Files
fs25-adsmartpickup/FS25_ADSmartPickup/adStorageStats.lua
T
masterdraco 979b7f72d5 feat(kæde): advarsel når en fabrik gården er afhængig af slukkes
Slukker spilleren en produktion, hvis vare et tændt flow kører (manuel vare
eller målet tager den i auto), en stald æder eller en aktiv kæde bruger,
kommer én besked pr. slukning med brugere og lagerdage, og en rød post
'Slukket men nødvendig' i Kræver handling og statusvinduet så længe den er
slukket og nødvendig. Ingen advarsel når en anden tændt produktion dækker,
lageret rækker over 60 dage, kæden selv slukkede den eller den var slukket
ved indlæsning. Tjekket kører i kædens tick også uden kæder; ren logik i
adDependency.lua.
2026-09-30 15:08:28 +02:00

441 lines
20 KiB
Lua

-- AD Storage Stats
-- Rene beregninger (ingen spil-API) til fanen Lagre: pr. vare i en bygning fyldning, værdi nu og
-- ved årets toppris, gårdens samlede beholdning og hvor mange døgn den rækker ved gårdens nettoforbrug.
ADStorageStats = {}
-- item = {fillType, level, capacity}; farmTotal = liter af varen på hele gården;
-- rate = {consumption, production} liter pr. døgn (eller nil); quote = {price, top} pr. liter (eller nil).
function ADStorageStats.itemStats(item, farmTotal, rate, quote)
local level = item.level or 0
local capacity = item.capacity or 0
local consumption = rate ~= nil and rate.consumption or 0
local production = rate ~= nil and rate.production or 0
-- palleskure: fyldning i paller af pladser (kapaciteten er et antal pladser, ikke liter)
local percent = capacity > 0 and math.floor(100 * level / capacity + 0.5) or nil
if item.count ~= nil and (item.slots or 0) > 0 then
percent = math.floor(100 * item.count / item.slots + 0.5)
end
return {
fillType = item.fillType,
level = level,
capacity = capacity,
count = item.count,
slots = item.slots,
percent = percent,
valueNow = quote ~= nil and quote.price ~= nil and math.floor(level * quote.price + 0.5) or nil,
valueTop = quote ~= nil and quote.top ~= nil and math.floor(level * quote.top + 0.5) or nil,
farmTotal = farmTotal or level,
consumption = consumption,
production = production,
net = production - consumption,
-- døgn til tom ved gårdens NETTO-forbrug; produktion ≥ forbrug = beholdningen stiger
days = consumption > production and (farmTotal or level) / (consumption - production) or nil,
rising = consumption > 0 and production >= consumption,
}
end
function ADStorageStats.buildingTotals(stats)
local now, top = 0, 0
for _, stat in ipairs(stats) do
now = now + (stat.valueNow or 0)
top = top + (stat.valueTop or 0)
end
return {valueNow = now, valueTop = top}
end
-- inventory = { {entries = {{fillType, level}}} } -> {[fillType] = liter}
function ADStorageStats.farmTotals(inventory)
local totals = {}
for _, building in ipairs(inventory or {}) do
for _, entry in ipairs(building.entries or {}) do
totals[entry.fillType] = (totals[entry.fillType] or 0) + (entry.level or 0)
end
end
return totals
end
-- Et stald-trug æder `perDay` liter i alt; fordel på fodertyperne efter hvad truget indeholder.
-- Tomt trug: alt på foderet med højest vægt (det der hentes først).
function ADStorageStats.splitTroughConsumption(perDay, levels, weights)
local total = 0
for _, level in pairs(levels or {}) do total = total + (level or 0) end
local result = {}
if total > 0 then
for fillType, level in pairs(levels) do
if (level or 0) > 0 then result[fillType] = perDay * level / total end
end
return result
end
local best, bestWeight = nil, -1
for fillType, weight in pairs(weights or {}) do
if weight > bestWeight or (weight == bestWeight and fillType < best) then best, bestWeight = fillType, weight end
end
if best ~= nil then result[best] = perDay end
return result
end
-- Deler en liste i rækker á `size` celler (gitter i fanen Lagre). Tom liste giver én tom række,
-- så bygningen stadig får sin navnerække.
