Files
fs25-adsmartpickup/FS25_ADSmartPickup/l10n/l10n_en.xml
T

661 lines
49 KiB
XML
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<l10n>
<texts>
<text name="spu_title" text="Smart Pickup"/>
<text name="spu_run" text="Run"/>
<text name="spu_run_tooltip" text="Select the run to view or edit."/>
<text name="spu_noRuns" text="No flows — press &apos;New flow&apos;"/>
<text name="spu_target" text="Target"/>
<text name="spu_target_tooltip" text="AutoDrive marker at the barn or factory to keep filled."/>
<text name="spu_noTarget" text="(choose target)"/>
<text name="spu_ingredientMode" text="Goods"/>
<text name="spu_ingredientMode_tooltip" text="Auto: everything the target accepts (factory: inputs of enabled productions). Select: tick them yourself."/>
<text name="spu_mode_auto" text="Auto"/>
<text name="spu_mode_manual" text="Select"/>
<text name="spu_waitPool" text="Wait pool"/>
<text name="spu_waitPool_tooltip" text="Folder of Wait markers where tractors with leftover load wait."/>
<text name="spu_waitPool_all" text="All (nearest free)"/>
<text name="spu_loops" text="Loops"/>
<text name="spu_loops_tooltip" text="Trips per tractor; 0 = endless."/>
<text name="spu_loops_infinite" text="0 = endless"/>
<text name="spu_vehicles" text="Tractors"/>
<text name="spu_vehicle_tooltip" text="Yes = the tractor belongs to this run."/>
<text name="spu_waitPools" text="Wait pools"/>
<text name="spu_waitPoolRow" text="%s — %d points — %d occupied%s"/>
<text name="spu_status_running" text="Running (%d/%d)"/>
<text name="spu_status_stopped" text="Stopped (%d tractors)"/>
<text name="spu_status_started" text="Started %d, skipped %d"/>
<text name="spu_status_noAd" text="AutoDrive API not found"/>
<text name="spu_status_error" text="Error: %s"/>
<text name="spu_guide_flow_wagon" text=" ↳ Trailer"/>
<text name="spu_guide_flow_noFreeWagon" text=" ↳ no free trailer (detached, with a Connect marker, able to carry the goods)"/>
<text name="spu_guide_flow_soloText" text="%s — no trailer attached: fetches a free trailer"/>
<text name="spu_reason_noTrailer" text="no trailer (attach one, or name the trailer's parking after the flow)"/>
<text name="spu_reason_cannotCarry" text="trailer cannot carry the run's goods"/>
<text name="spu_reason_farFromNetwork" text="too far from the road network"/>
<text name="spu_reason_noTarget" text="no target"/>
<text name="spu_reason_error" text="start failed (see log)"/>
<text name="spu_movedFrom" text="moved from '%s'"/>
<text name="spu_button_startAll" text="Start all flows"/>
<text name="spu_button_stopAll" text="Stop all flows"/>
<text name="spu_status_overview" text="Running: %d of %d tractors · %d of %d flows active"/>
<text name="spu_status_startedAll" text="Started %d flows (%d tractors), %d already running, %d skipped"/>
<text name="spu_status_stoppedAll" text="Stopped %d tractors"/>
<text name="spu_overview_hint" text="Click a flow to edit it"/>
<text name="spu_tab_fields" text="Fields"/>
<text name="spu_tab_month" text="Month"/>
<text name="spu_month_months" text="Jan,Feb,Mar,Apr,May,Jun,Jul,Aug,Sep,Oct,Nov,Dec"/>
<text name="spu_month_period" text="Period %d"/>
<text name="spu_month_header" text="%s · day %d of %d · %02d:%02d"/>
<text name="spu_month_noClock" text="Cannot read the game calendar"/>
<text name="spu_month_verdictCalm" text="Nothing urgent — safe to sleep to next month"/>
<text name="spu_month_verdictUrgent" text="NOTE: %d fields must finish before the month ends"/>
<text name="spu_month_noWork" text="No fields have work in progress"/>
<text name="spu_month_col_work" text="Work"/>
<text name="spu_month_col_progress" text="Done"/>
<text name="spu_month_col_next" text="Next"/>
<text name="spu_month_col_window" text="Window"/>
<text name="spu_month_window_ok" text="ok"/>
<text name="spu_month_window_harvestCloses" text="NOTE: withers soon"/>
<text name="spu_month_window_lastSowMonth" text="NOTE: last sow month"/>
<text name="spu_month_upcoming" text="Can be sown now, not started:"/>
<text name="spu_month_upcomingOpen" text="F%d: %s — can also be sown next month"/>
<text name="spu_month_upcomingLast" text="F%d: %s — NOTE: last sowing month"/>
<text name="spu_field_button_start" text="Start now"/>
<text name="spu_field_manualTransport" text=" %s drives itself on the road (No = too wide, you drive it to the field)"/>
<text name="spu_field_button_takeover" text="Start now"/>
<text name="spu_field_takeoverRequested" text="F%d: taking over the harvester now if the header fits"/>
<text name="spu_field_button_stop" text="Stop field"/>
<text name="spu_field_noMarker" text="! missing marker F%d"/>
<text name="spu_field_stage_idle" text="Waiting"/>
<text name="spu_field_stage_ready" text="Ready"/>
<text name="spu_field_stage_mowing" text="Mowing"/>
<text name="spu_field_stage_tedding" text="Tedding"/>
<text name="spu_field_stage_raking" text="Raking"/>
<text name="spu_field_stage_collecting" text="Collecting"/>
<text name="spu_field_stage_done" text="Done"/>
<text name="spu_field_reason_noRig" text="no %s ticked in the field fleet"/>
<text name="spu_field_reasonShort_noRig" text="no machine"/>
<text name="spu_field_reasonShort_allBusy" text="waiting for machine"/>
<text name="spu_field_reasonShort_tooWide" text="too wide"/>
<text name="spu_field_reasonShort_widthUnknown" text="width unknown"/>
<text name="spu_field_reasonShort_tooNarrow" text="too narrow"/>
<text name="spu_field_reasonShort_cannotDo" text="none can do it"/>
<text name="spu_field_reasonShort_noSowFruit" text="choose crop"/>
<text name="spu_field_reasonShort_notEnough" text="too few free"/>
<text name="spu_field_reasonShort_notPlantable" text="not sowing time"/>
