil then return end assignment.refillFillType = fillType local name = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeNameByIndex(fillType) or tostring(fillType) local refillId = ADFieldWork.findRefillMarker(adEnv, vehicle, fillType, info.x, info.z) if refillId == nil then log(field.id, "ingen påfyldning af %s med AutoDrive-markør fundet — '%s' stopper når den er tom", tostring(name), ADRuns.vehicleLabel(vehicle)) return end local module = stateModule(vehicle) local ok = pcall(function() module:setMode(adEnv.AutoDrive.MODE_LOAD) module:setFirstMarkerByWayPointId(info.markerId) module:setSecondMarkerByWayPointId(refillId) module:setFillType(fillType) module:setStartHelper(true) module.usedHelper = helperCp(adEnv) enableParkAtJobFinished(vehicle) module:raiseDirtyFlag() end) if ok then assignment.adHandlesEnd = true local marker = adEnv.ADGraphManager:getMapMarkerByWayPointId(refillId) log(field.id, "'%s' fyldes op med %s ved %s af AutoDrive når den er tom", ADRuns.vehicleLabel(vehicle), tostring(name), tostring(marker ~= nil and marker.name or refillId)) end end -- Aflæsningsvogn under høst: Courseplays combine-unloader med stationen fra silovalget. local function beginUnloader(adEnv, field, info, assignment) local vehicle = assignment.vehicle local fillType = assignment.fillType or info.harvestFillType local store, why = ADFieldWork.chooseStore(adEnv, field, info, vehicle, fillType) if store == nil then ADFieldWork.release(assignment) fail(field.id, "intet lager til høsten: " .. tostring(why)) return end assignment.storeId = store.id local station = ADSmartPickup.getUnloadStationAtWayPointId(adEnv, store.id, vehicle:getOwnerFarmId()) local markerPoint = adEnv.ADGraphManager:getWayPointById(info.markerId) local point = info.points[1] or {x = info.x, z = info.z} assignment.phase = "starting" assignment.since = now() local handle, err = ADCpBridge.startUnloader(vehicle, point.x, point.z, markerPoint ~= nil and markerPoint.x or point.x, markerPoint ~= nil and markerPoint.z or point.z, station, function(ok, reason) if ok then assignment.phase = "working" assignment.since = now() log(field.id, "aflæsningsvogn '%s' følger høsteren -> %s", ADRuns.vehicleLabel(vehicle), tostring(store.name)) else ADFieldWork.release(assignment) fail(field.id, "aflæsningsvogn: " .. tostring(reason)) end end) if handle == nil then ADFieldWork.release(assignment) fail(field.id, "aflæsningsvogn: " .. tostring(err)) return end assignment.handle = handle end -- Ballesamler: Courseplays ballefinder; fuld vogn tømmes af AutoDrive i nærmeste ballelager (palleskur der -- tager halmballer), som læssevognen. Uden lager stopper den når den er fuld. local function beginBaleCollector(adEnv, field, info, assignment) local vehicle = assignment.vehicle local farmId = vehicle:getOwnerFarmId() local straw = g_fillTypeManager:getFillTypeIndexByName("STRAW") local isReachable = function(markerId) return ADUnloadWait.hasRouteTo(adEnv, vehicle, markerId) end local store = ADSources.findPalletStore(adEnv, vehicle, straw, nil, isReachable, farmId) if store ~= nil then pcall(function() local module = stateModule(vehicle) module:setMode(adEnv.AutoDrive.MODE_PICKUPANDDELIVER) module:setFirstMarkerByWayPointId(info.markerId) module:setSecondMarkerByWayPointId(store.wayPointId) module:setStartHelper(true) module.usedHelper = helperCp(adEnv) enableParkAtJobFinished(vehicle) module:raiseDirtyFlag() end) assignment.adHandlesEnd = true log(field.id, "ballesamler '%s' kører fulde læs til %s", ADRuns.vehicleLabel(vehicle), tostring(store.name)) else log(field.id, "intet ballelager med plads og vej fundet — ballesamleren stopper når den er fuld") end local point = info.points[1] or {x = info.x, z = info.z} assignment.phase = "starting" assignment.since = now() local handle, err = ADCpBridge.startBaleFinder(vehicle, point.x, point.z, function(ok, reason) if ok then assignment.phase = "working" assignment.since = now() log(field.id, "Courseplay startet (ballesamler)") else ADFieldWork.release(assignment) fail(field.id, "ballesamler: " .. tostring(reason)) end end) if handle == nil then ADFieldWork.release(assignment) fail(field.id, "ballesamler: " .. tostring(err)) return end assignment.handle = handle end -- Multi-tool: følgere venter på lederens kursus for trinnet og kopierer det med deres bane. local function courseOptions(adEnv, field, assignment) local source = ADFieldModel.courseSource(field, assignment.role) if source ~= nil then local course = sourceCourse(adEnv, field, source) if course == nil then log(field.id, "intet %s-kursus kendt — Courseplay laver et nyt kursus til %s", source, assignment.role) end return {course = course, lane = assignment.lane}, source end if (assignment.groupSize or 1) > 1 then if assignment.leader then return {multiTools = assignment.groupSize, lane = assignment.lane}, nil end local shared = coursesOf(field.id)[field.stage] if shared == nil then return nil, nil end return {course = shared, lane = assignment.lane}, "multi" end return {}, nil end local function beginWork(adEnv, field, info, assignment) local vehicle = assignment.vehicle -- aldrig Courseplay med tom tank (den kører kurset uden at sprede/så) if ADFieldWork.REFILL_ROLES[assignment.role] then local fillType = ADCpBridge.getRefillFillType(vehicle, assignment.role) if fillType ~= nil and ADCpBridge.getRefillLevel(vehicle, fillType) <= 0 then ADFieldWork.release(assignment) fail(field.id, string.format("'%s' er stadig tom for %s ved marken — fyld den op", ADRuns.vehicleLabel(vehicle), fillTypeName(fillType))) return end end if assignment.role == "unloader" then return beginUnloader(adEnv, field, info, assignment) end if assignment.role == "baleCollector" then return beginBaleCollector(adEnv, field, info, assignment) end -- høsteren: halmskår efter planen (hakkes = fra; samles op/presses = skår) if assignment.role == "harvester" then local keepStraw = field.plan.straw == "collect" or field.plan.straw == "bale" ADCpBridge.setStrawSwath(vehicle, keepStraw) -- høsteren sendes IKKE selv til lager med resten (in-game 27/9: den er for stor til at komme til lageret). -- Courseplay venter selv ved kursets ende til tømmevognene har tømt tanken (WAITING_FOR_UNLOAD_AFTER_ -- FIELDWORK_ENDED), og tømmevognene bliver på marken, så længe høsterens CP-job kører. end -- vinmark: kurset i gangen (ikke på vinen), ellers kører maskinen ind i stolperne local vineOffset = ADCpBridge.vineOffsetFor(info.fruitName, assignment.role) if vineOffset ~= nil and ADCpBridge.setVineOffset(vehicle, vineOffset) then local skip = ADCpBridge.vineSkipFor(info.fruitName, assignment.role) or 0 ADCpBridge.setVineSkip(vehicle, skip) log(field.id, "vinmark: Courseplay-kurset lægges %s, springer %d række(r) over", vineOffset == 0 and "på vinen (høster)" or "til venstre for vinen (i gangen)", skip) end local opts, source = courseOptions(adEnv, field, assignment) if opts == nil then -- følger uden lederens kursus endnu