function ADStorageStats.chunk(list, size)
local rows, current = {}, {}
for _, value in ipairs(list or {}) do
table.insert(current, value)
if #current == size then
table.insert(rows, current)
current = {}
end
end
if #current > 0 or #rows == 0 then
table.insert(rows, current)
end
return rows
end
-- "-14.4k +3.6k": forbrug med minus, produktion med plus pr. døgn; intet = "-".
function ADStorageStats.rateText(consumption, production, format)
local parts = {}
if (consumption or 0) > 0 then table.insert(parts, "-" .. format(consumption)) end
if (production or 0) > 0 then table.insert(parts, "+" .. format(production)) end
return #parts > 0 and table.concat(parts, " ") or "-"
end
-- Bygninger af én type (fanerne Fabrikker/Siloer/Stalde/Palleskure); rækkefølgen bevares.
function ADStorageStats.filterKind(inventory, kind)
local result = {}
for _, entry in ipairs(inventory or {}) do
if entry.kind == kind then table.insert(result, entry) end
end
return result
end
-- ---- vareoversigt (v1.52): én række pr. vare, der folder sig ud til bygningerne ----
-- Tærskler for farverne: døgn til tom (gårdens netto), fyldning i % (produceret vare / stald-trug).
ADStorageStats.DAYS_RED, ADStorageStats.DAYS_YELLOW = 1, 3
ADStorageStats.FULL_RED, ADStorageStats.FULL_YELLOW = 95, 85
ADStorageStats.BARN_LOW_RED, ADStorageStats.BARN_LOW_YELLOW = 10, 25
-- "Sælg nu": prisen er mindst 90 % af årets top, og partiet er værd at køre med
ADStorageStats.SELL_RATIO, ADStorageStats.SELL_MIN_VALUE = 0.9, 10000
local function percentOf(level, capacity)
return (capacity or 0) > 0 and math.floor(100 * (level or 0) / capacity + 0.5) or nil
end
-- inventory (fanens bygninger) -> { {fillType, title, level, capacity, percent, count, isOutput,
-- buildings = {{name, placeable, level, capacity, percent, count, slots, isOutput}}} } — varer efter titel,
-- bygninger med mest først. count (paller) summeres kun når alle bygninger melder paller.
function ADStorageStats.groupByFillType(inventory, titleOf)
local byType, groups = {}, {}
for _, building in ipairs(inventory or {}) do
for _, item in ipairs(building.entries or {}) do
local group = byType[item.fillType]
if group == nil then
group = {fillType = item.fillType, title = tostring(titleOf(item.fillType) or item.fillType),
level = 0, capacity = 0, count = 0, isOutput = false, buildings = {}}
byType[item.fillType] = group
table.insert(groups, group)
end
group.level = group.level + (item.level or 0)
group.capacity = group.capacity + (item.capacity or 0)
group.count = (group.count ~= nil and item.count ~= nil) and group.count + item.count or nil
group.isOutput = group.isOutput or item.isOutput == true
-- skur uden pladsgrænse har kapacitet 0: så er varens samlede procent ukendt
if (item.capacity or 0) <= 0 and (item.level or 0) > 0 then group.unbounded = true end
local percent = percentOf(item.level, item.capacity)
if item.count ~= nil and (item.slots or 0) > 0 then percent = percentOf(item.count, item.slots) end
table.insert(group.buildings, {name = building.name, placeable = building.placeable, level = item.level or 0,
capacity = item.capacity or 0, percent = percent, count = item.count, slots = item.slots, isOutput = item.isOutput == true})
end
end
for _, group in ipairs(groups) do
group.percent = not group.unbounded and percentOf(group.level, group.capacity) or nil
table.sort(group.buildings, function(a, b)
if a.level ~= b.level then return a.level > b.level end
return tostring(a.name) < tostring(b.name)
end)
end
table.sort(groups, function(a, b)
if a.title ~= b.title then return a.title < b.title end
return a.fillType < b.fillType
end)
return groups
end
-- inventory -> {[fillType] = kapacitet i liter} for hele gården
function ADStorageStats.farmCapacities(inventory)
local totals = {}
for _, building in ipairs(inventory or {}) do
for _, entry in ipairs(building.entries or {}) do
totals[entry.fillType] = (totals[entry.fillType] or 0) + (entry.capacity or 0)
end
end
return totals
end
function ADStorageStats.emptyLevel(days)
if days == nil then return nil end
if days < ADStorageStats.DAYS_RED then return "red" end
if days < ADStorageStats.DAYS_YELLOW then return "yellow" end
return nil
end
-- Fuldt er kun et problem for noget der bliver produceret (fyldes løbende); en fuld lagersilo er bare lager.
