Files
fs25-adsmartpickup/tests/test_adRunsController.lua
T

250 lines
14 KiB
Lua

-- Kør: luajit tests/test_adRunsController.lua (fra repo-roden)
-- Controlleren oversætter et run til AutoDrive-tilstand pr. traktor. Mock'er AD + de
-- få ADSmartPickup-opslag den bruger.
local STRAW, TMR, WATER, MILK = 31, 116, 8, 30
local FILL_TYPE_NAMES = {[STRAW] = "STRAW", [TMR] = "FORAGE", [WATER] = "WATER", [MILK] = "MILK"}
local FILL_TYPE_INDEX = {}
for index, name in pairs(FILL_TYPE_NAMES) do FILL_TYPE_INDEX[name] = index end
g_fillTypeManager = {
getFillTypeNameByIndex = function(_, index) return FILL_TYPE_NAMES[index] end,
getFillTypeIndexByName = function(_, name) return FILL_TYPE_INDEX[name] end,
}
local logLines = {}
Logging = {
info = function(fmt, ...) table.insert(logLines, string.format(fmt, ...)) end,
warning = function(fmt, ...) table.insert(logLines, "WARN " .. string.format(fmt, ...)) end,
}
Utils = {prependedFunction = function(original, extra) return function(...) extra(...); return original(...) end end}
ItemSystem = {save = function() end}
g_currentMission = {getFarmId = function() return 1 end, missionInfo = {}}
-- ---- AutoDrive-mock ----
local RT_NONE, RT_ONLYPICKUP = 1, 2
local MODE_PICKUPANDDELIVER = 2
local vehicles, markers, wayPoints = {}, {}, {}
FS25_AutoDrive = {
AutoDrive = {
RT_NONE = RT_NONE, RT_ONLYPICKUP = RT_ONLYPICKUP, MODE_PICKUPANDDELIVER = MODE_PICKUPANDDELIVER,
settings = {
useFolders = {values = {false, true}, current = 1, isVehicleSpecific = false},
rotateTargets = {values = {1, 2, 3, 4}, current = 1, isVehicleSpecific = true},
},
getAllVehicles = function() return vehicles end,
getAllUnits = function(vehicle) return vehicle.trailers end,
getAllFillLevels = function(trailers) return trailers.level or 0, trailers.capacity or 0, false, 0 end,
getSupportedFillTypesOfAllUnitsAlphabetically = function(vehicle) return vehicle.carriable or {} end,
},
ADGraphManager = {
getMapMarkers = function() return markers end,
getMapMarkerByWayPointId = function(_, id) for _, m in ipairs(markers) do if m.id == id then return m end end end,
getWayPointById = function(_, id) return wayPoints[id] end,
getDistanceFromNetwork = function(_, vehicle) return vehicle.networkDistance or 0 end,
},
}
local function addMarker(id, name, group, x, z)
wayPoints[id] = {x = x, z = z, incoming = {}}
table.insert(markers, {id = id, markerIndex = #markers + 1, name = name, group = group})
end
-- ADSmartPickup-opslag: hvilke waypoints har hvilken slags station, og hvad målet tager
local unloadAt, loadAt = {}, {}
ADSmartPickup = {
getFarmId = function(vehicle) return vehicle.farmId end,
getUnloadStationAtWayPointId = function(_, id) return unloadAt[id] end,
getLoadStationAtWayPointId = function(_, id) return loadAt[id] end,
getStationLevelAndCapacity = function(station, fillType)
if station.accepts[fillType] == nil then return nil end
return 0, station.accepts[fillType]
end,
}
ADSupplyPlanner = {isWaitMarker = function(marker) return string.find(string.lower(marker.group or ""), "%f[%a]wait%f[%A]") ~= nil end}
local function makeVehicle(uniqueId, name, carriable, capacity, x, z)
local stateModule = {selectedFillTypes = {}, fillType = 0, active = false, loopCounter = 5, loopsDone = 3, dirtyCount = 0}
stateModule.setMode = function(self, mode) self.mode = mode end
stateModule.setFirstMarkerByWayPointId = function(self, id) self.firstMarkerId = id end
stateModule.setSecondMarkerByWayPointId = function(self, id) self.secondMarkerId = id end
stateModule.setFillType = function(self, fillType) self.fillType = fillType end
