-- AD Field Jobs -- Markarbejdets job-løkke (hvert sekund): opdater klar-andel, start marker, send sæt ud, følg dem -- gennem AutoDrive-kørsel -> Courseplay-arbejde -> hjem, og gå videre til næste trin. decide() er ren -- og testet; resten oversætter til AutoDrive/Courseplay og er pcall'et pr. mark og pr. sæt. ADFieldJobs = {} ADFieldJobs.LOG_PREFIX = "ADSmartPickup: " ADFieldJobs.TICK_MS = 1000 ADFieldJobs.ARRIVE_DISTANCE = 30 ADFieldJobs.IDLE_CONFIRM_MS = 5000 ADFieldJobs.START_TIMEOUT_MS = 60000 -- Courseplay kan efterlade hjørner på skæve marker: efter så mange færdige slå-ture går marken videre. ADFieldJobs.MAX_MOW_PASSES = 2 ADFieldJobs.state = {fields = {}, fleet = {}, assignments = {}} ADFieldJobs.timer = 0 ADFieldJobs.now = 0 ADFieldJobs.loaded = false local ACTIVE_PHASES = {driving = true, starting = true, working = true} -- ---- ren beslutning ---- function ADFieldJobs.decide(field, info, assignments, now) if field.stage == "ready" then if not ADFieldModel.shouldStart(field) then return {action = "none"} end if info == nil or info.markerId == nil then return {action = "wait"} end return {action = "start"} end if not ADFieldModel.isWorking(field) then return {action = "none"} end local active, finished = 0, 0 for _, assignment in ipairs(assignments) do if ACTIVE_PHASES[assignment.phase] then active = active + 1 end if assignment.phase == "finished" or assignment.phase == "returning" then finished = finished + 1 end end -- slået mark uden sæt på (sluppet undervejs, genindlæst): slåningen er gjort, videre til næste trin if active == 0 and field.stage == "mowing" and info ~= nil and info.mowable and (info.readyRatio or 1) < ADFieldModel.CUT_RATIO then return {action = "advance"} end if active == 0 and finished > 0 then local stillStanding = field.stage == "mowing" and info ~= nil and (info.readyRatio or 0) >= ADFieldModel.CUT_RATIO if not stillStanding or finished >= ADFieldJobs.MAX_MOW_PASSES then return {action = "advance"} end end if info == nil or info.markerId == nil then return {action = "wait"} end local role = ADFieldModel.wantsRig(field, active, now) if role ~= nil then return {action = "dispatch", role = role} end return {action = "none"} end -- ---- tilstand ---- local function log(fieldId, fmt, ...) Logging.info(ADFieldJobs.LOG_PREFIX .. "F%s " .. fmt, tostring(fieldId), ...) end function ADFieldJobs.getField(id) return ADFieldJobs.state.fields[id] or ADFieldModel.newField(id) end local function setField(field) ADFieldJobs.state.fields[field.id] = field end function ADFieldJobs.assignmentsFor(fieldId) local list = {} for _, assignment in pairs(ADFieldJobs.state.assignments) do if assignment.fieldId == fieldId then table.insert(list, assignment) end end return list end function ADFieldJobs.save() local ok, err = pcall(ADFieldStorage.save, ADFieldJobs.state) if not ok then Logging.warning(ADFieldJobs.LOG_PREFIX .. "marker kunne ikke gemmes: %s", tostring(err)) end end function ADFieldJobs.load() local ok, loaded = pcall(ADFieldStorage.load) if ok then ADFieldJobs.state.fields, ADFieldJobs.state.fleet = loaded.fields, loaded.fleet else Logging.warning(ADFieldJobs.LOG_PREFIX .. "marker kunne ikke indlæses: %s", tostring(loaded)) end ADFieldJobs.loaded = true end function ADFieldJobs.setPlan(id, changes) setField(ADFieldModel.with(ADFieldJobs.getField(id), {plan = changes})) ADFieldJobs.save() end function ADFieldJobs.requestStart(id) setField(ADFieldModel.with(ADFieldJobs.getField(id), {startRequested = true})) end local function note(fieldId, changes) setField(ADFieldModel.with(ADFieldJobs.getField(fieldId), changes)) end function ADFieldJobs.forceReady(id) setField(ADFieldModel.forceReady(ADFieldJobs.getField(id))) end function ADFieldJobs.toggleFleet(vehicleId) ADFieldJobs.state.fleet = ADFieldFleet.toggle(ADFieldJobs.state.fleet, vehicleId) ADFieldJobs.save() end -- ---- AutoDrive ---- local function stateModule(vehicle) return vehicle.ad ~= nil and vehicle.ad.stateModule or nil end local function isAdActive(vehicle) local module = stateModule(vehicle) return module ~= nil and module:isActive() end local function