if assignment.phase ~= "waitingCourse" then assignment.phase = "waitingCourse" assignment.since = now() end return end if assignment.role == "collector" then if not prepareCollector(adEnv, field, info, assignment) then return end assignment.adHandlesEnd = true elseif assignment.role == "seeder" or assignment.role == "fertilizer" or assignment.role == "limer" or assignment.role == "weeder" then prepareRefill(adEnv, field, info, assignment) end if assignment.role == "seeder" then local okSeed, seedError = ADCpBridge.setSeedFruit(vehicle, ADFieldWork.sowFruitIndex(field)) if not okSeed then ADFieldWork.release(assignment) fail(field.id, "såmaskine: " .. tostring(seedError)) return end end if source == "rake" and field.windrowOffset ~= nil and math.abs(field.windrowOffset) > 0.05 then local own = ADCpBridge.getToolOffset(vehicle) local target = ADFieldModel.collectorOffset(own, field.windrowOffset) if ADCpBridge.setToolOffset(vehicle, target) then assignment.restoreToolOffset = own log(field.id, "skår ligger %.1f m %s for rivens linje -> læssevognens forskydning %.1f m (var %.1f m)", math.abs(field.windrowOffset), field.windrowOffset > 0 and "til venstre" or "til højre", target, own) end end local point = info.points[1] or {x = info.x, z = info.z} -- genbrug af Courseplay-kurser: maskinens eget / en andens matchende kursus frem for ny beregning local cacheContext opts, cacheContext = ADCourseCache.prepare(adEnv, field, info, assignment, opts) -- påbegyndt mark: fortsæt/start nærmest i stedet for forfra (CP's standard) opts = opts or {} local remembered = vehicle.getCpLastRememberedWaypointIx ~= nil and vehicle:getCpLastRememberedWaypointIx() ~= nil opts.startAt = ADFieldJobs.startAtFor({reuse = opts.reuse == true, remembered = remembered, stage = field.stage, standingRatio = info.standingRatio}) if opts.startAt ~= "first" then log(field.id, "'%s' starter kurset ved %s punkt (marken er påbegyndt)", ADRuns.vehicleLabel(vehicle), opts.startAt == "last" and "sidste" or "nærmeste") end assignment.phase = "starting" assignment.since = now() local handle, err = ADCpBridge.start(vehicle, point.x, point.z, function(ok, reason) if ok then assignment.phase = "working" assignment.since = now() ADCourseCache.afterStart(vehicle, assignment.vehicleId, cacheContext) if assignment.role == "mower" then note(field.id, {mowWidth = assignment.width, mowVehicleId = assignment.vehicleId}) rememberCourse(field, "mower", vehicle) elseif assignment.role == "rake" then note(field.id, {rakeVehicleId = assignment.vehicleId}) rememberCourse(field, "rake", vehicle) elseif assignment.role == "harvester" then note(field.id, {harvestVehicleId = assignment.vehicleId}) rememberCourse(field, "harvester", vehicle) end if assignment.leader and (assignment.groupSize or 1) > 1 then rememberCourse(field, field.stage, vehicle) end log(field.id, "Courseplay startet (%s%s%s)", assignment.role, reason == "copied" and source ~= nil and (", " .. tostring(source) .. "-kursus kopieret") or "", assignment.lane ~= nil and string.format(", bane %d", assignment.lane) or "") else ADFieldWork.release(assignment) fail(field.id, "Courseplay fejlede: " .. tostring(reason)) end end, opts) if handle == nil then ADFieldWork.release(assignment) fail(field.id, "Courseplay kunne ikke startes: " .. tostring(err)) return end assignment.handle = handle end -- Sættet er færdigt: rest til lager (læsse-/aflæsningsvogn), ellers parkering. local function finishAssignment(adEnv, assignment) local