stateModule.raiseDirtyFlag = function(self) self.dirtyCount = self.dirtyCount + 1 end
stateModule.setLoopsDone = function(self, n) self.loopsDone = n end
stateModule.isActive = function(self) return self.active end
local vehicle = {
uniqueId = uniqueId, farmId = 1, rootNode = uniqueId,
carriable = carriable, trailers = {level = 0, capacity = capacity},
getName = function() return name end,
getOwnerFarmId = function() return 1 end,
startAutoDrive = function(self) self.ad.stateModule.active = true; self.started = (self.started or 0) + 1 end,
stopAutoDrive = function(self) self.ad.stateModule.active = false; self.stopped = (self.stopped or 0) + 1 end,
ad = {stateModule = stateModule, settings = {rotateTargets = {values = {1, 2, 3, 4}, current = 1, new = 1, isVehicleSpecific = true}}},
}
nodePositions = nodePositions or {}
nodePositions[uniqueId] = {x = x or 0, z = z or 0}
table.insert(vehicles, vehicle)
return vehicle
end
function getWorldTranslation(node) local p = nodePositions[node]; return p.x, 0, p.z end
dofile("FS25_ADSmartPickup/adRuns.lua")
dofile("FS25_ADSmartPickup/adRunsStorage.lua")
dofile("FS25_ADSmartPickup/adRunsController.lua")
local adEnv = FS25_AutoDrive
local failures = 0
local function check(name, actual, expected)
if actual == expected then
print("OK " .. name)
else
failures = failures + 1
print(string.format("FAIL %s: forventede %s, fik %s", name, tostring(expected), tostring(actual)))
end
end
local function buildWorld()
vehicles, markers, wayPoints, unloadAt, loadAt, logLines = {}, {}, {}, {}, {}, {}
ADRunsController.store = ADRuns.newStore()
addMarker(94, "Cow 1 Food", "Cow Food", 5000, 0); unloadAt[94] = {accepts = {[STRAW] = 300000, [TMR] = 300000, [WATER] = 50000}}
addMarker(44, "10 Silo Storage", "Siloer", 0, 0); loadAt[44] = {}
addMarker(75, "TMR Load", "Fabrication", 900, 0); loadAt[75] = {}
addMarker(100, "Cow Wait", "Cow Wait", 5100, 0)
addMarker(101, "Cow Wait", "Cow Wait", 5200, 0)
addMarker(200, "F91 Wait", "F91", 8000, 0)
addMarker(300, "Pig Wait", "Pig Wait", 9000, 0)
end
-- C1: køretøjs-id og farmens AD-køretøjer
buildWorld()
local fastracA = makeVehicle("vehicleA", "Fastrac A", {STRAW, TMR}, 1000000, 100, 0)
local fastracB = makeVehicle("vehicleB", "Fastrac B", {STRAW}, 700000, 4000, 0)
local noAd = {uniqueId = "vehicleC", getOwnerFarmId = function() return 1 end}
table.insert(vehicles, noAd)
local otherFarm = makeVehicle("vehicleD", "Nabo", {STRAW}, 1000, 0, 0); otherFarm.getOwnerFarmId = function() return 2 end
check("C1 uniqueId", ADRunsController.getVehicleId(fastracA), "vehicleA")
check("C1 fallback savegame-id", ADRunsController.getVehicleId({currentSavegameId = 7}), "7")
check("C1 intet id -> nil", ADRunsController.getVehicleId({}), nil)
check("C1 farmens AD-køretøjer", #ADRunsController.getFarmVehicles(adEnv), 2)
check("C1 opslag på id", ADRunsController.findVehicleById(adEnv, "vehicleB"), fastracB)
check("C1 ukendt id -> nil", ADRunsController.findVehicleById(adEnv, "nope"), nil)
-- C2: opret run, tildel; opslag run for køretøj; flyt mellem runs
local cow = ADRunsController.createRun("Cow Feed")
check("C2 run oprettet", ADRuns.getRun(ADRunsController.store, cow.id).name, "Cow Feed")
check("C2 ingen tidligere", ADRunsController.assignVehicle(cow.id, fastracA), nil)
check("C2 run for køretøj", ADRunsController.getRunForVehicle(fastracA).id, cow.id)
check("C2 ikke tildelt -> nil", ADRunsController.getRunForVehicle(fastracB), nil)
local pig = ADRunsController.createRun("Pig Feed")
check("C2 flyttet fra Cow", ADRunsController.assignVehicle(pig.id, fastracA), cow.id)
