bade84129b
In-game 25/9: BiG M 450 læst som 10 m og læssevogn som 2,4 m, selv om begge står på 40,8 m.
114 lines
4.7 KiB
Lua
114 lines
4.7 KiB
Lua
-- AD Courseplay Bridge
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-- Den eneste kode der rører Courseplay: start markarbejde på en mark (grænse -> kursus -> start, alt
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-- async), og læs om et sæt arbejder. Opskriften er bevist i spillet i AI-Bonden (AIHelperGlue.startCP):
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-- CP kalder grænse-callbacken to gange (først false ved fejl) — kun første kald tæller.
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ADCpBridge = {}
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ADCpBridge.SPECS = {"spec_mower", "spec_tedder", "spec_windrower", "spec_forageWagon"}
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function ADCpBridge.isAvailable()
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return AIJobType ~= nil and AIJobType.FIELDWORK_CP ~= nil
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end
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local function collect(vehicle, list)
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list = list or {}
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table.insert(list, vehicle)
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if vehicle.getAttachedImplements ~= nil then
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for _, implement in ipairs(vehicle:getAttachedImplements()) do
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if implement.object ~= nil then collect(implement.object, list) end
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end
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end
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return list
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end
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function ADCpBridge.getSpecs(vehicle)
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local specs = {}
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for _, object in ipairs(collect(vehicle)) do
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for _, name in ipairs(ADCpBridge.SPECS) do
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if object[name] ~= nil then specs[name] = true end
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end
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end
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return specs
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end
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-- Variabel bredde (Unrealistic Pack m.fl.) først, som Courseplays WorkWidthUtil: AI-markørerne står på
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-- grundbredden (læssevogn 2,4 m selv om den er sat til 40,8 m).
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local function variableWidth(object)
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if object.getVariableWorkWidth == nil then return nil end
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local okLeft, left, _, leftValid = pcall(object.getVariableWorkWidth, object, true)
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local okRight, right, _, rightValid = pcall(object.getVariableWorkWidth, object)
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if okLeft and okRight and leftValid and rightValid and type(left) == "number" and type(right) == "number" then
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return math.abs(left) + math.abs(right)
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end
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return nil
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end
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function ADCpBridge.getWorkWidth(vehicle)
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local best = 0
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for _, object in ipairs(collect(vehicle)) do
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local variable = variableWidth(object)
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if variable ~= nil then
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best = math.max(best, variable)
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elseif object.getAIMarkers ~= nil then
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pcall(function() if object.updateAIMarkerWidth ~= nil then object:updateAIMarkerWidth() end end)
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local ok, _, _, _, _, width = pcall(object.getAIMarkers, object)
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if ok and type(width) == "number" and width > best then best = width end
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end
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end
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return best
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end
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function ADCpBridge.isWorking(vehicle)
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if vehicle.getIsCpFieldWorkActive ~= nil and vehicle:getIsCpFieldWorkActive() then return true end
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return vehicle.getIsAIActive ~= nil and vehicle:getIsAIActive() or false
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end
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function ADCpBridge.start(vehicle, fieldX, fieldZ, onDone)
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if not ADCpBridge.isAvailable() then
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return nil, "Courseplay (FIELDWORK_CP) findes ikke"
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end
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local farmId = vehicle:getOwnerFarmId()
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local job = g_currentMission.aiJobTypeManager:createJob(AIJobType.FIELDWORK_CP)
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if job == nil then return nil, "kunne ikke oprette Courseplay-job" end
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job:applyCurrentState(vehicle, g_currentMission, farmId, false, false)
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local vx, _, vz = getWorldTranslation(vehicle.rootNode)
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local params = job.cpJobParameters
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if params ~= nil and params.fieldPosition ~= nil then params.fieldPosition:setPosition(fieldX, fieldZ) end
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if params ~= nil and params.startPosition ~= nil then params.startPosition:setPosition(vx, vz) end
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job:setValues()
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local handle = {cancelled = false, fired = false, finished = false}
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local function finish(ok, reason)
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if handle.finished then return end
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handle.finished = true
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if not handle.cancelled then onDone(ok, reason) end
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end
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local function generateAndStart()
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if handle.cancelled then return end
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job:onClickGenerateFieldWorkCourse(function(course)
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if handle.cancelled then return end
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if not course then return finish(false, "Courseplay kunne ikke lave kursus") end
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job:setValues()
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local ok, err = job:validate(farmId)
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if not ok then return finish(false, "Courseplay: " .. tostring(err)) end
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g_currentMission.aiSystem:startJob(job, farmId)
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finish(true)
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end)
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end
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handle.onBoundary = function(_, success, message)
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if handle.fired then return end
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handle.fired = true
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if handle.cancelled then return end
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if not success then return finish(false, "Courseplay fandt ikke markgrænsen: " .. tostring(message)) end
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generateAndStart()
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end
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job:registerFieldBoundaryDetectionCallback(handle, handle.onBoundary)
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local isValid, isRunning, message = job:detectFieldBoundary()
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if isValid and not isRunning then
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generateAndStart()
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elseif not isRunning then
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return nil, "Courseplay: " .. tostring(message)
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end
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return handle
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end
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