<text name="spu_field_reasonShort_regrowing" text="waiting for regrowth"/>
<text name="spu_field_reasonShort_rain" text="waiting for dry weather"/>
<text name="spu_field_reasonShort_text" text="see details"/>
<text name="spu_field_reason_allBusy" text="waiting for a free %s"/>
<text name="spu_pool_section_tractors" text="Machine pool — tractors (fetch implements when no ready combination is free)"/>
<text name="spu_pool_section_implements" text="Machine pool — implements (park &quot;X&quot; + marker &quot;Connect X&quot;)"/>
<text name="spu_pool_noTractors" text="no tractors without implement"/>
<text name="spu_pool_noImplements" text="no implements with a field role"/>
<text name="spu_pool_tractor_free" text="free%.0s"/>
<text name="spu_pool_tractor_noPark" text="needs its own AD park destination%.0s"/>
<text name="spu_pool_tractor_player" text="player is driving%.0s"/>
<text name="spu_pool_tractor_returning" text="dropping implement and driving home%.0s"/>
<text name="spu_pool_tractor_job" text="job F%s"/>
<text name="spu_pool_tractor_busy" text="AutoDrive/Courseplay active%.0s"/>
<text name="spu_pool_tractor_notInFleet" text="not in field fleet (tick)%.0s"/>
<text name="spu_pool_tractor_offNetwork" text="off the AutoDrive network%.0s"/>
<text name="spu_pool_tractor_hitched" text="has an implement attached (detach it to use the pool)%.0s"/>
<text name="spu_pool_implement_flow" text="belongs to flow '%s'"/>
<text name="spu_pool_implement_parked" text="parked at %s"/>
<text name="spu_pool_implement_noPark" text="not in pool — needs an AD park destination%.0s"/>
<text name="spu_pool_implement_noConnect" text="not in pool — needs marker &quot;Connect %s&quot;"/>
<text name="spu_pool_implement_attached" text="on %s"/>
<text name="spu_pool_implement_quarantine" text="could not attach — retry in %s min"/>
<text name="spu_pool_implement_reserved" text="reserved — a tractor is on its way%.0s"/>
<text name="spu_field_reason_noPoolTractor" text="no free tractor to fetch an implement for %s"/>
<text name="spu_field_reasonShort_noPoolTractor" text="waiting for tractor"/>
<text name="spu_field_reason_fetching" text="fetching '%s'"/>
<text name="spu_field_reasonShort_fetching" text="fetching implement"/>
<text name="spu_field_reason_tooWide" text="%s too wide: %.1f m &gt; %.0f m (Courseplay)"/>
<text name="spu_field_reason_widthUnknown" text="%s: work width %.1f m cannot be right — set the width in Courseplay (not sent out)"/>
<text name="spu_field_reason_tooNarrow" text="%s too narrow: %.1f m &lt; mowing width %.1f m — turn on Rake or use a wider one"/>
<text name="spu_field_role_mower" text="mower"/>
<text name="spu_field_role_tedder" text="tedder"/>
<text name="spu_field_role_rake" text="rake"/>
<text name="spu_field_role_collector" text="loading wagon"/>
<text name="spu_field_plan_silage" text="Silage"/>
<text name="spu_field_plan_hay" text="Hay"/>
<text name="spu_field_plan_rake" text="rake"/>
<text name="spu_field_mode_auto" text="Auto"/>
<text name="spu_field_mode_manual" text="Manual"/>
<text name="spu_field_notMowable" text="not grass/clover"/>
<text name="spu_field_scanning" text="Loading fields ... (one field per second)"/>
<text name="spu_field_hint" text="Click a field to see and change its setup."/>
<text name="spu_field_fleetEmpty" text="! The field fleet is set to &quot;only ticked&quot;, but no machine is ticked — nothing can be sent out. Open Field fleet and choose &quot;Use all free machines&quot;."/>
<text name="spu_field_showAll" text="Show all fields (%d hidden)"/>
<text name="spu_col_field" text="Field"/>
<text name="spu_col_crop" text="Crop"/>
<text name="spu_col_plan" text="Plan"/>
<text name="spu_col_mode" text="Mode"/>
<text name="spu_field_section" text="— Field F%d: %s —"/>
<text name="spu_field_statusFull" text="Status: %s"/>
<text name="spu_field_plan" text="Plan"/>
<text name="spu_field_mode" text="Mode"/>
<text name="spu_field_rake" text="Rake the swaths before collecting (lets narrow loading wagons collect)"/>
<text name="spu_field_marker" text=" Marker %s, %.0f m from the field"/>
<text name="spu_field_mowWidth" text=" Mowed at %.1f m — collecting must be at least as wide"/>
<text name="spu_field_section_store" text="— Force storage (else nearest silo with room) —"/>
<text name="spu_field_section_dedicated" text="— Dedicated machines for this field (used only here; none = the free ones) —"/>
<text name="spu_field_dedicatedElsewhere" text="dedicated to F%s"/>
<text name="spu_field_hiddenDedicated" text="%d machines are dedicated to other fields (%s) and not shown here"/>
<text name="spu_field_fieldSilo" text="field silo"/>
<text name="spu_field_storeHidden" text="+ %d silos further away not shown"/>
<text name="spu_field_noStore" text="no silo takes this field's goods"/>
<text name="spu_field_storeAuto" text="none chosen: nearest silo with room is used"/>
<text name="spu_field_fieldSiloNotEmptied" text="! Field silo %s is not emptied home — create an Out of building flow"/>
<text name="spu_field_section_fleet" text="— Field fleet, shared by ALL fields (ticked = may be sent out; dedicated machines are set per field) —"/>
<text name="spu_field_rig_working" text="working on F%s"/>
<text name="spu_field_tooWideShort" text="course 50 m"/>
<text name="spu_field_widthUnknownShort" text="!! width unknown — set in Courseplay"/>
<text name="spu_field_noRigs" text="no vehicles with mower, tedder, rake or loading wagon"/>
<text name="spu_field_status" text="Fields in progress: %d of %d"/>
<text name="spu_field_startRequested" text="F%d starts when a machine is free"/>
