feat(navne): egne bygningsnavne fra ADSmartPickup_names.xml bruges overalt (FS25 kan ikke omdøbe bygninger); marksilo: siloer i samme klynge som et gårdlager er gårdens (v1.39.0.0)

This commit is contained in:
2026-09-27 15:05:14 +02:00
parent 7e0a991ce6
commit 9a284c875e
9 changed files with 114 additions and 3 deletions
+2
View File
@@ -31,6 +31,8 @@ local function getNodePosition(node)
end
local function getName(placeable, fallback)
local own = ADNames ~= nil and ADNames.forPlaceable(placeable) or nil
if own ~= nil then return own end
if placeable ~= nil and placeable.getName ~= nil then
local ok, name = pcall(placeable.getName, placeable)
if ok and name ~= nil then return tostring(name) end
+29 -1
View File
@@ -14,6 +14,8 @@ ADFieldSilos.CARGO_MIN_LITERS = 100 -- rest under dette tæller ikke som last
-- Silo så tæt på et gårdlager er en del af gården (Farma-siloer deler lager inden for 50 m): ikke marksilo.
-- (in-game 27/9: sukkerroer blev kørt fra én Farma-silo til nabosiloen i samme klynge)
ADFieldSilos.FARM_RADIUS = 100
-- Siloer højst så langt fra en nabo hører til samme klynge (Farma-rækker: 15 m mellem siloer, 18 m mellem rækker)
ADFieldSilos.CLUSTER_LINK = 60
ADFieldSilos.MOVING_SPEED = 0.00028 -- m/ms, samme grænse som AutoDrive
ADFieldSilos.FILE_NAME = "ADSmartPickup_fieldsilos.xml"
ADFieldSilos.ROOT = "ADSmartPickupFieldSilos"
@@ -113,6 +115,26 @@ local function runBuildingIds()
return ids
end
-- Alle siloer i samme klynge som et gårdlager (kæde af naboer ≤ CLUSTER_LINK): gårdens, aldrig marksiloer.
-- (in-game 27/9: gårdens Farma-klynge er ~300 m lang; siloer over 100 m fra et valgt lager blev marksiloer)
local function farmCluster(allSilos, storeIds)
local farm, queue = {}, {}
for _, silo in ipairs(allSilos) do
if storeIds[silo.id] then farm[silo.id] = true; table.insert(queue, silo) end
end
local link2 = ADFieldSilos.CLUSTER_LINK ^ 2
while #queue > 0 do
local current = table.remove(queue)
for _, silo in ipairs(allSilos) do
if not farm[silo.id] and (silo.x - current.x) ^ 2 + (silo.z - current.z) ^ 2 <= link2 then
farm[silo.id] = true
table.insert(queue, silo)
end
end
end
return farm
end
local function nearStore(stores, x, z)
for _, store in ipairs(stores) do
if (store.x - x) ^ 2 + (store.z - z) ^ 2 <= ADFieldSilos.FARM_RADIUS ^ 2 then return true end
@@ -123,9 +145,14 @@ end
-- Gårdlagre fra opsætningen + marksiloer (alle markers marksiloer, uden dubletter og uden gårdlagre).