vehicle = assignment.vehicle -- høster der stadig har korn efter rest-turen: AutoDrive kunne ikke tømme den — sig det tydeligt if assignment.role == "harvester" and restLoad(adEnv, vehicle) > 0 then local text = string.format("'%s' har stadig korn i tanken (%.0f l) — tøm den (AutoDrive kunne ikke aflæsse den)", ADRuns.vehicleLabel(vehicle), restLoad(adEnv, vehicle)) log(assignment.fieldId, "%s", text) ADFieldJobs.notify(string.format("F%s: %s", tostring(assignment.fieldId), text), true) end -- tom såmaskine/sprøjte der ikke blev fyldt op: arbejdet er IKKE færdigt — marken må ikke gå videre if assignment.refillFillType ~= nil and ADCpBridge.getRefillLevel(vehicle, assignment.refillFillType) <= 0 then local name = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeNameByIndex(assignment.refillFillType) or "?" ADFieldWork.release(assignment) fail(assignment.fieldId, string.format("'%s' er tom for %s — fyld op, så fortsætter marken", ADRuns.vehicleLabel(vehicle), tostring(name))) return end log(assignment.fieldId, "%s '%s' færdig", assignment.role, ADRuns.vehicleLabel(vehicle)) -- læssevogn/påfyldte sæt parkeres af AutoDrive selv (onCpFinished med parkering sat) -- manuel transport: ALDRIG ud på vejen med AutoDrive (skærebordet sidder på) — spilleren henter den local park = not assignment.adHandlesEnd and not assignment.manual and parkMarkerId(adEnv, vehicle) or nil if park ~= nil then startAd(adEnv, vehicle, adEnv.AutoDrive.MODE_DRIVETO, park, nil) end if assignment.manual then ADFieldJobs.notify(string.format("F%s høstet — afmontér skærebordet og kør '%s' hjem", tostring(assignment.fieldId), ADRuns.vehicleLabel(vehicle)), true) end restoreToolOffset(assignment) assignment.phase = "finished" table.insert(ADFieldJobs.finished, assignment) ADFieldJobs.state.assignments[assignment.vehicleId] = nil end local MANUAL_REASON_TEXT = { notThere = "kør den til marken", noHeader = "montér skærebordet", wrongHeader = "skærebordet kan ikke høste afgrøden — montér det rigtige", playerInside = "stig ud, så overtager Smart Pickup", } -- Manuel transport: overtag når høsteren står på marken med passende skærebord og spilleren er steget ud -- (eller når spilleren trykker "Start nu"); påmind hvert 5. minut indtil da. local function followManual(adEnv, field, info, assignment) if field == nil or info == nil then return ADFieldWork.release(assignment) end local vehicle = assignment.vehicle local x, z = vehiclePosition(vehicle) local atField = #(info.verts or {}) >= 3 and ADFieldJobs.insidePolygon(x, z, info.verts) if not atField and info.markerId ~= nil then local wayPoint = adEnv.ADGraphManager:getWayPointById(info.markerId) atField = wayPoint ~= nil and math.sqrt((wayPoint.x - x) ^ 2 + (wayPoint.z - z) ^ 2) <= ADFieldWork.ARRIVE_DISTANCE end local forced = ADFieldJobs.takeoverRequested[field.id] == true ADFieldJobs.takeoverRequested[field.id] = nil local ok, why = ADManualTransport.readiness({atField = atField, fruits = ADCpBridge.getHarvestFruits(vehicle) or {}, fruit = info.fruitIndex, controlled = isControlledByPlayer(vehicle), forced = forced}) if ok then log(field.id, "overtager '%s'%s", ADRuns.vehicleLabel(vehicle), forced and " (Start nu)" or "") return beginWork(adEnv, field, info, assignment) end local reason = MANUAL_REASON_TEXT[why] or tostring(why) note(field.id, {reason = {text = string.format("venter på dig: '%s' — %s", ADRuns.vehicleLabel(vehicle), reason)}}) if forced then