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fs25-adsmartpickup/FS25_ADSmartPickup/l10n/l10n_en.xml
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<?xml version="1.0" encoding="utf-8" standalone="no"?>
<l10n>
<texts>
<text name="spu_title" text="Smart Pickup"/>
<text name="spu_run" text="Run"/>
<text name="spu_run_tooltip" text="Select the run to view or edit."/>
<text name="spu_noRuns" text="No runs — press 'New run'"/>
<text name="spu_target" text="Target"/>
<text name="spu_target_tooltip" text="AutoDrive marker at the barn or factory to keep filled."/>
<text name="spu_noTarget" text="(choose target)"/>
<text name="spu_ingredientMode" text="Goods"/>
<text name="spu_ingredientMode_tooltip" text="Auto: everything the target accepts (factory: inputs of enabled productions). Select: tick them yourself."/>
<text name="spu_mode_auto" text="Auto"/>
<text name="spu_mode_manual" text="Select"/>
<text name="spu_waitPool" text="Wait pool"/>
<text name="spu_waitPool_tooltip" text="Folder of Wait markers where tractors with leftover load wait."/>
<text name="spu_waitPool_all" text="All (nearest free)"/>
<text name="spu_loops" text="Loops"/>
<text name="spu_loops_tooltip" text="Trips per tractor; 0 = endless."/>
<text name="spu_loops_infinite" text="0 = endless"/>
<text name="spu_vehicles" text="Tractors"/>
<text name="spu_vehicle_tooltip" text="Yes = the tractor belongs to this run."/>
<text name="spu_waitPools" text="Wait pools"/>
<text name="spu_waitPoolRow" text="%s — %d points — %d occupied%s"/>
<text name="spu_status_running" text="Running (%d/%d)"/>
<text name="spu_status_stopped" text="Stopped (%d tractors)"/>
<text name="spu_status_started" text="Started %d, skipped %d"/>
<text name="spu_status_noAd" text="AutoDrive API not found"/>
<text name="spu_status_error" text="Error: %s"/>
<text name="spu_reason_noTrailer" text="no trailer"/>
<text name="spu_reason_cannotCarry" text="trailer cannot carry the run's goods"/>
<text name="spu_reason_farFromNetwork" text="too far from the road network"/>
<text name="spu_reason_noTarget" text="no target"/>
<text name="spu_reason_error" text="start failed (see log)"/>
<text name="spu_movedFrom" text="moved from '%s'"/>
<text name="spu_button_start" text="Start run"/>
<text name="spu_button_stop" text="Stop run"/>
<text name="spu_button_new" text="New run"/>
<text name="spu_button_rename" text="Rename"/>
<text name="spu_button_delete" text="Delete run"/>
<text name="spu_newRunName" text="Run %d"/>
<text name="spu_renameTitle" text="Run name"/>
<text name="spu_deleteConfirm" text="Delete run '%s'? Its running tractors will be stopped. This cannot be undone."/>
<text name="spu_capacity" text="%s l"/>
<text name="spu_tab_overview" text="Overview"/>
<text name="spu_tab_runs" text="Runs"/>
<text name="spu_targets" text="Targets (pick one or more — the neediest gets the trip)"/>
<text name="spu_returnBelow" text="Return from Wait below"/>
<text name="spu_returnBelow_tooltip" text="Waiting tractors return only once the target has dropped below this share (or the whole rest fits)."/>
<text name="spu_overview" text="Overview"/>
<text name="spu_activity_stopped" text="stopped"/>
<text name="spu_activity_waiting" text="waiting at %s with %s l %s"/>
<text name="spu_activity_loaded" text="%s l %s → %s"/>
<text name="spu_activity_empty" text="empty → %s (%s)"/>
<text name="spu_activity_driving" text="driving to %s"/>
<text name="spu_inRun" text="in run '%s'"/>
<text name="spu_needs" text="To fetch (neediest first): %s"/>
<text name="spu_needs_noTarget" text="(choose a target to see needs)"/>
<text name="spu_needs_none" text="The target accepts none of the run's goods"/>
<text name="spu_canCarry" text="can carry: %s"/>
</texts>
</l10n>