Files
fs25-adsmartpickup/FS25_ADSmartPickup/adChainActions.lua
T

231 lines
9.9 KiB
Lua

-- AD Chain Actions (ren logik): mellemled der skal tændes/slukkes, flows der mangler eller skal stoppes.
ADChainActions = {}
-- protected = {[nøgle] = cyklusser}: behov fra pausede rødder — slukkes ikke, men tændes heller ikke.
function ADChainActions.productions(recipes, needRecipes, protected)
local result = {enable = {}, disable = {}}
for _, recipe in ipairs(recipes or {}) do
local needed = ((needRecipes or {})[recipe.key] or 0) > 0
local kept = ((protected or {})[recipe.key] or 0) > 0
if needed and not recipe.enabled then table.insert(result.enable, recipe.key) end
if not needed and not kept and recipe.enabled and recipe.byChain then table.insert(result.disable, recipe.key) end
end
table.sort(result.enable); table.sort(result.disable)
return result
end
local SUPPLIED = {production = true, husbandry = true, field = true}
-- Hvordan varen når frem, ud fra producenternes udgang: "auto" = alle fordeler (spillet leverer selv til gårdens
-- fabrikker; kædens forbrugere er altid fabrikker) -> intet flow; "sold" = en producent sælger mellemvaren væk;
-- ellers "haul" (Behold: spawn/lager ved fabrikken, eller stald/mark) -> et flow henter. recipesByKey = {[nøgle] = opskrift}.
function ADChainActions.delivery(edge, recipesByKey)
local producers = edge.producers or {}
if #producers == 0 or recipesByKey == nil then return "haul" end
local all, sold = true, false
for _, key in ipairs(producers) do
local mode = ADChainActions.producerMode(recipesByKey, key, edge.fillType)
if mode == "sell" then sold = true end
if mode ~= "distribute" then all = false end
end
if sold then return "sold" end
return all and "auto" or "haul"
end
function ADChainActions.producerMode(recipesByKey, key, fillType)
local recipe = (recipesByKey or {})[key]
return recipe ~= nil and (recipe.outputModes or {})[fillType] or nil
end
local function producerKeys(node)
local keys = {}
for _, producer in ipairs(node.producers or {}) do table.insert(keys, producer.key) end
return keys
end
-- recipes (valgfri): gårdens opskrifter med outputModes -> kanten får delivery (se ADChainActions.delivery).
function ADChainActions.edges(chain, recipes)
local list, seen, byKey = {}, {}, nil
if recipes ~= nil then
byKey = {}
for _, recipe in ipairs(recipes) do byKey[recipe.key] = recipe end
end
local function walk(nodes, rootKey)
for _, node in ipairs(nodes or {}) do
local id = tostring(node.consumer) .. "|" .. tostring(node.fillType)
if SUPPLIED[node.source] and node.consumer ~= nil and not seen[id] then
seen[id] = true
local edge = {fillType = node.fillType, consumer = node.consumer, consumerName = node.consumerName, rootKey = rootKey,
producers = producerKeys(node)}
edge.delivery = ADChainActions.delivery(edge, byKey)
edge.soldBy = {}
for _, key in ipairs(edge.producers) do
if ADChainActions.producerMode(byKey, key, edge.fillType) == "sell" then table.insert(edge.soldBy, key) end
end
table.insert(list, edge)
end
walk(node.children, rootKey)
end
end
for _, root in ipairs((chain or {}).roots or {}) do walk(root.children, root.key) end
return list
end
local function contains(list, value)
for _, item in ipairs(list or {}) do if item == value then return true end end
return false
end
function ADChainActions.isCovered(edge, runs)
for _, run in ipairs(runs or {}) do
if run.kind == "supply" and contains(run.targetBuildingIds, edge.consumer)
and (run.ingredientMode ~= "manual" or contains(run.ingredients, edge.fillType)) then
return true
end
end
return false
end
function ADChainActions.missingFlows(edges, runs)
local list = {}
for _, edge in ipairs(edges or {}) do
if edge.delivery ~= "auto" and not ADChainActions.isCovered(edge, runs) then table.insert(list, edge) end
end
return list
end
-- Mellemvarer en producent sælger væk (kanten er "sold") -> {{key, fillType}} én gang hver; kæden sætter dem til Behold.
function ADChainActions.soldIntermediates(edges)
local list, seen = {}, {}
for _, edge in ipairs(edges or {}) do
if edge.delivery == "sold" then
for _, key in ipairs(edge.soldBy or {}) do
local id = key .. "|" .. edge.fillType
if not seen[id] then
seen[id] = true
table.insert(list, {key = key, fillType = edge.fillType})
end
end
end
end
return list
end
function ADChainActions.flowsToStop(runs, activeRootKeys)
local list = {}
for _, run in ipairs(runs or {}) do
-- også stoppede kædeflows uden traktor (de ryddes op); stoppede med traktor er allerede sluppet/spillerens
local idle = #(run.vehicleIds or {}) == 0
if run.chain ~= nil and run.chain ~= "" and (not run.stopped or idle) and not (activeRootKeys or {})[run.chain] then
table.insert(list, run)
end
end
return list
end
-- ---- ét kædeflow pr. bygning (in-game 30/9: ét flow pr. vare og bygning gav mange stoppede flows) ----
-- Manglende kanter samlet pr. modtagerbygning: {consumer, consumerName, rootKey, fillTypes} i fundet rækkefølge.