ADFieldJobs.notify(string.format("F%s: kan ikke starte '%s' endnu — %s", tostring(field.id), ADRuns.vehicleLabel(vehicle), reason), true) elseif ADManualTransport.shouldRemind(assignment.remindedAt, now()) then askPlayer(field, info, assignment, false) end end local function followWorking(adEnv, field, assignment) local vehicle = assignment.vehicle if assignment.role == "rake" and field.windrowOffset == nil and now() - assignment.since >= ADFieldWork.WINDROW_MEASURE_MS and ADCpBridge.isWorking(vehicle) then local offset = ADCpBridge.getWindrowOffset(vehicle) note(assignment.fieldId, {windrowOffset = offset or 0}) log(assignment.fieldId, offset ~= nil and "river lægger skåret %.1f m fra sin kursuslinje (venstre +)" or "river: nedlægningsområde ikke fundet — regner med midten (%.1f m)", offset or 0) end if ADCpBridge.isWorking(vehicle) or isAdActive(vehicle) then assignment.idleSince = nil assignment.seenWorking = true return end -- genoptaget efter indlæsning: CP starter asynkront — vent til den kører, før "står stille" betyder færdig if assignment.resumed and not assignment.seenWorking then if now() - assignment.since > ADFieldWork.START_TIMEOUT_MS then ADFieldWork.release(assignment) fail(assignment.fieldId, string.format("'%s': Courseplay fortsatte ikke efter genindlæsning", ADRuns.vehicleLabel(vehicle))) end return end assignment.idleSince = assignment.idleSince or now() if now() - assignment.idleSince < ADFieldWork.IDLE_CONFIRM_MS then return end local rest = assignment.storeId ~= nil and not assignment.deliveredRest and restLoad(adEnv, vehicle) or 0 if rest > 0 then -- CP færdig/stoppet med læs på: AD tømmer kun selv med parkering sat, så vi sender resten til lager assignment.deliveredRest = true assignment.idleSince = nil startAd(adEnv, vehicle, adEnv.AutoDrive.MODE_DELIVERTO, assignment.storeId, nil) log(assignment.fieldId, "'%s' kører rest-læs (%.0f l) til lager", ADRuns.vehicleLabel(vehicle), rest) return end finishAssignment(adEnv, assignment) end -- Efter genindlæsning: spillet stopper alle arbejdere ved gem, og Courseplay genstarter dem ikke (in-game 27/9). -- En maskine med CP-kursus og et husket waypoint (CP nulstiller det når kurset er kørt færdigt) var midt i et job: -- start den fra sidste waypoint med CP's eget "fortsæt"-job (HUD'ens eget startpunkt røres ikke). Står den på en -- mark hvis aktuelle trin er maskinens rolle, meldes den ind på marken igen, så den følges og trinnet afsluttes. function ADFieldWork.resumeAfterLoad(adEnv) local fields, stageById = {}, {} for _, info in ipairs(ADFields.list()) do local field = ADFieldJobs.getField(info.id) if field ~= nil and ADFieldModel.isWorking(field) then table.insert(fields, {id = info.id, stage = field.stage, verts = info.verts}) stageById[info.id] = field.stage end end for _, rig in ipairs(ADFieldWork.getRigs(adEnv)) do local vehicle = rig.vehicle local wasWorking = vehicle.startCpAtLastWp ~= nil and vehicle.hasCpCourse ~= nil and vehicle:hasCpCourse() and vehicle.getCpLastRememberedWaypointIx ~= nil and vehicle:getCpLastRememberedWaypointIx() ~= nil local fieldId, distance = nil, nil if wasWorking then fieldId = ADFieldJobs.resumeField(rig.x, rig.z, rig.role, fields) local course = ADCpBridge.getCourse(vehicle) local okWp, wp = pcall(function() return course ~= nil and course:getWaypoint(vehicle:getCpLastRememberedWaypointIx()) or nil end) if okWp and wp ~= nil and wp.x ~= nil then distance = math.sqrt((wp.x - rig.x) ^ 2 + (wp.z - rig.z) ^ 2) end end if