function ADStorageStats.fullLevel(percent, producing)
if not producing or percent == nil then return nil end
if percent >= ADStorageStats.FULL_RED then return "red" end
if percent >= ADStorageStats.FULL_YELLOW then return "yellow" end
return nil
end
local SEVERITY_RANK = {red = 2, yellow = 1}
function ADStorageStats.worst(a, b)
return (SEVERITY_RANK[a] or 0) >= (SEVERITY_RANK[b] or 0) and a or b
end
-- Én bygnings bjælke: stald-trug der tømmes (ikke mælk/gylle) er rødt når næsten tomt; produceret
-- vare/fabriksoutput er rødt når næsten fuldt.
function ADStorageStats.buildingLevel(building, kind, isStableOutput)
local percent = building.percent
if percent == nil then return nil end
if kind == "husbandry" and not isStableOutput then
if percent <= ADStorageStats.BARN_LOW_RED then return "red" end
if percent <= ADStorageStats.BARN_LOW_YELLOW then return "yellow" end
return nil
end
return ADStorageStats.fullLevel(percent, building.isOutput == true or isStableOutput)
end
-- group fra groupByFillType; farm = {level, capacity} for varen på hele gården (nil = kun fanens tal);
-- rate = {consumption, production} pr. døgn; quote = {price, top} pr. liter.
function ADStorageStats.groupStats(group, farm, rate, quote)
local farmLevel = farm ~= nil and farm.level or group.level
local farmCapacity = farm ~= nil and farm.capacity or group.capacity
local consumption = rate ~= nil and rate.consumption or 0
local production = rate ~= nil and rate.production or 0
local net = production - consumption
local stat = {}
for key, value in pairs(group) do stat[key] = value end
stat.farmLevel, stat.farmCapacity = farmLevel, farmCapacity
stat.consumption, stat.production, stat.net = consumption, production, net
stat.days = consumption > production and farmLevel / (consumption - production) or nil
stat.daysToFull = net > 0 and (farmCapacity or 0) > 0 and math.max(0, farmCapacity - farmLevel) / net or nil
stat.producing = group.isOutput == true or net > 0
if quote ~= nil and quote.price ~= nil then
stat.valueNow = math.floor(group.level * quote.price + 0.5)
stat.valueTop = math.floor(group.level * (quote.top or quote.price) + 0.5)
stat.priceRatio = (quote.top or 0) > 0 and quote.price / quote.top or nil
end
stat.emptyLevel = ADStorageStats.emptyLevel(stat.days)
stat.fullLevel = ADStorageStats.fullLevel(group.percent, stat.producing)
stat.severity = ADStorageStats.worst(stat.emptyLevel, stat.fullLevel)
return stat
end
-- Rangering: rød tom > rød fuld > gul tom > gul fuld > sælg nu (største beløb først).
-- Kortest tid til tom / mest fyldt vinder inden for samme trin.
local function attentionEntries(stat)
local entries = {}
if stat.emptyLevel ~= nil then
local base = stat.emptyLevel == "red" and 4000 or 2000
table.insert(entries, {kind = "empty", level = stat.emptyLevel, stat = stat, score = base - math.min(999, (stat.days or 0) * 100)})
end
if stat.fullLevel ~= nil then
local base = stat.fullLevel == "red" and 3000 or 1000
table.insert(entries, {kind = "full", level = stat.fullLevel, stat = stat, score = base + (stat.percent or 0)})
end
-- sælg kun det gården ikke selv æder af
if stat.priceRatio ~= nil and stat.priceRatio >= ADStorageStats.SELL_RATIO and (stat.valueNow or 0) >= ADStorageStats.SELL_MIN_VALUE
and (stat.net or 0) >= 0 then
table.insert(entries, {kind = "sell", level = "green", stat = stat, score = math.min(999, stat.valueNow / 1e6)})
end
return entries
end
function ADStorageStats.attentionList(stats, max)
local list = {}
for _, stat in ipairs(stats or {}) do
for _, entry in ipairs(attentionEntries(stat)) do table.insert(list, entry) end
end
return ADStorageStats.rankAttention(list, max)
end
-- Kæde-forslag ligger ikke på en vare (ingen stat): navnet til den stabile rækkefølge tages fra teksten.