<text name="spu_field_windrowOffset" text=" The rake drops the swath %.1f m %s — the loading wagon is offset to match"/>
<text name="spu_field_side_center" text="in the middle"/>
<text name="spu_field_side_left" text="to the left"/>
<text name="spu_field_side_right" text="to the right"/>
<text name="spu_field_fermenter" text="fermenting silo"/>
<text name="spu_field_storeAutoSilage" text="none chosen: nearest fermenting silo with room, else nearest silo"/>
<text name="spu_field_bare" text="bare soil"/>
<text name="spu_field_stubble" text="stubble (%s)"/>
<text name="spu_field_careNeed" text="needs %s"/>
<text name="spu_field_fertilize" text="Fertilize to max (while the crop grows)"/>
<text name="spu_field_lime" text="Lime when the soil needs it"/>
<text name="spu_field_chainFree" text="Free for chains (mod may change the crop)"/>
<text name="spu_field_mulch" text="Mulch stubble after harvest"/>
<text name="spu_field_need_fert" text="fertilizer"/>
<text name="spu_field_need_lime" text="lime"/>
<text name="spu_field_need_plow" text="plowing"/>
<text name="spu_field_need_weed" text="weeds"/>
<text name="spu_field_plan_harvest" text="Harvest"/>
<text name="spu_field_plan_prep" text="Preparation"/>
<text name="spu_field_plan_sow" text="sow"/>
<text name="spu_field_reason_cannotDo" text="no %s in the field fleet can do the job (crop/seeds/weeds)"/>
<text name="spu_field_reason_noSowFruit" text="choose a crop to sow"/>
<text name="spu_field_reason_notEnough" text="multi-tool: %s — only %d of %d free"/>
<text name="spu_field_reason_notPlantable" text="%s cannot be sown in this period"/>
<text name="spu_field_rig_crops" text="%d crops"/>
<text name="spu_field_rig_herbicide" text="sprayer"/>
<text name="spu_field_rig_mechanical" text="weeder (small weeds)"/>
<text name="spu_field_rig_noSeeds" text="!! out of seeds"/>
<text name="spu_field_rig_seeds" text="seeds ok"/>
<text name="spu_field_rigs" text="Machines per step (Courseplay multi-tool)"/>
<text name="spu_field_role_cultivator" text="cultivator"/>
<text name="spu_field_role_fertilizer" text="fertilizing"/>
<text name="spu_field_role_harvester" text="harvester"/>
<text name="spu_field_role_limer" text="lime spreader"/>
<text name="spu_field_role_mulcher" text="mulcher"/>
<text name="spu_field_role_plow" text="plow"/>
<text name="spu_field_role_roller" text="roller"/>
<text name="spu_field_role_seeder" text="seeder"/>
<text name="spu_field_role_unloader" text="unloading trailer"/>
<text name="spu_field_role_weeder" text="weeding machine"/>
<text name="spu_field_roll" text="Roll after sowing"/>
<text name="spu_field_section_after" text="— After harvest —"/>
<text name="spu_field_section_care" text="— Care while the crop grows —"/>
<text name="spu_field_section_prep" text="— Preparation —"/>
<text name="spu_field_soil" text="Soil work"/>
<text name="spu_field_soilOk" text="nothing"/>
<text name="spu_field_soilState" text="The soil needs: %s"/>
<text name="spu_field_soil_auto" text="Auto (plow when needed)"/>
<text name="spu_field_soil_cultivate" text="Cultivate"/>
<text name="spu_field_soil_none" text="None"/>
<text name="spu_field_soil_plow" text="Plow"/>
<text name="spu_field_sow" text="Sow afterwards"/>
<text name="spu_field_sowFruit" text="Crop to sow"/>
<text name="spu_field_sowSame" text="Same as harvested"/>
<text name="spu_field_stage_careLiming" text="Liming"/>
<text name="spu_field_stage_cultivating" text="Cultivating"/>
<text name="spu_field_stage_fertilizing" text="Fertilizing"/>
<text name="spu_field_stage_harvesting" text="Harvesting"/>
<text name="spu_field_stage_liming" text="Liming"/>
<text name="spu_field_stage_mulching" text="Mulching"/>
<text name="spu_field_stage_plowing" text="Plowing"/>
<text name="spu_field_stage_rolling" text="Rolling"/>
<text name="spu_field_stage_sowing" text="Sowing"/>
<text name="spu_field_stage_weeding" text="Weeding"/>
<text name="spu_field_unloaders" text="Unloading trailers during harvest"/>
<text name="spu_field_weed" text="Control weeds"/>
<text name="spu_field_notice_done" text="is done"/>
<text name="spu_field_reason_regrowing" text="waiting for the regrowth to reach full height"/>
<text name="spu_field_reason_rain" text="waiting for dry weather"/>
<text name="spu_field_target" text="Crop on the field (the mod handles the rest)"/>
<text name="spu_field_target_none" text="None — plan it yourself"/>
<text name="spu_field_target_bare" text="Prepared and sown with %s as soon as it is sowing time"/>
<text name="spu_field_target_keep" text="%s is already there: mowed and collected every time it is ready"/>
<text name="spu_field_target_switch" text="%s is left to finish growing and is harvested/mowed; then the field is prepared and sown with %s"/>
<text name="spu_field_waitSowing" text="waiting for sowing time for %s"/>
<text name="spu_field_fleetAll" text="Use all free machines (No = only ticked ones)"/>
<text name="spu_field_role_baler" text="baler"/>
<text name="spu_field_role_baleCollector" text="bale collector"/>
<text name="spu_field_stage_strawCollecting" text="Collecting straw"/>
<text name="spu_field_stage_baling" text="Baling"/>
<text name="spu_field_stage_baleCollecting" text="Collecting bales"/>
<text name="spu_field_straw" text="Straw after harvest"/>
<text name="spu_field_straw_chop" text="Chopped (spread on the field)"/>
<text name="spu_field_straw_collect" text="Collected to a silo"/>
<text name="spu_field_straw_bale" text="Baled and collected"/>
<text name="spu_button_start" text="Start flow"/>
<text name="spu_button_stop" text="Stop flow"/>
<text name="spu_button_new" text="New flow"/>