wasWorking and not rig.busy and not rig.controlled and not ADFieldJobs.shouldResume({fieldId = fieldId, distance = distance}) then Logging.info(ADFieldJobs.LOG_PREFIX .. "'%s' genstartes ikke: husket waypoint fra et gammelt job (%s væk, ikke på en mark i gang)", tostring(rig.label), distance ~= nil and string.format("%.0f m", distance) or "ukendt afstand") elseif wasWorking and not rig.busy and not rig.controlled then local ok, started = pcall(vehicle.startCpAtLastWp, vehicle) if not ok then Logging.warning(ADFieldJobs.LOG_PREFIX .. "'%s' kunne ikke genstartes: %s", tostring(rig.label), tostring(started)) elseif started then if fieldId ~= nil then ADFieldJobs.state.assignments[rig.id] = {vehicleId = rig.id, vehicle = vehicle, fieldId = fieldId, role = rig.role, stage = stageById[fieldId], helper = false, phase = "working", since = now(), width = rig.width, groupSize = 1, leader = true, resumed = true, manual = rig.manual == true} -- lager til læssevognens rest, som ved en normal start local assignment = ADFieldJobs.state.assignments[rig.id] local field, info = ADFieldJobs.getField(fieldId), ADFields.getInfo(fieldId) local fillType = nil -- kun læssevognen kører selv hjem med læsset; høsteren tømmes af tømmevognene på marken if rig.role == "collector" then fillType = ADFieldWork.storeFillType(field, info) end if fillType ~= nil then local okStore, store = pcall(ADFieldWork.chooseStore, adEnv, field, info, vehicle, fillType) if okStore and store ~= nil then assignment.storeId = store.id end end log(fieldId, "'%s' fortsætter efter genindlæsning (Courseplay fra sidste waypoint)%s", tostring(rig.label), assignment.storeId ~= nil and "" or (fillType ~= nil and " — intet lager til resten fundet" or "")) else Logging.info(ADFieldJobs.LOG_PREFIX .. "'%s' genstartet fra sidste waypoint efter genindlæsning", tostring(rig.label)) end end end end end -- Markmaskiner der stadig hedder modelnavnet ("Unrealistic Engine 3") får et navn efter rollen ("Roeoptager 2"). -- Navne spilleren/moden har givet røres aldrig; flow-traktorer navngives af deres flow (ikke i markflåden). local BEET_FRUITS = {SUGARBEET = true, POTATO = true, CARROT = true, PARSNIP = true, BEETROOT = true} local function harvesterSubtype(rig) for fruit in pairs(rig.fruits or {}) do local desc = g_fruitTypeManager ~= nil and g_fruitTypeManager:getFruitTypeByIndex(fruit) or nil if desc ~= nil and BEET_FRUITS[desc.name] then return "beet" end end local chaff = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeIndexByName("CHAFF") or nil local ok, isForage = pcall(function() local vehicle = rig.vehicle for index in ipairs(vehicle.getFillUnits ~= nil and vehicle:getFillUnits() or {}) do if chaff ~= nil and vehicle:getFillUnitSupportsFillType(index, chaff) then return true end end return false end) return ok and isForage and "forage" or nil end function ADFieldWork.autoNameFleet(adEnv) local names = {} for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do table.insert(names, ADRuns.vehicleLabel(vehicle)) end for _, rig in ipairs(ADFieldWork.getRigs(adEnv)) do local vehicle = rig.vehicle local stateModule = vehicle.ad ~= nil and vehicle.ad.stateModule or nil local model = vehicle.getName ~= nil and tostring(vehicle:getName()) or nil if stateModule ~= nil and stateModule.setName ~= nil and model ~= nil and ADRuns.vehicleLabel(vehicle) == model and not rig.controlled then local name = ADNaming.fleetName(rig.role, rig.role == "harvester" and harvesterSubtype(rig) or