check("C2 nu i Pig", ADRunsController.getRunForVehicle(fastracA).id, pig.id)
ADRunsController.unassignVehicle(fastracA)
check("C2 fjernet", ADRunsController.getRunForVehicle(fastracA), nil)
ADRunsController.deleteRun(pig.id)
check("C2 slettet", ADRuns.getRun(ADRunsController.store, pig.id), nil)
-- C3: Auto-vareliste = vognens varer ∩ målets varer; manual = navne -> indeks (ukendte droppes)
ADRunsController.updateRun(cow.id, {targetWayPointId = 94})
local cowRun = ADRuns.getRun(ADRunsController.store, cow.id)
check("C3 auto: halm+TMR (vand kan vognen ikke bære)", table.concat(ADRunsController.getRunIngredients(adEnv, cowRun, fastracA), ","), STRAW .. "," .. TMR)
check("C3 auto: kun halm for halm-vogn", table.concat(ADRunsController.getRunIngredients(adEnv, cowRun, fastracB), ","), tostring(STRAW))
ADRunsController.updateRun(cow.id, {ingredientMode = "manual", ingredients = {"FORAGE", "UNKNOWN_THING"}})
cowRun = ADRuns.getRun(ADRunsController.store, cow.id)
check("C3 manual: FORAGE -> indeks, ukendt droppes", table.concat(ADRunsController.getRunIngredients(adEnv, cowRun, fastracA), ","), tostring(TMR))
ADRunsController.updateRun(cow.id, {ingredientMode = "auto"})
local noTarget = ADRunsController.createRun("Uden mål")
check("C3 uden mål -> tom liste", #ADRunsController.getRunIngredients(adEnv, ADRuns.getRun(ADRunsController.store, noTarget.id), fastracA), 0)
-- C4: validering
cowRun = ADRuns.getRun(ADRunsController.store, cow.id)
check("C4 ok", ADRunsController.validateVehicle(adEnv, cowRun, fastracA).ok, true)
check("C4 kapacitet", ADRunsController.validateVehicle(adEnv, cowRun, fastracA).capacity, 1000000)
local noTrailer = makeVehicle("vehicleE", "Uden vogn", {}, 0)
check("C4 ingen vogn", ADRunsController.validateVehicle(adEnv, cowRun, noTrailer).reason, "noTrailer")
local milkTruck = makeVehicle("vehicleF", "Mælkebil", {MILK}, 20000)
check("C4 kan ikke bære", ADRunsController.validateVehicle(adEnv, cowRun, milkTruck).reason, "cannotCarry")
fastracB.networkDistance = 31
check("C4 for langt fra vejnettet", ADRunsController.validateVehicle(adEnv, cowRun, fastracB).reason, "farFromNetwork")
fastracB.networkDistance = 0
check("C4 intet mål", ADRunsController.validateVehicle(adEnv, ADRuns.getRun(ADRunsController.store, noTarget.id), fastracA).reason, "noTarget")
ADRunsController.updateRun(noTarget.id, {targetWayPointId = 4242})
check("C4 mål-markør findes ikke", ADRunsController.validateVehicle(adEnv, ADRuns.getRun(ADRunsController.store, noTarget.id), fastracA).reason, "noTarget")
-- C5: Start skriver AD-tilstand og starter; ✖-traktorer springes over
ADRunsController.updateRun(cow.id, {loops = 4, waitPoolGroup = "Cow Wait"})
ADRunsController.assignVehicle(cow.id, fastracA)
ADRunsController.assignVehicle(cow.id, noTrailer)
local results = ADRunsController.startRun(adEnv, cow.id)
check("C5 to resultater", #results, 2)
check("C5 A startet", fastracA.started, 1)
check("C5 A ok", results[1].ok, true)
check("C5 uden vogn sprunget over", noTrailer.started, nil)
check("C5 uden vogn grund", results[2].reason, "noTrailer")
local state = fastracA.ad.stateModule
check("C5 mode P&D", state.mode, MODE_PICKUPANDDELIVER)
check("C5 mål = run'ets mål", state.secondMarkerId, 94)
check("C5 start-pickup = nærmeste læssestation", state.firstMarkerId, 44)
check("C5 varer = auto-listen", table.concat(state.selectedFillTypes, ","), STRAW .. "," .. TMR)
check("C5 fillType = første", state.fillType, STRAW)
check("C5 loops", state.loopCounter, 4)
check("C5 loopsDone nulstillet", state.loopsDone, 0)