<text name="spu_button_renameBuilding" text="Rename building"/>
<text name="spu_renameBuildingTitle" text="New name for the building (empty = shop name)"/>
<text name="spu_button_stopPark" text="Stop all and park"/>
<text name="spu_status_queuedAll" text="Start all: %d tractors start one at a time (every %d seconds), %d flows already running, %d skipped"/>
<text name="spu_status_stopParked" text="Stop all: %d stopped, %d driving to parking — paused until Start all"/>
<text name="spu_status_noPark" text="no park destination: %s"/>
<text name="spu_status_fetchManual" text="fetch yourself (too wide): %s"/>
<text name="spu_status_starting" text="Starting tractors: %d of %d …"/>
<text name="spu_status_paused" text="Paused — press Start all to continue"/>
<text name="spu_flow_pickOther" text="Pick another flow (the board with all flows is in Overview)"/>
<text name="spu_button_rename" text="Rename"/>
<text name="spu_button_delete" text="Delete flow"/>
<text name="spu_panel_close" text="Close"/>
<text name="spu_panel_gone" text="That item no longer exists — window closed"/>
<text name="spu_flowList_hint" text="Click a flow to edit it. [Start]/[Stop] on the far right controls it directly. Colours: green runs · yellow waits · red problem · grey stopped. &quot;By need&quot; = each trip fetches what the target is lowest on."/>
<text name="spu_flowList_start" text="[Start]"/>
<text name="spu_flowList_stop" text="[Stop]"/>
<text name="spu_flowList_status" text="Flows running: %d of %d"/>
<text name="spu_panel_flowTitle" text="Edit flow: %s"/>
<text name="spu_panel_fieldTitle" text="Field F%d"/>
<text name="spu_field_pausedSuffix" text="(paused)"/>
<text name="spu_field_pausedBanner" text="! Field work is paused since &quot;Stop all&quot; (saved with the savegame) — press Start all in Overview, or [Start] on a single field."/>
<text name="spu_prune_removed" text="Flow '%s': %d tractor(s) no longer exist and were removed (%d left)"/>
<text name="spu_prune_empty" text="Flow '%s' has no tractors left and won't run — assign one in Flows"/>
<text name="spu_newRunName" text="Flow %d"/>
<text name="spu_renameTitle" text="Flow name"/>
<text name="spu_deleteConfirm" text="Delete run '%s'? Its running tractors will be stopped. This cannot be undone."/>
<text name="spu_capacity" text="%s l"/>
<text name="spu_capacity_pallets" text="autoload (pallets)"/>
<text name="spu_tab_overview" text="Overview"/>
<text name="spu_tab_runs" text="Supply"/>
<text name="spu_targets" text="Targets (pick one or more — the neediest gets the trip)"/>
<text name="spu_returnBelow" text="Return from Wait below"/>
<text name="spu_returnBelow_tooltip" text="Waiting tractors return only once the target has dropped below this share (or the whole rest fits)."/>
<text name="spu_overview" text="Overview"/>
<text name="spu_activity_stopped" text="stopped"/>
<text name="spu_activity_waiting" text="waiting at %s with %s l %s"/>
<text name="spu_activity_loaded" text="%s l %s → %s"/>
<text name="spu_activity_empty" text="empty → %s (%s)"/>
<text name="spu_activity_driving" text="driving to %s"/>
<text name="spu_inRun" text="in run '%s'"/>
<text name="spu_needs" text="To fetch (neediest first): %s"/>
<text name="spu_needs_noTarget" text="(choose a target to see needs)"/>
<text name="spu_needs_none" text="The target accepts none of the run's goods"/>
<text name="spu_canCarry" text="can carry: %s"/>
<text name="spu_tab_supply" text="Supply"/>
<text name="spu_tab_outbound" text="Outbound"/>
<text name="spu_tab_storage" text="Storage"/>
<text name="spu_section_storage" text="— Farm inventory (* = production output) —"/>
<text name="spu_stat_pallets" text="%d/%d pallets"/>
<text name="spu_storage_pallets" text="%d pallets"/>
<text name="spu_storage_empty" text="No buildings with contents"/>
<text name="spu_source_kind_husbandry" text="barn"/>
<text name="spu_section_run" text="— Run —"/>
<text name="spu_section_targets" text="— Targets and goods —"/>
<text name="spu_section_sources" text="— Sources (factory, silo or object storage) —"/>
<text name="spu_section_products" text="— Goods: Off / Store / Sell / Sell, else store —"/>
<text name="spu_section_rules" text="— Rules —"/>
<text name="spu_section_wait" text="— Wait points and loops —"/>
<text name="spu_section_vehicles" text="— Tractors —"/>
<text name="spu_section_status" text="— Status —"/>
<text name="spu_policy_off" text="Off"/>
<text name="spu_policy_store" text="Store"/>
<text name="spu_policy_sell" text="Sell"/>
<text name="spu_policy_sellElseStore" text="Sell, else store"/>
<text name="spu_policy_tooltip" text="Store: drive to a silo (pallets: a pallet shed) when there is a full load or the storage is high. Sell: sell when the price is near the yearly top — never what the farm's factories and barns need for the next day. Sell, else store: sell at a good price, otherwise to storage when storage is high."/>
<text name="spu_sellAt_always" text="Always (any price)"/>
<text name="spu_sellAt" text="Sell from (% of yearly top price)"/>
<text name="spu_sellAt_tooltip" text="Drive to sell when the selling point pays at least this share of the good's top price in the yearly price curve — regardless of amount. Great demand always qualifies."/>
<text name="spu_storeAbove" text="Drive to storage above"/>
<text name="spu_sellAbove" text="Always sell when source is above"/>
<text name="spu_sellAbove_off" text="Off"/>
<text name="spu_storeAbove_tooltip" text="Goods with the Store policy are driven to a silo when the source storage is above this fill level (or a full load is available)."/>
<text name="spu_collectRound" text="Collect in one trip"/>