nil, names) if name ~= nil then stateModule:setName(name) if stateModule.raiseDirtyFlag ~= nil then stateModule:raiseDirtyFlag() end table.insert(names, name) Logging.info(ADFieldJobs.LOG_PREFIX .. "'%s' navngivet '%s' (markflåde, %s)", model, name, tostring(rig.role)) end end end end -- Høsten er færdig, men den høster der høstede marken har korn i tanken og står ved marken: start dens CP-job igen -- (sidste/nærmeste punkt), så CP venter ved kursets ende til tømmevognene har tømt den. Én gang pr. mark. function ADFieldWork.tryEmptyHarvester(adEnv, field, info) local vehicleId = field.harvestVehicleId if vehicleId == nil or info == nil then return false end local rig = nil for _, candidate in ipairs(ADFieldWork.getRigs(adEnv)) do if candidate.id == vehicleId then rig = candidate break end end if rig == nil then return false end local fill = restLoad(adEnv, rig.vehicle) local near = #(info.verts or {}) >= 3 and ADFieldJobs.insidePolygon(rig.x, rig.z, info.verts) if not near and info.markerId ~= nil then local wayPoint = adEnv.ADGraphManager:getWayPointById(info.markerId) near = wayPoint ~= nil and math.sqrt((wayPoint.x - rig.x) ^ 2 + (wayPoint.z - rig.z) ^ 2) <= 100 end if not ADFieldJobs.shouldEmptyHarvester({fill = fill, near = near, busy = rig.busy, controlled = rig.controlled, tried = ADFieldJobs.emptyAttempts[field.id] == true}) then return false end ADFieldJobs.emptyAttempts[field.id] = true local assignment = {vehicleId = rig.id, vehicle = rig.vehicle, fieldId = field.id, role = "harvester", stage = field.stage, helper = false, phase = "driving", since = now(), width = rig.width, groupSize = 1, leader = true, manual = rig.manual == true, emptying = true} ADFieldJobs.state.assignments[rig.id] = assignment log(field.id, "høsten er færdig, men '%s' har %.0f l i tanken — tømmes på marken, før marken går videre", tostring(rig.label), fill) beginWork(adEnv, field, info, assignment) return true end function ADFieldWork.follow(adEnv, assignment) local vehicle = assignment.vehicle -- Kun når spilleren selv KØRER (bevæger sig uden Courseplay/AutoDrive) slippes sættet — at sidde i -- førersædet og kigge må ikke slippe det (in-game 25/9). local steeredByAi = ADCpBridge.isWorking(vehicle) or isAdActive(vehicle) or assignment.phase == "starting" local speed = vehicle.getLastSpeed ~= nil and vehicle:getLastSpeed() or 0 if assignment.phase ~= "awaitingPlayer" and isControlledByPlayer(vehicle) and not steeredByAi and speed > ADFieldWork.PLAYER_DRIVING_KMH then log(assignment.fieldId, "'%s' frigivet — spilleren kører det", ADRuns.vehicleLabel(vehicle)) return ADFieldWork.release(assignment) end local field = ADFieldJobs.getField(assignment.fieldId) local info = ADFields.getInfo(assignment.fieldId) wake(vehicle) if assignment.phase == "driving" then if not isAdActive(vehicle) and now() - assignment.since > 2000 then local x, z = vehiclePosition(vehicle) local wayPoint = info ~= nil and adEnv.ADGraphManager:getWayPointById(info.markerId) or nil local distance = wayPoint ~= nil and math.sqrt((wayPoint.x - x) ^ 2 + (wayPoint.z - z) ^ 2) or math.huge if distance <= ADFieldWork.ARRIVE_DISTANCE then beginWork(adEnv, field, info, assignment) elseif assignment.startX ~= nil and math.sqrt((x - assignment.startX) ^ 2 + (z - assignment.startZ) ^ 2) < ADFieldWork.NO_MOVE_DISTANCE and (assignment.driveRetries or 0) >= 1 then -- AD startede og stoppede uden at flytte sig (to gange): ingen rute — genforsøg hjælper ikke