function ADFieldSilos.collectBuildings(adEnv)
local fid = farmId()
local stores, byId = {}, {}
local stores, byId, allSilos, storeIds = {}, {}, {}, {}
for _, building in ipairs(ADBuildings.list(adEnv, fid)) do
byId[building.id] = building
if building.kind == "silo" then
local sx, sz = position(building.placeable ~= nil and building.placeable.rootNode or nil)
table.insert(allSilos, {id = building.id, x = sx, z = sz})
if ADFieldSiloConfig.hasStore(ADFieldSilos.config, building.id) then storeIds[building.id] = true end
end
if building.kind == "silo" and ADFieldSiloConfig.hasStore(ADFieldSilos.config, building.id) then
local x, z = position(building.placeable ~= nil and building.placeable.rootNode or nil)
table.insert(stores, {id = building.id, name = building.name, markerId = firstMarker(building, "unload"),
@@ -133,6 +160,7 @@ function ADFieldSilos.collectBuildings(adEnv)
end
end
local silos, seen = {}, runBuildingIds()
for id in pairs(farmCluster(allSilos, storeIds)) do seen[id] = true end
for _, info in ipairs(ADFields.list()) do
for _, building in ipairs(ADFields.fieldSilos(adEnv, fid, info)) do
local x, z = position(building.placeable ~= nil and building.placeable.rootNode or nil)
+45
View File
@@ -0,0 +1,45 @@
-- AD Names
-- Egne bygningsnavne (FS25 kan ikke omdøbe bygninger): ADSmartPickup_names.xml i savegame-mappen,
-- <ADSmartPickupNames><building id="placeable…" name="Gårdsilo 10"/></ADSmartPickupNames>.
-- Moden læser filen og skriver den aldrig — spillerens/Claudes navne overlever. Bruges af alle navneopslag.
ADNames = {}
ADNames.FILE_NAME = "ADSmartPickup_names.xml"
ADNames.ROOT = "ADSmartPickupNames"
ADNames.byId = nil
-- records = {{id, name}} -> {[id] = name}; tomme/ugyldige springes over
function ADNames.fromRecords(records)
local byId = {}
for _, record in ipairs(records or {}) do
local id, name = record.id, record.name
if type(id) == "string" and id ~= "" and type(name) == "string" and name:match("%S") then byId[id] = name end
end
return byId
end
function ADNames.load()
ADNames.byId = {}
local path = ADRunsStorage ~= nil and ADRunsStorage.getPath() or nil
if path == nil then return end
path = path:gsub(ADRunsStorage.FILE_NAME .. "$", ADNames.FILE_NAME)
if not fileExists(path) then return end
local xmlFile = XMLFile.load("ADSmartPickupNames", path)
if xmlFile == nil then return end
local records = {}
xmlFile:iterate(ADNames.ROOT .. ".building", function(_, key)
table.insert(records, {id = xmlFile:getString(key .. "#id"), name = xmlFile:getString(key .. "#name")})
end)
xmlFile:delete()
ADNames.byId = ADNames.fromRecords(records)
local count = 0
for _ in pairs(ADNames.byId) do count = count + 1 end
Logging.info("ADSmartPickup: %d egne bygningsnavne indlæst", count)
end
-- Eget navn for bygningen (placeable), ellers nil.
function ADNames.forPlaceable(placeable)
if placeable == nil or placeable.uniqueId == nil then return nil end
if ADNames.byId == nil then pcall(ADNames.load) end
return (ADNames.byId or {})[tostring(placeable.uniqueId)]
end
+1
View File
@@ -1333,6 +1333,7 @@ function ADRunsController.load(adEnv)
return
end
ADRunsController.store = store
if ADNames ~= nil then pcall(ADNames.load) end
pcall(ADRunsController.migrateBuildings, adEnv)
if ADFieldSilos ~= nil then pcall(ADFieldSilos.load) end
local vehiclesById = getFarmVehiclesById(adEnv)
+1 -1
View File
@@ -471,7 +471,7 @@ end
local factoryFallbackLogged = setmetatable({}, {__mode = "k"})
local function logFactoryFallbackOnce(driver, station)
local placeable = station.owningPlaceable
local name = placeable ~= nil and placeable.getName ~= nil and placeable:getName() or "fabrik"