<text name="spu_collectRound_tooltip" text="Tipper: same good from several sources until full. Autoload trailer: several pallet goods with the same destination in one trip."/>
<text name="spu_noSources" text="(choose at least one source)"/>
<text name="spu_noProducts" text="The sources hold no goods yet"/>
<text name="spu_reason_noSource" text="no recognised source"/>
<text name="spu_reason_noProducts" text="no good selected (set Store/Sell on a good above)"/>
<text name="spu_reason_noWaitPoint" text="no Wait point in the pool (marker in a folder with 'Wait' in its name)"/>
<text name="spu_reason_cargoNoTarget" text="the load on the trailer has no destination (price too low / no silo) — empty the trailer"/>
<text name="spu_reason_autoloadOn" text="AutoLoad is on for this trailer — AutoDrive treats it as a pallet/bale trailer only (turn AutoLoad off on the trailer)"/>
<text name="spu_reason_needsAutoload" text="pallet goods need Universal Autoload on the trailer"/>
<text name="spu_product_row" text="%s — %s l — %s"/>
<text name="spu_price_pct" text="%d %% of top (%s)"/>
<text name="spu_price_none" text="no selling point"/>
<text name="spu_outbound_waiting" text="waiting: %s"/>
<text name="spu_outbound_warning" text="!! %s"/>
<text name="spu_activity_holding" text="holding at %s (%s)"/>
<text name="spu_source_kind_factory" text="factory"/>
<text name="spu_source_kind_silo" text="silo"/>
<text name="spu_source_kind_objectStorage" text="object storage"/>
<text name="spu_source_kind_storage" text="storage"/>
<text name="spu_tab_flows" text="Flows"/>
<text name="spu_section_flows" text="— Flows (Goods · From → To · Rule · Tractors · Status) —"/>
<text name="spu_section_flow" text="— Edit flow: %s —"/>
<text name="spu_section_from" text="— From (buildings; the marker is found automatically) —"/>
<text name="spu_section_to" text="— To (barns and factories; the marker is found automatically) —"/>
<text name="spu_direction" text="Direction"/>
<text name="spu_direction_in" text="Into building"/>
<text name="spu_direction_out" text="Out of building"/>
<text name="spu_from_allSilos" text="all silos"/>
<text name="spu_flow_needBased" text="by need"/>
<text name="spu_flow_noProducts" text="(no goods)"/>
<text name="spu_flow_noSource" text="(no source)"/>
<text name="spu_flow_noTarget" text="(no target)"/>
<text name="spu_flow_noVehicle" text="(no tractor)"/>
<text name="spu_flow_ruleSellAlways" text="always sell"/>
<text name="spu_flow_chainIdle" text="needs a tractor/trailer"/>
<text name="spu_flow_ruleSell" text="price >= %d %%"/>
<text name="spu_flow_ruleStore" text="storage > %d %%"/>
<text name="spu_flow_ruleOut" text="price >= %d %%, storage > %d %%"/>
<text name="spu_flow_round" text="round"/>
<text name="spu_flow_ruleIn" text="by need — lowest first"/>
<text name="spu_flow_ruleInLoops" text="by need, %d trips"/>
<text name="spu_markerAt" text="%s %d m"/>
<text name="spu_noMarker" text="NO MARKER within 40 m — place an AD marker at the trigger"/>
<text name="spu_noBuildings" text="No buildings found"/>
<text name="spu_buildingGone" text="Removed building (no longer exists) — set NO"/>
<text name="spu_reason_noMarker" text="'%s' has no AD marker at its trigger"/>
<text name="spu_storage_select" text="Show building"/>
<text name="spu_stat_now" text="now %s"/>
<text name="spu_stat_top" text="at top price %s"/>
<text name="spu_stat_noSell" text="no selling point"/>
<text name="spu_stat_days" text="%.1f days"/>
<text name="spu_stat_noUse" text="not consumed"/>
<text name="spu_stat_farm" text="farm %s = %s"/>
<text name="spu_stat_use" text="use %s/day"/>
<text name="spu_stat_prod" text="prod. %s/day"/>
<text name="spu_stat_total" text="Building total"/>
<text name="spu_col_flow" text="Flow"/>
<text name="spu_col_goods" text="Goods"/>
<text name="spu_col_from" text="From"/>
<text name="spu_col_to" text="To"/>
<text name="spu_col_tractors" text="Running"/>
<text name="spu_col_status" text="Status"/>
<text name="spu_board_chainIdleShow" text="%d chain flows are waiting for a free tractor/trailer — click to show"/>
<text name="spu_board_chainIdleHide" text="%d chain flows without a tractor — click to hide"/>
<text name="spu_board_chain" text="· Flows created by chains (Chains tab) ·"/>
<text name="spu_board_supply" text="· Into building ·"/>
<text name="spu_board_outbound" text="· Out of building ·"/>
<text name="spu_showAllVehicles" text="Show all tractors (%d hidden)"/>
<text name="spu_showAllBuildings" text="Show all buildings (%d hidden without marker)"/>
<text name="spu_section_store" text="— Store to (optional; none chosen = the mod picks) —"/>
<text name="spu_stat_rising" text="rising"/>
<text name="spu_tab_factories" text="Factories"/>
<text name="spu_tab_silos" text="Silos"/>
<text name="spu_tab_barns" text="Barns"/>
<text name="spu_tab_sheds" text="Pallet sheds"/>
<text name="spu_section_storage_factory" text="— All factories (* = production output) —"/>
<text name="spu_section_storage_silo" text="— All silos —"/>
<text name="spu_section_storage_husbandry" text="— All barns —"/>
<text name="spu_section_storage_objectStorage" text="— All pallet sheds —"/>
<text name="spu_col_item" text="Item"/>
<text name="spu_col_here" text="In building"/>
<text name="spu_col_now" text="Value now"/>
<text name="spu_col_top" text="At top price"/>
<text name="spu_col_farm" text="Farm"/>
<text name="spu_col_lasts" text="Lasts"/>
<text name="spu_col_rate" text="Use/prod. per day"/>
<text name="spu_storage_select_tooltip" text="Choose the building shown in the table."/>
<text name="spu_guide_next" text="Next"/>
<text name="spu_guide_save" text="Save"/>