local function entryName(entry)
return tostring(entry.stat ~= nil and entry.stat.title or entry.text)
end
function ADStorageStats.rankAttention(list, max)
table.sort(list, function(a, b)
if a.score ~= b.score then return a.score > b.score end
return entryName(a) < entryName(b)
end)
local result = {}
for index = 1, math.min(#list, max or #list) do result[index] = list[index] end
return result
end
-- "Kræver handling" fra kæden (ADChain.last): ÉT gult punkt "Kæde: N forslag" (klik -> fanen Kæder), så
-- forslagene ikke fylder listen. Rangeres under alle røde punkter (>= 3000), øverst blandt de gule, over "sælg nu".
ADStorageStats.CHAIN_SCORE = 2000
-- Manglende led: én rød post pr. kæde ("Brød mangler et led: Mel"), højst MAX_CHAIN_PROBLEMS (resten står i
-- fanen Kæder; den sidste viste post får more = antal skjulte). Score CHAIN_PROBLEM_SCORE + alvor (0-99): under
-- "rød tom" (3900-4000: løber tør inden et døgn), over "rød fuld" (3000-3100). Alvor = manglende andel af behovet;
-- kredsløb (kan ikke beregnes) = 99.
ADStorageStats.CHAIN_PROBLEM_SCORE = 3500
ADStorageStats.MAX_CHAIN_PROBLEMS = 2
ADStorageStats.MAX_CHAIN_PROBLEM_ITEMS = 2
local function severity(problems)
local missing, need = 0, 0
for _, problem in ipairs(problems) do
if problem.kind == "cycle" then return 99 end
missing, need = missing + (problem.detail or 0), need + (problem.need or 0)
end
if need <= 0 then return 99 end
return math.floor(99 * math.min(1, missing / need))
end
local function problemEntry(root, problems, titleOf)
local items, seen = {}, {}
for _, problem in ipairs(problems) do
local title = titleOf(problem.fillType)
if not seen[title] then
seen[title] = true
table.insert(items, title)
end
end
local shown = {}
for index = 1, math.min(#items, ADStorageStats.MAX_CHAIN_PROBLEM_ITEMS) do shown[index] = items[index] end
local itemsText = table.concat(shown, ", ")
if #items > #shown then itemsText = itemsText .. " +" .. tostring(#items - #shown) end
local rootTitle = titleOf(root.name)
return {kind = "chainProblem", level = "red", score = ADStorageStats.CHAIN_PROBLEM_SCORE + severity(problems), rootKey = root.key,
rootTitle = rootTitle, itemsText = itemsText, text = rootTitle .. ": " .. itemsText}
end
local function chainProblemEntries(last)
local titles = last.titles or {}
local titleOf = function(name) return tostring(titles[name] or name) end
local byRoot = {}
for _, problem in ipairs(last.chain ~= nil and last.chain.problems or {}) do
if problem.rootKey ~= nil then
byRoot[problem.rootKey] = byRoot[problem.rootKey] or {}
table.insert(byRoot[problem.rootKey], problem)
end
end
local entries = {}
for _, root in ipairs(last.chain ~= nil and last.chain.roots or {}) do
if byRoot[root.key] ~= nil then table.insert(entries, problemEntry(root, byRoot[root.key], titleOf)) end
end
entries = ADStorageStats.rankAttention(entries)
local result = {}
for index = 1, math.min(#entries, ADStorageStats.MAX_CHAIN_PROBLEMS) do result[index] = entries[index] end
if #entries > #result then result[#result].more = #entries - #result end
return result
end
-- "Slukket men nødvendig" (ADChain.last.dependency.offNeeded): én rød post pr. fabrik, højst MAX_DEPENDENCY_ENTRIES
-- (den sidste får more = antal skjulte). Score DEPENDENCY_SCORE + hast (0-99, færre lagerdage = højere; ukendt = 50):
-- over manglende led (3500-3599), under "rød tom" (3900-4000).
