Files
fs25-adsmartpickup/FS25_ADSmartPickup/adStorageStats.lua
T

286 lines
13 KiB
Lua

-- AD Storage Stats
-- Rene beregninger (ingen spil-API) til fanen Lagre: pr. vare i en bygning fyldning, værdi nu og
-- ved årets toppris, gårdens samlede beholdning og hvor mange døgn den rækker ved gårdens nettoforbrug.
ADStorageStats = {}
-- item = {fillType, level, capacity}; farmTotal = liter af varen på hele gården;
-- rate = {consumption, production} liter pr. døgn (eller nil); quote = {price, top} pr. liter (eller nil).
function ADStorageStats.itemStats(item, farmTotal, rate, quote)
local level = item.level or 0
local capacity = item.capacity or 0
local consumption = rate ~= nil and rate.consumption or 0
local production = rate ~= nil and rate.production or 0
-- palleskure: fyldning i paller af pladser (kapaciteten er et antal pladser, ikke liter)
local percent = capacity > 0 and math.floor(100 * level / capacity + 0.5) or nil
if item.count ~= nil and (item.slots or 0) > 0 then
percent = math.floor(100 * item.count / item.slots + 0.5)
end
return {
fillType = item.fillType,
level = level,
capacity = capacity,
count = item.count,
slots = item.slots,
percent = percent,
valueNow = quote ~= nil and quote.price ~= nil and math.floor(level * quote.price + 0.5) or nil,
valueTop = quote ~= nil and quote.top ~= nil and math.floor(level * quote.top + 0.5) or nil,
farmTotal = farmTotal or level,
consumption = consumption,
production = production,
net = production - consumption,
-- døgn til tom ved gårdens NETTO-forbrug; produktion ≥ forbrug = beholdningen stiger
days = consumption > production and (farmTotal or level) / (consumption - production) or nil,
rising = consumption > 0 and production >= consumption,
}
end
function ADStorageStats.buildingTotals(stats)
local now, top = 0, 0
for _, stat in ipairs(stats) do
now = now + (stat.valueNow or 0)
top = top + (stat.valueTop or 0)
end
return {valueNow = now, valueTop = top}
end
-- inventory = { {entries = {{fillType, level}}} } -> {[fillType] = liter}
function ADStorageStats.farmTotals(inventory)
local totals = {}
for _, building in ipairs(inventory or {}) do
for _, entry in ipairs(building.entries or {}) do
totals[entry.fillType] = (totals[entry.fillType] or 0) + (entry.level or 0)
end
end
return totals
end
-- Et stald-trug æder `perDay` liter i alt; fordel på fodertyperne efter hvad truget indeholder.
-- Tomt trug: alt på foderet med højest vægt (det der hentes først).
function ADStorageStats.splitTroughConsumption(perDay, levels, weights)
local total = 0
for _, level in pairs(levels or {}) do total = total + (level or 0) end
local result = {}
if total > 0 then
for fillType, level in pairs(levels) do
if (level or 0) > 0 then result[fillType] = perDay * level / total end
end
return result
end
local best, bestWeight = nil, -1
for fillType, weight in pairs(weights or {}) do
if weight > bestWeight or (weight == bestWeight and fillType < best) then best, bestWeight = fillType, weight end
end
if best ~= nil then result[best] = perDay end
return result
end
-- Deler en liste i rækker á `size` celler (gitter i fanen Lagre). Tom liste giver én tom række,
-- så bygningen stadig får sin navnerække.
function ADStorageStats.chunk(list, size)
local rows, current = {}, {}
for _, value in ipairs(list or {}) do
table.insert(current, value)
if #current == size then
table.insert(rows, current)
current = {}
end
end
if #current > 0 or #rows == 0 then
table.insert(rows, current)
end
return rows
end
-- "-14.4k +3.6k": forbrug med minus, produktion med plus pr. døgn; intet = "-".
function ADStorageStats.rateText(consumption, production, format)
local parts = {}
if (consumption or 0) > 0 then table.insert(parts, "-" .. format(consumption)) end
if (production or 0) > 0 then table.insert(parts, "+" .. format(production)) end
return #parts > 0 and table.concat(parts, " ") or "-"
end
-- Bygninger af én type (fanerne Fabrikker/Siloer/Stalde/Palleskure); rækkefølgen bevares.
function ADStorageStats.filterKind(inventory, kind)
local result = {}
for _, entry in ipairs(inventory or {}) do
if entry.kind == kind then table.insert(result, entry) end
end
return result
end
-- ---- vareoversigt (v1.52): én række pr. vare, der folder sig ud til bygningerne ----
-- Tærskler for farverne: døgn til tom (gårdens netto), fyldning i % (produceret vare / stald-trug).
