Files
fs25-adsmartpickup/FS25_ADSmartPickup/adRunsController.lua
T

1351 lines
62 KiB
Lua

-- AD Runs Controller
-- Oversætter et run til AutoDrive-tilstand pr. traktor: validering, Start/Stop, status,
-- Auto-vareliste, og "hvilket run hører traktoren til". GUI'et kalder kun herind;
-- de eksisterende hooks (choosePickup, Wait-punkter) spørger getRunForVehicle/getRunIngredients.
ADRunsController = {}
ADRunsController.LOG_PREFIX = "ADSmartPickup: "
-- Længere væk fra vejnettet end dette kan AutoDrive ikke starte (samme grænse som AD's HUD).
ADRunsController.MAX_NETWORK_DISTANCE = 30
ADRunsController.store = ADRuns.newStore()
-- Trækkerens egne tanke (diesel/AdBlue) kan give en lille "kapacitet" uden vogn.
ADRunsController.MIN_LOAD_CAPACITY = 100
-- run-id -> true når run'et er startet fra fanen (Start/Stop-knappen følger DETTE, ikke om
-- traktorerne tilfældigvis kører AutoDrive — en manuelt startet traktor må ikke vende knappen).
ADRunsController.runningRuns = {}
local function copyList(list)
local copy = {}
for index, value in ipairs(list or {}) do
copy[index] = value
end
return copy
end
-- Stabil nøgle: FS25's uniqueId ("vehicle…"), ellers savegame-id. Navne bruges aldrig.
function ADRunsController.getVehicleId(vehicle)
if vehicle.uniqueId ~= nil then
return tostring(vehicle.uniqueId)
end
if vehicle.getUniqueId ~= nil then
local id = vehicle:getUniqueId()
if id ~= nil then
return tostring(id)
end
end
if vehicle.currentSavegameId ~= nil then
return tostring(vehicle.currentSavegameId)
end
return nil
end
function ADRunsController.getFarmVehicles(adEnv)
local farmId = g_currentMission:getFarmId()
local result = {}
for _, vehicle in pairs(adEnv.AutoDrive.getAllVehicles()) do
-- kun motoriserede (traktorer, høstere); AD-spec'en sidder også på redskaber
local isMotorized = vehicle.spec_motorized ~= nil or vehicle.spec_motorized == nil and vehicle.startAutoDrive ~= nil
if vehicle.ad ~= nil and isMotorized and vehicle.getOwnerFarmId ~= nil and vehicle:getOwnerFarmId() == farmId then
table.insert(result, vehicle)
end
end
return result
end
-- Ét map pr. kald i stedet for at genscanne getFarmVehicles pr. vehicleId — startRun/stopRun/
-- getRunStatus/load slår flere id'er op pr. kald, og GUI'et kalder getRunStatus hvert sekund.
local function getFarmVehiclesById(adEnv)
local byId = {}
for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do
local id = ADRunsController.getVehicleId(vehicle)
if id ~= nil then
byId[id] = vehicle
end
end
return byId
end
function ADRunsController.findVehicleById(adEnv, vehicleId)
return getFarmVehiclesById(adEnv)[vehicleId]
end
function ADRunsController.getRunForVehicle(vehicle)
local id = ADRunsController.getVehicleId(vehicle)
return id ~= nil and ADRuns.findRunByVehicle(ADRunsController.store, id) or nil
end
-- ---- store-wrappers (erstatter altid hele store'en; modellen muterer aldrig) ----
function ADRunsController.createRun(name, kind)
local store, run = ADRuns.createRun(ADRunsController.store, name, kind)
ADRunsController.store = store
return run
end
function ADRunsController.deleteRun(runId, adEnv)
local run = ADRuns.getRun(ADRunsController.store, runId)
if run ~= nil and adEnv ~= nil then
for _, vehicleId in ipairs(run.vehicleIds) do
ADRunsController.stopIfRunning(ADRunsController.findVehicleById(adEnv, vehicleId), "run slettet")
end
end
ADRunsController.store = ADRuns.deleteRun(ADRunsController.store, runId)
end
-- Hver ændring logges, så et klik der ikke når modellen kan ses i log.txt.
function ADRunsController.updateRun(runId, changes)
ADRunsController.store = ADRuns.updateRun(ADRunsController.store, runId, changes)
local run = ADRuns.getRun(ADRunsController.store, runId)
local parts = {}
for key, value in pairs(changes) do
local text
if type(value) == "table" then
if key == "products" then
text = ADRuns.serializeProducts(value)
else
local items = {}
for _, item in ipairs(value) do table.insert(items, tostring(item)) end
text = table.concat(items, " ")
end
else
text = tostring(value)
end
table.insert(parts, string.format("%s=%s", tostring(key), text))
end
table.sort(parts)
Logging.info(ADRunsController.LOG_PREFIX .. "run '%s': %s", run ~= nil and tostring(run.name) or tostring(runId), table.concat(parts, ", "))
end
function ADRunsController.assignVehicle(runId, vehicle)
local id = ADRunsController.getVehicleId(vehicle)
if id == nil then
return nil
end
local store, previousRunId = ADRuns.assignVehicle(ADRunsController.store, runId, id)
ADRunsController.store = store
return previousRunId
end
function ADRunsController.unassignVehicle(vehicle)
local id = ADRunsController.getVehicleId(vehicle)
if id ~= nil then
ADRunsController.store = ADRuns.unassignVehicle(ADRunsController.store, id)
ADRunsController.stopIfRunning(vehicle, "fjernet fra run")
end
end
-- Markører udkørsels-forløb HENTER fra: {[wayPointId] = true}. Lagerture læsser helst ikke af dér.
function ADRunsController.getPickupMarkers()
local result = {}
for _, run in ipairs(ADRunsController.store ~= nil and ADRunsController.store.runs or {}) do
if run.kind == "outbound" then
for _, wayPointId in ipairs(run.sourceWayPointIds or {}) do result[wayPointId] = true end
end
end
return result
end
-- Varer flowet kører til lager (politik Lager / Salg, ellers lager): {{fillType, isPallet}}.
-- Er ingen vare sat til lager endnu, alle kildernes varer (så listen ikke er tom mens man opsætter).
function ADRunsController.getStoreGoods(adEnv, run)
local products = ADRunsController.getRunProducts(adEnv, run)
local goods = {}
for _, product in ipairs(products) do
if product.policy == "store" or product.policy == "sellElseStore" then
table.insert(goods, {fillType = product.fillType, isPallet = product.isPallet == true})
end
end
if #goods == 0 then
for _, product in ipairs(products) do
table.insert(goods, {fillType = product.fillType, isPallet = product.isPallet == true})
end
end
return goods
end
-- Kan bygningen tage mindst én af varerne som lager? Palleskur: pallevarer det tager. Silo/egen fabrik:
-- bulkvarer dens aflæsningsstation tager (samme regel som lagerturene: ADLoadSwap.isStoreTarget).
function ADRunsController.canStoreAt(adEnv, building, goods)
if building.kind == "objectStorage" then
for _, good in ipairs(goods or {}) do
if good.isPallet and ADSources ~= nil and ADSources.objectStorageAccepts ~= nil and ADSources.objectStorageAccepts(building.placeable, good.fillType) then
return true
end
end
return false
end
if building.unloadMarker == nil or ADLoadSwap == nil or ADLoadSwap.isStoreTarget == nil then
return false
end
local farmId = g_currentMission ~= nil and g_currentMission.getFarmId ~= nil and g_currentMission:getFarmId() or 1
local station = ADSmartPickup.getUnloadStationAtWayPointId(adEnv, building.unloadMarker.id, farmId)
if station == nil then
return false
end
for _, good in ipairs(goods or {}) do
if not good.isPallet and ADLoadSwap.isStoreTarget(station, good.fillType, nil, true)
and (station.getIsFillTypeSupported == nil or station:getIsFillTypeSupported(good.fillType)) then
return true
end
end
return false
end
-- "Lager til"-bygningerne selv (i valgt rækkefølge) — til palleture der skal til et bestemt palleskur.
