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fs25-adsmartpickup/FS25_ADSmartPickup/gui/guiProfiles.xml
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XML

<?xml version="1.0" encoding="utf-8" standalone="no"?>
<GUIProfiles>
<Profile name="spuMenuHeaderIcon" extends="baseReference" with="anchorMiddleCenter">
<size value="50px 50px"/>
<imageSliceId value="gui.icon_ingameMenu_vehicles"/>
<imageColor value="$preset_fs25_colorMainDark"/>
</Profile>
<!-- Tekst-rækker (sektionstitler, Wait-pulje-linjer og statuslinjen) deler profil,
fordi de alle klones fra den samme textPrefab. -->
<Profile name="spuInfoText" extends="fs25_settingsMultiTextOptionTitle">
<textBold value="false"/>
<size value="1400px 40px"/>
</Profile>
<!-- Tabel-celler i fanen Lagre: position og bredde sættes pr. celle i SmartPickupFrame.xml. -->
<Profile name="spuCell" extends="fs25_settingsMultiTextOptionTitle">
<textBold value="false"/>
<textAlignment value="left"/>
</Profile>
<Profile name="spuCellBold" extends="spuCell">
<textBold value="true"/>
</Profile>
<!-- Lagre (v1.52): bjælker = hvid pixel i spillets UI-atlas farvet med imageColor
(samme teknik som Precision Farming). Bredden på fyldet sættes i Lua. -->
<Profile name="spuBar" extends="baseReference" with="anchorMiddleLeft">
<imageUVs value="10px 1010px 4px 4px"/>
<positionOrigin value="middleLeft"/>
<imageColor value="0.30 0.75 0.35 1"/>
<size value="200px 16px"/>
</Profile>
<Profile name="spuBarBg" extends="spuBar">
<imageColor value="0 0 0 0.45"/>
</Profile>
<Profile name="spuBarThin" extends="spuBar">
<size value="200px 10px"/>
</Profile>
<Profile name="spuBarThinBg" extends="spuBarThin">
<imageColor value="0 0 0 0.45"/>
</Profile>
<!-- markør foran en "kræver handling"-linje -->
<Profile name="spuDot" extends="spuBar">
<size value="8px 26px"/>
</Profile>
<!-- nøgletal: stort tal over lille label -->
<Profile name="spuKpiValue" extends="spuCellBold">
<textSize value="24px"/>
<textOffset value="0px 8px"/>
</Profile>
<Profile name="spuKpiLabel" extends="spuCell">
<textSize value="14px"/>
<textOffset value="0px -18px"/>
<textColor value="0.75 0.75 0.75 1"/>
</Profile>
<Profile name="spuCellDim" extends="spuCell">
<textColor value="0.75 0.75 0.75 1"/>
</Profile>
</GUIProfiles>