stopAd(vehicle) if isAdActive(vehicle) then vehicle:stopAutoDrive() end end local function startAd(adEnv, vehicle, mode, firstId, secondId, withCp) local module = stateModule(vehicle) stopAd(vehicle) module:setMode(mode) module:setFirstMarkerByWayPointId(firstId) if secondId ~= nil then module:setSecondMarkerByWayPointId(secondId) end module:setStartHelper(withCp == true) if withCp then module.usedHelper = adEnv.ADStateModule ~= nil and adEnv.ADStateModule.HELPER_CP or 1 if vehicle.ad.settings ~= nil and vehicle.ad.settings.enableParkAtJobFinished ~= nil then vehicle.ad.settings.enableParkAtJobFinished.current = 2 vehicle.ad.settings.enableParkAtJobFinished.new = 2 end end local farmId = vehicle:getOwnerFarmId() if module.setActualFarmId ~= nil then module:setActualFarmId(farmId) end module:raiseDirtyFlag() local current = module:getCurrentMode() if current ~= nil and current.start ~= nil then current:start(adEnv.AutoDrive.USER_PLAYER or 1) else vehicle:startAutoDrive() end end local function parkMarkerId(adEnv, vehicle) local module = stateModule(vehicle) local index = module ~= nil and module.getParkDestinationAtJobFinished ~= nil and module:getParkDestinationAtJobFinished() or nil if index == nil or index < 1 then return nil end local marker = adEnv.ADGraphManager:getMapMarkerById(index) return marker ~= nil and marker.id or nil end local function restLoad(adEnv, vehicle) local ok, level = pcall(function() return (adEnv.AutoDrive.getAllFillLevels(adEnv.AutoDrive.getAllUnits(vehicle))) end) return ok and tonumber(level) or 0 end local function vehiclePosition(vehicle) local x, _, z = getWorldTranslation(vehicle.rootNode) return x, z end local function isControlledByPlayer(vehicle) return (vehicle.getIsControlled ~= nil and vehicle:getIsControlled()) or false end -- ---- flåde ---- function ADFieldJobs.getRigs(adEnv) local rigs = {} for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do local role = ADFieldFleet.roleFromSpecs(ADCpBridge.getSpecs(vehicle)) local id = ADRunsController.getVehicleId(vehicle) if role ~= nil and id ~= nil then local x, z = vehiclePosition(vehicle) table.insert(rigs, { id = id, vehicle = vehicle, role = role, label = ADRuns.vehicleLabel(vehicle), enabled = ADFieldJobs.state.fleet[id] == true, busy = ADFieldJobs.state.assignments[id] ~= nil or ADRunsController.getRunForVehicle(vehicle) ~= nil, controlled = isControlledByPlayer(vehicle), width = ADCpBridge.getWorkWidth(vehicle), x = x, z = z, }) end end return rigs end -- ---- silo ---- local function chooseStore(adEnv, field, info, vehicle) local fillType = field.plan.product == "hay" and info.hay or info.windrow local isReachable = function(markerId) return ADUnloadWait.hasRouteTo(adEnv, vehicle, markerId) end if #field.plan.storeBuildingIds > 0 then local markerIds = {} for _, buildingId in ipairs(field.plan.storeBuildingIds) do local building = ADBuildings.find(adEnv, vehicle:getOwnerFarmId(), buildingId) for _, marker in ipairs(building ~= nil and ADBuildings.getMarkers(building, "unload") or {}) do table.insert(markerIds, marker.id) end end return ADLoadSwap.findForcedDumpMarker(adEnv, vehicle, fillType, 1, markerIds, isReachable) end return ADLoadSwap.findDumpMarker(adEnv, vehicle, fillType, 1, info.markerId, isReachable, nil, nil, false) end -- ---- udsendelse og opfølgning ---- -- Færdige sæt for en mark glemmes, når marken går videre eller stoppes. Listen er begrænset: en mark -- der sendes ud igen uden at gå videre (hjørner), går videre efter MAX_MOW_PASSES færdige ture. local function forgetFinished(fieldId) local remaining = {} for _, done in ipairs(ADFieldJobs.finished or {}) do if done.fieldId ~= fieldId then table.insert(remaining, done) end end ADFieldJobs.finished = remaining end local function release(assignment, phase) assignment.phase = phase or "released" ADFieldJobs.state.assignments[assignment.vehicleId] = nil end local function dispatch(adEnv, field, info, role) local candidates = ADFieldJobs.getRigs(adEnv) local rig, reason, args = ADFieldFleet.pick(candidates, role, info.x, info.z, field.mowWidth) if rig == nil then note(field.id, {reason = {key = "spu_field_reason_" .. reason, role = role, args = args}}) return end local assignment = {vehicleId = rig.id, vehicle = rig.vehicle, fieldId = field.id, role = role, phase = "driving", since = ADFieldJobs.now, width = rig.width} ADFieldJobs.state.assignments[rig.id] = assignment startAd(adEnv, rig.vehicle, adEnv.AutoDrive.MODE_DRIVETO, info.markerId, nil, false) log(field.id, "%s '%s' sendt til %s (%.1f m)", role, rig.label, tostring(info.markerName), rig.width) note(field.id, {reason = false}) end local function beginWork(adEnv, field, info, assignment) local vehicle = assignment.vehicle if assignment.role == "collector" then local store, why = chooseStore(adEnv, field, info, vehicle) if store == nil then release(assignment) note(field.id, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS, reason = {text = tostring(why)}}) log(field.id, "intet lager: %s", tostring(why)) return end assignment.storeId = store.id -- AD overtager ved "fuld": Hent og aflever F -> silo, hjælper = Courseplay local module = stateModule(vehicle) module:setMode(adEnv.AutoDrive.MODE_PICKUPANDDELIVER) module:setFirstMarkerByWayPointId(info.markerId) module:setSecondMarkerByWayPointId(store.id) module:setStartHelper(true) module.usedHelper = adEnv.ADStateModule ~= nil and adEnv.ADStateModule.HELPER_CP or 1 if vehicle.ad.settings ~= nil and vehicle.ad.settings.enableParkAtJobFinished ~= nil then vehicle.ad.settings.enableParkAtJobFinished.current = 2 vehicle.ad.settings.enableParkAtJobFinished.new = 2 end module:raiseDirtyFlag() log(field.id, "læssevogn '%s' aflæsser i %s", ADRuns.vehicleLabel(vehicle), tostring(store.name)) end local point = info.points[1] or {x = info.x, z = info.z} assignment.phase = "starting" assignment.since = ADFieldJobs.now local handle, err = ADCpBridge.start(vehicle, point.x, point.z, function(ok, reason) if ok then assignment.phase = "working" assignment.since = ADFieldJobs.now if assignment.role == "mower" then note(field.id, {mowWidth = assignment.width}) end log(field.id, "Courseplay startet (%s)", assignment.role) else release(assignment) note(field.id, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS, reason = {text = tostring(reason)}}) log(field.id, "Courseplay fejlede: %s", tostring(reason)) end end) if handle == nil then release(assignment) log(field.id, "Courseplay kunne ikke startes: %s", tostring(err)) note(field.id, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS, reason = {text = tostring(err)}}) return end assignment.handle = handle end local function follow(adEnv, assignment) local vehicle = assignment.vehicle -- Kun når spilleren selv KØRER (hverken Courseplay eller AutoDrive styrer): at sætte sig ind for at -- kigge på HUD'en mens CP slår, må ikke slippe sættet (in-game 25/9: F22 blev aldrig sendt hjem). local steeredByAi = ADCpBridge.isWorking(vehicle) or isAdActive(vehicle) or assignment.phase == "starting" if isControlledByPlayer(vehicle) and not steeredByAi then if assignment.handle ~= nil then assignment.handle.cancelled = true end log(assignment.fieldId, "'%s' frigivet — spilleren kører det", ADRuns.vehicleLabel(vehicle)) return release(assignment) end local field = ADFieldJobs.getField(assignment.fieldId) local info = ADFields.getInfo(assignment.fieldId) if assignment.phase == "driving" then if not isAdActive(vehicle) and ADFieldJobs.now - assignment.since > 2000 then local x, z = vehiclePosition(vehicle) local wayPoint = adEnv.ADGraphManager:getWayPointById(info.markerId) local distance = wayPoint ~= nil and math.sqrt((wayPoint.x - x) ^ 2 + (wayPoint.z - z) ^ 2) or math.huge if distance <= ADFieldJobs.ARRIVE_DISTANCE then beginWork(adEnv, field, info, assignment) else log(assignment.fieldId, "'%s' nåede ikke %s (%.0f m væk)", ADRuns.vehicleLabel(vehicle), tostring(info.markerName), distance) release(assignment) note(assignment.fieldId, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS, reason = {text = string.format("%s nåede ikke %s", ADRuns.vehicleLabel(vehicle), tostring(info.markerName))}}) end end elseif assignment.phase == "starting" then if ADFieldJobs.now - assignment.since > ADFieldJobs.START_TIMEOUT_MS then if assignment.handle ~= nil then assignment.handle.cancelled = true end release(assignment) note(assignment.fieldId, {retryAt = ADFieldJobs.now + ADFieldModel.RETRY_MS, reason = {text = "Courseplay svarede ikke (60 s)"}}) log(assignment.fieldId, "Courseplay svarede ikke inden 60 s") end elseif assignment.phase == "working" then local busy = ADCpBridge.isWorking(vehicle) or isAdActive(vehicle) if busy then assignment.idleSince = nil else assignment.idleSince = assignment.idleSince or ADFieldJobs.now local rest = assignment.role == "collector" and assignment.storeId ~= nil and not assignment.deliveredRest and restLoad(adEnv, vehicle) or 0 if rest > 0 and ADFieldJobs.now - assignment.idleSince >= ADFieldJobs.IDLE_CONFIRM_MS then -- CP færdig med læs på: AD tømmer kun selv med parkering sat, så vi sender resten til silo assignment.deliveredRest = true assignment.idleSince = nil startAd(adEnv, vehicle, adEnv.AutoDrive.MODE_DELIVERTO, assignment.storeId, nil, false) log(assignment.fieldId, "'%s' kører rest-læs (%.0f l) til silo", ADRuns.vehicleLabel(vehicle), rest) elseif ADFieldJobs.now - assignment.idleSince >= ADFieldJobs.IDLE_CONFIRM_MS then log(assignment.fieldId, "%s '%s' færdig", assignment.role, ADRuns.vehicleLabel(vehicle)) local park = assignment.role ~= "collector" and parkMarkerId(adEnv, vehicle) or nil if park ~= nil then startAd(adEnv, vehicle, adEnv.AutoDrive.MODE_DRIVETO, park, nil, false) end assignment.phase = "finished" ADFieldJobs.finished = ADFieldJobs.finished or {} table.insert(ADFieldJobs.finished, assignment) ADFieldJobs.state.assignments[assignment.vehicleId] = nil end end end end function ADFieldJobs.stopField(adEnv, id) for _, assignment in ipairs(ADFieldJobs.assignmentsFor(id)) do if assignment.handle ~= nil then assignment.handle.cancelled = true end pcall(stopAd, assignment.vehicle) pcall(function() if assignment.vehicle.stopCurrentAIJob ~= nil and ADCpBridge.isWorking(assignment.vehicle) then assignment.vehicle:stopCurrentAIJob(AIMessageSuccessStoppedByUser.new()) end end) release(assignment) end forgetFinished(id) setField(ADFieldModel.stop(ADFieldJobs.getField(id))) ADFieldJobs.save() log(id, "stoppet fra menuen") end local function finishedFor(fieldId) local list = {} for _, assignment in ipairs(ADFieldJobs.finished or {}) do if assignment.fieldId == fieldId then table.insert(list, assignment) end end return list end local function stepField(adEnv, info) local field = ADFieldModel.onReadiness(ADFieldJobs.getField(info.id), info.readyRatio or 0) setField(field) local assignments = ADFieldJobs.assignmentsFor(info.id) for _, done in ipairs(finishedFor(info.id)) do table.insert(assignments, done) end local decision = ADFieldJobs.decide(field, info, assignments, ADFieldJobs.now) if decision.action == "start" then setField(ADFieldModel.start(field)) log(info.id, "starter (%s)", field.plan.product) ADFieldJobs.save() elseif decision.action == "advance" then local nextField = ADFieldModel.advance(field) setField(nextField) forgetFinished(info.id) log(info.id, "%s -> %s", field.stage, nextField.stage) ADFieldJobs.save() elseif decision.action == "dispatch" then dispatch(adEnv, field, info, decision.role) end end function ADFieldJobs.tick(adEnv, dt) ADFieldJobs.now = ADFieldJobs.now + dt ADFieldJobs.timer = ADFieldJobs.timer + dt if ADFieldJobs.timer < ADFieldJobs.TICK_MS then return end ADFieldJobs.timer = 0 if not ADFieldJobs.loaded then ADFieldJobs.load() end local farmId = g_currentMission:getFarmId() ADFields.scanNext(adEnv, farmId) for _, assignment in pairs(ADFieldJobs.state.assignments) do local ok, err = pcall(follow, adEnv, assignment) if not ok then Logging.warning(ADFieldJobs.LOG_PREFIX .. "F%s opfølgning fejlede: %s", tostring(assignment.fieldId), tostring(err)) release(assignment) end end for _, info in ipairs(ADFields.list()) do if info.mowable or ADFieldModel.isWorking(ADFieldJobs.getField(info.id)) then local ok, err = pcall(stepField, adEnv, info) if not ok then Logging.warning(ADFieldJobs.LOG_PREFIX .. "F%s fejl: %s", tostring(info.id), tostring(err)) end end end end