ADStorageStats.DAYS_RED, ADStorageStats.DAYS_YELLOW = 1, 3
ADStorageStats.FULL_RED, ADStorageStats.FULL_YELLOW = 95, 85
ADStorageStats.BARN_LOW_RED, ADStorageStats.BARN_LOW_YELLOW = 10, 25
-- "Sælg nu": prisen er mindst 90 % af årets top, og partiet er værd at køre med
ADStorageStats.SELL_RATIO, ADStorageStats.SELL_MIN_VALUE = 0.9, 10000
local function percentOf(level, capacity)
return (capacity or 0) > 0 and math.floor(100 * (level or 0) / capacity + 0.5) or nil
end
-- inventory (fanens bygninger) -> { {fillType, title, level, capacity, percent, count, isOutput,
-- buildings = {{name, placeable, level, capacity, percent, count, slots, isOutput}}} } — varer efter titel,
-- bygninger med mest først. count (paller) summeres kun når alle bygninger melder paller.
function ADStorageStats.groupByFillType(inventory, titleOf)
local byType, groups = {}, {}
for _, building in ipairs(inventory or {}) do
for _, item in ipairs(building.entries or {}) do
local group = byType[item.fillType]
if group == nil then
group = {fillType = item.fillType, title = tostring(titleOf(item.fillType) or item.fillType),
level = 0, capacity = 0, count = 0, isOutput = false, buildings = {}}
byType[item.fillType] = group
table.insert(groups, group)
end
group.level = group.level + (item.level or 0)
group.capacity = group.capacity + (item.capacity or 0)
group.count = (group.count ~= nil and item.count ~= nil) and group.count + item.count or nil
group.isOutput = group.isOutput or item.isOutput == true
-- skur uden pladsgrænse har kapacitet 0: så er varens samlede procent ukendt
if (item.capacity or 0) <= 0 and (item.level or 0) > 0 then group.unbounded = true end
local percent = percentOf(item.level, item.capacity)
if item.count ~= nil and (item.slots or 0) > 0 then percent = percentOf(item.count, item.slots) end
table.insert(group.buildings, {name = building.name, placeable = building.placeable, level = item.level or 0,
capacity = item.capacity or 0, percent = percent, count = item.count, slots = item.slots, isOutput = item.isOutput == true})
end
end
for _, group in ipairs(groups) do
group.percent = not group.unbounded and percentOf(group.level, group.capacity) or nil
table.sort(group.buildings, function(a, b)
if a.level ~= b.level then return a.level > b.level end
return tostring(a.name) < tostring(b.name)
end)
end
table.sort(groups, function(a, b)
if a.title ~= b.title then return a.title < b.title end
return a.fillType < b.fillType
end)
return groups
end
-- inventory -> {[fillType] = kapacitet i liter} for hele gården
function ADStorageStats.farmCapacities(inventory)
local totals = {}
for _, building in ipairs(inventory or {}) do
for _, entry in ipairs(building.entries or {}) do
totals[entry.fillType] = (totals[entry.fillType] or 0) + (entry.capacity or 0)
end
end
return totals
end
function ADStorageStats.emptyLevel(days)
if days == nil then return nil end
if days < ADStorageStats.DAYS_RED then return "red" end
if days < ADStorageStats.DAYS_YELLOW then return "yellow" end
return nil
end
-- Fuldt er kun et problem for noget der bliver produceret (fyldes løbende); en fuld lagersilo er bare lager.
function ADStorageStats.fullLevel(percent, producing)
if not producing or percent == nil then return nil end
if percent >= ADStorageStats.FULL_RED then return "red" end
if percent >= ADStorageStats.FULL_YELLOW then return "yellow" end
return nil
end
local SEVERITY_RANK = {red = 2, yellow = 1}
function ADStorageStats.worst(a, b)
return (SEVERITY_RANK[a] or 0) >= (SEVERITY_RANK[b] or 0) and a or b
end
-- Én bygnings bjælke: stald-trug der tømmes (ikke mælk/gylle) er rødt når næsten tomt; produceret
-- vare/fabriksoutput er rødt når næsten fuldt.