ADStorageStats.DEPENDENCY_SCORE = 3700
ADStorageStats.MAX_DEPENDENCY_ENTRIES = 2
local function urgency(days)
if days == nil then return 50 end
if days == math.huge then return 0 end
return math.max(0, 99 - math.min(99, math.floor(days)))
end
function ADStorageStats.dependencyEntries(last)
local entries = {}
for _, item in ipairs(last ~= nil and last.dependency ~= nil and last.dependency.offNeeded or {}) do
local name = tostring(item.buildingName or item.building or "?")
table.insert(entries, {kind = "dependencyOff", level = "red", score = ADStorageStats.DEPENDENCY_SCORE + urgency(item.days),
building = item.building, buildingName = name, fillType = item.fillType, onlyChain = item.onlyChain == true, text = name})
end
entries = ADStorageStats.rankAttention(entries)
local result = {}
for index = 1, math.min(#entries, ADStorageStats.MAX_DEPENDENCY_ENTRIES) do result[index] = entries[index] end
if #entries > #result then result[#result].more = #entries - #result end
return result
end
function ADStorageStats.chainEntries(last)
if last == nil then return {} end
local result = chainProblemEntries(last)
for _, entry in ipairs(ADStorageStats.dependencyEntries(last)) do table.insert(result, entry) end
local count = 0
for _, action in ipairs(last.actions or {}) do
if action.mode == "suggest" then count = count + 1 end
end
if count > 0 then
table.insert(result, {kind = "chainSuggest", level = "yellow", score = ADStorageStats.CHAIN_SCORE, count = count,
text = string.format("Kæde: %d", count)})
end
return result
end
-- Varepunkterne (allerede rangeret) + kædens punkter, samme loft.
function ADStorageStats.mergeAttention(attention, chainEntries, max)
local list = {}
for _, entry in ipairs(attention or {}) do table.insert(list, entry) end
for _, entry in ipairs(chainEntries or {}) do table.insert(list, entry) end
return ADStorageStats.rankAttention(list, max)
end
function ADStorageStats.kpis(stats)
local kpi = {valueNow = 0, gain = 0, emptyCount = 0, fullCount = 0}
for _, stat in ipairs(stats or {}) do
kpi.valueNow = kpi.valueNow + (stat.valueNow or 0)
kpi.gain = kpi.gain + math.max(0, (stat.valueTop or 0) - (stat.valueNow or 0))
if stat.emptyLevel ~= nil then kpi.emptyCount = kpi.emptyCount + 1 end
if stat.fullLevel ~= nil then kpi.fullCount = kpi.fullCount + 1 end
end
return kpi
end
-- procent -> bjælkens brøk i [0,1]
function ADStorageStats.fraction(percent)
if percent == nil then return 0 end
return math.max(0, math.min(1, percent / 100))
end
-- ---- "kræver handling" -> flow ----
-- Bygninger der BRUGER varen (fabrik-input, stald-foder) — silo/objektlager lagrer kun. -> {{name, placeable, level}}
function ADStorageStats.consumersOf(inventory, fillType)
local result = {}
for _, building in ipairs(inventory or {}) do
if building.kind == "factory" or building.kind == "husbandry" then
for _, entry in ipairs(building.entries or {}) do
if entry.fillType == fillType and not entry.isOutput then
table.insert(result, {name = building.name, placeable = building.placeable, level = entry.level or 0})
end
end
end
end
return result
end
-- Hjælper et flow? Et flow flytter kun varer: det nytter når varen ligger andre steder end hos forbrugerne.
-- s = {farmLevel, consumerLevel, perDay, consumerCount, existingRunId} -> "open" | "flow" | "produce" | "none"
ADStorageStats.MIN_FLOW_LITERS = 5000
ADStorageStats.MIN_FLOW_DAY_SHARE = 0.25 -- mindst en kvart dags forbrug skal kunne flyttes
function ADStorageStats.flowAdvice(s)
if (s.consumerCount or 0) == 0 then return "none" end
if s.existingRunId ~= nil then return "open" end
local elsewhere = (s.farmLevel or 0) - (s.consumerLevel or 0)
local needed = math.max(ADStorageStats.MIN_FLOW_LITERS, (s.perDay or 0) * ADStorageStats.MIN_FLOW_DAY_SHARE)
return elsewhere >= needed and "flow" or "produce"
end
-- "Sælg nu" -> udkørsels-flow: s = {sourceCount, existingRunId} -> "open" | "flow" | "none"
function ADStorageStats.sellAdvice(s)
if (s.sourceCount or 0) == 0 then return "none" end
if s.existingRunId ~= nil then return "open" end
return "flow"
end