Files
fs25-adsmartpickup/FS25_ADSmartPickup/adFlowWagons.lua
T

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Lua

-- AD Flow Wagons
-- Flows ejer deres vogne, men traktor og vogn er ikke låst sammen: den vogn der hænger på en flow-traktor huskes
-- (run.wagons = {[traktorId] = vognId}). Starter flowet med en solo-traktor, henter den sin vogn ved "Connect <vognens
-- parkering>". Stoppes/slettes flowet, eller er dets bygning væk, sættes vognen på plads og traktoren kører hjem —
-- så er begge ledige i maskinpuljen (en stoppet flows vogn må lånes; en kørende flows aldrig).
ADFlowWagons = {}
ADFlowWagons.LOG_PREFIX = "ADSmartPickup: flow-vogne: "
ADFlowWagons.REMEMBER_MS = 10000 -- husk vogne / prøv ventende starter igen
ADFlowWagons.BUILDING_CHECK_MS = 60000
ADFlowWagons.MISSING_CHECKS = 2 -- så mange tjek i træk før en bygning regnes for væk
-- ---- ren logik ----
ADFlowWagons.serialize = function(wagons) return ADRuns.serializeWagons(wagons) end
ADFlowWagons.parse = function(text) return ADRuns.parseWagons(text) end
-- Husk traktorens vogn: ny tabel ved ændring, samme tabel når intet ændres.
function ADFlowWagons.remember(wagons, tractorId, wagonId)
if (wagons or {})[tractorId] == wagonId then return wagons end
local copy = ADRuns.copyWagons(wagons)
copy[tractorId] = wagonId
return copy
end
-- s = {hasRear, wagonId, wagonExists, hasConnect, wagonAttached, wagonBusy} -> "start" | "fetch" | "wait"
function ADFlowWagons.startAction(s)
-- lånt ud af puljen (markarbejde, marksilo, på hjemtur): vent til den er fri
if s.tractorBusy then return "wait" end
if s.hasRear or s.wagonId == nil or not s.wagonExists or not s.hasConnect then return "start" end
if s.wagonAttached or s.wagonBusy then return "wait" end
return "fetch"
end
function ADFlowWagons.ownerOf(runs, wagonId)
for _, run in ipairs(runs or {}) do
for _, id in pairs(run.wagons or {}) do
if id == wagonId then return run end
end
end
return nil
end
-- Holdes vognen af et flow der ikke er stoppet? (så må puljen ikke låne den)
function ADFlowWagons.isHeld(runs, wagonId)
for _, run in ipairs(runs or {}) do
if not run.stopped then
for _, id in pairs(run.wagons or {}) do
if id == wagonId then return true end
end
end
end
return false
end
-- Et tjek af om bygningen mangler: -> ny tæller, væk?
function ADFlowWagons.missingStep(count, missingNow)
if not missingNow then return 0, false end
local next = (count or 0) + 1
return next, next >= ADFlowWagons.MISSING_CHECKS
end
-- Flowets bygnings-id'er der ikke findes i exists = {[id] = true}. Kun bygninger der er set i denne session
-- (seen) tæller: et forældet id i et gammelt flow må ikke stoppe et flow der virker.
function ADFlowWagons.missingBuildings(run, exists, seen)
local missing = {}
for _, key in ipairs({"sourceBuildingIds", "targetBuildingIds", "storeBuildingIds"}) do
for _, id in ipairs(run[key] or {}) do
if not exists[id] and (seen or {})[id] then table.insert(missing, id) end
end
end
return missing
end
-- ---- spil ----
local waiting = setmetatable({}, {__mode = "k"}) -- traktor -> runId (venter på sin vogn)
local fetching = setmetatable({}, {__mode = "k"}) -- traktor -> runId (henter sin vogn)
local missingCount = {} -- runId -> tjek i træk
local seenBuildings = {} -- bygnings-id'er set i denne session
local rememberTimer, buildingTimer = 0, 0
local function runs()
return ADRunsController.store ~= nil and ADRunsController.store.runs or {}
end
local function findAnyVehicle(id)
for _, vehicle in pairs(g_currentMission.vehicleSystem.vehicles) do
if ADRunsController.getVehicleId(vehicle) == id then return vehicle end
end
return nil
end
local function connectOf(adEnv, wagon)
local index = wagon.advd ~= nil and wagon.advd.parkDestination or nil
local park = type(index) == "number" and index >= 1 and adEnv.ADGraphManager:getMapMarkerById(index) or nil
if park == nil then return nil end
local marker = ADPool.connectFor(park.name, adEnv.ADGraphManager:getMapMarkers())
return marker ~= nil and marker.id or nil
end
-- Traktorer i stoppede flows er ledige i puljen; traktorer i kørende flows aldrig.
function ADFlowWagons.isFreeTractor(vehicle)
local run = ADRunsController.getRunForVehicle(vehicle)
return run == nil or run.stopped == true
end
-- Holder flowet noget: en traktor henter/venter på sin vogn eller har en vogn bagpå (til Stop-knappen).