<text name="spu_guide_ok" text="OK"/>
<text name="spu_guide_back" text="Back"/>
<text name="spu_guide_cancel" text="Cancel"/>
<text name="spu_guide_saveOnly" text="Save without starting"/>
<text name="spu_guide_runAuto" text="Run automatically"/>
<text name="spu_guide_stepOf" text="Step %d of %d — %s"/>
<text name="spu_guide_stepOne" text="Step %d — %s"/>
<text name="spu_guide_editStep" text="Edit: %s"/>
<text name="spu_guide_editSuffix" text=" [Edit]"/>
<text name="spu_guide_sum_hint" text="Click a line to change just that."/>
<text name="spu_guide_auto" text="Automatic (recommended)"/>
<text name="spu_guide_manual" text="Choose myself"/>
<text name="spu_guide_closed" text="Guide closed — the field/flow no longer exists"/>
<text name="spu_guide_cannotAdvance" text="Choose first"/>
<text name="spu_guide_pickField" text="Pick a field first"/>
<text name="spu_guide_saved" text="F%d saved"/>
<text name="spu_guide_noMarker" text="! Place an AD marker at F%d — work waits for the marker"/>
<text name="spu_guide_field_open" text="Set up field"/>
<text name="spu_guide_fleet_open" text="Field fleet"/>
<text name="spu_guide_fleet_close" text="Back to fields"/>
<text name="spu_guide_field_title" text="— Set up field F%d —"/>
<text name="spu_guide_field_titleNone" text="— Set up field —"/>
<text name="spu_guide_field_step_field" text="Field"/>
<text name="spu_guide_field_step_crop" text="Crop"/>
<text name="spu_guide_field_step_cropChoice" text="Crop options"/>
<text name="spu_guide_field_step_prep" text="Preparation"/>
<text name="spu_guide_field_step_care" text="Crop care"/>
<text name="spu_guide_field_step_machines" text="Machines"/>
<text name="spu_guide_field_step_store" text="Storage"/>
<text name="spu_guide_field_step_summary" text="Summary"/>
<text name="spu_guide_field_hint_field" text="Pick the field you want to set up."/>
<text name="spu_guide_field_hint_crop" text="What should grow here? 'Keep' carries on with the current crop."/>
<text name="spu_guide_field_hint_cropChoice" text="What happens to the crop when mowing or harvesting?"/>
<text name="spu_guide_field_hint_prep" text="After harvest / on bare land. Automatic plows or cultivates and limes as needed."/>
<text name="spu_guide_field_hint_care" text="While the crop grows. Fertilizing/spraying only happens when needed."/>
<text name="spu_guide_field_hint_machines" text="How many at a time, and should the field have its own dedicated machines?"/>
<text name="spu_guide_field_hint_store" text="Where should the harvest go?"/>
<text name="spu_guide_field_hint_summary" text="Check your choices. Click a line to change it."/>
<text name="spu_guide_crop" text="Crop"/>
<text name="spu_guide_crop_keep" text="Keep what grows"/>
<text name="spu_guide_crop_sowAgain" text="Sow the same crop again after harvest"/>
<text name="spu_guide_prep" text="Preparation"/>
<text name="spu_guide_prep_autoText" text=" Plows when the soil needs it, otherwise cultivates; limes at low pH."/>
<text name="spu_guide_care" text="Crop care"/>
<text name="spu_guide_care_autoText" text=" Fertilizes up to max while the crop grows, removes weeds and limes at low pH."/>
<text name="spu_guide_rigs" text="Machines at a time (multi-tool)"/>
<text name="spu_guide_dedicated" text="Dedicated machines for this field?"/>
<text name="spu_guide_useFieldSilo" text="Use the field silo?"/>
<text name="spu_guide_store" text="Storage"/>
<text name="spu_guide_store_autoText" text=" Nearest silo with room (silage: fermenting silo)."/>
<text name="spu_guide_sum_target" text="-&gt; %s"/>
<text name="spu_guide_sum_sowAgain" text="sow again"/>
<text name="spu_guide_sum_rake" text="rake"/>
<text name="spu_guide_sum_noRake" text="no rake"/>
<text name="spu_guide_sum_straw_chop" text="straw chopped"/>
<text name="spu_guide_sum_straw_collect" text="straw collected"/>
<text name="spu_guide_sum_straw_bale" text="straw baled"/>
<text name="spu_guide_sum_auto" text="Automatic"/>
<text name="spu_guide_sum_lime" text="lime"/>
<text name="spu_guide_sum_mulch" text="mulch"/>
<text name="spu_guide_sum_roll" text="roll"/>
<text name="spu_guide_sum_fert" text="fertilizer"/>
<text name="spu_guide_sum_weed" text="weeds"/>
<text name="spu_guide_sum_noCare" text="no care"/>
<text name="spu_guide_sum_dedicated" text="%d dedicated"/>
<text name="spu_guide_sum_freeRigs" text="free machines"/>
<text name="spu_guide_sum_rigs" text="%d at a time"/>
<text name="spu_guide_sum_unloaders" text="%d unloaders"/>
<text name="spu_guide_sum_fieldSilo" text="Field silo"/>
<text name="spu_guide_sum_stores" text="%d chosen silos"/>
<text name="spu_guide_flow_open" text="Set up flow"/>
<text name="spu_guide_flow_title" text="— Set up flow: %s —"/>
<text name="spu_guide_flow_section" text="— Flow: %s —"/>
<text name="spu_guide_flow_saved" text="Flow '%s' saved"/>
<text name="spu_guide_flow_start" text="Start flow"/>
<text name="spu_guide_flow_rename" text="Change name …"/>
<text name="spu_guide_flow_step_name" text="Name"/>
<text name="spu_guide_flow_step_direction" text="Direction"/>
<text name="spu_guide_flow_step_from" text="From"/>
<text name="spu_guide_flow_step_to" text="To"/>
<text name="spu_guide_flow_step_goods" text="Goods"/>
<text name="spu_guide_flow_step_store" text="Storage"/>
<text name="spu_guide_flow_step_rules" text="Rules"/>
<text name="spu_guide_flow_step_wait" text="Wait at"/>
<text name="spu_guide_flow_step_tractors" text="Tractors"/>
<text name="spu_guide_flow_step_summary" text="Summary"/>
<text name="spu_guide_flow_hint_name" text="The flow's name (tractors are named after it)."/>