ADFieldWork.release(assignment) fail(assignment.fieldId, string.format("AutoDrive fandt ingen rute fra '%s' til %s — står den uden for vejnettet?", ADRuns.vehicleLabel(vehicle), tostring(info ~= nil and info.markerName or "?"))) elseif assignment.drive ~= nil and (assignment.driveRetries or 0) < ADFieldWork.DRIVE_RETRIES then -- AutoDrive stoppede undervejs (spilleren byggede, trafik, ...): kør videre i stedet for at opgive assignment.driveRetries = (assignment.driveRetries or 0) + 1 assignment.since = now() local d = assignment.drive startAd(adEnv, vehicle, d.mode, d.first, d.second, d.fillType) log(assignment.fieldId, "'%s' stoppede %.0f m fra %s — AutoDrive startes igen (%d/%d)", ADRuns.vehicleLabel(vehicle), distance, tostring(info ~= nil and info.markerName or "?"), assignment.driveRetries, ADFieldWork.DRIVE_RETRIES) else ADFieldWork.release(assignment) fail(assignment.fieldId, string.format("%s nåede ikke %s (%.0f m væk)", ADRuns.vehicleLabel(vehicle), tostring(info ~= nil and info.markerName or "?"), distance)) -- ikke efterladt midt på vejen/ved en mark: hjem til parkeringen local park = parkMarkerId(adEnv, vehicle) if park ~= nil then startAd(adEnv, vehicle, adEnv.AutoDrive.MODE_DRIVETO, park, nil) end end end elseif assignment.phase == "waitingCourse" then if now() - assignment.since > ADFieldWork.COURSE_WAIT_MS then ADFieldWork.release(assignment) fail(assignment.fieldId, "multi-tool: lederens kursus kom ikke (3 min)") elseif coursesOf(field.id)[field.stage] ~= nil then beginWork(adEnv, field, info, assignment) end elseif assignment.phase == "starting" then local generating = assignment.handle ~= nil and assignment.handle.generating == true if ADFieldJobs.startTimedOut(now() - assignment.since, generating) then ADFieldWork.release(assignment) fail(assignment.fieldId, generating and "Courseplay blev ikke færdig med kurset (5 min)" or "Courseplay svarede ikke (60 s)") end elseif assignment.phase == "working" then followWorking(adEnv, field, assignment) elseif assignment.phase == "awaitingPlayer" then followManual(adEnv, field, info, assignment) end end -- Høsten er færdig: aflæsningsvognene stoppes; har de rest, kører den til lager, ellers parkering. function ADFieldWork.windDownHelpers(adEnv, fieldId, stage) for _, assignment in ipairs(ADFieldJobs.assignmentsFor(fieldId)) do if assignment.helper and assignment.stage == stage then if assignment.handle ~= nil then assignment.handle.cancelled = true end ADCpBridge.stop(assignment.vehicle) assignment.phase = "working" assignment.idleSince = nil log(fieldId, "aflæsningsvogn '%s' stoppes — høsten er færdig", ADRuns.vehicleLabel(assignment.vehicle)) end end end -- Stop alle markarbejdets opgaver (Stop alt og parkér). Returnerer {{vehicle, manual}}; markernes trin bevares, -- så arbejdet fortsætter efter pausen. function ADFieldWork.stopAllAssignments(adEnv) local stopped = {} local list = {} for _, assignment in pairs(ADFieldJobs.state.assignments) do table.insert(list, assignment) end for _, assignment in ipairs(list) do pcall(stopAd, assignment.vehicle) pcall(ADCpBridge.stop, assignment.vehicle) table.insert(stopped, {vehicle = assignment.vehicle, manual = assignment.manual == true}) ADFieldWork.release(assignment) end return stopped end function ADFieldWork.stopAll(adEnv, fieldId) for _, assignment in ipairs(ADFieldJobs.assignmentsFor(fieldId)) do pcall(stopAd, assignment.vehicle) ADCpBridge.stop(assignment.vehicle) ADFieldWork.release(assignment) end end