function ADChainActions.groupMissing(missing)
local groups, byConsumer = {}, {}
for _, edge in ipairs(missing or {}) do
local group = byConsumer[edge.consumer]
if group == nil then
group = {consumer = edge.consumer, consumerName = edge.consumerName, rootKey = edge.rootKey, fillTypes = {}}
byConsumer[edge.consumer] = group
table.insert(groups, group)
end
if not contains(group.fillTypes, edge.fillType) then table.insert(group.fillTypes, edge.fillType) end
end
return groups
end
local function isChainRun(run)
return run.chain ~= nil and run.chain ~= "" and run.kind == "supply" and run.ingredientMode == "manual"
end
-- Kædens eget flow (manuelle varer) til bygningen -> run-id, så nye varer lægges i det i stedet for et nyt flow.
function ADChainActions.chainRunFor(runs, consumer)
for _, run in ipairs(runs or {}) do
if isChainRun(run) and contains(run.targetBuildingIds, consumer) then return run.id end
end
return nil
end
-- Flere tomme kædeflows (uden traktorer) til samme bygning: det første beholdes med alle varerne, resten slettes.
-- -> {{keepId, add = {varer}, deleteIds = {id}}}
function ADChainActions.mergeIdle(runs)
local byConsumer, order = {}, {}
for _, run in ipairs(runs or {}) do
local target = (run.targetBuildingIds or {})[1]
if isChainRun(run) and target ~= nil and #(run.targetBuildingIds or {}) == 1 and #(run.vehicleIds or {}) == 0 then
if byConsumer[target] == nil then byConsumer[target] = {}; table.insert(order, target) end
table.insert(byConsumer[target], run)
end
end
local merges = {}
for _, target in ipairs(order) do
local list = byConsumer[target]
if #list > 1 then
local keep, add, deleteIds = list[1], {}, {}
for index = 2, #list do
for _, name in ipairs(list[index].ingredients or {}) do
if not contains(keep.ingredients, name) and not contains(add, name) then table.insert(add, name) end
end
table.insert(deleteIds, list[index].id)
end
table.insert(merges, {keepId = keep.id, add = add, deleteIds = deleteIds})
end
end
return merges
end
-- Varer gården selv bruger: stalde æder dem, en tændt produktion bruger dem, gården har forbrug af dem, eller et
-- flow (ikke udkørsel) kører dem. -> {[vare] = true}. Den slags sælges aldrig straks (in-game 30/9: TMR og roesnitter).
function ADChainActions.farmUses(data, runs)
local uses = {}
for name in pairs((data or {}).barnFood or {}) do uses[name] = true end
for name, rate in pairs((data or {}).rates or {}) do
if (rate.consumption or 0) > 0 then uses[name] = true end
end
for _, recipe in ipairs((data or {}).recipes or {}) do
if recipe.enabled then
for name in pairs(recipe.inputs or {}) do uses[name] = true end
end
end
for _, run in ipairs(runs or {}) do
if run.kind ~= "outbound" and run.ingredientMode == "manual" then
for _, name in ipairs(run.ingredients or {}) do uses[name] = true end
end
end
return uses
end
-- Slutprodukter der skal sælges straks: aktive rødders udgange, som ikke selv er en kant i kæden (mellemvare) og
-- som gården ikke selv bruger (farmUses). keep = {[rodnøgle] = true} for rødder sat til "Behold". -> {{key, fillType}}
function ADChainActions.finalSales(chain, recipes, edges, keep, farmUses)
local intermediate, byKey, list = {}, {}, {}
for _, edge in ipairs(edges or {}) do intermediate[edge.fillType] = true end
for _, recipe in ipairs(recipes or {}) do byKey[recipe.key] = recipe end
for _, root in ipairs((chain or {}).roots or {}) do
local recipe = byKey[root.key]
if recipe ~= nil and not (keep or {})[root.key] then
local names = {}
for name in pairs(recipe.outputs or {}) do table.insert(names, name) end
table.sort(names)
for _, name in ipairs(names) do
if not intermediate[name] and not (farmUses or {})[name] then table.insert(list, {key = root.key, fillType = name}) end
end
end
end
return list
end
-- Kædeflow for en kæde der er slået fra: uden traktor slettes det (auto-oprettet og tomt), ellers stoppes og slippes
-- det (bliver spillerens eget). (in-game 30/9: ellers 12 tomme "Kæde: …"-flows blandt spillerens egne)
function ADChainActions.releaseAction(run)
if #(run.vehicleIds or {}) == 0 then return "delete" end
return "release"
end