function ADRunsController.getStoreBuildings(adEnv, run)
local result = {}
if ADBuildings == nil or run == nil then return result end
local farmId = g_currentMission ~= nil and g_currentMission.getFarmId ~= nil and g_currentMission:getFarmId() or 1
for _, buildingId in ipairs(run.storeBuildingIds or {}) do
local building = ADBuildings.find(adEnv, farmId, buildingId)
if building ~= nil then table.insert(result, building) end
end
return result
end
-- "Lager til": aflæsningsmarkører for flowets valgte lagerbygninger, i valgt rækkefølge (tom = ingen tvang).
function ADRunsController.getStoreMarkers(adEnv, run)
local result = {}
if ADBuildings == nil or run == nil then return result end
local farmId = g_currentMission ~= nil and g_currentMission.getFarmId ~= nil and g_currentMission:getFarmId() or 1
for _, buildingId in ipairs(run.storeBuildingIds or {}) do
local building = ADBuildings.find(adEnv, farmId, buildingId)
if building ~= nil and building.unloadMarker ~= nil then
table.insert(result, building.unloadMarker.id)
end
end
return result
end
-- ---- køretøjsnavne ----
ADRunsController.NAME_INTERVAL_MS = 2000
local nameTimerMs = 0
local namedByUs = {}
-- Sætter AutoDrives førernavn efter forløbet ("Milk Collect 1"). Et køretøj der ikke længere er i et
-- forløb, får modelnavnet tilbage — men kun hvis navnet er et vi selv har sat (brugerens egne navne røres ikke).
function ADRunsController.applyVehicleNames(adEnv)
local store = ADRunsController.store
local names = ADRuns.vehicleNames(store)
for _, vehicle in ipairs(ADRunsController.getFarmVehicles(adEnv)) do
local stateModule = vehicle.ad ~= nil and vehicle.ad.stateModule or nil
if stateModule ~= nil and stateModule.setName ~= nil then
local id = ADRunsController.getVehicleId(vehicle)
local wanted = id ~= nil and names[id] or nil
local current = stateModule.getName ~= nil and stateModule:getName() or stateModule.driverName
if wanted ~= nil then
if current ~= wanted then
stateModule:setName(wanted)
if stateModule.raiseDirtyFlag ~= nil then stateModule:raiseDirtyFlag() end
end
namedByUs[vehicle] = wanted
elseif (namedByUs[vehicle] ~= nil and current == namedByUs[vehicle]) or ADRuns.isRunVehicleName(store, current) then
stateModule:setName(tostring(vehicle:getName()))
if stateModule.raiseDirtyFlag ~= nil then stateModule:raiseDirtyFlag() end
namedByUs[vehicle] = nil
end
end
end
end
function ADRunsController.applyVehicleNamesThrottled(adEnv, dt)
nameTimerMs = nameTimerMs + (dt or 0)
if nameTimerMs < ADRunsController.NAME_INTERVAL_MS then return end
nameTimerMs = 0
ADRunsController.applyVehicleNames(adEnv)
end
-- ---- varer ----
function ADRunsController.getCarriableFillTypes(adEnv, vehicle)
return adEnv.AutoDrive.getSupportedFillTypesOfAllUnitsAlphabetically(vehicle) or {}
end
-- Auto-listen: det vognen kan bære, som målet også tager. Er målet en fabrik, indsnævrer
-- findSupplyPickup selv til de ønskede produktioners inputs bagefter.
-- Run'ets mål som liste (flere stalde pr. run); gamle runs har kun targetWayPointId.
function ADRunsController.getRunTargets(run)
if run.kind == "outbound" then
return {}
end
if run.targetWayPointIds ~= nil and #run.targetWayPointIds > 0 then
return run.targetWayPointIds
end
return run.targetWayPointId ~= nil and {run.targetWayPointId} or {}
end
local function isWaitWayPoint(adEnv, wayPointId)
local marker = adEnv.ADGraphManager.getMapMarkerByWayPointId ~= nil and adEnv.ADGraphManager:getMapMarkerByWayPointId(wayPointId) or nil
return marker ~= nil and ADSupplyPlanner ~= nil and ADSupplyPlanner.isWaitMarker ~= nil and ADSupplyPlanner.isWaitMarker(marker)
end
-- Wait-markører er ventepladser og aldrig mål, selv om de ligger inden for staldens trigger-rækkevidde.
local function getTargetStations(adEnv, run, farmId)
local stations = {}
for _, wayPointId in ipairs(ADRunsController.getRunTargets(run)) do
local station = not isWaitWayPoint(adEnv, wayPointId) and ADSmartPickup.getUnloadStationAtWayPointId(adEnv, wayPointId, farmId) or nil
if station ~= nil then
table.insert(stations, {wayPointId = wayPointId, station = station})
end
end
return stations
end
function ADRunsController.getTargetFillTypes(adEnv, run, vehicle)
local farmId = ADSmartPickup.getFarmId(vehicle)
-- En kørende traktor følger AD's eget mål (stateModule:getSecondMarker(), det samme
-- choosePickup/findSupplyPickup bruger) indtil næste tur — IKKE run'ets gemte mål.
-- Redigerer brugeren run'ets Mål mens tildelte traktorer kører, skal Auto-listen derfor
-- følge det LIVE mål, ellers kan den blive tom og fejlagtigt smide traktoren over i
-- mappe-logikken midt i turen. Inaktiv: union over alle run'ets mål.
local stations = {}
local stateModule = vehicle.ad ~= nil and vehicle.ad.stateModule or nil
if stateModule ~= nil and stateModule.isActive ~= nil and stateModule:isActive() and stateModule.getSecondMarker ~= nil then
local secondMarker = stateModule:getSecondMarker()
local station = secondMarker ~= nil and secondMarker.id ~= nil and ADSmartPickup.getUnloadStationAtWayPointId(adEnv, secondMarker.id, farmId) or nil
if station ~= nil then
stations = {{wayPointId = secondMarker.id, station = station}}
end
end
if #stations == 0 then
stations = getTargetStations(adEnv, run, farmId)
end
local result, seen = {}, {}
for _, fillType in ipairs(ADRunsController.getCarriableFillTypes(adEnv, vehicle)) do
for _, entry in ipairs(stations) do
if not seen[fillType] and ADSmartPickup.getStationLevelAndCapacity(entry.station, fillType, farmId) ~= nil then
seen[fillType] = true
table.insert(result, fillType)
end
end
end
table.sort(result)
return result
end
function ADRunsController.getRunIngredients(adEnv, run, vehicle)
if run.ingredientMode == "manual" then
local result = {}
for _, name in ipairs(run.ingredients) do
local index = g_fillTypeManager:getFillTypeIndexByName(name)
if index ~= nil then
table.insert(result, index)
end
end
return result
end
return ADRunsController.getTargetFillTypes(adEnv, run, vehicle)
end
-- Alle varer målet tager (uanset vogn) — afkrydsningslisten i GUI'et. {index, name, title}, sorteret på titel.
function ADRunsController.getTargetAcceptedFillTypes(adEnv, run)
local farmId = g_currentMission:getFarmId()
local stations = getTargetStations(adEnv, run, farmId)
if #stations == 0 then
return {}
end
local fillTypes = g_fillTypeManager.getFillTypes ~= nil and g_fillTypeManager:getFillTypes() or g_fillTypeManager.fillTypes or {}
local result = {}
for _, fillType in ipairs(fillTypes) do
if fillType.index ~= nil then
for _, entry in ipairs(stations) do
if ADSmartPickup.getStationLevelAndCapacity(entry.station, fillType.index, farmId) ~= nil then
table.insert(result, {index = fillType.index, name = fillType.name, title = fillType.title or fillType.name})
break
end
end
end
end
table.sort(result, function(a, b) return tostring(a.title) < tostring(b.title) end)
return result
end
-- Flere mål: den stald der mangler mest lige nu (bedste rangerede behov pr. mål; et FULDT
-- læs der passer vinder). nil uden mål. Ét mål = det.
