feat(ui): 'Lager til' viser kun bygninger der kan tage flowets lagervarer (paller -> palleskure der tager varen); valgt palleskur bruges til palleture (v1.19.2.0)

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# AD Smart Pickup — user manual
Version 1.19.1 · Farming Simulator 25 · add-on for AutoDrive
Version 1.19.2 · Farming Simulator 25 · add-on for AutoDrive
*Dansk version: [BRUGERMANUAL.md](BRUGERMANUAL.md)*
@@ -329,12 +329,16 @@ Bulk goods need a tipper or tank. Pallet goods need a trailer with Universal Aut
### Store to: forced drop-off
Below the rules there is a **Store to** section listing the farm's silos and own factories. If you
Below the rules there is a **Store to** section. It only lists the silos, own factories and pallet
sheds that can take at least one of the flow's storage goods. Egg pallets therefore only show pallet
sheds that take eggs, and no silos. If no good is set to Store yet, all goods at the sources count.
Chosen buildings are always shown. If you
pick one or more, storage trips only go there. The first one in the list that accepts the good, has
room and can be reached gets the load. An example is slurry that must only go to the biogas plant and
never to the AIO factory. If none of the chosen buildings can take the load, the tractor waits at
Wait, and the log says why, such as *valgt lager: BGA500kw: fuld*. If you pick none, the mod finds the
nearest silo or own factory that uses the good by itself. Pallets still follow the nearest pallet shed rule.
nearest silo or own factory that uses the good by itself. Pallet goods go to the first chosen pallet shed that accepts the good, has room and can be reached.
If no pallet shed is chosen, they go to the nearest one.
With **Store to** chosen, the flow counts as **feeding**: the tractor drives as soon as the source has
at least 10,000 l of the good. It does not wait for a full load or *Drive to storage above*, because a