fix: guard vejnet-afstand (køretøjer uden getClosestWayPoint), kun motoriserede køretøjer i listen (v1.9.5.0)

This commit is contained in:
2026-09-23 01:24:17 +02:00
parent a97327e993
commit ee230ae248
3 changed files with 12 additions and 3 deletions
+10 -2
View File
@@ -40,7 +40,9 @@ function ADRunsController.getFarmVehicles(adEnv)
local farmId = g_currentMission:getFarmId()
local result = {}
for _, vehicle in pairs(adEnv.AutoDrive.getAllVehicles()) do
if vehicle.ad ~= nil and vehicle.getOwnerFarmId ~= nil and vehicle:getOwnerFarmId() == farmId then
-- kun motoriserede (traktorer, høstere); AD-spec'en sidder også på redskaber
local isMotorized = vehicle.spec_motorized ~= nil or vehicle.spec_motorized == nil and vehicle.startAutoDrive ~= nil
if vehicle.ad ~= nil and isMotorized and vehicle.getOwnerFarmId ~= nil and vehicle:getOwnerFarmId() == farmId then
table.insert(result, vehicle)
end
end
@@ -230,7 +232,13 @@ function ADRunsController.validateVehicle(adEnv, run, vehicle)
result.reason = "cannotCarry"
return result
end
local distance = adEnv.ADGraphManager.getDistanceFromNetwork ~= nil and adEnv.ADGraphManager:getDistanceFromNetwork(vehicle) or 0
-- AD's getDistanceFromNetwork kalder vehicle:getClosestWayPoint(), som ikke alle
-- AD-køretøjer har (set in-game på en høster) — uden metoden springes tjekket over.
local distance = 0
if vehicle.getClosestWayPoint ~= nil and adEnv.ADGraphManager.getDistanceFromNetwork ~= nil then
local ok, value = pcall(adEnv.ADGraphManager.getDistanceFromNetwork, adEnv.ADGraphManager, vehicle)
distance = ok and value or 0
end
if distance == nil or distance > ADRunsController.MAX_NETWORK_DISTANCE then
result.reason = "farFromNetwork"
return result
+1 -1
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="107">
<author>masterdraco</author>
<version>1.9.4.0</version>
<version>1.9.5.0</version>
<title>
<en>AD Smart Pickup</en>
</title>
+1
View File
@@ -86,6 +86,7 @@ local function makeVehicle(uniqueId, name, carriable, capacity, x, z)
getName = function() return name end,
getOwnerFarmId = function() return 1 end,
startAutoDrive = function(self) self.ad.stateModule.active = true; self.started = (self.started or 0) + 1 end,
getClosestWayPoint = function() return nil, 0 end,
stopAutoDrive = function(self) self.ad.stateModule.active = false; self.stopped = (self.stopped or 0) + 1 end,
ad = {stateModule = stateModule, settings = {rotateTargets = {values = {1, 2, 3, 4}, current = 1, new = 1, isVehicleSpecific = true}}},
}