72 lines
3.0 KiB
XML
72 lines
3.0 KiB
XML
<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<GUIProfiles>
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<Profile name="spuMenuHeaderIcon" extends="baseReference" with="anchorMiddleCenter">
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<size value="50px 50px"/>
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<imageSliceId value="gui.icon_ingameMenu_vehicles"/>
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<imageColor value="$preset_fs25_colorMainDark"/>
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</Profile>
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<!-- Tekst-rækker (sektionstitler, Wait-pulje-linjer og statuslinjen) deler profil,
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fordi de alle klones fra den samme textPrefab. -->
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<Profile name="spuInfoText" extends="fs25_settingsMultiTextOptionTitle">
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<textBold value="false"/>
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<size value="1400px 40px"/>
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<textMaxWidth value="800px"/>
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</Profile>
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<!-- Tabel-celler i fanen Lagre: position og bredde sættes pr. celle i SmartPickupFrame.xml. -->
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<Profile name="spuCell" extends="fs25_settingsMultiTextOptionTitle">
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<textBold value="false"/>
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<textAlignment value="left"/>
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</Profile>
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<Profile name="spuCellBold" extends="spuCell">
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<textBold value="true"/>
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</Profile>
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<!-- Lagre (v1.52): bjælker = hvid pixel i spillets UI-atlas farvet med imageColor
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(samme teknik som Precision Farming). Bredden på fyldet sættes i Lua. -->
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<Profile name="spuBar" extends="baseReference" with="anchorMiddleLeft">
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<imageUVs value="10px 1010px 4px 4px"/>
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<positionOrigin value="middleLeft"/>
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<imageColor value="0.30 0.75 0.35 1"/>
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<size value="200px 16px"/>
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</Profile>
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<Profile name="spuBarBg" extends="spuBar">
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<imageColor value="0 0 0 0.45"/>
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</Profile>
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<Profile name="spuBarThin" extends="spuBar">
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<size value="200px 10px"/>
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</Profile>
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<Profile name="spuBarThinBg" extends="spuBarThin">
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<imageColor value="0 0 0 0.45"/>
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</Profile>
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<!-- markør foran en "kræver handling"-linje -->
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<Profile name="spuDot" extends="spuBar">
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<size value="8px 26px"/>
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</Profile>
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<!-- nøgletal: stort tal over lille label -->
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<Profile name="spuKpiValue" extends="spuCellBold">
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<textSize value="24px"/>
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<textOffset value="0px 8px"/>
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</Profile>
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<Profile name="spuKpiLabel" extends="spuCell">
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<textSize value="14px"/>
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<textOffset value="0px -18px"/>
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<textColor value="0.75 0.75 0.75 1"/>
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</Profile>
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<Profile name="spuCellDim" extends="spuCell">
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<textColor value="0.75 0.75 0.75 1"/>
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</Profile>
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<!-- redigeringsvindue (v1.58): mørk flade + panel; størrelser/placering sættes i Lua ud fra boxLayout -->
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<Profile name="spuOverlayBackdrop" extends="baseReference" with="anchorTopLeft">
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<imageUVs value="10px 1010px 4px 4px"/>
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<positionOrigin value="bottomLeft"/>
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<imageColor value="0 0 0 0.65"/>
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<size value="100px 100px"/>
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</Profile>
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<Profile name="spuOverlayPanel" extends="spuOverlayBackdrop">
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<imageColor value="0.09 0.09 0.09 0.97"/>
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</Profile>
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<Profile name="spuPanelTitle" extends="spuCellBold">
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<textSize value="20px"/>
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<size value="700px 30px"/>
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</Profile>
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</GUIProfiles>
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