function ADFlowWagons.hasActivity(run, vehiclesById)
for _, vehicleId in ipairs(run.vehicleIds or {}) do
local vehicle = vehiclesById ~= nil and vehiclesById[vehicleId] or nil
if vehicle ~= nil and (waiting[vehicle] ~= nil or fetching[vehicle] ~= nil or #ADHitch.rearImplementsOf(vehicle) > 0) then
return true
end
end
return false
end
function ADFlowWagons.hasWagonFor(run, tractorId)
return (run.wagons or {})[tractorId] ~= nil
end
function ADFlowWagons.isHeldWagon(wagonId)
return ADFlowWagons.isHeld(runs(), wagonId)
end
-- Lånt ud af puljen: markarbejde, marksilo-lån, på hjemtur eller Courseplay kører den.
function ADFlowWagons.isPoolBusy(vehicle, tractorId)
return (ADFieldJobs ~= nil and ADFieldJobs.state.assignments[tractorId] ~= nil)
or (ADFieldSilos ~= nil and ADFieldSilos.isLoaned(vehicle))
or (ADPool ~= nil and ADPool.isReturning(vehicle))
or (ADCpBridge ~= nil and ADCpBridge.isWorking(vehicle))
end
-- Før en flow-traktor startes: hent sin vogn / vent på den. -> håndteret, resultat (som startVehicle)
function ADFlowWagons.beforeStart(adEnv, run, vehicle)
local tractorId = ADRunsController.getVehicleId(vehicle)
if fetching[vehicle] ~= nil then return true, {vehicle = vehicle, ok = true, reason = "fetchingWagon"} end
local wagonId = (run.wagons or {})[tractorId]
local wagon = wagonId ~= nil and findAnyVehicle(wagonId) or nil
local connectId = wagon ~= nil and connectOf(adEnv, wagon) or nil
local action = ADFlowWagons.startAction({
tractorBusy = ADFlowWagons.isPoolBusy(vehicle, tractorId),
hasRear = #ADHitch.rearImplementsOf(vehicle) > 0, wagonId = wagonId, wagonExists = wagon ~= nil,
hasConnect = connectId ~= nil,
wagonAttached = wagon ~= nil and wagon.getAttacherVehicle ~= nil and wagon:getAttacherVehicle() ~= nil,
wagonBusy = wagonId ~= nil and ADPool.isReserved(wagonId),
})
if action == "start" then return false end
ADRunsController.runningRuns[run.id] = true
if action == "wait" then
if waiting[vehicle] == nil then
Logging.info(ADFlowWagons.LOG_PREFIX .. "flow '%s': '%s' venter på sin vogn (i brug andetsteds)", tostring(run.name),
tostring(ADRuns.vehicleLabel(vehicle)))
end
waiting[vehicle] = run.id
return true, {vehicle = vehicle, ok = true, reason = "waitingWagon"}
end
waiting[vehicle] = nil
fetching[vehicle] = run.id
local runId = run.id
local okFetch, errFetch = pcall(ADHitch.fetch, adEnv, vehicle, connectId, function(tractor, ok, detail)
fetching[tractor] = nil
local current = ADRuns.getRun(ADRunsController.store, runId)
if current == nil or current.stopped then
ADHitch.returnHome(adEnv, tractor)
return
end
if ok then
local result = ADRunsController.startVehicle(adEnv, current, tractor)
if result ~= nil and not result.ok then
-- flowet kan ikke startes (markør, bygning …): ikke efterladt ved Connect med vognen
Logging.warning(ADFlowWagons.LOG_PREFIX .. "flow '%s': '%s' kunne ikke starte (%s) — vognen sættes tilbage",
tostring(current.name), tostring(ADRuns.vehicleLabel(tractor)), tostring(result.reason))
ADHitch.returnHome(adEnv, tractor)
end
else
Logging.warning(ADFlowWagons.LOG_PREFIX .. "flow '%s': '%s' kunne ikke hente sin vogn (%s)", tostring(current.name),
tostring(ADRuns.vehicleLabel(tractor)), tostring(detail))
end
end)
if not okFetch then
fetching[vehicle] = nil
return true, {vehicle = vehicle, ok = false, reason = "error"}
end
Logging.info(ADFlowWagons.LOG_PREFIX .. "flow '%s': '%s' henter sin vogn", tostring(run.name), tostring(ADRuns.vehicleLabel(vehicle)))
return true, {vehicle = vehicle, ok = true, reason = "fetchingWagon"}
end
-- Stop/slet/bygning væk: vognen på plads, traktoren hjem.
