feat(marker): fanen Marker — tabel, detalje (plan/kørsel/riv/tving lager/marksiloer), markflåde, Start nu/Stop
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@@ -39,6 +39,54 @@
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<text name="spu_status_startedAll" text="Started %d flows (%d tractors), %d already running, %d skipped"/>
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<text name="spu_status_stoppedAll" text="Stopped %d tractors"/>
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<text name="spu_overview_hint" text="Click a flow to edit it"/>
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<text name="spu_tab_fields" text="Fields"/>
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<text name="spu_field_button_start" text="Start now"/>
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<text name="spu_field_button_stop" text="Stop field"/>
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<text name="spu_field_noMarker" text="! missing marker F%d"/>
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<text name="spu_field_stage_idle" text="Waiting"/>
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<text name="spu_field_stage_ready" text="Ready"/>
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<text name="spu_field_stage_mowing" text="Mowing"/>
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<text name="spu_field_stage_tedding" text="Tedding"/>
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<text name="spu_field_stage_raking" text="Raking"/>
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<text name="spu_field_stage_collecting" text="Collecting"/>
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<text name="spu_field_stage_done" text="Done"/>
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<text name="spu_field_reason_noRig" text="no %s ticked in the field fleet"/>
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<text name="spu_field_reason_allBusy" text="waiting for a free %s"/>
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<text name="spu_field_reason_tooWide" text="%s too wide: %.1f m > %.0f m (Courseplay)"/>
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<text name="spu_field_reason_tooNarrow" text="%s too narrow: %.1f m < mowing width %.1f m"/>
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<text name="spu_field_role_mower" text="mower"/>
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<text name="spu_field_role_tedder" text="tedder"/>
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<text name="spu_field_role_rake" text="rake"/>
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<text name="spu_field_role_collector" text="loading wagon"/>
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<text name="spu_field_plan_silage" text="Silage"/>
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<text name="spu_field_plan_hay" text="Hay"/>
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<text name="spu_field_plan_rake" text="rake"/>
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<text name="spu_field_mode_auto" text="Auto"/>
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<text name="spu_field_mode_manual" text="Manual"/>
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<text name="spu_field_notMowable" text="not grass/clover"/>
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<text name="spu_field_scanning" text="Loading fields ... (one field per second)"/>
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<text name="spu_field_hint" text="Click a field to select it. Tick the machines in the field fleet at the bottom."/>
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<text name="spu_field_showAll" text="Show all fields (%d hidden)"/>
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<text name="spu_col_field" text="Field"/>
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<text name="spu_col_crop" text="Crop"/>
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<text name="spu_col_plan" text="Plan"/>
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<text name="spu_col_mode" text="Mode"/>
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<text name="spu_field_section" text="— Field F%d: %s —"/>
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<text name="spu_field_plan" text="Plan"/>
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<text name="spu_field_mode" text="Mode"/>
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<text name="spu_field_rake" text="Rake the hay before collecting"/>
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<text name="spu_field_marker" text=" Marker %s, %.0f m from the field"/>
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<text name="spu_field_mowWidth" text=" Mowed at %.1f m — collecting must be at least as wide"/>
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<text name="spu_field_section_store" text="— Force storage (else nearest silo with room) —"/>
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<text name="spu_field_fieldSilo" text="field silo"/>
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<text name="spu_field_noStore" text="no silo takes this field's goods"/>
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<text name="spu_field_storeAuto" text="none chosen: nearest silo with room is used"/>
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<text name="spu_field_fieldSiloNotEmptied" text="! Field silo %s is not emptied home — create an Out of building flow"/>
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<text name="spu_field_section_fleet" text="— Field fleet (ticked = may be sent out) —"/>
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<text name="spu_field_tooWideShort" text="!! over 50 m"/>
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<text name="spu_field_noRigs" text="no vehicles with mower, tedder, rake or loading wagon"/>
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<text name="spu_field_status" text="Fields in progress: %d of %d"/>
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<text name="spu_field_startRequested" text="F%d starts when a machine is free"/>
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<text name="spu_button_start" text="Start run"/>
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<text name="spu_button_stop" text="Stop run"/>
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<text name="spu_button_new" text="New run"/>
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