function ADRunsController.chooseTarget(adEnv, run, vehicle)
local targets = ADRunsController.getRunTargets(run)
if #targets <= 1 then
return targets[1]
end
local farmId = ADSmartPickup.getFarmId(vehicle)
local ingredients = ADRunsController.getRunIngredients(adEnv, run, vehicle)
local bestId, bestNeed, bestInbound = nil, nil, 0
for _, entry in ipairs(getTargetStations(adEnv, run, farmId)) do
-- læs andre traktorer er på vej med til stalden, tæller med — så fordeler de sig på staldene
local pending = ADSmartPickup.getPending ~= nil and ADSmartPickup.getPending(entry.wayPointId, vehicle) or nil
local ranked = ADSmartPickup.getTargetNeedsRanked(entry.station, ingredients, farmId, pending)
local need = ranked[1]
if need ~= nil and need.freeSpace >= (ADSupplyPlanner.MIN_FREE_LITERS or 1000) then
-- færrest andre vogne på vej først: et drop (drive-on-bunker, trug) tager én ad gangen, så tre
-- vogne mod det mindst fyldte mål holder i kø mens de andre mål står tomme (in-game 26/9)
local inbound = ADSmartPickup.countEnRoute ~= nil and ADSmartPickup.countEnRoute(entry.wayPointId, vehicle) or 0
local isBetter = bestNeed == nil
or inbound < bestInbound
or (inbound == bestInbound and need.fits == true and bestNeed.fits ~= true)
or (inbound == bestInbound and need.fits == bestNeed.fits and need.score > bestNeed.score)
if isBetter then
bestId, bestNeed, bestInbound = entry.wayPointId, need, inbound
end
end
end
return bestId or targets[1]
end
-- AutoDrive genstarter aktive traktorer efter indlæsning uden om run-starten: fyldte run-traktorer
-- registreres "på vej" til deres nuværende mål (ellers ser mål-valget 0 vogne på vej overalt).
ADRunsController.ADOPT_INTERVAL_MS = 5000
local adoptTimerMs = 0
function ADRunsController.adoptLoadedThrottled(adEnv, dt)
adoptTimerMs = adoptTimerMs + (dt or 0)
if adEnv == nil or adoptTimerMs < ADRunsController.ADOPT_INTERVAL_MS then return end
adoptTimerMs = 0
for _, vehicle in pairs(getFarmVehiclesById(adEnv)) do
local run = ADRunsController.getRunForVehicle(vehicle)
local stateModule = vehicle.ad ~= nil and vehicle.ad.stateModule or nil
if run ~= nil and (run.kind or "supply") == "supply" and stateModule ~= nil and stateModule:isActive()
and ADSmartPickup.getEnRoute(vehicle) == nil then
local second = stateModule.getSecondMarker ~= nil and stateModule:getSecondMarker() or nil
if second ~= nil and ADSmartPickup.registerCargo(adEnv, vehicle, second.id, ADRunsController.getRunIngredients(adEnv, run, vehicle)) then
Logging.info(ADRunsController.LOG_PREFIX .. "'%s' har læs på vej til %s (overtaget efter start/indlæsning)", tostring(ADRuns.vehicleLabel(vehicle)), tostring(second.name or second.id))
end
end
end
end
-- Fire traktorer kan hedde det samme; løbenummeret er pladsen i farmens AD-køretøjsliste.
function ADRunsController.getVehicleLabel(adEnv, vehicle)
local label, model = tostring(ADRuns.vehicleLabel(vehicle)), tostring(vehicle:getName())
-- førernavn efter forløbet: "Milk Collect 1 (Virtus 135 RVshift)"; ellers modelnavn + løbenummer
if label ~= model then
return string.format("%s (%s)", label, model)
end
for index, candidate in ipairs(ADRunsController.getFarmVehicles(adEnv)) do
if candidate == vehicle then
return string.format("%s (#%d)", model, index)
end
end
return model
end
-- ---- bygninger (flow-tavlen): bygnings-id'er -> markører ----
local function listEquals(a, b)
if #a ~= #b then return false end
for index = 1, #a do
if a[index] ~= b[index] then return false end
end
return true
end
-- Udleder run'ets markørlister fra de valgte bygninger: udkørsel -> sourceWayPointIds (bygningens
-- læssemarkør), forsyning -> targetWayPointIds (aflæsningsmarkør). Markører der ikke hører til
-- nogen bygning ("rå", fra før flow-tavlen) bevares; markører der hører til en FRAVALGT bygning
-- fjernes. Returnerer {missing = {bygningsnavne uden markør}}. Store opdateres kun ved ændring.
function ADRunsController.resolveMarkers(adEnv, run)
local missing = {}
if ADBuildings == nil or run == nil then
return {missing = missing}
end
local farmId = g_currentMission:getFarmId()
local role = run.kind == "outbound" and "load" or "unload"
local buildingIds = run.kind == "outbound" and run.sourceBuildingIds or run.targetBuildingIds
local existing = run.kind == "outbound" and run.sourceWayPointIds or ADRunsController.getRunTargets(run)
local resolved, seen = {}, {}
for _, buildingId in ipairs(buildingIds or {}) do
local building = ADBuildings.find(adEnv, farmId, buildingId)
local markers = building ~= nil and (ADBuildings.getMarkers ~= nil and ADBuildings.getMarkers(building, role) or (role == "load" and (building.loadMarkers or {building.loadMarker}) or {building.unloadMarker})) or {}
if markers[1] ~= nil then
for _, marker in ipairs(markers) do
if marker ~= nil and not seen[marker.id] then
seen[marker.id] = true
table.insert(resolved, marker.id)
end
end
else
table.insert(missing, building ~= nil and building.name or (tostring(buildingId) .. " (mangler)"))
end
end
-- Rå markører (fra før flow-tavlen): beholdes kun hvis de er en genkendelig kilde og ikke hører til
-- en bygning der allerede er valgt (så ville de dublere bygningens egne markører).
local chosenPlaceables = {}
for _, buildingId in ipairs(buildingIds or {}) do
local building = ADBuildings.find(adEnv, farmId, buildingId)
if building ~= nil and building.placeable ~= nil then chosenPlaceables[building.placeable] = true end
end
local pruned = {}
for _, wayPointId in ipairs(existing or {}) do
if not seen[wayPointId] and ADBuildings.byMarker(adEnv, farmId, wayPointId, role) == nil then
local keep = true
-- et rå id skal være en AD-markør: sletter man waypoints i AutoDrive, omnummereres alle
-- senere punkter, og et gammelt markør-id peger så på et tilfældigt vejpunkt
local isMarker = adEnv.ADGraphManager.getMapMarkerByWayPointId == nil or adEnv.ADGraphManager:getMapMarkerByWayPointId(wayPointId) ~= nil
if role == "load" and ADSources ~= nil and ADSources.identify ~= nil then
local source = isMarker and ADSources.identify(adEnv, wayPointId, farmId) or nil
keep = source ~= nil and not (source.placeable ~= nil and chosenPlaceables[source.placeable])
elseif role == "unload" then
-- mål skal være en AD-MARKØR med aflæsningsstation (et slettet markør-id er kun et waypoint,
-- og AutoDrive kan ikke aflæsse dér); dubletter af valgte bygninger fjernes
local marker = adEnv.ADGraphManager.getMapMarkerByWayPointId ~= nil and adEnv.ADGraphManager:getMapMarkerByWayPointId(wayPointId) or nil
local station = marker ~= nil and ADSmartPickup.getUnloadStationAtWayPointId(adEnv, wayPointId, farmId) or nil
keep = station ~= nil and not (station.owningPlaceable ~= nil and chosenPlaceables[station.owningPlaceable])
end
seen[wayPointId] = true
if keep then
table.insert(resolved, wayPointId)
else
table.insert(pruned, tostring(wayPointId))
end
end
end
if #pruned > 0 then
Logging.info(ADRunsController.LOG_PREFIX .. "run '%s': gamle markører fjernet (ingen kilde eller dublet af valgt bygning): %s", tostring(run.name), table.concat(pruned, " "))
end
if not listEquals(resolved, existing or {}) then
local changes = run.kind == "outbound" and {sourceWayPointIds = resolved} or {targetWayPointIds = resolved}
ADRunsController.store = ADRuns.updateRun(ADRunsController.store, run.id, changes)
local updated = ADRuns.getRun(ADRunsController.store, run.id)
if updated ~= nil then
run.sourceWayPointIds, run.targetWayPointIds, run.targetWayPointId = updated.sourceWayPointIds, updated.targetWayPointIds, updated.targetWayPointId
end
end
return {missing = missing}
end
-- Ved indlæsning: runs fra før flow-tavlen har kun markører — oversæt dem til bygninger, hvor
-- markøren er en bygnings læsse-/aflæsningsmarkør. Rå markører uden bygning beholdes.