local name = (ADNames ~= nil and ADNames.forPlaceable(placeable)) or (placeable ~= nil and placeable.getName ~= nil and placeable:getName()) or "fabrik"
local message = string.format("'%s': %s har ingen ønskede produktioner (tændte eller auto-slukkede pga. mangel) med varer vognen kan bære; bruger dit varevalg", tostring(ADRuns.vehicleLabel(driver)), tostring(name))
if factoryFallbackLogged[driver] ~= message then
factoryFallbackLogged[driver] = message
+2
View File
@@ -39,6 +39,8 @@ local function getNodePosition(node)
end
local function getPlaceableName(placeable, fallback)
local own = ADNames ~= nil and ADNames.forPlaceable(placeable) or nil
if own ~= nil then return own end
if placeable ~= nil and placeable.getName ~= nil then
local ok, name = pcall(placeable.getName, placeable)
if ok and name ~= nil then
+2 -1
View File
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="no"?>
<modDesc descVersion="107">
<author>masterdraco</author>
<version>1.38.7.0</version>
<version>1.39.0.0</version>
<title>
<en>AD Smart Pickup</en>
</title>
@@ -13,6 +13,7 @@
<l10n filenamePrefix="l10n/l10n"/>
<extraSourceFiles>
<sourceFile filename="adCache.lua"/>
<sourceFile filename="adNames.lua"/>
<sourceFile filename="adStuckDiag.lua"/>
<sourceFile filename="adSupplyPlanner.lua"/>
<sourceFile filename="adRuns.lua"/>
+12
View File
@@ -125,6 +125,18 @@ do
check("gårdens nabosilo (40 m fra gårdlager) er ikke marksilo", table.concat(names, ","), "fs")
ADFields.fieldSilos = function() return {fieldSilo, farm} end
-- in-game 27/9: gårdens Farma-klynge er 300 m lang — siloer over 100 m fra et valgt gårdlager blev marksiloer.
-- En silo i samme klynge (≤ 60 m til en nabo) som et gårdlager er gårdens.
local c1 = {id = "c1", name = "Klynge 1", kind = "silo", placeable = {rootNode = {x = 50, z = 0}, spec_silo = {storages = {storage({[WHEAT] = 60000}, 0)}}}}
local c2 = {id = "c2", name = "Klynge 2", kind = "silo", placeable = {rootNode = {x = 105, z = 0}, spec_silo = {storages = {storage({[WHEAT] = 60000}, 0)}}}}
ADBuildings.list = function() return {fieldSilo, farm, c1, c2} end
ADFields.fieldSilos = function() return {fieldSilo, farm, c1, c2} end
local clustered = {}
for _, silo in ipairs(S.collectBuildings(adEnv)) do table.insert(clustered, silo.id) end
check("gårdens klynge (105 m via nabo) er ikke marksilo", table.concat(clustered, ","), "fs")
ADBuildings.list = function() return {fieldSilo, farm} end
ADFields.fieldSilos = function() return {fieldSilo, farm} end
-- M5: rest under 100 l tæller ikke som last
residue = 50
local vehicles = S.collectVehicles(adEnv)
+20
View File
@@ -0,0 +1,20 @@
-- Kør: luajit tests/test_adNames.lua (fra repo-roden)
dofile("FS25_ADSmartPickup/adNames.lua")
local failures = 0
local function check(name, actual, expected)
if actual == expected then print("OK " .. name) else
failures = failures + 1
print(string.format("FAIL %s: forventede %s, fik %s", name, tostring(expected), tostring(actual)))
end
end
local byId = ADNames.fromRecords({{id = "placeableA", name = "Gårdsilo 10"}, {id = "", name = "x"}, {id = "placeableB", name = " "}, {id = "placeableC"}})
check("navn indlæst", byId.placeableA, "Gårdsilo 10")
check("tomt id springes over", byId[""], nil)
check("blankt navn springes over", byId.placeableB, nil)
check("manglende navn springes over", byId.placeableC, nil)
ADNames.byId = byId
check("opslag på bygning", ADNames.forPlaceable({uniqueId = "placeableA"}), "Gårdsilo 10")
check("bygning uden eget navn", ADNames.forPlaceable({uniqueId = "placeableZ"}), nil)
check("uden uniqueId", ADNames.forPlaceable({}), nil)
print(failures == 0 and "\nALLE TESTS OK" or ("\n" .. failures .. " FEJL"))
os.exit(failures == 0 and 0 or 1)