<text name="spu_guide_flow_hint_direction" text="Into building: keep barns/factories filled. Out of building: empty, store and sell."/>
<text name="spu_guide_flow_hint_buildings_in" text="Which barns/factories should be filled? The marker is found automatically."/>
<text name="spu_guide_flow_hint_buildings_out" text="Where should goods be picked up? The marker is found automatically."/>
<text name="spu_guide_flow_hint_goods_in" text="Automatic fetches whatever the target lacks most on each trip."/>
<text name="spu_guide_flow_hint_goods_out" text="For each good: Store, Sell, or Sell else store."/>
<text name="spu_guide_flow_hint_store" text="Where should stored goods go?"/>
<text name="spu_guide_flow_hint_rules_in" text="Number of trips, and when the tractor leaves Wait."/>
<text name="spu_guide_flow_hint_rules_out" text="When to sell, and when to drive to storage."/>
<text name="spu_guide_flow_hint_wait" text="Where does the tractor wait with a leftover load?"/>
<text name="spu_guide_flow_hint_tractors" text="Which tractors run this flow? Tractors in other flows are hidden."/>
<text name="spu_guide_flow_hint_summary" text="Check your choices. Click a line to change it."/>
<text name="spu_guide_flow_goods" text="Goods"/>
<text name="spu_guide_flow_goodsAutoChoice" text="Automatic (what the building needs)"/>
<text name="spu_guide_flow_goodsAutoText" text=" Each trip fetches the good the target lacks most."/>
<text name="spu_guide_flow_noGoodsTo" text=" First choose where to deliver (step To)"/>
<text name="spu_guide_flow_noProducts" text=" First choose where to pick up (step From)"/>
<text name="spu_guide_flow_storeAutoChoice" text="Automatic (nearest with room)"/>
<text name="spu_guide_flow_storeAutoText" text=" Storage trips go to the nearest store with room."/>
<text name="spu_guide_flow_noTractors" text=" No free tractors"/>
<text name="spu_guide_flow_otherFlows" text=" %d tractors run in other flows and are hidden"/>
<text name="spu_guide_flow_blockedShow" text=" %d tractors cannot be used here (trailer does not fit) — click to see why"/>
<text name="spu_guide_flow_blockedHide" text=" %d tractors cannot be used here — click to hide"/>
<text name="spu_guide_flow_blocked" text=" %d tractors cannot be used here (trailer does not fit)"/>
<text name="spu_guide_flow_none" text="none chosen"/>
<text name="spu_guide_flow_goodsAuto" text="Automatic"/>
<text name="spu_guide_flow_sumGoods" text="%d goods"/>
<text name="spu_guide_flow_sumSellAlways" text="always sell"/>
<text name="spu_guide_flow_sumSellAt" text="sell from %d %%"/>
<text name="spu_guide_flow_sumStoreAbove" text="store above %d %%"/>
<text name="spu_guide_flow_sumSellAbove" text="always sell above %d %%"/>
<text name="spu_guide_flow_sumRound" text="collection round"/>
<text name="spu_guide_flow_sumLoops" text="%d trips"/>
<text name="spu_guide_flow_sumLoopsInf" text="endless trips"/>
<text name="spu_guide_flow_sumReturn" text="leave Wait below %d %%"/>
<text name="spu_guide_flow_sumNoTractors" text="none"/>
<text name="spu_guide_flow_sumTractors" text="%d tractors"/>
<text name="spu_tab_fieldsilos" text="Field silos"/>
<text name="spu_fs_enabled" text="Bring field silos home automatically"/>
<text name="spu_fs_maxVehicles" text="Max. vehicles out"/>
<text name="spu_fs_minLiters" text="Minimum amount per product"/>
<text name="spu_fs_status" text="%d/%d vehicles out · %d silos waiting"/>
<text name="spu_fs_noStores" text="Select at least one farm storage below — otherwise nothing is brought home"/>
<text name="spu_fs_silosTitle" text="Field silos with products"/>
<text name="spu_fs_noVehicle" text="No free unloading trailer: %d without AD park destination, %d busy, %d with a player in it, %d not in the fleet (flow vehicles are never borrowed)"/>
<text name="spu_fs_nothing" text="No field silo has products above the minimum amount"/>
<text name="spu_fs_col_silo" text="Silo"/>
<text name="spu_fs_col_liters" text="Liters"/>
<text name="spu_fs_col_onWay" text="En route"/>
<text name="spu_fs_col_state" text="Status"/>
<text name="spu_fs_state_ok" text="ok"/>
<text name="spu_fs_state_noMarker" text="missing marker"/>
<text name="spu_fs_state_noFarmStore" text="no farm storage takes %s"/>
<text name="spu_fs_state_paused" text="paused (did not get going)"/>
<text name="spu_fs_storesTitle" text="Farm storages (where products are brought home to)"/>
<text name="spu_fs_toProduction" text="Send surplus to production (barn feed first)"/>
<text name="spu_fs_reserveDays" text="Feed reserve: barn consumption for"/>
<text name="spu_fs_days" text="%d days"/>
<text name="spu_fs_toFactory" text="→ factory"/>
<text name="spu_fs_harvestHeld" text="%d unloading trailer(s) held back for working harvesters"/>
<text name="spu_view_title" text="Show"/>
<text name="spu_view_items" text="Goods"/>
<text name="spu_view_buildings" text="Buildings"/>
<text name="spu_view_tooltip" text="Goods: total stock per good (click to see where it is stored). Buildings: table for one building."/>
<text name="spu_kpi_value" text="Stock value now"/>
<text name="spu_kpi_gain" text="Extra at top price"/>
<text name="spu_kpi_empty" text="Running out soon"/>
<text name="spu_kpi_full" text="Almost full"/>
<text name="spu_attention" text="— Needs attention —"/>
<text name="spu_attention_none" text="Nothing needs attention right now"/>
<text name="spu_attention_hintFlow" text=" → click: create flow"/>
<text name="spu_attention_hintOpen" text=" → click: open flow '%s'"/>
<text name="spu_attention_hintProduce" text=" → produce/buy"/>
<text name="spu_attention_produce" text="A flow won't help — the farm only has %2$s %1$s in total. Produce or buy more."/>