function ADRunsController.migrateBuildings(adEnv)
if ADBuildings == nil then
return
end
local farmId = g_currentMission:getFarmId()
for _, run in ipairs(ADRunsController.store.runs) do
local role = run.kind == "outbound" and "load" or "unload"
local ids = copyList(run.kind == "outbound" and run.sourceBuildingIds or run.targetBuildingIds)
local known = {}
for _, id in ipairs(ids) do known[id] = true end
local added = {}
for _, wayPointId in ipairs(run.kind == "outbound" and run.sourceWayPointIds or ADRunsController.getRunTargets(run)) do
local building = ADBuildings.byMarker(adEnv, farmId, wayPointId, role)
if building ~= nil and not known[building.id] then
known[building.id] = true
table.insert(ids, building.id)
table.insert(added, building.name)
end
end
if #added > 0 then
local changes = run.kind == "outbound" and {sourceBuildingIds = ids} or {targetBuildingIds = ids}
ADRunsController.store = ADRuns.updateRun(ADRunsController.store, run.id, changes)
Logging.info(ADRunsController.LOG_PREFIX .. "run '%s': markører oversat til bygninger: %s", tostring(run.name), table.concat(added, ", "))
end
end
end
-- Data til én række i flow-tavlen (GUI'et formaterer teksten).
function ADRunsController.getFlowRow(adEnv, run)
local farmId = g_currentMission:getFarmId()
local row = {productNames = {}, productAuto = false, fromNames = {}, toNames = {}, fromAllSilos = run.kind ~= "outbound", missing = {}, policies = {}, vehicleNames = {}, collectRound = run.collectRound == true, sellAtPercent = run.sellAtPercent, storeAbovePercent = run.storeAbovePercent, loops = run.loops, kind = run.kind}
local ids = run.kind == "outbound" and run.sourceBuildingIds or run.targetBuildingIds
local names = run.kind == "outbound" and row.fromNames or row.toNames
for _, buildingId in ipairs(ids or {}) do
local building = ADBuildings ~= nil and ADBuildings.find(adEnv, farmId, buildingId) or nil
local marker = building ~= nil and (run.kind == "outbound" and building.loadMarker or building.unloadMarker) or nil
local name = building ~= nil and building.name or (tostring(buildingId) .. " (mangler)")
table.insert(names, name)
if marker == nil then table.insert(row.missing, name) end
end
-- rå markører (uden bygning) vises med markørnavn
local raw = run.kind == "outbound" and run.sourceWayPointIds or ADRunsController.getRunTargets(run)
for _, wayPointId in ipairs(raw or {}) do
if ADBuildings == nil or ADBuildings.byMarker(adEnv, farmId, wayPointId, run.kind == "outbound" and "load" or "unload") == nil then
local marker = adEnv.ADGraphManager.getMapMarkerByWayPointId ~= nil and adEnv.ADGraphManager:getMapMarkerByWayPointId(wayPointId) or nil
table.insert(names, marker ~= nil and ("markør '" .. tostring(marker.name) .. "'") or ("markør " .. tostring(wayPointId)))
end
end
if run.kind == "outbound" then
for _, product in ipairs(run.products or {}) do
table.insert(row.productNames, product.fillType)
table.insert(row.policies, product.policy)
end
local status = ADRunsController.getOutboundStatus(adEnv, run)
row.reason, row.warning = status.reasons[1], status.warning
else
row.productAuto = run.ingredientMode ~= "manual"
if not row.productAuto then
for _, name in ipairs(run.ingredients or {}) do table.insert(row.productNames, name) end
end
end
local vehiclesById = getFarmVehiclesById(adEnv)
for _, vehicleId in ipairs(run.vehicleIds) do
local vehicle = vehiclesById[vehicleId]
table.insert(row.vehicleNames, vehicle ~= nil and tostring(ADRuns.vehicleLabel(vehicle)) or "?")
end
local status = ADRunsController.getRunStatus(adEnv, run)
row.running, row.total, row.isRunning = status.running, status.total, status.isRunning
return row
end
-- ---- validering ----
-- Liter-kapacitet for vognen; nil uden vogn. Universal Autoload opgiver ikke liter men ANTAL paller
-- (læssede + 1), så et autoload-køretøj får nil her og markeres via isAutoload i valideringen.
local function getLoadCapacity(adEnv, vehicle)
local trailers = adEnv.AutoDrive.getAllUnits(vehicle)
if trailers == nil then
return nil
end
local _, capacity = adEnv.AutoDrive.getAllFillLevels(trailers)
return capacity ~= nil and capacity >= ADRunsController.MIN_LOAD_CAPACITY and capacity or nil
end
local function intersects(listA, listB)
for _, a in ipairs(listA) do
for _, b in ipairs(listB) do
if a == b then
return true
end
end
end
return false
end
-- Autoload = AutoDrives eget tjek (Universal Autoload med isAutoloadAvailable og ikke autoloadDisabled,
-- eller aPalletAutoLoader). Findes ingen, logges én gang pr. traktor hvad enhederne har, så det kan
-- ses i log.txt hvorfor (fx UAL uden konfiguration for køretøjet).
local autoloadDiagnosed = setmetatable({}, {__mode = "k"})
local function describeAutoloadUnit(unit)
local name = unit.getName ~= nil and tostring(unit:getName()) or "?"
local spec = unit.spec_universalAutoload
if spec == nil then
return string.format("%s (ingen spec_universalAutoload%s)", name, unit.spec_aPalletAutoLoader ~= nil and ", aPalletAutoLoader" or "")
end
return string.format("%s (isAutoloadAvailable=%s, autoloadDisabled=%s)", name, tostring(spec.isAutoloadAvailable), tostring(spec.autoloadDisabled))
end
local function hasAutoload(adEnv, vehicle)
local trailers = adEnv.AutoDrive.getAllUnits ~= nil and adEnv.AutoDrive.getAllUnits(vehicle) or nil
for _, trailer in ipairs(trailers or {}) do
if adEnv.AutoDrive.hasAL ~= nil and adEnv.AutoDrive:hasAL(trailer) then
autoloadDiagnosed[vehicle] = nil
return true
end
end
if not autoloadDiagnosed[vehicle] then
autoloadDiagnosed[vehicle] = true
local parts = {}
for _, unit in ipairs(trailers or {}) do table.insert(parts, describeAutoloadUnit(unit)) end
Logging.info(ADRunsController.LOG_PREFIX .. "'%s': ingen autoload fundet på enhederne: %s", tostring(ADRuns.vehicleLabel(vehicle)), #parts > 0 and table.concat(parts, "; ") or "(ingen enheder)")
end
return false
end
-- Er langt fra vejnettet? (AD's getDistanceFromNetwork kalder vehicle:getClosestWayPoint(),
-- som ikke alle AD-køretøjer har — set in-game på en høster — så uden metoden springes tjekket over.)
local function isFarFromNetwork(adEnv, vehicle)
local distance = 0
if vehicle.getClosestWayPoint ~= nil and adEnv.ADGraphManager.getDistanceFromNetwork ~= nil then
local ok, value = pcall(adEnv.ADGraphManager.getDistanceFromNetwork, adEnv.ADGraphManager, vehicle)
distance = ok and value or 0
end
return distance == nil or distance > ADRunsController.MAX_NETWORK_DISTANCE
end
-- ---- udkørsel ----
-- Kilder ved markørerne (fabrik/silo/objektlager) — {source} i run'ets rækkefølge; ukendte udelades.
local function getRunSources(adEnv, run, farmId)
local sources = {}
if ADSources == nil then
return sources
end
for _, wayPointId in ipairs(run.sourceWayPointIds or {}) do
local source = ADSources.identify(adEnv, wayPointId, farmId)
if source ~= nil then
table.insert(sources, source)
end
end
return sources
end
-- Alle varer kilderne rummer/producerer med run'ets politik (uanset vogn) — til fanen Udkørsel.
