Files

169 lines
7.0 KiB
Lua

-- AD Names
-- Egne bygningsnavne (FS25 kan ikke omdøbe bygninger): ADSmartPickup_names.xml i savegame-mappen,
-- <ADSmartPickupNames><building id="placeable…" name="Gårdsilo 10"/></ADSmartPickupNames>.
-- Moden tilføjer kun navne (nye bygninger / Omdøb-knappen) og ændrer aldrig et eksisterende navn af sig selv.
ADNames = {}
ADNames.FILE_NAME = "ADSmartPickup_names.xml"
ADNames.ROOT = "ADSmartPickupNames"
ADNames.byId = nil
-- records = {{id, name}} -> {[id] = name}; tomme/ugyldige springes over
function ADNames.fromRecords(records)
local byId = {}
for _, record in ipairs(records or {}) do
local id, name = record.id, record.name
if type(id) == "string" and id ~= "" and type(name) == "string" and name:match("%S") then byId[id] = name end
end
return byId
end
local function getPath()
local path = ADRunsStorage ~= nil and ADRunsStorage.getPath() or nil
if path == nil then return nil end
return (path:gsub(ADRunsStorage.FILE_NAME .. "$", ADNames.FILE_NAME))
end
function ADNames.load()
ADNames.byId = {}
local path = getPath()
if path == nil or not fileExists(path) then return end
local xmlFile = XMLFile.load("ADSmartPickupNames", path)
if xmlFile == nil then return end
local records = {}
xmlFile:iterate(ADNames.ROOT .. ".building", function(_, key)
table.insert(records, {id = xmlFile:getString(key .. "#id"), name = xmlFile:getString(key .. "#name")})
end)
xmlFile:delete()
ADNames.byId = ADNames.fromRecords(records)
local count = 0
for _ in pairs(ADNames.byId) do count = count + 1 end
Logging.info("ADSmartPickup: %d egne bygningsnavne indlæst", count)
end
-- Eget navn for bygningen (placeable), ellers nil.
function ADNames.forPlaceable(placeable)
if placeable == nil or placeable.uniqueId == nil then return nil end
if ADNames.byId == nil then pcall(ADNames.load) end
return (ADNames.byId or {})[tostring(placeable.uniqueId)]
end
function ADNames.save()
local path = getPath()
if path == nil then return false end
local xmlFile = XMLFile.create("ADSmartPickupNames", path, ADNames.ROOT)
if xmlFile == nil then return false end
local ids = {}
for id in pairs(ADNames.byId or {}) do table.insert(ids, id) end
table.sort(ids)
for index, id in ipairs(ids) do
local key = string.format("%s.building(%d)", ADNames.ROOT, index - 1)
xmlFile:setString(key .. "#id", id)
xmlFile:setString(key .. "#name", ADNames.byId[id])
end
xmlFile:save()
xmlFile:delete()
return true
end
-- Omdøb (knappen i bygningsfanerne): gemmes straks; tomt navn = tilbage til butiksnavnet.
function ADNames.set(id, name)
if ADNames.byId == nil then pcall(ADNames.load) end
local trimmed = type(name) == "string" and name:match("^%s*(.-)%s*$") or ""
ADNames.byId[id] = trimmed ~= "" and trimmed or nil
pcall(ADNames.save)
Logging.info("ADSmartPickup: bygning %s omdøbt til '%s'", tostring(id), trimmed)
if ADBuildings ~= nil and ADBuildings.invalidate ~= nil then ADBuildings.invalidate() end
end
local function position(placeable)
local node = placeable ~= nil and placeable.rootNode or nil
if node == nil then return nil end
local x, _, z = getWorldTranslation(node)
return x, z
end
local function animalTypeName(placeable)
local ok, name = pcall(function()
local index = placeable:getAnimalTypeIndex()
local animalType = g_currentMission.animalSystem:getTypeByIndex(index)
return animalType ~= nil and animalType.name or nil
end)
return ok and name or nil
end
local function rawName(placeable)
local ok, name = pcall(placeable.getName, placeable)
return ok and name ~= nil and tostring(name) or nil
end
-- Mark-markører ("F118") fra AutoDrive: {{name, x, z}}
local function fieldMarkers(adEnv)
local result = {}
for _, marker in pairs(adEnv.ADGraphManager:getMapMarkers()) do
if tostring(marker.name):match("^F%d+$") then
local wayPoint = adEnv.ADGraphManager:getWayPointById(marker.id)
if wayPoint ~= nil then table.insert(result, {name = marker.name, x = wayPoint.x, z = wayPoint.z}) end
end
end
return result
end
-- Nye bygninger (uden navn) får et navn efter ADNaming; kaldes når bygningslisten bygges. Retter navnene i
-- listen med det samme og gemmer filen, hvis der kom nye.
function ADNames.autoName(adEnv, buildings)
if ADNames.byId == nil then pcall(ADNames.load) end
local existing = ADNames.byId or {}
local missing = false
for _, building in ipairs(buildings) do if existing[building.id] == nil and building.kind ~= "sell" then missing = true break end end
if not missing then return end
-- gårdens klynge: valgte gårdlagre i marksilo-flowet + siloer der allerede hedder "Gårdsilo …", og naboer ≤ 60 m
local silos, farm, queue = {}, {}, {}
for _, building in ipairs(buildings) do
if building.kind == "silo" then
local x, z = position(building.placeable)
if x ~= nil then
local silo = {id = building.id, x = x, z = z}
table.insert(silos, silo)
local isStore = ADFieldSilos ~= nil and ADFieldSiloConfig ~= nil and ADFieldSiloConfig.hasStore(ADFieldSilos.config, building.id)
if isStore or tostring(existing[building.id] or ""):match("^Gårdsilo") then farm[building.id] = true; table.insert(queue, silo) end
end
end
end
while #queue > 0 do
local current = table.remove(queue)
for _, silo in ipairs(silos) do
if not farm[silo.id] and (silo.x - current.x) ^ 2 + (silo.z - current.z) ^ 2 <= 3600 then farm[silo.id] = true; table.insert(queue, silo) end
end
end
local fields = fieldMarkers(adEnv)
local inputs = {}
for _, building in ipairs(buildings) do
if existing[building.id] == nil then
local x, z = position(building.placeable)
local nearest = nil
if x ~= nil and building.kind == "silo" then
for _, field in ipairs(fields) do
local distance = math.sqrt((field.x - x) ^ 2 + (field.z - z) ^ 2)
if nearest == nil or distance < nearest.distance then nearest = {name = field.name, distance = distance} end
end
end
table.insert(inputs, {id = building.id, kind = building.kind, animal = building.kind == "husbandry" and animalTypeName(building.placeable) or nil,
storeName = rawName(building.placeable), inFarmCluster = farm[building.id] == true, nearestField = nearest})
end
end
local added = ADNaming.assign(inputs, existing)
local count = 0
for id, name in pairs(added) do
existing[id] = name
count = count + 1
Logging.info("ADSmartPickup: ny bygning navngivet '%s' (%s)", name, id)
end
if count == 0 then return end
ADNames.byId = existing
for _, building in ipairs(buildings) do
if added[building.id] ~= nil then building.name = added[building.id] end
end
pcall(ADNames.save)
end