<text name="spu_attention_flowName" text="%s to %s"/>
<text name="spu_attention_hintSellFlow" text=" → click: create sell flow"/>
<text name="spu_attention_sellFlowName" text="Sell %s"/>
<text name="spu_alert_empty" text="%s runs out in %s — farm has %s, uses %s/day"/>
<text name="spu_alert_fullIn" text="%s is %d %% full — full in %s"/>
<text name="spu_alert_full" text="%s is %d %% full"/>
<text name="spu_alert_sell" text="Sell %s now: price is %d %% of the yearly top — %s"/>
<text name="spu_items_hint" text="(click a good)"/>
<text name="spu_icol_amount" text="Stock"/>
<text name="spu_icol_value" text="Value now"/>
<text name="spu_icol_rate" text="Farm net · lasts"/>
<text name="spu_item_perDay" text="%s/day"/>
<text name="spu_item_fullIn" text="full in %s"/>
<text name="spu_item_balanced" text="balanced"/>
<text name="spu_item_share" text="%d %% of the good"/>
<text name="spu_tab_chains" text="Chains"/>
<text name="spu_chain_noFlow" text="No flow carries that good yet — the chain creates one when a tractor/trailer is free"/>
<text name="spu_chain_optIn" text="[Chain on]"/>
<text name="spu_chain_optOut" text="[Remove]"/>
<text name="spu_chain_notChosen" text="no chain"/>
<text name="spu_chain_candidatesShow" text="%d productions on without a chain — click to show"/>
<text name="spu_chain_candidatesHide" text="%d productions on without a chain — click to hide"/>
<text name="spu_chain_finalFarm" text="Farm"/>
<text name="spu_chain_finalSell" text="Sell"/>
<text name="spu_chain_finalKeep" text="Keep"/>
<text name="spu_chain_suggestHeader" text="Crop change suggestions"/>
<text name="spu_chain_empty" text="No chains: enable a product in a factory"/>
<text name="spu_chain_col_item" text="Goods"/>
<text name="spu_chain_col_source" text="Source"/>
<text name="spu_chain_col_perMonth" text="l/mo"/>
<text name="spu_chain_col_status" text="Status"/>
<text name="spu_chain_col_stock" text="Stock"/>
<text name="spu_chain_approve" text="Suggest [Approve]"/>
<text name="spu_chain_dismiss" text="[Reject]"/>
<text name="spu_chain_auto" text="switched (free field)"/>
<text name="spu_chain_gone" text="The suggestion no longer applies"/>
<text name="spu_chain_flowOk" text="flow running"/>
<text name="spu_chain_flowMissing" text="no tractor/trailer"/>
<text name="spu_chain_flowNone" text="no flow"/>
<text name="spu_chain_flowPallet" text="pallet: UAL trailer"/>
<text name="spu_chain_flowStopped" text="flow stopped"/>
<text name="spu_chain_bottleneck" text="bottleneck: -%s/mo"/>
<text name="spu_chain_buy" text="must buy: %s/mo"/>
<text name="spu_chain_cycle" text="loop"/>
<text name="spu_chain_fieldShort" text="short %s ha"/>
<text name="spu_chain_tight" text="stock &lt; 3 mo"/>
<text name="spu_chain_noField" text="no field"/>
<text name="spu_chain_buySource" text="buy"/>
<text name="spu_chain_fromFields" text="from fields"/>
<text name="spu_chain_notifyMore" text="+%d more missing links — see the Chains tab"/>
<text name="spu_chain_pause" text="[Pause]"/>
<text name="spu_chain_resume" text="[Resume]"/>
<text name="spu_chain_rootOk" text="covered"/>
<text name="spu_chain_rootError" text="short"/>
<text name="spu_chain_rootWaiting" text="waiting"/>
<text name="spu_chain_rootPaused" text="paused"/>
<text name="spu_chain_rootSummary" text="%s · %d sugg."/>
<text name="spu_chain_free" text="Fields free for the chain: %s"/>
<text name="spu_chain_switches" text="Automatic switches since load: %d"/>
<text name="spu_chain_scanning" text="Fields still being scanned – no field changes until all are seen"/>
<text name="spu_attention_chainSuggests" text="Chain: %d suggestions"/>
<text name="spu_attention_hintChain" text=" → click: see Chains"/>
<text name="spu_chain_problem_buy" text="None of your factories makes %s — build one or buy it"/>
<text name="spu_chain_problem_barn" text="Barns make too little %s — buy the rest or more animals"/>
<text name="spu_chain_problem_bottleneck" text="%s can only make %s of %s/mo"/>
<text name="spu_chain_problem_off" text="%s (%s) was turned off by you — turn it on or pause the chain"/>
<text name="spu_chain_problem_cycle" text="Loop around %s — the chain cannot be calculated"/>
<text name="spu_attention_chainProblems" text="Chains: %d missing links"/>
<text name="input_SPU_TOGGLE_STATUS" text="AD Smart Pickup: status window"/>
<text name="spu_status_flows" text="Flows"/>
<text name="spu_status_fields" text="Fields"/>
<text name="spu_status_chains" text="Chains"/>
<text name="spu_status_warnings" text="Warnings"/>
<text name="spu_status_more" text="+%d more"/>
<text name="spu_status_idle" text="Smart Pickup: nothing running right now"/>
<text name="spu_status_act_fetch" text="fetching %s at %s"/>
<text name="spu_status_act_driving" text="driving to %s"/>
<text name="spu_status_act_waiting" text="waiting at %s"/>
<text name="spu_status_act_holding" text="holding at %s"/>
<text name="spu_status_act_fetchWagon" text="fetching wagon"/>
<text name="spu_status_act_waitWagon" text="waiting for wagon"/>
<text name="spu_status_act_emptying" text="emptying the wagon"/>
<text name="spu_status_act_homing" text="heading home"/>
<text name="spu_status_stuck" text="%s standing still (%d min)"/>
<text name="spu_dep_warn" text="Warning: you switched off %s (%s) — %s uses it. Stock lasts about %d days."/>
<text name="spu_dep_warnNoDays" text="Warning: you switched off %s (%s) — %s uses it."/>
<text name="spu_attention_depOff" text="Switched off but needed: %s"/>
<text name="spu_attention_depOffMore" text="Switched off but needed: %s +%d"/>
<text name="spu_attention_hintFactories" text=" → click: see Factories"/>
</texts>
</l10n>