-- {fillType, name, title, policy, isPallet, available, level, capacity}, sorteret på titel.
function ADRunsController.getRunProducts(adEnv, run)
local farmId = g_currentMission:getFarmId()
local byName, result = {}, {}
for _, source in ipairs(getRunSources(adEnv, run, farmId)) do
for _, item in ipairs(ADSources.getProducts(adEnv, source, farmId)) do
local product = byName[item.name]
if product == nil then
product = {fillType = item.fillType, name = item.name, title = item.title or item.name, policy = ADRuns.getProductPolicy(run, item.name), isPallet = item.isPallet, canPallet = item.canPallet, available = 0, level = 0, capacity = 0}
byName[item.name] = product
table.insert(result, product)
end
product.available = product.available + (item.available or 0)
product.level = product.level + (item.level or 0)
product.capacity = product.capacity + (item.capacity or 0)
end
end
table.sort(result, function(a, b) return tostring(a.title) < tostring(b.title) end)
return result
end
-- Run'ets varer (fillType-indeks) som denne vogn kan bære: bulk via AD's liste, paller via UAL.
local function getOutboundFillTypes(adEnv, run, vehicle)
local carriable = {}
for _, fillType in ipairs(ADRunsController.getCarriableFillTypes(adEnv, vehicle)) do
carriable[fillType] = true
end
local canLoadPallets = hasAutoload(adEnv, vehicle)
local result, palletCount, chosen = {}, 0, 0
for _, product in ipairs(ADRunsController.getRunProducts(adEnv, run)) do
if product.policy ~= "off" then
chosen = chosen + 1
if product.isPallet then
palletCount = palletCount + 1
if canLoadPallets then table.insert(result, product.fillType) end
elseif carriable[product.fillType] then
table.insert(result, product.fillType)
elseif product.canPallet and canLoadPallets then
-- bulk-vare der også står på paller (sukkerfabrik): pallebilen tager pallerne
table.insert(result, product.fillType)
end
end
end
return result, chosen, palletCount, canLoadPallets
end
-- Last på vognen ved Start: nil = tom vogn, waypoint-id = mål for lasten, false = intet mål.
local function getCargoTarget(adEnv, run, vehicle)
if ADUnloadWait == nil or ADUnloadWait.getRestLoad == nil or ADOutbound == nil or ADOutbound.planCargoTarget == nil then
return nil
end
local fillType, liters = ADUnloadWait.getRestLoad(adEnv, vehicle)
if fillType == nil or liters < 100 then
return nil
end
return ADOutbound.planCargoTarget(adEnv, run, vehicle, fillType, liters) or false
end
-- Én gang pr. (run, bygningsliste): valgte bygninger uden markør springes over.
local warnedMissing = {}
local function warnMissingMarkers(run, missing)
local text = table.concat(missing, ", ")
if warnedMissing[run.id] == text then
return
end
warnedMissing[run.id] = text
Logging.warning(ADRunsController.LOG_PREFIX .. "run '%s': %s har ingen AD-markør ved triggeren (inden for 40 m) og springes over", tostring(run.name), text)
end
local function validateOutboundVehicle(adEnv, run, vehicle, result)
local resolved = ADRunsController.resolveMarkers(adEnv, run)
if resolved.missing[1] ~= nil then
-- afvis kun når INGEN valgt bygning (eller rå markør) har en markør; ellers kør med de andre
if #(run.sourceWayPointIds or {}) == 0 then
result.reason, result.missingBuilding = "noMarker", resolved.missing[1]
return result
end
warnMissingMarkers(run, resolved.missing)
end
if #getRunSources(adEnv, run, ADSmartPickup.getFarmId(vehicle)) == 0 then
result.reason = "noSource"
return result
end
if result.capacity == nil and not result.isAutoload then
result.reason = "noTrailer"
return result
end
local fillTypes, chosen, palletCount, canLoadPallets = getOutboundFillTypes(adEnv, run, vehicle)
if chosen == 0 then
result.reason = "noProducts"
return result
end
if #fillTypes == 0 then
result.reason = (palletCount == chosen and not canLoadPallets) and "needsAutoload" or "cannotCarry"
return result
end
-- Uden Wait-punkt ville traktoren holde ved kilden og læsse selv om planlæggeren sagde "vent".
if ADWaitPool ~= nil and #ADWaitPool.getCandidates(adEnv, run.waitPoolGroup) == 0 then
result.reason = "noWaitPoint"
return result
end
if getCargoTarget(adEnv, run, vehicle) == false then
result.reason = "cargoNoTarget"
return result
end
if isFarFromNetwork(adEnv, vehicle) then
result.reason = "farFromNetwork"
return result
end
result.ok = true
return result
end
-- Markører med en genkendelig kilde: {marker, kind} sorteret på navn — dropdown/afkrydsning i fanen.
function ADRunsController.getSourceMarkers(adEnv, farmId)
local result = {}
if ADSources == nil then
return result
end
for _, marker in pairs(adEnv.ADGraphManager:getMapMarkers()) do
local source = ADSources.identify(adEnv, marker.id, farmId)
if source ~= nil then
table.insert(result, {marker = marker, kind = source.kind, name = source.name})
end
end
table.sort(result, function(a, b) return tostring(a.marker.name) < tostring(b.marker.name) end)
return result
end
-- Seneste planlægger-begrundelser og advarsel for run'et (fra ADOutbound) + produkter.
function ADRunsController.getOutboundStatus(adEnv, run)
local status = ADOutbound ~= nil and ADOutbound.getRunStatus ~= nil and ADOutbound.getRunStatus(run.id) or {reasons = {}}
return {reasons = status.reasons or {}, warning = status.warning, products = ADRunsController.getRunProducts(adEnv, run)}
end
-- reason: "noTarget" | "noTrailer" | "cannotCarry" | "farFromNetwork" (l10n-nøgler i GUI'et);
-- udkørsel desuden "noSource" | "noProducts" | "needsAutoload".
function ADRunsController.validateVehicle(adEnv, run, vehicle)
local carriable = ADRunsController.getCarriableFillTypes(adEnv, vehicle)
local result = {ok = false, carriable = carriable, capacity = getLoadCapacity(adEnv, vehicle), isAutoload = hasAutoload(adEnv, vehicle)}
if run.kind == "outbound" then
return validateOutboundVehicle(adEnv, run, vehicle, result)
end
local resolvedIn = ADRunsController.resolveMarkers(adEnv, run)
if resolvedIn.missing[1] ~= nil then
if #ADRunsController.getRunTargets(run) == 0 then
result.reason, result.missingBuilding = "noMarker", resolvedIn.missing[1]
return result
end
warnMissingMarkers(run, resolvedIn.missing)
end
local hasTarget = false
for _, wayPointId in ipairs(ADRunsController.getRunTargets(run)) do
if adEnv.ADGraphManager:getMapMarkerByWayPointId(wayPointId) ~= nil then
hasTarget = true
end
end
if not hasTarget then
result.reason = "noTarget"
return result
end
-- en pallebil har ingen liter-kapacitet, men er ikke "uden vogn" — den falder på cannotCarry nedenfor
if result.capacity == nil and not result.isAutoload then
result.reason = "noTrailer"
return result
end
if not intersects(ADRunsController.getRunIngredients(adEnv, run, vehicle), carriable) then
result.reason = "cannotCarry"
return result
end
if isFarFromNetwork(adEnv, vehicle) then
result.reason = "farFromNetwork"
return result
end
result.ok = true
return result
end
-- Vognens last som INGEN af run'ets mål tager -> {marker, fillType, liters} for en silo der gør
-- (plads >= resten, vejnet til siloen og fra siloen til målet); nil når lasten passer eller
-- ingen silo findes (så kører AD som normalt og Wait-logikken tager over).