function ADFlowWagons.sendHome(adEnv, run)
for _, vehicleId in ipairs(run.vehicleIds or {}) do
local vehicle = ADRunsController.findVehicleById(adEnv, vehicleId)
if vehicle ~= nil then
waiting[vehicle] = nil
if fetching[vehicle] ~= nil then
fetching[vehicle] = nil
ADHitch.cancel(vehicle)
end
local okHome, pooled = pcall(ADHitch.returnHome, adEnv, vehicle)
if not (okHome and pooled) then
local park = ADFieldWork.parkMarkerId(adEnv, vehicle)
if park ~= nil then pcall(ADFieldWork.startAd, adEnv, vehicle, adEnv.AutoDrive.MODE_DRIVETO, park, nil) end
end
end
end
end
local function rememberAll(adEnv)
for _, run in ipairs(runs()) do
if not run.stopped then
for _, vehicleId in ipairs(run.vehicleIds or {}) do
local vehicle = ADRunsController.findVehicleById(adEnv, vehicleId)
local rear = vehicle ~= nil and ADHitch.rearImplementsOf(vehicle) or {}
local wagonId = rear[1] ~= nil and ADRunsController.getVehicleId(rear[1].object) or nil
if wagonId ~= nil then
local updated = ADFlowWagons.remember(run.wagons, vehicleId, wagonId)
if updated ~= run.wagons then
run.wagons = updated
Logging.info(ADFlowWagons.LOG_PREFIX .. "flow '%s': '%s' har vognen '%s'", tostring(run.name),
tostring(ADRuns.vehicleLabel(vehicle)), tostring(ADRuns.vehicleLabel(rear[1].object)))
end
end
end
end
end
end
local function retryWaiting(adEnv)
local list = {}
for vehicle, runId in pairs(waiting) do table.insert(list, {vehicle = vehicle, runId = runId}) end
for _, item in ipairs(list) do
waiting[item.vehicle] = nil
local run = ADRuns.getRun(ADRunsController.store, item.runId)
if run ~= nil and not run.stopped then pcall(ADRunsController.startVehicle, adEnv, run, item.vehicle) end
end
end
local function checkBuildings(adEnv)
local exists = {}
local placeables = g_currentMission.placeableSystem ~= nil and g_currentMission.placeableSystem.placeables or {}
for _, placeable in pairs(placeables) do
local id = ADBuildings.getId(placeable)
if id ~= nil then exists[id] = true end
end
if next(exists) == nil then return end -- listen er ikke klar: sig intet
for id in pairs(exists) do seenBuildings[id] = true end
for _, run in ipairs(runs()) do
if not run.stopped then
local missing = ADFlowWagons.missingBuildings(run, exists, seenBuildings)
local count, gone = ADFlowWagons.missingStep(missingCount[run.id], #missing > 0)
missingCount[run.id] = count
if gone then
missingCount[run.id] = 0
Logging.warning(ADFlowWagons.LOG_PREFIX .. "flow '%s': bygning findes ikke længere (%s) — stoppet, traktorer kørt hjem",
tostring(run.name), table.concat(missing, ", "))
ADRunsController.stopRun(adEnv, run.id)
if ADFieldJobs ~= nil and ADFieldJobs.notify ~= nil then
pcall(ADFieldJobs.notify, string.format("Flow '%s': bygning findes ikke længere — stoppet, traktorer kørt hjem", tostring(run.name)), true)
end
end
end
end
end
-- Én gang efter indlæsning: et stoppet flows traktor der holder stille med sin vogn (gemt midt i hjemturen — AD
-- kørte den færdig, men afkoblingen er glemt) køres hjem. Ikke løbende: spilleren kan selv have koblet på.
ADFlowWagons.AFTER_LOAD_MS = 120000
local sinceLoad, cleanedUp = 0, false
local function cleanupAfterLoad(adEnv)
for _, run in ipairs(runs()) do
if run.stopped then
for _, vehicleId in ipairs(run.vehicleIds or {}) do
local vehicle = ADRunsController.findVehicleById(adEnv, vehicleId)
local module = vehicle ~= nil and vehicle.ad ~= nil and vehicle.ad.stateModule or nil
local controlled = vehicle ~= nil and vehicle.getIsControlled ~= nil and vehicle:getIsControlled()
if module ~= nil and not module:isActive() and not controlled and #ADHitch.poolParkIds(adEnv, vehicle) > 0
and not ADFlowWagons.isPoolBusy(vehicle, vehicleId) then
Logging.info(ADFlowWagons.LOG_PREFIX .. "flow '%s' er stoppet: '%s' sætter sin vogn på plads", tostring(run.name),
tostring(ADRuns.vehicleLabel(vehicle)))
pcall(ADHitch.returnHome, adEnv, vehicle)
end
end
end
end
end
function ADFlowWagons.tick(adEnv, dt)
if adEnv == nil or ADRunsController.store == nil then return end
if not cleanedUp then
sinceLoad = sinceLoad + dt
if sinceLoad >= ADFlowWagons.AFTER_LOAD_MS then
cleanedUp = true
local ok, err = pcall(cleanupAfterLoad, adEnv)
if not ok then Logging.warning(ADFlowWagons.LOG_PREFIX .. "oprydning efter indlæsning: %s", tostring(err)) end
end
end
rememberTimer = rememberTimer + dt
buildingTimer = buildingTimer + dt
if rememberTimer >= ADFlowWagons.REMEMBER_MS then
rememberTimer = 0
rememberAll(adEnv)
retryWaiting(adEnv)
end
if buildingTimer >= ADFlowWagons.BUILDING_CHECK_MS then
buildingTimer = 0
checkBuildings(adEnv)
end
end