check("C5 rotateTargets = kun pålæsning (current)", fastracA.ad.settings.rotateTargets.current, 2)
check("C5 rotateTargets = kun pålæsning (new)", fastracA.ad.settings.rotateTargets.new, 2)
check("C5 useFolders globalt til", adEnv.AutoDrive.settings.useFolders.current, 2)
check("C5 dirty flag", state.dirtyCount > 0, true)
check("C5 status", ADRunsController.getRunStatus(adEnv, ADRuns.getRun(ADRunsController.store, cow.id)).running, 1)
check("C5 total", ADRunsController.getRunStatus(adEnv, ADRuns.getRun(ADRunsController.store, cow.id)).total, 2)
check("C5 ukendt run -> tom", #ADRunsController.startRun(adEnv, 999), 0)
-- C6: Stop
check("C6 stoppede", ADRunsController.stopRun(adEnv, cow.id), 1)
check("C6 A stoppet", fastracA.stopped, 1)
check("C6 status 0", ADRunsController.getRunStatus(adEnv, ADRuns.getRun(ADRunsController.store, cow.id)).running, 0)
check("C6 medlemskab bevaret", ADRunsController.getRunForVehicle(fastracA).id, cow.id)
-- C7: Start på traktor der allerede kører -> ikke startet igen, men tilstand skrives
fastracA.ad.stateModule.active = true
ADRunsController.startRun(adEnv, cow.id)
check("C7 ikke dobbelt-startet", fastracA.started, 1)
-- C8: mål-markører og Wait-puljer til dropdowns
local targets = ADRunsController.getTargetMarkers(adEnv, 1)
check("C8 kun markører med aflæsningsstation", #targets, 1)
check("C8 navn", targets[1].name, "Cow 1 Food")
local pools = ADRunsController.getWaitPools(adEnv)
check("C8 to puljer (F91 er ikke en Wait-mappe)", #pools, 2)
check("C8 sorteret", pools[1].group, "Cow Wait")
check("C8 antal", pools[1].count, 2)
-- C9: gem/indlæs; ukendte køretøjs-id'er logges ved indlæsning men beholdes i run'et
local savedRecords
ADRunsStorage.save = function(store) savedRecords = ADRuns.toRecords(store); return true end
ADRunsStorage.load = function() return ADRuns.fromRecords(savedRecords) end
ADRunsController.assignVehicle(cow.id, {uniqueId = "vehicleGONE", ad = {}, getOwnerFarmId = function() return 1 end, getName = function() return "Væk" end})
check("C9 gemt", ADRunsController.save(), true)
ADRunsController.store = ADRuns.newStore()
ADRunsController.load(adEnv)
check("C9 indlæst", ADRuns.getRun(ADRunsController.store, cow.id).name, "Cow Feed")
check("C9 ukendt køretøj logget", logLines[#logLines]:find("vehicleGONE", 1, true) ~= nil, true)
check("C9 run beholder kendte", ADRunsController.getRunForVehicle(fastracA).id, cow.id)
local hooked = false
ItemSystem.save = function() hooked = true end
ADRunsController.installSaveHook()
ItemSystem.save()
check("C9 save-hook kaldes før ItemSystem.save", hooked, true)
-- C11: vogn uden egen ad.settings-tabel (ingen rotateTargets pr. køretøj) -> den
-- køretøjs-specifikke indstilling skrives IKKE til den globale settings-tabel
adEnv.AutoDrive.settings.rotateTargets.current = 1
adEnv.AutoDrive.settings.useFolders.current = 1
local settingsRun = ADRunsController.createRun("Settings Test")
ADRunsController.updateRun(settingsRun.id, {targetWayPointId = 94, loops = 1})
local noSettings = makeVehicle("vehicleH", "Uden AD-settings", {STRAW}, 500000, 200, 0)
noSettings.ad.settings = {}
ADRunsController.assignVehicle(settingsRun.id, noSettings)
ADRunsController.startRun(adEnv, settingsRun.id)
check("C11 global rotateTargets urørt", adEnv.AutoDrive.settings.rotateTargets.current, 1)
check("C11 useFolders global stadig skrevet", adEnv.AutoDrive.settings.useFolders.current, 2)
check("C11 køretøjet startet", noSettings.started, 1)
print(failures == 0 and "\nALLE TESTS OK" or ("\n" .. failures .. " FEJL"))
os.exit(failures == 0 and 0 or 1)