function ADRunsController.findWrongCargoDump(adEnv, run, vehicle, targetId)
if ADUnloadWait == nil or ADUnloadWait.getRestLoad == nil or ADLoadSwap == nil or ADLoadSwap.findDumpMarker == nil then
return nil
end
local fillType, liters = ADUnloadWait.getRestLoad(adEnv, vehicle)
if fillType == nil or liters < 100 then
return nil
end
local farmId = ADSmartPickup.getFarmId(vehicle)
-- Lasten hører til run'et: valgte varer ("Vælg"), eller alt målet tager ("Auto"). Kun så afleveres
-- den ved målet — ellers havnede fx gødning i en ensilage-DOB, fordi DOB'en også tager gødning.
if run.ingredientMode == "manual" then
for _, index in ipairs(ADRunsController.getRunIngredients(adEnv, run, vehicle)) do
if index == fillType then return nil end
end
else
for _, entry in ipairs(getTargetStations(adEnv, run, farmId)) do
if ADSmartPickup.getStationLevelAndCapacity(entry.station, fillType, farmId) ~= nil then
return nil
end
end
end
local isReachable = function(markerId)
return ADUnloadWait.hasRouteTo == nil or ADUnloadWait.hasRouteTo(adEnv, vehicle, markerId)
end
local marker, why = ADLoadSwap.findDumpMarker(adEnv, vehicle, fillType, liters, targetId, isReachable)
local fillTypeName = g_fillTypeManager ~= nil and g_fillTypeManager:getFillTypeNameByIndex(fillType) or tostring(fillType)
if marker == nil then
Logging.warning(ADRunsController.LOG_PREFIX .. "run '%s': '%s' har %.0f l %s på vognen, som målet ikke tager — %s; AutoDrive starter som normalt", tostring(run.name), tostring(ADRuns.vehicleLabel(vehicle)), liters, tostring(fillTypeName), tostring(why))
return nil
end
Logging.info(ADRunsController.LOG_PREFIX .. "run '%s': '%s' læsser først %.0f l %s af i %s (markør %s) — målet tager ikke varen", tostring(run.name), tostring(ADRuns.vehicleLabel(vehicle)), liters, tostring(fillTypeName), tostring(marker.name), tostring(marker.markerIndex or marker.id))
return {marker = marker, fillType = fillType, liters = liters}
end
-- ---- Start / Stop ----
-- AD gemmer indstillinger som INDEKS i values; useFolders er global, rotateTargets pr. køretøj.
-- Er indstillingen køretøjs-specifik, men køretøjet mangler sin egen settings-tabel, skrives
-- der IKKE til den globale tabel — det ville ødelægge AD's globale default for alle køretøjer.
local function setSetting(adEnv, vehicle, settingName, value)
local global = adEnv.AutoDrive.settings[settingName]
if global == nil then
return
end
local setting = global
if global.isVehicleSpecific then
if vehicle.ad.settings == nil or vehicle.ad.settings[settingName] == nil then
return
end
setting = vehicle.ad.settings[settingName]
end
for index, candidate in ipairs(setting.values) do
if candidate == value then
setting.current = index
setting.new = index
return
end
end
end
-- Nærmeste markør med en læssestation: kun en gyldig start — moden vælger den reelle kilde pr. tur.
local function findNearestLoadMarker(adEnv, vehicle, farmId)
local x, _, z = getWorldTranslation(vehicle.rootNode)
local best, bestDistance = nil, math.huge
for _, marker in pairs(adEnv.ADGraphManager:getMapMarkers()) do
if ADSmartPickup.getLoadStationAtWayPointId(adEnv, marker.id, farmId) ~= nil then
local wayPoint = adEnv.ADGraphManager:getWayPointById(marker.id)
-- En stale markør uden waypoint skal springes over — ellers fejler Start med "error"
-- for ALLE tildelte traktorer, ikke kun den der ramte den ugyldige markør.
if wayPoint ~= nil then
local dx, dz = wayPoint.x - x, wayPoint.z - z
local distance = dx * dx + dz * dz
if distance < bestDistance then
best, bestDistance = marker, distance
end
end
end
end
return best
end
local function getSettingValue(adEnv, vehicle, settingName)
local global = adEnv.AutoDrive.settings[settingName]
if global == nil then
return nil
end
local setting = global
if global.isVehicleSpecific and vehicle.ad.settings ~= nil and vehicle.ad.settings[settingName] ~= nil then
setting = vehicle.ad.settings[settingName]
end
return setting.values ~= nil and setting.values[setting.current] or nil
end
-- AutoDrives "AL unload" (aflæsning af autoload-vogn ved målet) står som standard på FRA (0):
-- bilen ville holde ved salgsstedet uden at læsse af. "center" (1) løsner stropperne i triggeren,
-- så salgsstedet tager pallerne; left/behind/right lader UAL sætte pallerne af ved siden af.
-- Et valg brugeren selv har lavet, røres ikke.
ADRunsController.AL_UNLOAD_CENTER = 1
local function ensureAutoloadUnload(adEnv, vehicle)
if getSettingValue(adEnv, vehicle, "ALUnload") == 0 then
setSetting(adEnv, vehicle, "ALUnload", ADRunsController.AL_UNLOAD_CENTER)
Logging.info(ADRunsController.LOG_PREFIX .. "'%s': AutoDrives 'AL unload' var fra — sat til 'center' (stropper løsnes i triggeren)", tostring(ADRuns.vehicleLabel(vehicle)))
end
end
-- Udkørsel: 1. og 2. markør = første kilde (pladsholder — kilde og mål vælges pr. tur af
-- ADOutbound), varevalg = run'ets varer vognen kan bære, rotation "kun pålæsning" (hook'en).
local function applyOutboundRunToVehicle(adEnv, run, vehicle)
local stateModule = vehicle.ad.stateModule
if hasAutoload(adEnv, vehicle) then
ensureAutoloadUnload(adEnv, vehicle)
end
stateModule:setMode(adEnv.AutoDrive.MODE_PICKUPANDDELIVER)
local firstId = run.sourceWayPointIds[1]
stateModule:setFirstMarkerByWayPointId(firstId)
-- Læsset vogn: AD kører først til aflæsning (2. markør) — dér skal lastens mål stå.
local cargoTarget = getCargoTarget(adEnv, run, vehicle)
stateModule:setSecondMarkerByWayPointId(cargoTarget or firstId)
local fillTypes = getOutboundFillTypes(adEnv, run, vehicle)
stateModule.selectedFillTypes = copyList(fillTypes)
if fillTypes[1] ~= nil then
stateModule:setFillType(fillTypes[1])
end
stateModule.loopCounter = 0
stateModule:setLoopsDone(0)
setSetting(adEnv, vehicle, "useFolders", true)
setSetting(adEnv, vehicle, "rotateTargets", adEnv.AutoDrive.RT_ONLYPICKUP)
stateModule:raiseDirtyFlag()
end
local function applyRunToVehicle(adEnv, run, vehicle, ingredients)
if run.kind == "outbound" then
return applyOutboundRunToVehicle(adEnv, run, vehicle)
end
local stateModule = vehicle.ad.stateModule
local farmId = ADSmartPickup.getFarmId(vehicle)
stateModule:setMode(adEnv.AutoDrive.MODE_PICKUPANDDELIVER)
-- Forkert last på vognen (fx halm fra et tidligere run, mål = sukkerfabrik): første stop
-- bliver en silo der tager varen; næste tur sætter choosePickup målet tilbage til run'ets.