function ADStorageStats.buildingLevel(building, kind, isStableOutput)
local percent = building.percent
if percent == nil then return nil end
if kind == "husbandry" and not isStableOutput then
if percent <= ADStorageStats.BARN_LOW_RED then return "red" end
if percent <= ADStorageStats.BARN_LOW_YELLOW then return "yellow" end
return nil
end
return ADStorageStats.fullLevel(percent, building.isOutput == true or isStableOutput)
end
-- group fra groupByFillType; farm = {level, capacity} for varen på hele gården (nil = kun fanens tal);
-- rate = {consumption, production} pr. døgn; quote = {price, top} pr. liter.
function ADStorageStats.groupStats(group, farm, rate, quote)
local farmLevel = farm ~= nil and farm.level or group.level
local farmCapacity = farm ~= nil and farm.capacity or group.capacity
local consumption = rate ~= nil and rate.consumption or 0
local production = rate ~= nil and rate.production or 0
local net = production - consumption
local stat = {}
for key, value in pairs(group) do stat[key] = value end
stat.farmLevel, stat.farmCapacity = farmLevel, farmCapacity
stat.consumption, stat.production, stat.net = consumption, production, net
stat.days = consumption > production and farmLevel / (consumption - production) or nil
stat.daysToFull = net > 0 and (farmCapacity or 0) > 0 and math.max(0, farmCapacity - farmLevel) / net or nil
stat.producing = group.isOutput == true or net > 0
if quote ~= nil and quote.price ~= nil then
stat.valueNow = math.floor(group.level * quote.price + 0.5)
stat.valueTop = math.floor(group.level * (quote.top or quote.price) + 0.5)
stat.priceRatio = (quote.top or 0) > 0 and quote.price / quote.top or nil
end
stat.emptyLevel = ADStorageStats.emptyLevel(stat.days)
stat.fullLevel = ADStorageStats.fullLevel(group.percent, stat.producing)
stat.severity = ADStorageStats.worst(stat.emptyLevel, stat.fullLevel)
return stat
end
-- Rangering: rød tom > rød fuld > gul tom > gul fuld > sælg nu (største beløb først).
-- Kortest tid til tom / mest fyldt vinder inden for samme trin.
local function attentionEntries(stat)
local entries = {}
if stat.emptyLevel ~= nil then
local base = stat.emptyLevel == "red" and 4000 or 2000
table.insert(entries, {kind = "empty", level = stat.emptyLevel, stat = stat, score = base - math.min(999, (stat.days or 0) * 100)})
end
if stat.fullLevel ~= nil then
local base = stat.fullLevel == "red" and 3000 or 1000
table.insert(entries, {kind = "full", level = stat.fullLevel, stat = stat, score = base + (stat.percent or 0)})
end
-- sælg kun det gården ikke selv æder af
if stat.priceRatio ~= nil and stat.priceRatio >= ADStorageStats.SELL_RATIO and (stat.valueNow or 0) >= ADStorageStats.SELL_MIN_VALUE
and (stat.net or 0) >= 0 then
table.insert(entries, {kind = "sell", level = "green", stat = stat, score = math.min(999, stat.valueNow / 1e6)})
end
return entries
end
function ADStorageStats.attentionList(stats, max)
local list = {}
for _, stat in ipairs(stats or {}) do
for _, entry in ipairs(attentionEntries(stat)) do table.insert(list, entry) end
end
table.sort(list, function(a, b)
if a.score ~= b.score then return a.score > b.score end
return tostring(a.stat.title) < tostring(b.stat.title)
end)
local result = {}
for index = 1, math.min(#list, max or #list) do result[index] = list[index] end
return result
end
function ADStorageStats.kpis(stats)
local kpi = {valueNow = 0, gain = 0, emptyCount = 0, fullCount = 0}
for _, stat in ipairs(stats or {}) do
kpi.valueNow = kpi.valueNow + (stat.valueNow or 0)
kpi.gain = kpi.gain + math.max(0, (stat.valueTop or 0) - (stat.valueNow or 0))
if stat.emptyLevel ~= nil then kpi.emptyCount = kpi.emptyCount + 1 end
if stat.fullLevel ~= nil then kpi.fullCount = kpi.fullCount + 1 end
end
return kpi
end
-- procent -> bjælkens brøk i [0,1]
function ADStorageStats.fraction(percent)
if percent == nil then return 0 end
return math.max(0, math.min(1, percent / 100))
end