-- Simulering af "hak hvert 5. sekund" (kør: luajit bench/bench_hak.lua ) -- Falsk verden i brugerens proportioner: 13.550 waypoints, 600 markører (150 Wait), 120 stationer med 3 -- triggere, 40 køretøjer, 15 holdende vogne der genplanlægger hvert 5. s. Kører modulernes RIGTIGE kode -- (Wait-punktsøgning, markør -> station, salgssteder) frame for frame og måler det værste frame. -- luajit er hurtigere end spillets Lua; FORHOLDET mellem før og efter er det der tæller. local dir = arg[1] or "FS25_ADSmartPickup" math.randomseed(42) local function noop() end Logging = {info = noop, warning = noop} MathUtil = {vector2Length = function(x, z) return math.sqrt(x * x + z * z) end} function entityExists() return true end local nodes = {} function getWorldTranslation(node) local p = nodes[node]; return p[1], 0, p[2] end local simTime = 0 g_currentMission = {time = 0, getFarmId = function() return 1 end, accessHandler = {canFarmAccess = function() return true end}} function netGetTime() return os.clock() * 1000 end addModEventListener = noop Utils = {prependedFunction = function(a) return a end} -- vejnet og markører local wayPoints, markers = {}, {} for id = 1, 13550 do local x, z = (id % 120) * 60 - 3600, math.floor(id / 120) * 60 - 3600 wayPoints[id] = {id = id, x = x, z = z, out = {id + 1 <= 13550 and id + 1 or 1}, incoming = {id > 1 and id - 1 or 13550}} end for index = 1, 600 do local id = index * 22 table.insert(markers, {id = id, markerIndex = index, name = (index <= 150 and "Wait " or "Marker ") .. index, group = index <= 150 and "Cow Wait" or "All"}) end -- stationer ved hver 5. markør, 3 triggere hver local stations = {} for index = 1, 120 do local wp = wayPoints[markers[150 + index].id] local triggers = {} for t = 1, 3 do local node = #nodes + 1 nodes[node] = {wp.x + t, wp.z + t} table.insert(triggers, {exactFillRootNode = node}) end table.insert(stations, {unloadTriggers = triggers, owningPlaceable = {}, getOwnerFarmId = function() return 1 end, name = "S" .. index, isa = function() return false end, getIsFillTypeAllowed = function() return true end}) end g_currentMission.storageSystem = {getUnloadingStations = function() return stations end, getLoadingStations = function() return {} end} g_currentMission.placeableSystem = {placeables = {}} -- køretøjer local vehicles = {} for index = 1, 40 do local node = #nodes + 1 nodes[node] = {math.random(-3600, 3600), math.random(-3600, 3600)} table.insert(vehicles, {rootNode = node, spec_motorized = {}, getChildVehicles = function() return {} end}) end g_currentMission.vehicleSystem = {vehicles = vehicles} local adEnv = {ADGraphManager = { getMapMarkers = function() return markers end, getWayPointById = function(_, id) return wayPoints[id] end, getMapMarkerByWayPointId = function(_, id) for _, m in ipairs(markers) do if m.id == id then return m end end end, getPathTo = function(_, _, id) return {{id = id}} end, }} for _, file in ipairs({"adCache.lua", "adSupplyPlanner.lua", "adWaitPool.lua", "adPrices.lua", "adSmartPickup.lua"}) do local chunk = loadfile(dir .. "/" .. file) if chunk ~= nil then pcall(chunk) end end if ADCache ~= nil then ADCache.enabled = true end ADPrices = ADPrices or {} ADPrices.isSellingStation = ADPrices.isSellingStation or function() return true end -- én genplanlægning for en holdende vogn: Wait-punkt + stationsopslag over alle markører (salgssteder/lager) local function replan(vehicle) ADWaitPool.pickFree(adEnv, vehicle, "Cow Wait", function() return true end) for _, marker in ipairs(markers) do ADSmartPickup.getUnloadStationAtWayPointId(adEnv, marker.id, 1) end end local t0 = os.clock() replan(vehicles[1]) local single = (os.clock() - t0) * 1000 -- 30 s med 60 fps; 15 holdende vogne. Gammel kode: alle timere starter på 0. Ny: jitter hvis koden har det. local jitter = ADCache ~= nil and 5000 or 0 -- ny kode spreder vognenes genplanlægning over 0-5 s (adOutbound CHECK_JITTER_MS) local timers = {} for index = 1, 15 do timers[index] = jitter > 0 and math.random(0, jitter) or 0 end local worst, steady, frames = 0, 0, 0 for frame = 1, 60 * 60 do simTime = simTime + 16.7 g_currentMission.time = simTime local started = os.clock() for index = 1, 15 do timers[index] = timers[index] + 16.7 if timers[index] >= 5000 then timers[index] = 0 replan(vehicles[index]) end end local spent = (os.clock() - started) * 1000 if spent > worst then worst = spent end if simTime > 12000 and spent > steady then steady = spent end if simTime > 12000 and spent > 3 then heavy = (heavy or 0) + 1; heavyAt = heavyAt or {}; if #heavyAt < 8 then table.insert(heavyAt, string.format("%.1fs:%.1fms", simTime / 1000, spent)) end end frames = frames + 1 end print(" tunge frames (>3 ms) efter opvarmning:", heavy or 0, table.concat(heavyAt or {}, " ")) print(string.format("%-12s én genplanlægning %.2f ms | værste frame (60 s): %.2f ms | værste efter opvarmning: %.2f ms", dir:find("old") and "FØR" or "EFTER", single, worst, steady))