local targetId = ADRunsController.chooseTarget(adEnv, run, vehicle) or run.targetWayPointId
local dump = ADRunsController.findWrongCargoDump(adEnv, run, vehicle, targetId)
stateModule:setSecondMarkerByWayPointId(targetId)
-- allerede fyldt: registrér læsset på vej, så næste traktor i samme start vælger et andet drop
if dump == nil and ADSmartPickup.registerCargo ~= nil then
ADSmartPickup.registerCargo(adEnv, vehicle, targetId, ingredients)
end
if dump ~= nil then
if ADUnloadWait ~= nil and ADUnloadWait.setDumpTarget ~= nil then
ADUnloadWait.setDumpTarget(vehicle, dump.marker.id)
else
stateModule:setSecondMarkerByWayPointId(dump.marker.id)
end
end
local loadMarker = findNearestLoadMarker(adEnv, vehicle, farmId)
if loadMarker ~= nil then
stateModule:setFirstMarkerByWayPointId(loadMarker.id)
end
stateModule.selectedFillTypes = copyList(ingredients)
stateModule:setFillType(ingredients[1])
stateModule.loopCounter = run.loops
stateModule:setLoopsDone(0)
setSetting(adEnv, vehicle, "useFolders", true)
setSetting(adEnv, vehicle, "rotateTargets", adEnv.AutoDrive.RT_ONLYPICKUP)
stateModule:raiseDirtyFlag()
end
local function isVehicleActive(vehicle)
local stateModule = vehicle.ad ~= nil and vehicle.ad.stateModule or nil
return stateModule ~= nil and stateModule.isActive ~= nil and stateModule:isActive()
end
-- Som ADInputManager:input_start_stop: loops nulstilles og AD stoppes.
local function stopVehicle(vehicle)
local stateModule = vehicle.ad.stateModule
if stateModule.setLoopsDone ~= nil then
stateModule:setLoopsDone(0)
end
vehicle:stopAutoDrive()
end
-- Anvend run-tilstand OG start traktoren i ét pcall'et kald: kaster vehicle:startAutoDrive()
-- (fx AD's egen validering), skal den ene traktor fejle uden at hele startRun-loopet
-- afbrydes — ellers når de øvrige tildelte traktorer aldrig at blive startet.
-- Start præcis som AD's HUD (ADInputManager:input_start_stop): det er MODE'ens start(),
-- der opretter køreopgaverne og selv kalder startAutoDrive — startAutoDrive alene sætter
-- kun "aktiv", og traktoren bliver holdende.
-- Kører traktoren AutoDrive i forvejen (startet manuelt eller i en gammel tilstand), stoppes
-- den først, så run'ets tilstand og opgaver gælder fra nu.
local function applyAndStart(adEnv, run, vehicle, ingredients)
if isVehicleActive(vehicle) then
stopVehicle(vehicle)
end
applyRunToVehicle(adEnv, run, vehicle, ingredients)
local stateModule = vehicle.ad.stateModule
local farmId = ADSmartPickup.getFarmId(vehicle)
if stateModule.setActualFarmId ~= nil and farmId ~= nil then
stateModule:setActualFarmId(farmId)
end
stateModule:setLoopsDone(0)
local mode = stateModule.getCurrentMode ~= nil and stateModule:getCurrentMode() or nil
if mode ~= nil and mode.start ~= nil then
mode:start(adEnv.AutoDrive.USER_PLAYER or 1)
else
vehicle:startAutoDrive()
end
if vehicle.isServer and SpecializationUtil ~= nil and SpecializationUtil.raiseEvent ~= nil then
SpecializationUtil.raiseEvent(vehicle, "onUpdate", 16, false, false, false)
end
end
-- Pr. tildelt traktor: validér, skriv AD-tilstand, start. Afviste traktorer springes over
-- og logges med årsag (samme nøgle som fanen viser).
function ADRunsController.startRun(adEnv, runId)
local run = ADRuns.getRun(ADRunsController.store, runId)
local results = {}
if run == nil then
return results
end
local vehiclesById = getFarmVehiclesById(adEnv)
local started = 0
for _, vehicleId in ipairs(run.vehicleIds) do
local vehicle = vehiclesById[vehicleId]
if vehicle ~= nil then
local validation = ADRunsController.validateVehicle(adEnv, run, vehicle)
local result = {vehicle = vehicle, ok = validation.ok, reason = validation.reason, missingBuilding = validation.missingBuilding}
if not validation.ok then
Logging.info(ADRunsController.LOG_PREFIX .. "run '%s': '%s' sprunget over (%s)", tostring(run.name), tostring(ADRuns.vehicleLabel(vehicle)), tostring(validation.reason))
end
if validation.ok then
local ingredients = ADRunsController.getRunIngredients(adEnv, run, vehicle)
local ok, err = pcall(applyAndStart, adEnv, run, vehicle, ingredients)
if ok then
started = started + 1
local second = vehicle.ad.stateModule.getSecondMarker ~= nil and vehicle.ad.stateModule:getSecondMarker() or nil
local target = run.kind == "outbound" and ("kilde " .. tostring(run.sourceWayPointIds[1]))
or ("markør " .. tostring(second ~= nil and second.id or run.targetWayPointId))
Logging.info(ADRunsController.LOG_PREFIX .. "run '%s': '%s' startet mod %s", tostring(run.name), tostring(ADRuns.vehicleLabel(vehicle)), target)
else
result.ok, result.reason = false, "error"
Logging.warning(ADRunsController.LOG_PREFIX .. "run '%s': kunne ikke starte '%s': %s", tostring(run.name), tostring(ADRuns.vehicleLabel(vehicle)), tostring(err))
end
end
table.insert(results, result)
end
end
if started > 0 then
ADRunsController.runningRuns[runId] = true
end
return results
end
-- En kørende traktor der fjernes fra sit run (eller hvis run slettes) kører run'ets job —
-- den stoppes, så den ikke fortsætter uden run. Returnerer true hvis den blev stoppet.
function ADRunsController.stopIfRunning(vehicle, reason)
if vehicle == nil or vehicle.ad == nil or not isVehicleActive(vehicle) then
return false
end
stopVehicle(vehicle)
Logging.info(ADRunsController.LOG_PREFIX .. "'%s' stoppet (%s)", tostring(ADRuns.vehicleLabel(vehicle)), tostring(reason))
return true
end
function ADRunsController.stopRun(adEnv, runId)
local run = ADRuns.getRun(ADRunsController.store, runId)
local stopped = 0
if run == nil then
return stopped
end
local vehiclesById = getFarmVehiclesById(adEnv)
for _, vehicleId in ipairs(run.vehicleIds) do
local vehicle = vehiclesById[vehicleId]
if vehicle ~= nil and isVehicleActive(vehicle) then
stopVehicle(vehicle)
stopped = stopped + 1
Logging.info(ADRunsController.LOG_PREFIX .. "run '%s': '%s' stoppet", tostring(run.name), tostring(ADRuns.vehicleLabel(vehicle)))
end
end
ADRunsController.runningRuns[runId] = nil
return stopped
end
-- running = traktorer med AutoDrive aktiv (uanset hvem der startede dem); isRunning = run'et er
-- startet fra fanen og mindst én traktor kører stadig (Start/Stop-knappen følger isRunning).
function ADRunsController.getRunStatus(adEnv, run)
local running = 0
local vehiclesById = getFarmVehiclesById(adEnv)
for _, vehicleId in ipairs(run.vehicleIds) do
local vehicle = vehiclesById[vehicleId]
if vehicle ~= nil and isVehicleActive(vehicle) then
running = running + 1
end
end
local isRunning = ADRunsController.runningRuns[run.id] == true and running > 0
if ADRunsController.runningRuns[run.id] and running == 0 then
ADRunsController.runningRuns[run.id] = nil
end
return {running = running, total = #run.vehicleIds, isRunning = isRunning}
end
-- Start alle (Oversigt): flows der allerede kører røres ikke, så et halvt kørende gårdbillede kan
-- "fyldes op" uden at traktorer midt i en tur afbrydes. Flows uden traktorer springes over.
function ADRunsController.startAllRuns(adEnv)
local summary = {runsStarted = 0, alreadyRunning = 0, vehiclesStarted = 0, results = {}}
for _, run in ipairs(ADRunsController.store.runs) do
if #run.vehicleIds > 0 then
if ADRunsController.getRunStatus(adEnv, run).isRunning then
summary.alreadyRunning = summary.alreadyRunning + 1
else
local startedHere = 0
for _, result in ipairs(ADRunsController.startRun(adEnv, run.id)) do
table.insert(summary.results, result)
if result.ok then startedHere = startedHere + 1 end
end
summary.vehiclesStarted = summary.vehiclesStarted + startedHere
if startedHere > 0 then summary.runsStarted = summary.runsStarted + 1 end
end
end
end
return summary
end
-- Stop alle: stopper alle aktive traktorer i alle flows (også dem der er startet manuelt i AD).
function ADRunsController.stopAllRuns(adEnv)
local stopped = 0
for _, run in ipairs(ADRunsController.store.runs) do
stopped = stopped + ADRunsController.stopRun(adEnv, run.id)
end
return stopped
end
function ADRunsController.hasActiveRuns(adEnv)
for _, run in ipairs(ADRunsController.store.runs) do
if ADRunsController.getRunStatus(adEnv, run).running > 0 then
return true
end
end
return false
end
-- ---- overblik ----
-- Hvad laver traktoren lige nu? {kind = "stopped"|"waiting"|"loaded"|"empty", fillType, liters, place}
-- place = Wait-markør, aflæsningsmål eller den silo moden valgte. Kun eksisterende data bruges.
function ADRunsController.getVehicleActivity(adEnv, vehicle)
if not isVehicleActive(vehicle) then
return {kind = "stopped"}
end
local wait = ADUnloadWait ~= nil and ADUnloadWait.getWaitFor ~= nil and ADUnloadWait.getWaitFor(vehicle) or nil
if wait ~= nil then
return {kind = "waiting", fillType = wait.fillType, liters = wait.rest, place = wait.markerName}
end
local hold = ADOutbound ~= nil and ADOutbound.getHoldFor ~= nil and ADOutbound.getHoldFor(vehicle) or nil
if hold ~= nil then
return {kind = "holding", place = hold.markerName, reason = hold.reasons ~= nil and hold.reasons[1] or nil}
end
local fillType, liters = nil, 0
if ADUnloadWait ~= nil and ADUnloadWait.getRestLoad ~= nil then
fillType, liters = ADUnloadWait.getRestLoad(adEnv, vehicle)
end
local stateModule = vehicle.ad.stateModule
if fillType ~= nil and liters >= 100 then
local target = stateModule.getSecondMarker ~= nil and stateModule:getSecondMarker() or nil
return {kind = "loaded", fillType = fillType, liters = liters, place = target ~= nil and target.name or nil}
end
local pickup = ADSmartPickup.getActivePickup ~= nil and ADSmartPickup.getActivePickup(vehicle) or nil
if pickup ~= nil then
return {kind = "empty", fillType = pickup.fillType, place = pickup.markerName}
end
local first = stateModule.getFirstMarker ~= nil and stateModule:getFirstMarker() or nil
return {kind = "empty", place = first ~= nil and first.name or nil}
end
-- Niveauer pr. mål for run'ets varer: {{wayPointId, name, levels = {{fillType, level, capacity, free}}}}
-- i samme rangering som valget bruger (trug som én trang, fodervægt som prioritet); fulde sidst.
function ADRunsController.getTargetsLevels(adEnv, run)
local farmId = g_currentMission:getFarmId()
local fillTypes = {}
if run.ingredientMode == "manual" then
for _, name in ipairs(run.ingredients) do
local index = g_fillTypeManager:getFillTypeIndexByName(name)
if index ~= nil then table.insert(fillTypes, index) end
end
else
for _, fillType in ipairs(ADRunsController.getTargetAcceptedFillTypes(adEnv, run)) do
table.insert(fillTypes, fillType.index)
end
end
local result = {}
for _, entry in ipairs(getTargetStations(adEnv, run, farmId)) do
local marker = adEnv.ADGraphManager:getMapMarkerByWayPointId(entry.wayPointId)
local levels = {}
for _, need in ipairs(ADSmartPickup.getTargetNeedsRanked(entry.station, fillTypes, farmId)) do
table.insert(levels, {fillType = need.fillType, level = need.level, capacity = need.capacity, free = need.freeSpace})
end
table.insert(result, {wayPointId = entry.wayPointId, name = marker ~= nil and tostring(marker.name) or tostring(entry.wayPointId), levels = levels})
end
return result
end
-- ---- opslag til dropdowns ----
-- Mål er steder der SKAL holdes fyldt: stalde (1) og fabrikker (2). Siloer tager alt og
-- er kilder, ikke mål. Returnerer markører sorteret efter type, dernæst navn.
local function getTargetKind(station)
local placeable = station.owningPlaceable
if placeable == nil then
return nil
end
if placeable.getHusbandryFillLevel ~= nil then
return 1
end
if placeable.spec_productionPoint ~= nil then
return 2
end
return nil
end
function ADRunsController.getTargetMarkers(adEnv, farmId)
local entries = {}
for _, marker in pairs(adEnv.ADGraphManager:getMapMarkers()) do
local isWait = ADSupplyPlanner ~= nil and ADSupplyPlanner.isWaitMarker ~= nil and ADSupplyPlanner.isWaitMarker(marker)
local station = not isWait and ADSmartPickup.getUnloadStationAtWayPointId(adEnv, marker.id, farmId) or nil
local kind = station ~= nil and getTargetKind(station) or nil
if kind ~= nil then
table.insert(entries, {marker = marker, kind = kind})
end
end
table.sort(entries, function(a, b)
if a.kind ~= b.kind then
return a.kind < b.kind
end
return tostring(a.marker.name) < tostring(b.marker.name)
end)
local result = {}
for index, entry in ipairs(entries) do
result[index] = entry.marker
end
return result
end
function ADRunsController.getWaitPools(adEnv)
local counts = {}
for _, marker in pairs(adEnv.ADGraphManager:getMapMarkers()) do
if ADSupplyPlanner.isWaitMarker(marker) then
counts[marker.group] = (counts[marker.group] or 0) + 1
end
end
local result = {}
for group, count in pairs(counts) do
table.insert(result, {group = group, count = count})
end
table.sort(result, function(a, b) return a.group < b.group end)
return result
end
-- ---- gem / indlæs ----
function ADRunsController.save()
local ok, saved = pcall(ADRunsStorage.save, ADRunsController.store)
if not ok then
Logging.warning(ADRunsController.LOG_PREFIX .. "kunne ikke gemme runs: %s", tostring(saved))
return false
end
if ADFieldJobs ~= nil and ADFieldJobs.loaded then
pcall(ADFieldJobs.save)
end
return saved
end
-- Køretøjs-referencer der ikke findes (solgt, andet savegame) logges; run'et beholdes.
function ADRunsController.load(adEnv)
local ok, store = pcall(ADRunsStorage.load)
if not ok then
Logging.warning(ADRunsController.LOG_PREFIX .. "kunne ikke indlæse runs: %s", tostring(store))
return
end
ADRunsController.store = store
pcall(ADRunsController.migrateBuildings, adEnv)
local vehiclesById = getFarmVehiclesById(adEnv)
for _, run in ipairs(store.runs) do
for _, vehicleId in ipairs(run.vehicleIds) do
if vehiclesById[vehicleId] == nil then
Logging.info(ADRunsController.LOG_PREFIX .. "run '%s': køretøj %s findes ikke (endnu) i dette savegame", tostring(run.name), tostring(vehicleId))
end
end
end
end
function ADRunsController.installSaveHook()
if ItemSystem == nil or ItemSystem.save == nil or Utils == nil then
return
end
ItemSystem.save = Utils.prependedFunction(ItemSystem.save, function()
ADRunsController.save()
end)
end